// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "gfx_es2/gpu_features.h" #include "Globals.h" #include "GPU/GPUInterface.h" #include "GPU/GPUState.h" #include "GPU/GLES/FBO.h" #include "GPU/GLES/TextureScaler.h" #include "GPU/Common/TextureCacheCommon.h" struct VirtualFramebuffer; class FramebufferManager; class DepalShaderCache; class ShaderManager; class DrawEngineGLES; inline bool UseBGRA8888() { // TODO: Other platforms? May depend on vendor which is faster? #ifdef _WIN32 return gl_extensions.EXT_bgra; #endif return false; } class TextureCache : public TextureCacheCommon { public: TextureCache(); ~TextureCache(); void SetTexture(bool force = false); virtual bool SetOffsetTexture(u32 offset) override; void Clear(bool delete_them); void StartFrame(); void Invalidate(u32 addr, int size, GPUInvalidationType type); void InvalidateAll(GPUInvalidationType type); void ClearNextFrame(); void SetFramebufferManager(FramebufferManager *fbManager) { framebufferManager_ = fbManager; } void SetDepalShaderCache(DepalShaderCache *dpCache) { depalShaderCache_ = dpCache; } void SetShaderManager(ShaderManager *sm) { shaderManager_ = sm; } void SetTransformDrawEngine(DrawEngineGLES *td) { transformDraw_ = td; } size_t NumLoadedTextures() const { return cache.size(); } void ForgetLastTexture() { lastBoundTexture = -1; gstate_c.textureChanged |= TEXCHANGE_PARAMSONLY; } u32 AllocTextureName(); // Only used by Qt UI? bool DecodeTexture(u8 *output, const GPUgstate &state); void SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight); void ApplyTexture(); protected: void DownloadFramebufferForClut(u32 clutAddr, u32 bytes) override; private: void Decimate(); // Run this once per frame to get rid of old textures. void DeleteTexture(TexCache::iterator it); void UpdateSamplingParams(TexCacheEntry &entry, bool force); void LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, bool replaceImages, int scaleFactor, GLenum dstFmt); GLenum GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const; void *DecodeTextureLevelOld(GETextureFormat format, GEPaletteFormat clutformat, int level, GLenum dstFmt, int scaleFactor, int *bufw = 0); TexCacheEntry::Status CheckAlpha(const u32 *pixelData, GLenum dstFmt, int stride, int w, int h); u32 GetCurrentClutHash(); void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple); bool AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer, u32 texaddrOffset = 0) override; void SetTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer); void ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer); bool CheckFullHash(TexCacheEntry *const entry, bool &doDelete); bool HandleTextureChange(TexCacheEntry *const entry, const char *reason, bool initialMatch, bool doDelete); void BuildTexture(TexCacheEntry *const entry, bool replaceImages); std::vector nameCache_; TexCache secondCache; u32 secondCacheSizeEstimate_; bool clearCacheNextFrame_; bool lowMemoryMode_; TextureScalerGL scaler; u32 clutHash_; u32 lastBoundTexture; float maxAnisotropyLevel; int decimationCounter_; int texelsScaledThisFrame_; int timesInvalidatedAllThisFrame_; FramebufferManager *framebufferManager_; DepalShaderCache *depalShaderCache_; ShaderManager *shaderManager_; DrawEngineGLES *transformDraw_; const char *nextChangeReason_; bool nextNeedsRehash_; bool nextNeedsChange_; bool nextNeedsRebuild_; }; GLenum getClutDestFormat(GEPaletteFormat format);