// Copyright (C) 2012 PPSSPP Project // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "ELF/ElfReader.h" #include "FileSystems/BlockDevices.h" #include "FileSystems/DirectoryFileSystem.h" #include "FileSystems/ISOFileSystem.h" #include "MemMap.h" #include "MIPS/MIPS.h" #include "MIPS/MIPSAnalyst.h" #include "MIPS/MIPSCodeUtils.h" #include "file/file_util.h" #include "StringUtils.h" #include "Host.h" #include "System.h" #include "PSPLoaders.h" #include "HLE/HLE.h" #include "HLE/sceKernel.h" #include "HLE/sceKernelThread.h" #include "HLE/sceKernelModule.h" #include "HLE/sceKernelMemory.h" #include "ELF/ParamSFO.h" // We gather the game info before actually loading/booting the ISO // to determine if the emulator should enable extra memory and // double-sized texture coordinates. void InitMemoryForGameISO(std::string fileToStart) { IFileSystem* umd2; // check if it's a disc directory FileInfo info; if (!getFileInfo(fileToStart.c_str(), &info)) return; if (info.isDirectory) { umd2 = new VirtualDiscFileSystem(&pspFileSystem, fileToStart); } else { auto bd = constructBlockDevice(fileToStart.c_str()); // Can't init anything without a block device... if (!bd) return; umd2 = new ISOFileSystem(&pspFileSystem, bd); } // Parse PARAM.SFO //pspFileSystem.Mount("host0:",umd2); pspFileSystem.Mount("umd0:", umd2); pspFileSystem.Mount("umd1:", umd2); pspFileSystem.Mount("disc0:", umd2); pspFileSystem.Mount("umd:", umd2); std::string gameID; std::string sfoPath("disc0:/PSP_GAME/PARAM.SFO"); PSPFileInfo fileInfo = pspFileSystem.GetFileInfo(sfoPath.c_str()); if (fileInfo.exists) { u8 *paramsfo = new u8[(size_t)fileInfo.size]; u32 fd = pspFileSystem.OpenFile(sfoPath, FILEACCESS_READ); pspFileSystem.ReadFile(fd, paramsfo, fileInfo.size); pspFileSystem.CloseFile(fd); if (g_paramSFO.ReadSFO(paramsfo, (size_t)fileInfo.size)) { gameID = g_paramSFO.GetValueString("DISC_ID"); for (size_t i = 0; i < ARRAY_SIZE(g_HDRemasters); i++) { if(g_HDRemasters[i].gameID == gameID) { g_RemasterMode = true; Memory::g_MemorySize = g_HDRemasters[i].MemorySize; if(g_HDRemasters[i].DoubleTextureCoordinates) g_DoubleTextureCoordinates = true; break; } } DEBUG_LOG(LOADER, "HDRemaster mode is %s", g_RemasterMode? "true": "false"); } delete [] paramsfo; } } bool Load_PSP_ISO(const char *filename, std::string *error_string) { // Mounting stuff relocated to InitMemoryForGameISO due to HD Remaster restructuring of code. std::string sfoPath("disc0:/PSP_GAME/PARAM.SFO"); PSPFileInfo fileInfo = pspFileSystem.GetFileInfo(sfoPath.c_str()); if (fileInfo.exists) { u8 *paramsfo = new u8[(size_t)fileInfo.size]; u32 fd = pspFileSystem.OpenFile(sfoPath, FILEACCESS_READ); pspFileSystem.ReadFile(fd, paramsfo, fileInfo.size); pspFileSystem.CloseFile(fd); if (g_paramSFO.ReadSFO(paramsfo, (size_t)fileInfo.size)) { char title[1024]; sprintf(title, "%s : %s", g_paramSFO.GetValueString("DISC_ID").c_str(), g_paramSFO.GetValueString("TITLE").c_str()); INFO_LOG(LOADER, "%s", title); host->SetWindowTitle(title); } delete [] paramsfo; } std::string bootpath("disc0:/PSP_GAME/SYSDIR/EBOOT.BIN"); // bypass patchers if (pspFileSystem.GetFileInfo("disc0:/PSP_GAME/SYSDIR/EBOOT.OLD").exists) { bootpath = "disc0:/PSP_GAME/SYSDIR/EBOOT.OLD"; } // bypass another patchers if (pspFileSystem.GetFileInfo("disc0:/PSP_GAME/SYSDIR/EBOOT.DAT").exists) { bootpath = "disc0:/PSP_GAME/SYSDIR/EBOOT.DAT"; } // bypass more patchers if (pspFileSystem.GetFileInfo("disc0:/PSP_GAME/SYSDIR/EBOOT.BI").exists) { bootpath = "disc0:/PSP_GAME/SYSDIR/EBOOT.BI"; } if (pspFileSystem.GetFileInfo("disc0:/PSP_GAME/SYSDIR/EBOOT.LLD").exists) { bootpath = "disc0:/PSP_GAME/SYSDIR/EBOOT.LLD"; } if (pspFileSystem.GetFileInfo("disc0:/PSP_GAME/SYSDIR/OLD_EBOOT.BIN").exists) { bootpath = "disc0:/PSP_GAME/SYSDIR/OLD_EBOOT.BIN"; } if (pspFileSystem.GetFileInfo("disc0:/PSP_GAME/SYSDIR/EBOOT.123").exists) { bootpath = "disc0:/PSP_GAME/SYSDIR/EBOOT.123"; } if (pspFileSystem.GetFileInfo("disc0:/PSP_GAME/SYSDIR/EBOOT_LRC_CH.BIN").exists) { bootpath = "disc0:/PSP_GAME/SYSDIR/EBOOT_LRC_CH.BIN"; } if (pspFileSystem.GetFileInfo("disc0:/PSP_GAME/SYSDIR/BOOT0.OLD").exists) { bootpath = "disc0:/PSP_GAME/SYSDIR/BOOT0.OLD"; } if (pspFileSystem.GetFileInfo("disc0:/PSP_GAME/SYSDIR/BOOT1.OLD").exists) { bootpath = "disc0:/PSP_GAME/SYSDIR/BOOT1.OLD"; } if (pspFileSystem.GetFileInfo("disc0:/PSP_GAME/SYSDIR/BINOT.BIN").exists) { bootpath = "disc0:/PSP_GAME/SYSDIR/BINOT.BIN"; } if (pspFileSystem.GetFileInfo("disc0:/PSP_GAME/SYSDIR/EBOOT.FRY").exists) { bootpath = "disc0:/PSP_GAME/SYSDIR/EBOOT.FRY"; } if (pspFileSystem.GetFileInfo("disc0:/PSP_GAME/SYSDIR/EBOOT.Z.Y").exists) { bootpath = "disc0:/PSP_GAME/SYSDIR/EBOOT.Z.Y"; } if (pspFileSystem.GetFileInfo("disc0:/PSP_GAME/SYSDIR/EBOOT.LEI").exists) { bootpath = "disc0:/PSP_GAME/SYSDIR/EBOOT.LEI"; } if (pspFileSystem.GetFileInfo("disc0:/PSP_GAME/SYSDIR/EBOOT.DNR").exists) { bootpath = "disc0:/PSP_GAME/SYSDIR/EBOOT.DNR"; } bool hasEncrypted = false; u32 fd; if ((fd = pspFileSystem.OpenFile(bootpath, FILEACCESS_READ)) != 0) { u8 head[4]; pspFileSystem.ReadFile(fd, head, 4); if (memcmp(head, "~PSP", 4) == 0 || memcmp(head, "\x7F""ELF", 4) == 0) { hasEncrypted = true; } pspFileSystem.CloseFile(fd); } if (!hasEncrypted) { // try unencrypted BOOT.BIN bootpath = "disc0:/PSP_GAME/SYSDIR/BOOT.BIN"; } INFO_LOG(LOADER,"Loading %s...", bootpath.c_str()); return __KernelLoadExec(bootpath.c_str(), 0, error_string); } bool Load_PSP_ELF_PBP(const char *filename, std::string *error_string) { // This is really just for headless, might need tweaking later. if (!PSP_CoreParameter().mountIso.empty()) { auto bd = constructBlockDevice(PSP_CoreParameter().mountIso.c_str()); if (bd != NULL) { ISOFileSystem *umd2 = new ISOFileSystem(&pspFileSystem, bd); pspFileSystem.Mount("umd1:", umd2); pspFileSystem.Mount("disc0:", umd2); pspFileSystem.Mount("umd:", umd2); } } std::string full_path = filename; std::string path, file, extension; SplitPath(ReplaceAll(full_path, "\\", "/"), &path, &file, &extension); #ifdef _WIN32 path = ReplaceAll(path, "/", "\\"); #endif DirectoryFileSystem *fs = new DirectoryFileSystem(&pspFileSystem, path); pspFileSystem.Mount("umd0:", fs); std::string finalName = "umd0:/" + file + extension; return __KernelLoadExec(finalName.c_str(), 0, error_string); }