// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. // NOTE: Apologies for the quality of this code, this is really from pre-opensource Dolphin - that is, 2003. // It's improving slowly, though. :) #include "Common/CommonWindows.h" #include #include #include "base/NativeApp.h" #include "Globals.h" #include "shellapi.h" #include "commctrl.h" #include "i18n/i18n.h" #include "input/input_state.h" #include "input/keycodes.h" #include "util/text/utf8.h" #include "Core/Debugger/SymbolMap.h" #include "Windows/OpenGLBase.h" #include "Windows/Debugger/Debugger_Disasm.h" #include "Windows/Debugger/Debugger_MemoryDlg.h" #include "main.h" #include "Core/Core.h" #include "Core/MemMap.h" #include "Core/SaveState.h" #include "Core/System.h" #include "Core/Config.h" #include "Core/HW/atrac3plus.h" #include "Windows/EmuThread.h" #include "resource.h" #include "Windows/WndMainWindow.h" #include "Windows/WindowsHost.h" #include "Common/LogManager.h" #include "Common/ConsoleListener.h" #include "Windows/W32Util/DialogManager.h" #include "Windows/W32Util/ShellUtil.h" #include "Windows/W32Util/Misc.h" #include "GPU/GPUInterface.h" #include "GPU/GPUState.h" #include "GPU/GLES/TextureScaler.h" #include "GPU/GLES/TextureCache.h" #include "GPU/GLES/Framebuffer.h" #include "ControlMapping.h" #include "UI/OnScreenDisplay.h" #ifdef THEMES #include "XPTheme.h" #endif #define ENABLE_TOUCH 0 extern std::map windowsTransTable; BOOL g_bFullScreen = FALSE; static RECT g_normalRC = {0}; extern bool g_TakeScreenshot; extern InputState input_state; #define TIMER_CURSORUPDATE 1 #define TIMER_CURSORMOVEUPDATE 2 #define CURSORUPDATE_INTERVAL_MS 50 #define CURSORUPDATE_MOVE_TIMESPAN_MS 500 #ifndef HID_USAGE_PAGE_GENERIC #define HID_USAGE_PAGE_GENERIC ((USHORT) 0x01) #endif #ifndef HID_USAGE_GENERIC_MOUSE #define HID_USAGE_GENERIC_MOUSE ((USHORT) 0x02) #endif extern std::map> GetLangValuesMapping(); namespace MainWindow { HWND hwndMain; HWND hwndDisplay; HWND hwndGameList; static HMENU menu; static HMENU langMenu; static HINSTANCE hInst; static int cursorCounter = 0; static int prevCursorX = -1; static int prevCursorY = -1; static bool mouseButtonDown = false; static bool hideCursor = false; static void *rawInputBuffer; static size_t rawInputBufferSize; static std::map initialMenuKeys; static std::vector countryCodes; #define MAX_LOADSTRING 100 const TCHAR *szTitle = TEXT("PPSSPP"); const TCHAR *szWindowClass = TEXT("PPSSPPWnd"); const TCHAR *szDisplayClass = TEXT("PPSSPPDisplay"); // Forward declarations of functions included in this code module: LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK DisplayProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); HWND GetHWND() { return hwndMain; } HWND GetDisplayHWND() { return hwndDisplay; } void Init(HINSTANCE hInstance) { #ifdef THEMES WTL::CTheme::IsThemingSupported(); #endif //Register classes WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_PPSSPP); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wcex.lpszMenuName = (LPCWSTR)IDR_MENU1; wcex.lpszClassName = szWindowClass; wcex.hIconSm = (HICON)LoadImage(hInstance, (LPCTSTR)IDI_PPSSPP, IMAGE_ICON, 16,16,LR_SHARED); RegisterClassEx(&wcex); wcex.style = CS_HREDRAW | CS_VREDRAW;; wcex.lpfnWndProc = (WNDPROC)DisplayProc; wcex.hIcon = 0; wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wcex.lpszMenuName = 0; wcex.lpszClassName = szDisplayClass; wcex.hIconSm = 0; RegisterClassEx(&wcex); } void SavePosition() { WINDOWPLACEMENT placement; GetWindowPlacement(hwndMain, &placement); if (placement.showCmd == SW_SHOWNORMAL) { RECT rc; GetWindowRect(hwndMain, &rc); g_Config.iWindowX = rc.left; g_Config.iWindowY = rc.top; g_Config.iWindowWidth = rc.right - rc.left; g_Config.iWindowHeight = rc.bottom - rc.top; } } void GetWindowRectAtResolution(int xres, int yres, RECT &rcInner, RECT &rcOuter) { rcInner.left = 0; rcInner.top = 0; rcInner.right = xres; rcInner.bottom = yres; rcOuter = rcInner; AdjustWindowRect(&rcOuter, WS_OVERLAPPEDWINDOW, TRUE); rcOuter.right += g_Config.iWindowX - rcOuter.left; rcOuter.bottom += g_Config.iWindowY - rcOuter.top; rcOuter.left = g_Config.iWindowX; rcOuter.top = g_Config.iWindowY; } void ResizeDisplay(bool noWindowMovement = false) { RECT rc; GetClientRect(hwndMain, &rc); if (!noWindowMovement) { if ((rc.right - rc.left) == PSP_CoreParameter().pixelWidth && (rc.bottom - rc.top) == PSP_CoreParameter().pixelHeight) return; PSP_CoreParameter().pixelWidth = rc.right - rc.left; PSP_CoreParameter().pixelHeight = rc.bottom - rc.top; MoveWindow(hwndDisplay, 0, 0, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight, TRUE); } // Round up to a zoom factor for the render size. int zoom = g_Config.iInternalResolution; if (zoom == 0) // auto mode zoom = (rc.right - rc.left + 479) / 480; PSP_CoreParameter().renderWidth = 480 * zoom; PSP_CoreParameter().renderHeight = 272 * zoom; PSP_CoreParameter().outputWidth = 480 * zoom; PSP_CoreParameter().outputHeight = 272 * zoom; I18NCategory *g = GetI18NCategory("Graphics"); char message[256]; sprintf(message, "%s: %ix%i %s: %ix%i", g->T("Internal Resolution"), PSP_CoreParameter().renderWidth, PSP_CoreParameter().renderHeight, g->T("Window Size"), PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight); osm.Show(g->T(message), 2.0f); if (gpu) gpu->Resized(); } void SetWindowSize(int zoom) { RECT rc, rcOuter; GetWindowRectAtResolution(480 * (int)zoom, 272 * (int)zoom, rc, rcOuter); MoveWindow(hwndMain, rcOuter.left, rcOuter.top, rcOuter.right - rcOuter.left, rcOuter.bottom - rcOuter.top, TRUE); ResizeDisplay(); } void SetInternalResolution(int res) { g_Config.iInternalResolution = res; } void CorrectCursor() { bool autoHide = g_bFullScreen && !mouseButtonDown && globalUIState == UISTATE_INGAME; if (autoHide && hideCursor) { while (cursorCounter >= 0) { cursorCounter = ShowCursor(FALSE); } } else { hideCursor = !autoHide; if (cursorCounter < 0) { cursorCounter = ShowCursor(TRUE); SetCursor(LoadCursor(NULL, IDC_ARROW)); } } } void _ViewNormal(HWND hWnd) { // Put caption and border styles back. DWORD dwOldStyle = ::GetWindowLong(hWnd, GWL_STYLE); DWORD dwNewStyle = dwOldStyle | WS_CAPTION | WS_THICKFRAME | WS_SYSMENU; ::SetWindowLong(hWnd, GWL_STYLE, dwNewStyle); // Put back the menu bar. ::SetMenu(hWnd, menu); // Resize to normal view. // NOTE: Use