// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #define KEYMAP_ERROR_KEY_ALREADY_USED -1 #define KEYMAP_ERROR_UNKNOWN_KEY 0 // KeyMap // A translation layer for // key assignment. Provides // integration with Core's // config state. // // Does not handle input // state managment. // // Platform ports should // map their platform's // keys to KeyMap's keys. // Then have KeyMap transform // those into psp buttons. namespace KeyMap { enum Key { // Lower class latin KEY_q = 1, // top row KEY_w, KEY_e, KEY_r, KEY_t, KEY_y, KEY_u, KEY_i, KEY_o, KEY_p, KEY_a, // mid row KEY_s, KEY_d, KEY_f, KEY_g, KEY_h, KEY_j, KEY_k, KEY_l, KEY_z, // low row KEY_x, KEY_c, KEY_v, KEY_b, KEY_n, KEY_m, // Upper class latin KEY_Q, // top row KEY_W, KEY_E, KEY_R, KEY_T, KEY_Y, KEY_U, KEY_I, KEY_O, KEY_P, KEY_A, // mid row KEY_S, KEY_D, KEY_F, KEY_G, KEY_H, KEY_J, KEY_K, KEY_L, KEY_Z, // low row KEY_X, KEY_C, KEY_V, KEY_B, KEY_N, KEY_M, // Numeric KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_0, // Special keys KEY_ARROW_LEFT, KEY_ARROW_RIGHT, KEY_ARROW_UP, KEY_ARROW_DOWN, KEY_ANALOG_LEFT, KEY_ANALOG_RIGHT, KEY_ANALOG_UP, KEY_ANALOG_DOWN, KEY_ANALOG_ALT_LEFT, KEY_ANALOG_ALT_RIGHT, KEY_ANALOG_ALT_UP, KEY_ANALOG_ALT_DOWN, KEY_SPACE, KEY_ENTER, KEY_CTRL_LEFT, KEY_CTRL_RIGHT, KEY_SHIFT_LEFT, KEY_SHIFT_RIGHT, KEY_ALT_LEFT, KEY_ALT_RIGHT, KEY_BACKSPACE, KEY_SUPER, KEY_TAB, // Mobile Keys KEY_VOLUME_UP, KEY_VOLUME_DOWN, KEY_HOME, KEY_CALL_START, KEY_CALL_END, // Special PPSSPP keys KEY_FASTFORWARD, // Extra keys // Use for platform specific keys. // Example: android's back btn KEY_EXTRA1, KEY_EXTRA2, KEY_EXTRA3, KEY_EXTRA4, KEY_EXTRA5, KEY_EXTRA6, KEY_EXTRA7, KEY_EXTRA8, KEY_EXTRA9, KEY_EXTRA0, // TODO: Add any missing keys. // Many can be found in the // window's port's keyboard // files. }; // Use if you need to // display the textual // name // These functions are not // fast, do not call them // a million times. static std::string GetKeyName(Key); static std::string GetPspButtonName(int); // Use if to translate // KeyMap Keys to PSP // buttons. // You should have // already translated // your platform's keys // to KeyMap keys. // // Returns KEYMAP_ERROR_UNKNOWN_KEY // for any unmapped key static int KeyToPspButton(Key); static bool IsMappedKey(Key); // Might be usful if you want // to provide hints to users // upon mapping conflicts static std::string NamePspButtonFromKey(Key); // Use for showing the existing // key mapping. static std::string NameKeyFromPspButton(int); // Configure the key mapping. // Any configuration will // be saved to the Core // config. // // Returns KEYMAP_ERROR_KEY_ALREADY_USED // for mapping conflicts. 0 otherwise. static int SetKeyMapping(Key, int); // Platform specific keymaps // override KeyMap's defaults. // They do not override user's // configuration. // A platform default keymap // does not need to cover // all psp buttons. // Any buttons missing will // fallback to KeyMap's keymap. static int RegisterPlatformDefaultKeyMap(std::map *); static void DeregisterPlatformDefaultKeyMap(void); }