// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "Common/CommonTypes.h" struct InputState; class GraphicsContext; // TODO: Whittle this down. Collecting a bunch of random stuff like this isn't good design :P class Host { public: virtual ~Host() {} virtual void UpdateUI() {} virtual void UpdateMemView() {} virtual void UpdateDisassembly() {} virtual void SetDebugMode(bool mode) { } virtual bool InitGraphics(std::string *error_string, GraphicsContext **ctx) = 0; virtual void ShutdownGraphics() = 0; virtual void InitSound() = 0; virtual void UpdateSound() {} virtual void GoFullscreen(bool) {} virtual void ShutdownSound() = 0; virtual void PollControllers(InputState &input_state) {} virtual void ToggleDebugConsoleVisibility() {} //this is sent from EMU thread! Make sure that Host handles it properly! virtual void BootDone() {} virtual bool IsDebuggingEnabled() {return true;} virtual bool AttemptLoadSymbolMap(); virtual void SaveSymbolMap() {} virtual void SetWindowTitle(const char *message) {} virtual void SendCoreWait(bool) {} // While debugging is active, it's perfectly fine for these to block. virtual bool GPUDebuggingActive() { return false; } virtual void GPUNotifyCommand(u32 pc) {} virtual void GPUNotifyDisplay(u32 framebuf, u32 stride, int format) {} virtual void GPUNotifyDraw() {} virtual void GPUNotifyTextureAttachment(u32 addr) {} virtual bool CanCreateShortcut() {return false;} virtual bool CreateDesktopShortcut(std::string argumentPath, std::string title) {return false;} // Used for headless. virtual bool ShouldSkipUI() { return false; } virtual void SendDebugOutput(const std::string &output) {} virtual void SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h) {} }; extern Host *host;