SWP_FRAMECHANGED to force redraw non-client. const int x = g_normalRC.left; const int y = g_normalRC.top; const int cx = g_normalRC.right - g_normalRC.left; const int cy = g_normalRC.bottom - g_normalRC.top; ::SetWindowPos(hWnd, HWND_NOTOPMOST, x, y, cx, cy, SWP_FRAMECHANGED); // Reset full screen indicator. g_bFullScreen = FALSE; CorrectCursor(); ResizeDisplay(); ShowOwnedPopups(hwndMain, TRUE); } void _ViewFullScreen(HWND hWnd) { // Keep in mind normal window rectangle. ::GetWindowRect(hWnd, &g_normalRC); // Remove caption and border styles. DWORD dwOldStyle = ::GetWindowLong(hWnd, GWL_STYLE); DWORD dwNewStyle = dwOldStyle & ~(WS_CAPTION | WS_THICKFRAME | WS_SYSMENU); ::SetWindowLong(hWnd, GWL_STYLE, dwNewStyle); // Remove the menu bar. ::SetMenu(hWnd, NULL); // Resize to full screen view. // NOTE: Use SWP_FRAMECHANGED to force redraw non-client. const int x = 0; const int y = 0; const int cx = ::GetSystemMetrics(SM_CXSCREEN); const int cy = ::GetSystemMetrics(SM_CYSCREEN); ::SetWindowPos(hWnd, HWND_TOPMOST, x, y, cx, cy, SWP_FRAMECHANGED); // Set full screen indicator. g_bFullScreen = TRUE; CorrectCursor(); ResizeDisplay(); ShowOwnedPopups(hwndMain, FALSE); UpdateScreenScale(); } // These are used as an offset // to determine which menu item to change. // Make sure to count(from 0) the separators too, when dealing with submenus!! enum MenuID { // Main menus MENU_FILE = 0, MENU_EMULATION = 1, MENU_DEBUG = 2, MENU_OPTIONS = 3, MENU_LANGUAGE = 4, MENU_HELP = 5, // File submenus SUBMENU_FILE_SAVESTATE_SLOT = 6, // Game Settings submenus SUBMENU_RENDERING_RESOLUTION = 7, SUBMENU_WINDOW_SIZE = 8, SUBMENU_RENDERING_MODE = 9, SUBMENU_FRAME_SKIPPING = 10, SUBMENU_TEXTURE_FILTERING = 11, SUBMENU_TEXTURE_SCALING = 12, }; std::string GetMenuItemText(int menuID) { MENUITEMINFO menuInfo; memset(&menuInfo, 0, sizeof(menuInfo)); menuInfo.cbSize = sizeof(MENUITEMINFO); menuInfo.fMask = MIIM_STRING; menuInfo.dwTypeData = 0; std::string retVal; if (GetMenuItemInfo(menu, menuID, MF_BYCOMMAND, &menuInfo) != FALSE) { wchar_t *buffer = new wchar_t[++menuInfo.cch]; menuInfo.dwTypeData = buffer; GetMenuItemInfo(menu, menuID, MF_BYCOMMAND, &menuInfo); retVal = ConvertWStringToUTF8(menuInfo.dwTypeData); delete [] buffer; } return retVal; } const std::string &GetMenuItemInitialText(const int menuID) { if (initialMenuKeys.find(menuID) == initialMenuKeys.end()) { initialMenuKeys[menuID] = GetMenuItemText(menuID); } return initialMenuKeys[menuID]; } void CreateHelpMenu() { HMENU helpMenu = CreatePopupMenu(); I18NCategory *desktopUI = GetI18NCategory("DesktopUI"); const std::wstring help = ConvertUTF8ToWString(desktopUI->T("Help")); const std::wstring visitMainWebsite = ConvertUTF8ToWString(desktopUI->T("www.ppsspp.org")); const std::wstring visitForum = ConvertUTF8ToWString(desktopUI->T("PPSSPP Forums")); const std::wstring buyGold = ConvertUTF8ToWString(desktopUI->T("Buy Gold")); const std::wstring aboutPPSSPP = ConvertUTF8ToWString(desktopUI->T("About PPSSPP...")); // Simply remove the old help menu and create a new one. RemoveMenu(menu, MENU_HELP, MF_BYPOSITION); InsertMenu(menu, MENU_HELP, MF_POPUP | MF_STRING | MF_BYPOSITION, (UINT_PTR)helpMenu, help.c_str()); AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_OPENWEBSITE, visitMainWebsite.c_str()); AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_OPENFORUM, visitForum.c_str()); // Repeat the process for other languages, if necessary. if(g_Config.languageIni == "zh_CN" || g_Config.languageIni == "zh_TW") { const std::wstring visitChineseForum = ConvertUTF8ToWString(desktopUI->T("PPSSPP Chinese Forum")); AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_CHINESE_FORUM, visitChineseForum.c_str()); } AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_BUYGOLD, buyGold.c_str()); AppendMenu(helpMenu, MF_SEPARATOR, 0, 0); AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_ABOUT, aboutPPSSPP.c_str()); } void CreateLanguageMenu() { // Please don't remove this boolean. // We don't want this menu to be created multiple times. // We can change the checkmark when this menu has been created. static bool langMenuCreated = false; if(langMenuCreated) { for (u32 index = 0; index < countryCodes.size(); ++index) { if (!strcmp(countryCodes[index].c_str(),g_Config.languageIni.c_str())) { CheckMenuItem(langMenu, index, MF_BYPOSITION | MF_CHECKED); continue; } CheckMenuItem(langMenu, index, MF_BYPOSITION | MF_UNCHECKED); } return; } langMenu = CreatePopupMenu(); I18NCategory *c = GetI18NCategory("DesktopUI"); // Don't translate this right here, translate it in TranslateMenus. // Think of it as a string defined in ppsspp.rc. const std::wstring languageKey = L"Language"; // Insert the new menu. InsertMenu(menu, MENU_LANGUAGE, MF_POPUP | MF_STRING | MF_BYPOSITION, (UINT_PTR)langMenu, languageKey.c_str()); // Get the new menu's info and then set its ID so we can have it be translatable. MENUITEMINFO menuItemInfo; memset(&menuItemInfo, 0, sizeof(MENUITEMINFO)); menuItemInfo.cbSize = sizeof(MENUITEMINFO); GetMenuItemInfo(menu, MENU_LANGUAGE, TRUE, &menuItemInfo); menuItemInfo.fMask = MIIM_ID; menuItemInfo.wID = ID_LANGUAGE_BASE; SetMenuItemInfo(menu, MENU_LANGUAGE, TRUE, &menuItemInfo); // Create the Language menu items by creating a new menu item for each // language with its full name("English", "Magyar", etc.) as the value. // Also collect the country codes while we're at it so we can send them to // NativeMessageReceived easier. auto langValuesMap = GetLangValuesMapping(); // Start adding items after ID_LANGUAGE_BASE. int item = ID_LANGUAGE_BASE + 1; std::wstring fullLanguageName; for(auto i = langValuesMap.begin(); i != langValuesMap.end(); ++i) { fullLanguageName = ConvertUTF8ToWString(i->second.first); AppendMenu(langMenu, MF_STRING | MF_BYPOSITION | (g_Config.languageIni == i->first? MF_CHECKED : MF_UNCHECKED), item++, fullLanguageName.c_str()); countryCodes.push_back(i->first); } langMenuCreated = true; } void _TranslateMenuItem(const int menuID, const char *text, const char *category, const std::wstring& accelerator = L"") { I18NCategory *c = GetI18NCategory(category); std::string key = c->T(text); std::wstring translated = ConvertUTF8ToWString(key); translated.append(accelerator); ModifyMenu(menu, menuID, MF_STRING, menuID, translated.c_str()); } // Replaces