// Copyright (c) 2014- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "base/display.h" #include "i18n/i18n.h" #include "thin3d/thin3d.h" #include "ui/ui_context.h" #include "UI/PauseScreen.h" #include "UI/ReportScreen.h" #include "Core/Reporting.h" #include "Core/Screenshot.h" #include "Core/System.h" #include "Common/FileUtil.h" #include "Common/Log.h" using namespace UI; class RatingChoice : public LinearLayout { public: RatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams = 0); RatingChoice *SetEnabledPtr(bool *enabled); Event OnChoice; protected: void Update(const InputState &input_state) override; virtual void SetupChoices(); virtual int TotalChoices() { return 3; } void AddChoice(int i, const std::string &title); StickyChoice *GetChoice(int i) { return static_cast(group_->GetViewByIndex(i)); } LinearLayout *group_; private: EventReturn OnChoiceClick(EventParams &e); int *value_; }; RatingChoice::RatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams) : LinearLayout(ORIENT_VERTICAL, layoutParams), value_(value) { SetSpacing(-8.0f); I18NCategory *rp = GetI18NCategory("Reporting"); group_ = new LinearLayout(ORIENT_HORIZONTAL); Add(new InfoItem(rp->T(captionKey), "")); Add(group_); group_->SetSpacing(0.0f); SetupChoices(); } void RatingChoice::Update(const InputState &input_state) { LinearLayout::Update(input_state); for (int i = 0; i < TotalChoices(); i++) { StickyChoice *chosen = GetChoice(i); bool down = chosen->IsDown(); if (down && *value_ != i) { chosen->Release(); } else if (!down && *value_ == i) { chosen->Press(); } } } RatingChoice *RatingChoice::SetEnabledPtr(bool *ptr) { for (int i = 0; i < TotalChoices(); i++) { GetChoice(i)->SetEnabledPtr(ptr); } return this; } void RatingChoice::SetupChoices() { I18NCategory *rp = GetI18NCategory("Reporting"); AddChoice(0, rp->T("Bad")); AddChoice(1, rp->T("OK")); AddChoice(2, rp->T("Great")); } void RatingChoice::AddChoice(int i, const std::string &title) { auto c = group_->Add(new StickyChoice(title, "")); c->OnClick.Handle(this, &RatingChoice::OnChoiceClick); } EventReturn RatingChoice::OnChoiceClick(EventParams &e) { // Unstick the other choices that weren't clicked. int total = TotalChoices(); for (int i = 0; i < total; i++) { StickyChoice *v = GetChoice(i); if (v != e.v) { v->Release(); } else { *value_ = i; } } EventParams e2; e2.v = e.v; e2.a = *value_; // Dispatch immediately (we're already on the UI thread as we're in an event handler). OnChoice.Dispatch(e2); return EVENT_DONE; } class CompatRatingChoice : public RatingChoice { public: CompatRatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams = 0); protected: virtual void SetupChoices() override; virtual int TotalChoices() override { return 5; } }; CompatRatingChoice::CompatRatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams) : RatingChoice(captionKey, value, layoutParams) { SetupChoices(); } void CompatRatingChoice::SetupChoices() { I18NCategory *rp = GetI18NCategory("Reporting"); group_->Clear(); AddChoice(0, rp->T("Perfect")); AddChoice(1, rp->T("Plays")); AddChoice(2, rp->T("In-game")); AddChoice(3, rp->T("Menu/Intro")); AddChoice(4, rp->T("Nothing")); } ReportScreen::ReportScreen(const std::string &gamePath) : UIScreenWithGameBackground(gamePath), overall_(-1), graphics_(-1), speed_(-1), gameplay_(-1), includeScreenshot_(true) { enableReporting_ = Reporting::IsEnabled(); ratingEnabled_ = enableReporting_; } void ReportScreen::update(InputState &input) { if (screenshot_) { if (includeScreenshot_) { screenshot_->SetVisibility(V_VISIBLE); } else { screenshot_->SetVisibility(V_GONE); } } UIScreenWithGameBackground::update(input); } EventReturn ReportScreen::HandleChoice(EventParams &e) { if (overall_ == 4) { graphics_ = 0; speed_ = 0; gameplay_ = 0; ratingEnabled_ = false; } else if (!ratingEnabled_) { graphics_ = -1; speed_ = -1; gameplay_ = -1; ratingEnabled_ = true; } UpdateSubmit(); return EVENT_DONE; } EventReturn ReportScreen::HandleReportingChange(EventParams &e) { if (overall_ == 4) { ratingEnabled_ = false; } else { ratingEnabled_ = enableReporting_; } if (reportingNotice_) { reportingNotice_->SetTextColor(enableReporting_ ? 0xFFFFFFFF : 0xFF3030FF); } UpdateSubmit(); return EVENT_DONE; } void ReportScreen::CreateViews() { I18NCategory *rp = GetI18NCategory("Reporting"); I18NCategory *di = GetI18NCategory("Dialog"); I18NCategory *sy = GetI18NCategory("System"); Margins actionMenuMargins(0, 20, 15, 0); Margins contentMargins(0, 20, 5, 5); ViewGroup *leftColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 0.4f, contentMargins)); LinearLayout *leftColumnItems = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(WRAP_CONTENT, FILL_PARENT)); ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins)); LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL); leftColumnItems->Add(new TextView(rp->T("FeedbackDesc", "How's the emulation? Let us and the community know!"), new LinearLayoutParams(Margins(12, 5, 0, 5)))); if (!Reporting::IsEnabled()) { reportingNotice_ = leftColumnItems->Add(new TextView(rp->T("FeedbackDisabled", "Compatibility server reports must be enabled."), new LinearLayoutParams(Margins(12, 5, 0, 5)))); reportingNotice_->SetShadow(true); reportingNotice_->SetTextColor(0xFF3030FF); CheckBox *reporting = leftColumnItems->Add(new CheckBox(&enableReporting_, sy->T("Enable Compatibility Server Reports"))); reporting->SetEnabled(Reporting::IsSupported()); reporting->OnClick.Handle(this, &ReportScreen::HandleReportingChange); } else { reportingNotice_ = nullptr; } std::string path = GetSysDirectory(DIRECTORY_SCREENSHOT); if (!File::Exists(path)) { File::CreateDir(path); } screenshotFilename_ = path + ".reporting.jpg"; int shotWidth = 0, shotHeight = 0; if (TakeGameScreenshot(screenshotFilename_.c_str(), SCREENSHOT_JPG, SCREENSHOT_RENDER, &shotWidth, &shotHeight, 4)) { float scale = 340.0f * (1.0f / g_dpi_scale) * (1.0f / shotHeight); leftColumnItems->Add(new CheckBox(&includeScreenshot_, rp->T("FeedbackIncludeScreen", "Include a screenshot")))->SetEnabledPtr(&enableReporting_); screenshot_ = leftColumnItems->Add(new AsyncImageFileView(screenshotFilename_, IS_DEFAULT, nullptr, new LinearLayoutParams(shotWidth * scale, shotHeight * scale, Margins(12, 0)))); } else { includeScreenshot_ = false; screenshot_ = nullptr; } leftColumnItems->Add(new CompatRatingChoice("Overall", &overall_))->SetEnabledPtr(&enableReporting_)->OnChoice.Handle(this, &ReportScreen::HandleChoice); leftColumnItems->Add(new RatingChoice("Graphics", &graphics_))->SetEnabledPtr(&ratingEnabled_)->OnChoice.Handle(this, &ReportScreen::HandleChoice); leftColumnItems->Add(new RatingChoice("Speed", &speed_))->SetEnabledPtr(&ratingEnabled_)->OnChoice.Handle(this, &ReportScreen::HandleChoice); leftColumnItems->Add(new RatingChoice("Gameplay", &gameplay_))->SetEnabledPtr(&ratingEnabled_)->OnChoice.Handle(this, &ReportScreen::HandleChoice); rightColumnItems->SetSpacing(0.0f); rightColumnItems->Add(new Choice(rp->T("Open Browser")))->OnClick.Handle(this, &ReportScreen::HandleBrowser); submit_ = new Choice(rp->T("Submit Feedback")); rightColumnItems->Add(submit_)->OnClick.Handle(this, &ReportScreen::HandleSubmit); UpdateSubmit(); rightColumnItems->Add(new Spacer(25.0)); rightColumnItems->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &UIScreen::OnBack); root_ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f)); root_->Add(leftColumn); root_->Add(rightColumn); leftColumn->Add(leftColumnItems); rightColumn->Add(rightColumnItems); } void ReportScreen::UpdateSubmit() { submit_->SetEnabled(enableReporting_ && overall_ >= 0 && graphics_ >= 0 && speed_ >= 0 && gameplay_ >= 0); } EventReturn ReportScreen::HandleSubmit(EventParams &e) { const char *compat; switch (overall_) { case 0: compat = "perfect"; break; case 1: compat = "playable"; break; case 2: compat = "ingame"; break; case 3: compat = "menu"; break; case 4: compat = "none"; break; default: compat = "unknown"; break; } if (Reporting::Enable(enableReporting_, "report.ppsspp.org")) { Reporting::UpdateConfig(); g_Config.Save(); } std::string filename = includeScreenshot_ ? screenshotFilename_ : ""; Reporting::ReportCompatibility(compat, graphics_ + 1, speed_ + 1, gameplay_ + 1, filename); screenManager()->finishDialog(this, DR_OK); screenManager()->push(new ReportFinishScreen(gamePath_)); return EVENT_DONE; } EventReturn ReportScreen::HandleBrowser(EventParams &e) { const std::string url = "http://" + Reporting::ServerHost() + "/"; LaunchBrowser(url.c_str()); return EVENT_DONE; } ReportFinishScreen::ReportFinishScreen(const std::string &gamePath) : UIScreenWithGameBackground(gamePath) { } void ReportFinishScreen::CreateViews() { I18NCategory *rp = GetI18NCategory("Reporting"); I18NCategory *di = GetI18NCategory("Dialog"); Margins actionMenuMargins(0, 20, 15, 0); Margins contentMargins(0, 20, 5, 5); ViewGroup *leftColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 0.4f, contentMargins)); LinearLayout *leftColumnItems = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(WRAP_CONTENT, FILL_PARENT)); ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins)); LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL); leftColumnItems->Add(new TextView(rp->T("FeedbackThanks", "Thanks for your feedback."), new LinearLayoutParams(Margins(12, 5, 0, 5)))); rightColumnItems->SetSpacing(0.0f); rightColumnItems->Add(new Choice(rp->T("View Feedback")))->OnClick.Handle(this, &ReportFinishScreen::HandleViewFeedback); rightColumnItems->Add(new Spacer(25.0)); rightColumnItems->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &UIScreen::OnBack); root_ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f)); root_->Add(leftColumn); root_->Add(rightColumn); leftColumn->Add(leftColumnItems); rightColumn->Add(rightColumnItems); } UI::EventReturn ReportFinishScreen::HandleViewFeedback(UI::EventParams &e) { const std::string url = "http://" + Reporting::ServerHost() + "/game/" + Reporting::CurrentGameID(); LaunchBrowser(url.c_str()); return EVENT_DONE; }