#ifndef MAINWINDOW_H #define MAINWINDOW_H #include #include #include "Core/Core.h" #include "input/input_state.h" #include "debugger_disasm.h" #include "debugger_memory.h" #include "debugger_memorytex.h" #include "debugger_displaylist.h" #include "controls.h" #include "gamepaddialog.h" class QtEmuGL; namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); Debugger_Disasm* GetDialogDisasm() { return dialogDisasm; } Debugger_Memory* GetDialogMemory() { return memoryWindow; } Debugger_MemoryTex* GetDialogMemoryTex() { return memoryTexWindow; } Debugger_DisplayList* GetDialogDisplaylist() { return displaylistWindow; } CoreState GetNextState() { return nextState; } void ShowMemory(u32 addr); void Update(); void UpdateMenus(); protected: void changeEvent(QEvent *e); void closeEvent(QCloseEvent *); void keyPressEvent(QKeyEvent *e); void keyReleaseEvent(QKeyEvent *e); public slots: void Boot(); void CoreEmitWait(bool); private slots: // File void on_action_FileLoad_triggered(); void on_action_FileClose_triggered(); void on_action_FileQuickloadState_triggered(); void on_action_FileQuickSaveState_triggered(); void on_action_FileLoadStateFile_triggered(); void on_action_FileSaveStateFile_triggered(); void on_action_FileExit_triggered(); // Emulation void on_action_EmulationRun_triggered(); void on_action_EmulationPause_triggered(); void on_action_EmulationReset_triggered(); void on_action_EmulationRunLoad_triggered(); // Debug void on_action_DebugLoadMapFile_triggered(); void on_action_DebugSaveMapFile_triggered(); void on_action_DebugResetSymbolTable_triggered(); void on_action_DebugDumpFrame_triggered(); void on_action_DebugDisassembly_triggered(); void on_action_DebugDisplayList_triggered(); void on_action_DebugLog_triggered(); void on_action_DebugMemoryView_triggered(); void on_action_DebugMemoryViewTexture_triggered(); // Options // Core void on_action_CPUDynarec_triggered(); void on_action_CPUInterpreter_triggered(); void on_action_OptionsFastMemory_triggered(); void on_action_OptionsIgnoreIllegalReadsWrites_triggered(); // Controls void on_action_OptionsControls_triggered(); void on_action_OptionsGamePadControls_triggered(); // Video void on_action_AFOff_triggered(); void on_action_AF2x_triggered(); void on_action_AF4x_triggered(); void on_action_AF8x_triggered(); void on_action_AF16x_triggered(); void on_action_OptionsBufferedRendering_triggered(); void on_action_OptionsLinearFiltering_triggered(); void on_action_Simple_2xAA_triggered(); void on_action_OptionsScreen1x_triggered(); void on_action_OptionsScreen2x_triggered(); void on_action_OptionsScreen3x_triggered(); void on_action_OptionsScreen4x_triggered(); void on_action_Stretch_to_display_triggered(); void on_action_OptionsHardwareTransform_triggered(); void on_action_OptionsUseVBO_triggered(); void on_action_OptionsVertexCache_triggered(); void on_action_OptionsWireframe_triggered(); void on_action_OptionsDisplayRawFramebuffer_triggered(); void on_actionFrameskip_triggered(); // Sound void on_action_Sound_triggered(); void on_action_OptionsFullScreen_triggered(); void on_action_OptionsShowDebugStatistics_triggered(); void on_action_Show_FPS_counter_triggered(); // Logs void on_actionLogDefDebug_triggered(); void on_actionLogDefWarning_triggered(); void on_actionLogDefInfo_triggered(); void on_actionLogDefError_triggered(); void on_actionLogG3DDebug_triggered(); void on_actionLogG3DWarning_triggered(); void on_actionLogG3DError_triggered(); void on_actionLogG3DInfo_triggered(); void on_actionLogHLEDebug_triggered(); void on_actionLogHLEWarning_triggered(); void on_actionLogHLEInfo_triggered(); void on_actionLogHLEError_triggered(); // Help void on_action_HelpOpenWebsite_triggered(); void on_action_HelpAbout_triggered(); // Others void on_language_changed(QAction *action); private: void SetZoom(float zoom); void SetGameTitle(QString text); void loadLanguage(const QString &language); void createLanguageMenu(); void notifyMapsLoaded(); QTranslator translator; QString currentLanguage; Ui::MainWindow *ui; QtEmuGL *emugl; CoreState nextState; InputState input_state; Debugger_Disasm *dialogDisasm; Debugger_Memory *memoryWindow; Debugger_MemoryTex *memoryTexWindow; Debugger_DisplayList *displaylistWindow; Controls *controls; GamePadDialog *gamePadDlg; QSet pressedKeys; }; #endif // MAINWINDOW_H