TranslateMenuItemByText. Use this for menu items that change text dynamically // like "Run/Pause". void TranslateMenuItem(const int menuID, const char *category, const char *menuText, const std::wstring& accelerator = L"") { if(menuText == nullptr || !strcmp(menuText, "")) _TranslateMenuItem(menuID, GetMenuItemInitialText(menuID).c_str(), category, accelerator); else _TranslateMenuItem(menuID, menuText, category, accelerator); } // Use this one for menu items that don't change. void TranslateMenuItem(const int menuID, const char *category, const std::wstring& accelerator = L"") { _TranslateMenuItem(menuID, GetMenuItemInitialText(menuID).c_str(), category, accelerator); } void TranslateMenuHeader(HMENU menu, const char *category, const char *key, const MenuID id, const std::wstring& accelerator = L"") { I18NCategory *c = GetI18NCategory(category); std::string s_key = c->T(key); std::wstring translated = ConvertUTF8ToWString(s_key); translated.append(accelerator); ModifyMenu(menu, id, MF_BYPOSITION | MF_STRING, 0, translated.c_str()); } void TranslateSubMenuHeader(HMENU menu, const char *category, const char *key, MenuID mainMenuID, MenuID subMenuID, const std::wstring& accelerator = L"") { HMENU subMenu; subMenu = GetSubMenu(menu, mainMenuID); I18NCategory *c = GetI18NCategory(category); std::string s_key = c->T(key); std::wstring translated = ConvertUTF8ToWString(s_key); translated.append(accelerator); ModifyMenu(subMenu, subMenuID, MF_BYPOSITION | MF_STRING, 0, translated.c_str()); } void TranslateMenus() { const char *desktopUI = "DesktopUI"; // File menu TranslateMenuItem(ID_FILE_LOAD, desktopUI); TranslateMenuItem(ID_FILE_LOAD_DIR, desktopUI); TranslateMenuItem(ID_FILE_LOAD_MEMSTICK, desktopUI); TranslateMenuItem(ID_FILE_MEMSTICK, desktopUI); TranslateMenuItem(ID_FILE_QUICKLOADSTATE, desktopUI, L"\tF4"); TranslateMenuItem(ID_FILE_QUICKSAVESTATE, desktopUI, L"\tF2"); TranslateMenuItem(ID_FILE_LOADSTATEFILE, desktopUI); TranslateMenuItem(ID_FILE_SAVESTATEFILE, desktopUI); TranslateMenuItem(ID_FILE_EXIT, desktopUI, L"\tAlt+F4"); // Emulation menu bool isPaused = Core_IsStepping() && (globalUIState == UISTATE_INGAME); TranslateMenuItem(ID_TOGGLE_PAUSE, desktopUI, isPaused ? "Run" : "Pause", L"\tF8"); TranslateMenuItem(ID_EMULATION_STOP, desktopUI, L"\tCtrl+W"); TranslateMenuItem(ID_EMULATION_RESET, desktopUI, L"\tCtrl+B"); TranslateMenuItem(ID_DEBUG_RUNONLOAD, desktopUI); TranslateMenuItem(ID_EMULATION_SOUND, desktopUI); TranslateMenuItem(ID_EMULATION_CHEATS, desktopUI, L"\tCtrl+T"); // Debug menu TranslateMenuItem(ID_DEBUG_LOADMAPFILE, desktopUI); TranslateMenuItem(ID_DEBUG_SAVEMAPFILE, desktopUI); TranslateMenuItem(ID_DEBUG_RESETSYMBOLTABLE, desktopUI); TranslateMenuItem(ID_DEBUG_DUMPNEXTFRAME, desktopUI); TranslateMenuItem(ID_DEBUG_SHOWDEBUGSTATISTICS, desktopUI); TranslateMenuItem(ID_DEBUG_TAKESCREENSHOT, desktopUI, L"\tF12"); TranslateMenuItem(ID_DEBUG_DISASSEMBLY, desktopUI, L"\tCtrl+D"); TranslateMenuItem(ID_DEBUG_LOG, desktopUI, L"\tCtrl+L"); TranslateMenuItem(ID_DEBUG_MEMORYVIEW, desktopUI, L"\tCtrl+M"); // Options menu TranslateMenuItem(ID_OPTIONS_FULLSCREEN, desktopUI, L"\tAlt+Return, F11"); TranslateMenuItem(ID_OPTIONS_TOPMOST, desktopUI); TranslateMenuItem(ID_OPTIONS_STRETCHDISPLAY, desktopUI); TranslateMenuItem(ID_OPTIONS_SCREENAUTO, desktopUI); // Skip rendering resolution 2x-5x.. // Skip window size 1x-4x.. TranslateMenuItem(ID_OPTIONS_NONBUFFEREDRENDERING, desktopUI); TranslateMenuItem(ID_OPTIONS_BUFFEREDRENDERING, desktopUI); TranslateMenuItem(ID_OPTIONS_READFBOTOMEMORYCPU, desktopUI); TranslateMenuItem(ID_OPTIONS_READFBOTOMEMORYGPU, desktopUI); TranslateMenuItem(ID_OPTIONS_FRAMESKIP_0, desktopUI); TranslateMenuItem(ID_OPTIONS_FRAMESKIP_AUTO, desktopUI); // Skip frameskipping 1-8.. TranslateMenuItem(ID_OPTIONS_MORE_SETTINGS, desktopUI); TranslateMenuItem(ID_OPTIONS_CONTROLS, desktopUI); TranslateMenuItem(ID_OPTIONS_TEXTUREFILTERING_AUTO, desktopUI); TranslateMenuItem(ID_OPTIONS_NEARESTFILTERING, desktopUI); TranslateMenuItem(ID_OPTIONS_LINEARFILTERING, desktopUI); TranslateMenuItem(ID_OPTIONS_LINEARFILTERING_CG, desktopUI); TranslateMenuItem(ID_TEXTURESCALING_OFF, desktopUI); // Skip texture scaling 2x-5x... TranslateMenuItem(ID_TEXTURESCALING_XBRZ, desktopUI); TranslateMenuItem(ID_TEXTURESCALING_HYBRID, desktopUI); TranslateMenuItem(ID_TEXTURESCALING_BICUBIC, desktopUI); TranslateMenuItem(ID_TEXTURESCALING_HYBRID_BICUBIC, desktopUI); TranslateMenuItem(ID_TEXTURESCALING_DEPOSTERIZE, desktopUI); TranslateMenuItem(ID_OPTIONS_HARDWARETRANSFORM, desktopUI, L"\tF6"); TranslateMenuItem(ID_OPTIONS_VERTEXCACHE, desktopUI); TranslateMenuItem(ID_OPTIONS_VSYNC, desktopUI); TranslateMenuItem(ID_OPTIONS_SHOWFPS, desktopUI); TranslateMenuItem(ID_DEBUG_IGNOREILLEGALREADS, desktopUI); // Language menu TranslateMenuItem(ID_LANGUAGE_BASE, desktopUI); // Help menu: it's translated in CreateHelpMenu. CreateHelpMenu(); // Now do the menu headers and a few submenus... TranslateMenuHeader(menu, desktopUI, "File", MENU_FILE); TranslateMenuHeader(menu, desktopUI, "Emulation", MENU_EMULATION); TranslateMenuHeader(menu, desktopUI, "Debugging", MENU_DEBUG); TranslateMenuHeader(menu, desktopUI, "Game Settings", MENU_OPTIONS); TranslateMenuHeader(menu, desktopUI, "Help", MENU_HELP); TranslateSubMenuHeader(menu, desktopUI, "Savestate Slot", MENU_FILE, SUBMENU_FILE_SAVESTATE_SLOT, L"\tF3"); TranslateSubMenuHeader(menu, desktopUI, "Rendering Resolution", MENU_OPTIONS, SUBMENU_RENDERING_RESOLUTION, L"\tCtrl+1"); TranslateSubMenuHeader(menu, desktopUI, "Window Size", MENU_OPTIONS, SUBMENU_WINDOW_SIZE); TranslateSubMenuHeader(menu, desktopUI, "Rendering Mode", MENU_OPTIONS, SUBMENU_RENDERING_MODE, L"\tF5"); TranslateSubMenuHeader(menu, desktopUI, "Frame Skipping", MENU_OPTIONS, SUBMENU_FRAME_SKIPPING, L"\tF7"); TranslateSubMenuHeader(menu, desktopUI, "Texture Filtering", MENU_OPTIONS, SUBMENU_TEXTURE_FILTERING); TranslateSubMenuHeader(menu, desktopUI, "Texture Scaling", MENU_OPTIONS, SUBMENU_TEXTURE_SCALING); DrawMenuBar(hwndMain); UpdateMenus(); } void setTexScalingMultiplier(int level) { g_Config.iTexScalingLevel = level; if(gpu) gpu->ClearCacheNextFrame(); } void setTexFiltering(int type) { g_Config.iTexFiltering = type; } void setTexScalingType(int type) { g_Config.iTexScalingType = type; if(gpu) gpu->ClearCacheNextFrame(); } void setRenderingMode(int mode) { g_Config.iRenderingMode = mode; I18NCategory *g = GetI18NCategory("Graphics"); switch(g_Config.iRenderingMode) { case FB_NON_BUFFERED_MODE: osm.Show(g->T("Non-Buffered Rendering")); break; case FB_BUFFERED_MODE: osm.Show(g->T("Buffered Rendering")); break; case FB_READFBOMEMORY_CPU: osm.Show(g->T("Read Framebuffer to Memory (CPU)")); break; case FB_READFBOMEMORY_GPU: osm.Show(g->T("Read Framebuffer to Memory (GPU)")); break; } if (gpu) gpu->Resized(); } void setFpsLimit(int fps) { g_Config.iFpsLimit = fps; } void setFrameSkipping(int framesToSkip) { g_Config.iFrameSkip = framesToSkip; I18NCategory *g = GetI18NCategory("Graphics"); const char *frameskipStr = g->T("Frame Skipping"); const char *offStr = g->T("Off"); const char *autoStr = g->T("Auto"); char message[256]; memset(message, 0, sizeof(message)); switch(g_Config.iFrameSkip) { case FRAMESKIP_OFF: sprintf(message, "%s: %s", frameskipStr, offStr); break; case FRAMESKIP_AUTO: sprintf(message, "%s: %s", frameskipStr, autoStr); break; default: //1 means auto, 2 means 1, 3 means 2... sprintf(message, "%s: %d", frameskipStr, g_Config.iFrameSkip - 1); break; } osm.Show(message); } void enableCheats(bool cheats) { g_Config.bEnableCheats = cheats; } BOOL Show(HINSTANCE hInstance, int nCmdShow) { hInst = hInstance; // Store instance handle in our global variable. RECT rc; rc.left = g_Config.iWindowX; rc.top = g_Config.iWindowY; if (g_Config.iWindowWidth == 0) { RECT rcInner = rc, rcOuter; GetWindowRectAtResolution(2 * 480, 2 * 272, rcInner, rcOuter); rc.right = rc.left + (rcOuter.right - rcOuter.left); rc.bottom = rc.top + (rcOuter.bottom- rcOuter.top); g_Config.iWindowWidth = rc.right - rc.left; g_Config.iWindowHeight = rc.bottom - rc.top; } else { rc.right = g_Config.iWindowX + g_Config.iWindowWidth; rc.bottom = g_Config.iWindowY + g_Config.iWindowHeight; } u32 style = WS_OVERLAPPEDWINDOW; hwndMain = CreateWindowEx(0,szWindowClass, L"", style, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, NULL, NULL, hInstance, NULL); if (!hwndMain) return FALSE; RECT rcClient; GetClientRect(hwndMain, &rcClient); hwndDisplay = CreateWindowEx(0, szDisplayClass, L"", WS_CHILD | WS_VISIBLE, 0, 0, rcClient.right - rcClient.left, rcClient.bottom - rcClient.top, hwndMain, 0, hInstance, 0); if (!hwndDisplay) return FALSE; menu = GetMenu(hwndMain); #ifdef FINAL RemoveMenu(menu,2,MF_BYPOSITION); RemoveMenu(menu,2,MF_BYPOSITION); #endif MENUINFO info; ZeroMemory(&info,sizeof(MENUINFO)); info.cbSize = sizeof(MENUINFO); info.cyMax = 0; info.dwStyle = MNS_CHECKORBMP; info.fMask = MIM_STYLE; for (int i = 0; i < GetMenuItemCount(menu); i++) { SetMenuInfo(GetSubMenu(menu,i),&info); } UpdateMenus(); // Accept dragged files. DragAcceptFiles(hwndMain, TRUE); hideCursor = true; SetTimer(hwndMain, TIMER_CURSORUPDATE, CURSORUPDATE_INTERVAL_MS, 0); if(g_Config.bFullScreen) _ViewFullScreen(hwndMain); ShowWindow(hwndMain, nCmdShow); W32Util::MakeTopMost(hwndMain, g_Config.bTopMost); #if ENABLE_TOUCH RegisterTouchWindow(hwndDisplay, TWF_WANTPALM); #endif RAWINPUTDEVICE dev[2]; memset(dev, 0, sizeof(dev)); dev[0].usUsagePage = 1; dev[0].usUsage = 6; dev[0].dwFlags = 0; dev[1].usUsagePage = HID_USAGE_PAGE_GENERIC; dev[1].usUsage = HID_USAGE_GENERIC_MOUSE; dev[1].dwFlags = 0; RegisterRawInputDevices(dev, 2, sizeof(RAWINPUTDEVICE)); SetFocus(hwndDisplay); return TRUE; } void CreateDebugWindows() { disasmWindow[0] = new CDisasm(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS); DialogManager::AddDlg(disasmWindow[0]); EnableWindow(disasmWindow[0]->GetDlgHandle(),FALSE); disasmWindow[0]->Show(g_Config.bShowDebuggerOnLoad); memoryWindow[0] = new CMemoryDlg(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS); DialogManager::AddDlg(memoryWindow[0]); EnableWindow(memoryWindow[0]->GetDlgHandle(),FALSE); } void BrowseAndBoot(std::string defaultPath, bool browseDirectory) { std::string fn; std::string filter = "PSP ROMs (*.iso *.cso *.pbp *.elf)|*.pbp;*.elf;*.iso;*.cso;*.prx|All files (*.*)|*.*||"; for (int i=0; i<(int)filter.length(); i++) { if (filter[i] == '|') filter[i] = '\0'; } // Pause if a game is being played. bool isPaused = false; if (globalUIState == UISTATE_INGAME) { isPaused = Core_IsStepping(); if (!isPaused) Core_EnableStepping(true); } if (browseDirectory) { std::string dir = W32Util::BrowseForFolder(GetHWND(),"Choose directory"); if (dir == "") { if (!isPaused) Core_EnableStepping(false); } else { if (globalUIState == UISTATE_INGAME || globalUIState == UISTATE_PAUSEMENU) { Core_EnableStepping(false); } NativeMessageReceived("boot", dir.c_str()); } } else if (W32Util::BrowseForFileName(true, GetHWND(), L"Load File", defaultPath.size() ? ConvertUTF8ToWString(defaultPath).c_str() : 0, ConvertUTF8ToWString(filter).c_str(), L"*.pbp;*.elf;*.iso;*.cso;",fn)) { if (globalUIState == UISTATE_INGAME || globalUIState == UISTATE_PAUSEMENU) { Core_EnableStepping(false); } // Decode the filename with fullpath. std::string fullpath = fn; char drive[MAX_PATH]; char dir[MAX_PATH]; char fname[MAX_PATH]; char ext[MAX_PATH]; _splitpath(fullpath.c_str(), drive, dir, fname, ext); std::string executable = std::string(drive) + std::string(dir) + std::string(fname) + std::string(ext); NativeMessageReceived("boot", executable.c_str()); } else { if (!isPaused) Core_EnableStepping(false); } } LRESULT CALLBACK DisplayProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int factor = g_Config.iWindowWidth < (480 + 80) ? 2 : 1; switch (message) { case WM_ACTIVATE: break; case WM_SETFOCUS: break; case WM_SIZE: break; case WM_ERASEBKGND: return DefWindowProc(hWnd, message, wParam, lParam); // Poor man's touch - mouse input. We send the data both as an input_state pointer, // and as asynchronous touch events for minimal latency. case WM_LBUTTONDOWN: { // Hack: Take the opportunity to show the cursor. mouseButtonDown = true; { lock_guard guard(input_state.lock); input_state.mouse_valid = true; input_state.pointer_down[0] = true; input_state.pointer_x[0] = GET_X_LPARAM(lParam) * factor; input_state.pointer_y[0] = GET_Y_LPARAM(lParam) * factor; } TouchInput touch; touch.id = 0; touch.flags = TOUCH_DOWN; touch.x = input_state.pointer_x[0]; touch.y = input_state.pointer_y[0]; NativeTouch(touch); SetCapture(hWnd); } break; case WM_MOUSEMOVE: { // Hack: Take the opportunity to show the cursor. mouseButtonDown = (wParam & MK_LBUTTON) != 0; int cursorX = GET_X_LPARAM(lParam); int cursorY = GET_Y_LPARAM(lParam); if (abs(cursorX - prevCursorX) > 1 || abs(cursorY - prevCursorY) > 1) { hideCursor = false; SetTimer(hwndMain, TIMER_CURSORMOVEUPDATE, CURSORUPDATE_MOVE_TIMESPAN_MS, 0); } prevCursorX = cursorX; prevCursorY = cursorY; { lock_guard guard(input_state.lock); input_state.pointer_x[0] = GET_X_LPARAM(lParam) * factor; input_state.pointer_y[0] = GET_Y_LPARAM(lParam) * factor; } if (wParam & MK_LBUTTON) { TouchInput touch; touch.id = 0; touch.flags = TOUCH_MOVE; touch.x = input_state.pointer_x[0]; touch.y = input_state.pointer_y[0]; NativeTouch(touch); } } break; case WM_LBUTTONUP: { // Hack: Take the opportunity to hide the cursor. mouseButtonDown = false; { lock_guard guard(input_state.lock); input_state.pointer_down[0] = false; input_state.pointer_x[0] = GET_X_LPARAM(lParam) * factor; input_state.pointer_y[0] = GET_Y_LPARAM(lParam) * factor; } TouchInput touch; touch.id = 0; touch.flags = TOUCH_UP; touch.x = input_state.pointer_x[0]; touch.y = input_state.pointer_y[0]; NativeTouch(touch); ReleaseCapture(); } break; // Actual touch! Unfinished... case WM_TOUCH: { // TODO: Enabling this section will probably break things on Windows XP. // We probably need to manually fetch pointers to GetTouchInputInfo and CloseTouchInputHandle. #if ENABLE_TOUCH UINT inputCount = LOWORD(wParam); TOUCHINPUT *inputs = new TOUCHINPUT[inputCount]; if (GetTouchInputInfo((HTOUCHINPUT)lParam, inputCount, inputs, sizeof(TOUCHINPUT))) { for (int i = 0; i < inputCount; i++) { // TODO: process inputs here! } if (!CloseTouchInputHandle((HTOUCHINPUT)lParam)) { // Error handling. } } else { // GetLastError() and error handling. } delete [] inputs; return DefWindowProc(hWnd, message, wParam, lParam); #endif } case WM_PAINT: return DefWindowProc(hWnd, message, wParam, lParam); default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } static int GetTrueVKey(const RAWKEYBOARD &kb) { switch (kb.VKey) { case VK_SHIFT: return MapVirtualKey(kb.MakeCode, MAPVK_VSC_TO_VK_EX); case VK_CONTROL: if (kb.Flags & RI_KEY_E0) return VK_RCONTROL; else return VK_LCONTROL; case VK_MENU: if (kb.Flags & RI_KEY_E0) return VK_RMENU; // Right Alt / AltGr else return VK_LMENU; // Left Alt default: return kb.VKey; } } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; std::string fn; switch (message) { case WM_CREATE: break; case WM_MOVE: SavePosition(); ResizeDisplay(); break; case WM_SIZE: SavePosition(); ResizeDisplay(); break; case WM_TIMER: // Hack: Take the opportunity to also show/hide the mouse cursor in fullscreen mode. switch (wParam) { case TIMER_CURSORUPDATE: CorrectCursor(); return 0; case TIMER_CURSORMOVEUPDATE: hideCursor = true; KillTimer(hWnd, TIMER_CURSORMOVEUPDATE); return 0; } break; // For some reason, need to catch this here rather than in DisplayProc. case WM_MOUSEWHEEL: { int wheelDelta = (short)(wParam >> 16); KeyInput key; key.deviceId = DEVICE_ID_MOUSE; if (wheelDelta < 0) { key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN; wheelDelta = -wheelDelta; } else { key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP; } // There's no separate keyup event for mousewheel events, let's pass them both together. // This also means it really won't work great for key mapping :( Need to build a 1 frame delay or something. key.flags = KEY_DOWN | KEY_UP | KEY_HASWHEELDELTA | (wheelDelta << 16); NativeKey(key); } break; case WM_COMMAND: { if (!EmuThread_Ready()) return DefWindowProc(hWnd, message, wParam, lParam); I18NCategory *g = GetI18NCategory("Graphics"); wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case ID_FILE_LOAD: BrowseAndBoot(""); break; case ID_FILE_LOAD_DIR: BrowseAndBoot("",true); break; case ID_FILE_LOAD_MEMSTICK: { std::string memStickDir, flash0dir; GetSysDirectories(memStickDir, flash0dir); memStickDir += "PSP\\GAME\\"; BrowseAndBoot(memStickDir); } break; case ID_FILE_MEMSTICK: { std::string memStickDir, flash0dir; GetSysDirectories(memStickDir, flash0dir); ShellExecuteA(NULL, "open", memStickDir.c_str(), 0, 0, SW_SHOW); } break; case ID_TOGGLE_PAUSE: if (globalUIState == UISTATE_PAUSEMENU) { // Causes hang //NativeMessageReceived("run", ""); if (disasmWindow[0]) SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0); } else if (Core_IsStepping()) { // It is paused, then continue to run. if (disasmWindow[0]) SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0); else Core_EnableStepping(false); } else { if (disasmWindow[0]) SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0); else Core_EnableStepping(true); } break; case ID_EMULATION_STOP: EnableWindow(disasmWindow[0]->GetDlgHandle(),FALSE); EnableWindow(memoryWindow[0]->GetDlgHandle(),FALSE); if (Core_IsStepping()) { // If the current PC is on a breakpoint, disabling stepping doesn't work without // explicitly skipping it CBreakPoints::SetSkipFirst(currentMIPS->pc); Core_EnableStepping(false); } NativeMessageReceived("stop", ""); Update(); break; case ID_EMULATION_RESET: EnableWindow(disasmWindow[0]->GetDlgHandle(),FALSE); EnableWindow(memoryWindow[0]->GetDlgHandle(),FALSE); if (Core_IsStepping()) { // If the current PC is on a breakpoint, disabling stepping doesn't work without // explicitly skipping it CBreakPoints::SetSkipFirst(currentMIPS->pc); Core_EnableStepping(false); } NativeMessageReceived("reset", ""); break; case ID_EMULATION_CHEATS: g_Config.bEnableCheats = !g_Config.bEnableCheats; osm.ShowOnOff(g->T("Cheats"), g_Config.bEnableCheats); EnableWindow(disasmWindow[0]->GetDlgHandle(),FALSE); EnableWindow(memoryWindow[0]->GetDlgHandle(),FALSE); if (Core_IsStepping()) { // If the current PC is on a breakpoint, disabling stepping doesn't work without // explicitly skipping it CBreakPoints::SetSkipFirst(currentMIPS->pc); Core_EnableStepping(false); } NativeMessageReceived("reset", ""); break; case ID_FILE_LOADSTATEFILE: if (W32Util::BrowseForFileName(true, hWnd, L"Load state",0,L"Save States (*.ppst)\0*.ppst\0All files\0*.*\0\0",L"ppst",fn)) { SetCursor(LoadCursor(0, IDC_WAIT)); SaveState::Load(fn, SaveStateActionFinished); } break; case ID_FILE_SAVESTATEFILE: if (W32Util::BrowseForFileName(false, hWnd, L"Save state",0,L"Save States (*.ppst)\0*.ppst\0All files\0*.*\0\0",L"ppst",fn)) { SetCursor(LoadCursor(0, IDC_WAIT)); SaveState::Save(fn, SaveStateActionFinished); } break; // TODO: Improve UI for multiple slots case ID_FILE_SAVESTATE_NEXT_SLOT: { g_Config.iCurrentStateSlot = (g_Config.iCurrentStateSlot + 1) % SaveState::SAVESTATESLOTS; char msg[30]; sprintf(msg, "Using save state slot %d.", g_Config.iCurrentStateSlot + 1); osm.Show(msg); break; } case ID_FILE_SAVESTATE_SLOT_1: g_Config.iCurrentStateSlot = 0; break; case ID_FILE_SAVESTATE_SLOT_2: g_Config.iCurrentStateSlot = 1; break; case ID_FILE_SAVESTATE_SLOT_3: g_Config.iCurrentStateSlot = 2; break; case ID_FILE_SAVESTATE_SLOT_4: g_Config.iCurrentStateSlot = 3; break; case ID_FILE_SAVESTATE_SLOT_5: g_Config.iCurrentStateSlot = 4; break; case ID_FILE_QUICKLOADSTATE: SetCursor(LoadCursor(0, IDC_WAIT)); SaveState::LoadSlot(g_Config.iCurrentStateSlot, SaveStateActionFinished); break; case ID_FILE_QUICKSAVESTATE: SetCursor(LoadCursor(0, IDC_WAIT)); SaveState::SaveSlot(g_Config.iCurrentStateSlot, SaveStateActionFinished); break; case ID_OPTIONS_SCREENAUTO: SetInternalResolution(0); ResizeDisplay(true); break; case ID_OPTIONS_SCREEN1X: SetInternalResolution(1); ResizeDisplay(true); break; case ID_OPTIONS_SCREEN2X: SetInternalResolution(2); ResizeDisplay(true); break; case ID_OPTIONS_SCREEN3X: SetInternalResolution(3); ResizeDisplay(true); break; case ID_OPTIONS_SCREEN4X: SetInternalResolution(4); ResizeDisplay(true); break; case ID_OPTIONS_SCREEN5X: SetInternalResolution(5); ResizeDisplay(true); break; case ID_OPTIONS_WINDOW1X: SetWindowSize(1); break; case ID_OPTIONS_WINDOW2X: SetWindowSize(2); break; case ID_OPTIONS_WINDOW3X: SetWindowSize(3); break; case ID_OPTIONS_WINDOW4X: SetWindowSize(4); break; case ID_OPTIONS_RESOLUTIONDUMMY: { static int resolutionMultiplier = 0; resolutionMultiplier = g_Config.iInternalResolution <= 5 ? ++resolutionMultiplier : 0; SetInternalResolution(resolutionMultiplier); ResizeDisplay(true); break; } case ID_OPTIONS_VSYNC: g_Config.bVSync = !g_Config.bVSync; break; case ID_TEXTURESCALING_OFF: setTexScalingMultiplier(TEXSCALING_OFF); break; case ID_TEXTURESCALING_2X: setTexScalingMultiplier(TEXSCALING_2X); break; case ID_TEXTURESCALING_3X: setTexScalingMultiplier(TEXSCALING_3X); break; case ID_TEXTURESCALING_4X: setTexScalingMultiplier(TEXSCALING_4X); break; case ID_TEXTURESCALING_5X: setTexScalingMultiplier(TEXSCALING_MAX); break; case ID_TEXTURESCALING_XBRZ: setTexScalingType(TextureScaler::XBRZ); break; case ID_TEXTURESCALING_HYBRID: setTexScalingType(TextureScaler::HYBRID); break; case ID_TEXTURESCALING_BICUBIC: setTexScalingType(TextureScaler::BICUBIC); break; case ID_TEXTURESCALING_HYBRID_BICUBIC: setTexScalingType(TextureScaler::HYBRID_BICUBIC); break; case ID_TEXTURESCALING_DEPOSTERIZE: g_Config.bTexDeposterize = !g_Config.bTexDeposterize; if (gpu) gpu->ClearCacheNextFrame(); break; case ID_OPTIONS_NONBUFFEREDRENDERING: setRenderingMode(FB_NON_BUFFERED_MODE); break; case ID_OPTIONS_BUFFEREDRENDERING: setRenderingMode(FB_BUFFERED_MODE); break; case ID_OPTIONS_READFBOTOMEMORYCPU: setRenderingMode(FB_READFBOMEMORY_CPU); break; case ID_OPTIONS_READFBOTOMEMORYGPU: setRenderingMode(FB_READFBOMEMORY_GPU); break; // Dummy option to let the buffered rendering hotkey cycle through all the options. case ID_OPTIONS_BUFFEREDRENDERINGDUMMY: g_Config.iRenderingMode = ++g_Config.iRenderingMode > FB_READFBOMEMORY_GPU ? FB_NON_BUFFERED_MODE : g_Config.iRenderingMode; setRenderingMode(g_Config.iRenderingMode); break; case ID_DEBUG_SHOWDEBUGSTATISTICS: g_Config.bShowDebugStats = !g_Config.bShowDebugStats; break; case ID_OPTIONS_HARDWARETRANSFORM: g_Config.bHardwareTransform = !g_Config.bHardwareTransform; osm.ShowOnOff(g->T("Hardware Transform"), g_Config.bHardwareTransform); break; case ID_OPTIONS_STRETCHDISPLAY: g_Config.bStretchToDisplay = !g_Config.bStretchToDisplay; if (gpu) gpu->Resized(); // Easy way to force a clear... break; case ID_OPTIONS_FRAMESKIP_0: setFrameSkipping(FRAMESKIP_OFF); break; case ID_OPTIONS_FRAMESKIP_AUTO: setFrameSkipping(FRAMESKIP_AUTO); break; case ID_OPTIONS_FRAMESKIP_1: setFrameSkipping(FRAMESKIP_1); break; case ID_OPTIONS_FRAMESKIP_2: setFrameSkipping(FRAMESKIP_2); break; case ID_OPTIONS_FRAMESKIP_3: setFrameSkipping(FRAMESKIP_3); break; case ID_OPTIONS_FRAMESKIP_4: setFrameSkipping(FRAMESKIP_4); break; case ID_OPTIONS_FRAMESKIP_5: setFrameSkipping(FRAMESKIP_5); break; case ID_OPTIONS_FRAMESKIP_6: setFrameSkipping(FRAMESKIP_6); break; case ID_OPTIONS_FRAMESKIP_7: setFrameSkipping(FRAMESKIP_7); break; case ID_OPTIONS_FRAMESKIP_8: setFrameSkipping(FRAMESKIP_MAX); break; case ID_OPTIONS_FRAMESKIPDUMMY: g_Config.iFrameSkip = ++g_Config.iFrameSkip > FRAMESKIP_MAX ? FRAMESKIP_OFF : g_Config.iFrameSkip; setFrameSkipping(g_Config.iFrameSkip); break; case ID_FILE_EXIT: DestroyWindow(hWnd); break; case ID_DEBUG_RUNONLOAD: g_Config.bAutoRun = !g_Config.bAutoRun; break; case ID_DEBUG_DUMPNEXTFRAME: if (gpu) gpu->DumpNextFrame(); break; case ID_DEBUG_LOADMAPFILE: if (W32Util::BrowseForFileName(true, hWnd, L"Load .MAP",0,L"Maps\0*.map\0All files\0*.*\0\0",L"map",fn)) { symbolMap.LoadSymbolMap(fn.c_str()); if (disasmWindow[0]) disasmWindow[0]->NotifyMapLoaded(); if (memoryWindow[0]) memoryWindow[0]->NotifyMapLoaded(); } break; case ID_DEBUG_SAVEMAPFILE: if (W32Util::BrowseForFileName(false, hWnd, L"Save .MAP",0,L"Maps\0*.map\0All files\0*.*\0\0",L"map",fn)) symbolMap.SaveSymbolMap(fn.c_str()); break; case ID_DEBUG_RESETSYMBOLTABLE: symbolMap.ResetSymbolMap(); for (int i=0; iNotifyMapLoaded(); for (int i=0; iNotifyMapLoaded(); break; case ID_DEBUG_DISASSEMBLY: EnableWindow(disasmWindow[0]->GetDlgHandle(),TRUE); disasmWindow[0]->Show(true); break; case ID_DEBUG_MEMORYVIEW: EnableWindow(memoryWindow[0]->GetDlgHandle(),TRUE); memoryWindow[0]->Show(true); break; case ID_DEBUG_LOG: LogManager::GetInstance()->GetConsoleListener()->Show(LogManager::GetInstance()->GetConsoleListener()->Hidden()); break; case ID_DEBUG_IGNOREILLEGALREADS: g_Config.bIgnoreBadMemAccess = !g_Config.bIgnoreBadMemAccess; break; case ID_OPTIONS_FULLSCREEN: g_Config.bFullScreen = !g_Config.bFullScreen ; if(g_bFullScreen) { _ViewNormal(hWnd); } else { _ViewFullScreen(hWnd); } break; case ID_OPTIONS_VERTEXCACHE: g_Config.bVertexCache = !g_Config.bVertexCache; break; case ID_OPTIONS_SHOWFPS: g_Config.iShowFPSCounter = !g_Config.iShowFPSCounter; break; case ID_OPTIONS_TEXTUREFILTERING_AUTO: setTexFiltering(AUTO); break; case ID_OPTIONS_NEARESTFILTERING: setTexFiltering(NEAREST); break; case ID_OPTIONS_LINEARFILTERING: setTexFiltering(LINEAR); break; case ID_OPTIONS_LINEARFILTERING_CG: setTexFiltering(LINEARFMV); break; case ID_OPTIONS_TOPMOST: g_Config.bTopMost = !g_Config.bTopMost; W32Util::MakeTopMost(hWnd, g_Config.bTopMost); break; case ID_OPTIONS_CONTROLS: NativeMessageReceived("control mapping", ""); break; case ID_OPTIONS_MORE_SETTINGS: NativeMessageReceived("settings", ""); break; case ID_EMULATION_SOUND: g_Config.bEnableSound = !g_Config.bEnableSound; if(!g_Config.bEnableSound) { if(!IsAudioInitialised()) Audio_Init(); } break; case ID_HELP_OPENWEBSITE: ShellExecute(NULL, L"open", L"http://www.ppsspp.org/", NULL, NULL, SW_SHOWNORMAL); break; case ID_HELP_BUYGOLD: ShellExecute(NULL, L"open", L"http://central.ppsspp.org/buygold", NULL, NULL, SW_SHOWNORMAL); break; case ID_HELP_OPENFORUM: ShellExecute(NULL, L"open", L"http://forums.ppsspp.org/", NULL, NULL, SW_SHOWNORMAL); break; case ID_HELP_CHINESE_FORUM: ShellExecute(NULL, L"open", L"http://tieba.baidu.com/f?ie=utf-8&kw=ppsspp", NULL, NULL, SW_SHOWNORMAL); break; case ID_HELP_ABOUT: DialogManager::EnableAll(FALSE); DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About); DialogManager::EnableAll(TRUE); break; case ID_DEBUG_TAKESCREENSHOT: g_TakeScreenshot = true; break; default: { // Just handle language switching here. // The Menu ID is contained in wParam, so subtract // ID_LANGUAGE_BASE and an additional 1 off it. u32 index = (wParam - ID_LANGUAGE_BASE - 1); if(index >= 0 && index < countryCodes.size()) { std::string oldLang = g_Config.languageIni; g_Config.languageIni = countryCodes[index]; if(i18nrepo.LoadIni(g_Config.languageIni)) { NativeMessageReceived("language", ""); PostMessage(hwndMain, WM_USER_UPDATE_UI, 0, 0); } else g_Config.languageIni = oldLang; break; } MessageBox(hwndMain, L"Unimplemented", L"Sorry",0); } break; } } break; case WM_INPUT: { UINT dwSize; GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER)); if (!rawInputBuffer) { rawInputBuffer = malloc(dwSize); rawInputBufferSize = dwSize; } if (dwSize > rawInputBufferSize) { rawInputBuffer = realloc(rawInputBuffer, dwSize); } GetRawInputData((HRAWINPUT)lParam, RID_INPUT, rawInputBuffer, &dwSize, sizeof(RAWINPUTHEADER)); RAWINPUT* raw = (RAWINPUT*)rawInputBuffer; if (raw->header.dwType == RIM_TYPEKEYBOARD) { KeyInput key; key.deviceId = DEVICE_ID_KEYBOARD; if (raw->data.keyboard.Message == WM_KEYDOWN || raw->data.keyboard.Message == WM_SYSKEYDOWN) { key.flags = KEY_DOWN; key.keyCode = windowsTransTable[GetTrueVKey(raw->data.keyboard)]; if (key.keyCode) { NativeKey(key); } } else if (raw->data.keyboard.Message == WM_KEYUP) { key.flags = KEY_UP; key.keyCode = windowsTransTable[GetTrueVKey(raw->data.keyboard)]; if (key.keyCode) { NativeKey(key); } } } else if (raw->header.dwType == RIM_TYPEMOUSE) { mouseDeltaX += raw->data.mouse.lLastX; mouseDeltaY += raw->data.mouse.lLastY; KeyInput key; key.deviceId = DEVICE_ID_MOUSE; int mouseRightBtnPressed = raw->data.mouse.usButtonFlags & RI_MOUSE_RIGHT_BUTTON_DOWN; int mouseRightBtnReleased = raw->data.mouse.usButtonFlags & RI_MOUSE_RIGHT_BUTTON_UP; if(mouseRightBtnPressed) { key.flags = KEY_DOWN; key.keyCode = windowsTransTable[VK_RBUTTON]; NativeKey(key); } else if(mouseRightBtnReleased) { key.flags = KEY_UP; key.keyCode = windowsTransTable[VK_RBUTTON]; NativeKey(key); } // TODO : Smooth and translate to an axis every frame. // NativeAxis() } } return 0; case WM_DROPFILES: { if (!EmuThread_Ready()) return DefWindowProc(hWnd, message, wParam, lParam); HDROP hdrop = (HDROP)wParam; int count = DragQueryFile(hdrop,0xFFFFFFFF,0,0); if (count != 1) { MessageBox(hwndMain,L"You can only load one file at a time",L"Error",MB_ICONINFORMATION); } else { TCHAR filename[512]; DragQueryFile(hdrop,0,filename,512); TCHAR *type = filename+_tcslen(filename)-3; SendMessage(hWnd, WM_COMMAND, ID_EMULATION_STOP, 0); // Ugly, need to wait for the stop message to process in the EmuThread. Sleep(20); Update(); NativeMessageReceived("boot", ConvertWStringToUTF8(filename).c_str()); } } break; case WM_CLOSE: EmuThread_Stop(); return DefWindowProc(hWnd,message,wParam,lParam); case WM_DESTROY: KillTimer(hWnd, TIMER_CURSORUPDATE); KillTimer(hWnd, TIMER_CURSORMOVEUPDATE); PostQuitMessage(0); break; case WM_USER+1: if (g_Config.bFullScreen) _ViewFullScreen(hWnd); EnableWindow (disasmWindow[0]->GetDlgHandle(),TRUE); EnableWindow (memoryWindow[0]->GetDlgHandle(),TRUE); disasmWindow[0]->NotifyMapLoaded(); memoryWindow[0]->NotifyMapLoaded(); disasmWindow[0]->UpdateDialog(); SetForegroundWindow(hwndMain); break; case WM_USER_SAVESTATE_FINISH: SetCursor(LoadCursor(0, IDC_ARROW)); break; case WM_USER_LOG_STATUS_CHANGED: if(!g_Config.bEnableLogging) { LogManager::GetInstance()->GetConsoleListener()->Show(false); EnableMenuItem(menu, ID_DEBUG_LOG, MF_GRAYED); } else { LogManager::GetInstance()->GetConsoleListener()->Show(true); EnableMenuItem(menu, ID_DEBUG_LOG, MF_ENABLED); } break; case WM_USER_UPDATE_UI: CreateLanguageMenu(); TranslateMenus(); Update(); break; case WM_USER_UPDATE_SCREEN: ResizeDisplay(true); break; case WM_MENUSELECT: // Unfortunately, accelerate keys (hotkeys) shares the same enabled/disabled states // with corresponding menu items. UpdateMenus(); break; // Turn off the screensaver. // Note that if there's a screensaver password, this simple method // doesn't work on Vista or higher. case WM_SYSCOMMAND: { switch (wParam) { case SC_SCREENSAVE: return 0; case SC_MONITORPOWER: return 0; } return DefWindowProc(hWnd, message, wParam, lParam); } default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } void UpdateMenus() { HMENU menu = GetMenu(GetHWND()); #define CHECKITEM(item,value) CheckMenuItem(menu,item,MF_BYCOMMAND | ((value) ? MF_CHECKED : MF_UNCHECKED)); CHECKITEM(ID_DEBUG_IGNOREILLEGALREADS, g_Config.bIgnoreBadMemAccess); CHECKITEM(ID_DEBUG_SHOWDEBUGSTATISTICS, g_Config.bShowDebugStats); CHECKITEM(ID_OPTIONS_HARDWARETRANSFORM, g_Config.bHardwareTransform); CHECKITEM(ID_OPTIONS_STRETCHDISPLAY, g_Config.bStretchToDisplay); CHECKITEM(ID_DEBUG_RUNONLOAD, g_Config.bAutoRun); CHECKITEM(ID_OPTIONS_VERTEXCACHE, g_Config.bVertexCache); CHECKITEM(ID_OPTIONS_SHOWFPS, g_Config.iShowFPSCounter); CHECKITEM(ID_OPTIONS_FRAMESKIP, g_Config.iFrameSkip != 0); CHECKITEM(ID_OPTIONS_VSYNC, g_Config.bVSync); CHECKITEM(ID_OPTIONS_TOPMOST, g_Config.bTopMost); CHECKITEM(ID_EMULATION_SOUND, g_Config.bEnableSound); CHECKITEM(ID_TEXTURESCALING_DEPOSTERIZE, g_Config.bTexDeposterize); CHECKITEM(ID_EMULATION_CHEATS, g_Config.bEnableCheats); static const int zoomitems[6] = { ID_OPTIONS_SCREENAUTO, ID_OPTIONS_SCREEN1X, ID_OPTIONS_SCREEN2X, ID_OPTIONS_SCREEN3X, ID_OPTIONS_SCREEN4X, ID_OPTIONS_SCREEN5X, }; if (g_Config.iInternalResolution < 0) g_Config.iInternalResolution = 0; else if(g_Config.iInternalResolution > 5) g_Config.iInternalResolution = 5; for (int i = 0; i < ARRAY_SIZE(zoomitems); i++) { CheckMenuItem(menu, zoomitems[i], MF_BYCOMMAND | ((i == g_Config.iInternalResolution) ? MF_CHECKED : MF_UNCHECKED)); } static const int windowSizeItems[4] = { ID_OPTIONS_WINDOW1X, ID_OPTIONS_WINDOW2X, ID_OPTIONS_WINDOW3X, ID_OPTIONS_WINDOW4X, }; RECT rc; GetClientRect(GetHWND(), &rc); for (int i = 0; i < ARRAY_SIZE(windowSizeItems); i++) { bool check = (i + 1) * 480 == rc.right - rc.left || (i + 1) * 272 == rc.bottom - rc.top; CheckMenuItem(menu, windowSizeItems[i], MF_BYCOMMAND | (check ? MF_CHECKED : MF_UNCHECKED)); } static const int texscalingitems[] = { ID_TEXTURESCALING_OFF, ID_TEXTURESCALING_2X, ID_TEXTURESCALING_3X, ID_TEXTURESCALING_4X, ID_TEXTURESCALING_5X, }; if(g_Config.iTexScalingLevel < TEXSCALING_OFF) g_Config.iTexScalingLevel = TEXSCALING_OFF; else if(g_Config.iTexScalingLevel > TEXSCALING_MAX) g_Config.iTexScalingLevel = TEXSCALING_MAX; for (int i = 0; i < ARRAY_SIZE(texscalingitems); i++) { CheckMenuItem(menu, texscalingitems[i], MF_BYCOMMAND | ((i == g_Config.iTexScalingLevel - 1) ? MF_CHECKED : MF_UNCHECKED)); } static const int texscalingtypeitems[] = { ID_TEXTURESCALING_XBRZ, ID_TEXTURESCALING_HYBRID, ID_TEXTURESCALING_BICUBIC, ID_TEXTURESCALING_HYBRID_BICUBIC, }; if(g_Config.iTexScalingType < TextureScaler::XBRZ) g_Config.iTexScalingType = TextureScaler::XBRZ; else if(g_Config.iTexScalingType > TextureScaler::HYBRID_BICUBIC) g_Config.iTexScalingType = TextureScaler::HYBRID_BICUBIC; for (int i = 0; i < ARRAY_SIZE(texscalingtypeitems); i++) { CheckMenuItem(menu, texscalingtypeitems[i], MF_BYCOMMAND | ((i == g_Config.iTexScalingType) ? MF_CHECKED : MF_UNCHECKED)); } static const int texfilteringitems[] = { ID_OPTIONS_TEXTUREFILTERING_AUTO, ID_OPTIONS_NEARESTFILTERING, ID_OPTIONS_LINEARFILTERING, ID_OPTIONS_LINEARFILTERING_CG, }; if(g_Config.iTexFiltering < AUTO) g_Config.iTexFiltering = AUTO; else if(g_Config.iTexFiltering > LINEARFMV) g_Config.iTexFiltering = LINEARFMV; for (int i = 0; i < ARRAY_SIZE(texfilteringitems); i++) { CheckMenuItem(menu, texfilteringitems[i], MF_BYCOMMAND | ( (i + 1) == g_Config.iTexFiltering )? MF_CHECKED : MF_UNCHECKED); } static const int renderingmode[] = { ID_OPTIONS_NONBUFFEREDRENDERING, ID_OPTIONS_BUFFEREDRENDERING, ID_OPTIONS_READFBOTOMEMORYCPU, ID_OPTIONS_READFBOTOMEMORYGPU, }; if(g_Config.iRenderingMode < FB_NON_BUFFERED_MODE) g_Config.iRenderingMode = FB_NON_BUFFERED_MODE; else if(g_Config.iRenderingMode > FB_READFBOMEMORY_GPU) g_Config.iRenderingMode = FB_READFBOMEMORY_GPU; for (int i = 0; i < ARRAY_SIZE(renderingmode); i++) { CheckMenuItem(menu, renderingmode[i], MF_BYCOMMAND | ( i == g_Config.iRenderingMode )? MF_CHECKED : MF_UNCHECKED); } static const int frameskipping[] = { ID_OPTIONS_FRAMESKIP_0, ID_OPTIONS_FRAMESKIP_AUTO, ID_OPTIONS_FRAMESKIP_1, ID_OPTIONS_FRAMESKIP_2, ID_OPTIONS_FRAMESKIP_3, ID_OPTIONS_FRAMESKIP_4, ID_OPTIONS_FRAMESKIP_5, ID_OPTIONS_FRAMESKIP_6, ID_OPTIONS_FRAMESKIP_7, ID_OPTIONS_FRAMESKIP_8, }; if(g_Config.iFrameSkip < FRAMESKIP_OFF) g_Config.iFrameSkip = FRAMESKIP_OFF; else if(g_Config.iFrameSkip > FRAMESKIP_MAX) g_Config.iFrameSkip = FRAMESKIP_MAX; for (int i = 0; i < ARRAY_SIZE(frameskipping); i++) { CheckMenuItem(menu, frameskipping[i], MF_BYCOMMAND | ( i == g_Config.iFrameSkip )? MF_CHECKED : MF_UNCHECKED); } static const int savestateSlot[] = { ID_FILE_SAVESTATE_SLOT_1, ID_FILE_SAVESTATE_SLOT_2, ID_FILE_SAVESTATE_SLOT_3, ID_FILE_SAVESTATE_SLOT_4, ID_FILE_SAVESTATE_SLOT_5, }; if(g_Config.iCurrentStateSlot < 0) g_Config.iCurrentStateSlot = 0; else if(g_Config.iCurrentStateSlot >= SaveState::SAVESTATESLOTS) g_Config.iCurrentStateSlot = SaveState::SAVESTATESLOTS - 1; for (int i = 0; i < ARRAY_SIZE(savestateSlot); i++) { CheckMenuItem(menu, savestateSlot[i], MF_BYCOMMAND | ( i == g_Config.iCurrentStateSlot )? MF_CHECKED : MF_UNCHECKED); } UpdateCommands(); } void UpdateCommands() { static GlobalUIState lastGlobalUIState = UISTATE_PAUSEMENU; static CoreState lastCoreState = CORE_ERROR; if (lastGlobalUIState == globalUIState && lastCoreState == coreState) return; lastCoreState = coreState; lastGlobalUIState = globalUIState; HMENU menu = GetMenu(GetHWND()); bool isPaused = Core_IsStepping() && globalUIState == UISTATE_INGAME; TranslateMenuItem(ID_TOGGLE_PAUSE, "DesktopUI", isPaused ? "Run" : "Pause", L"\tF8"); UINT ingameEnable = globalUIState == UISTATE_INGAME ? MF_ENABLED : MF_GRAYED; EnableMenuItem(menu, ID_TOGGLE_PAUSE, ingameEnable); EnableMenuItem(menu, ID_EMULATION_STOP, ingameEnable); EnableMenuItem(menu, ID_EMULATION_RESET, ingameEnable); UINT menuEnable = globalUIState == UISTATE_MENU ? MF_ENABLED : MF_GRAYED; EnableMenuItem(menu, ID_FILE_SAVESTATEFILE, !menuEnable); EnableMenuItem(menu, ID_FILE_LOADSTATEFILE, !menuEnable); EnableMenuItem(menu, ID_FILE_QUICKSAVESTATE, !menuEnable); EnableMenuItem(menu, ID_FILE_QUICKLOADSTATE, !menuEnable); EnableMenuItem(menu, ID_DEBUG_LOG, !g_Config.bEnableLogging); } // Message handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: { W32Util::CenterWindow(hDlg); HWND versionBox = GetDlgItem(hDlg, IDC_VERSION); char temp[256]; sprintf(temp, "PPSSPP %s", PPSSPP_GIT_VERSION); SetWindowTextA(versionBox, temp); } return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; } return FALSE; } void Update() { InvalidateRect(hwndDisplay,0,0); UpdateWindow(hwndDisplay); SendMessage(hwndMain,WM_SIZE,0,0); } void Redraw() { InvalidateRect(hwndDisplay,0,0); } void SaveStateActionFinished(bool result, void *userdata) { PostMessage(hwndMain, WM_USER_SAVESTATE_FINISH, 0, 0); } HINSTANCE GetHInstance() { return hInst; } }