// // ViewController.m // // Created by rock88 // Modified by xSacha // #import "ViewController.h" #import "AudioEngine.h" #import #include "base/display.h" #include "base/timeutil.h" #include "file/zip_read.h" #include "input/input_state.h" #include "net/resolve.h" #include "ui/screen.h" #include "Core/Config.h" #include "gfx_es2/fbo.h" #define IS_IPAD() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad) extern void UIUpdateMouse(int i, float x, float y, bool down); float dp_xscale = 1.0f; float dp_yscale = 1.0f; static uint32_t pad_buttons_async_set = 0; static uint32_t pad_buttons_async_clear = 0; static uint32_t pad_buttons_down = 0; double lastSelectPress = 0.0f; bool simulateAnalog = false; extern ScreenManager *screenManager; InputState input_state; extern std::string ram_temp_file; extern bool isJailed; ViewController* sharedViewController; @interface ViewController () @property (strong, nonatomic) EAGLContext *context; @property (nonatomic,retain) NSString* documentsPath; @property (nonatomic,retain) NSString* bundlePath; @property (nonatomic,retain) NSMutableArray* touches; @property (nonatomic,retain) AudioEngine* audioEngine; @property (nonatomic,retain) iCadeReaderView *iCadeView; @end @implementation ViewController @synthesize documentsPath,bundlePath,touches,audioEngine,iCadeView; - (id)init { self = [super init]; if (self) { sharedViewController = self; self.touches = [[[NSMutableArray alloc] init] autorelease]; self.documentsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; self.bundlePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/assets/"]; memset(&input_state, 0, sizeof(input_state)); pad_buttons_async_clear = 0; pad_buttons_async_set = 0; pad_buttons_down = 0; net::Init(); ram_temp_file = [[NSTemporaryDirectory() stringByAppendingPathComponent:@"ram_tmp.file"] fileSystemRepresentation]; NativeInit(0, NULL, [self.documentsPath UTF8String], [self.bundlePath UTF8String], NULL); isJailed = true; NSArray *jailPath = [NSArray arrayWithObjects: @"/Applications/Cydia.app", @"/private/var/lib/apt" , @"/private/var/stash" , @"/usr/sbin/sshd" , @"/usr/bin/sshd" , nil]; for(NSString *string in jailPath) { if ([[NSFileManager defaultManager] fileExistsAtPath:string]) isJailed = false; } } return self; } - (void)viewDidLoad { [super viewDidLoad]; self.view.frame = [[UIScreen mainScreen] bounds]; self.view.multipleTouchEnabled = YES; self.context = [[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2] autorelease]; GLKView *view = (GLKView *)self.view; view.context = self.context; view.drawableDepthFormat = GLKViewDrawableDepthFormat24; [EAGLContext setCurrentContext:self.context]; self.preferredFramesPerSecond = 60; float scale = [UIScreen mainScreen].scale; CGSize size = [[UIApplication sharedApplication].delegate window].frame.size; if (size.height > size.width) { float h = size.height; size.height = size.width; size.width = h; } g_dpi = (IS_IPAD() ? 200 : 150) * scale; g_dpi_scale = 240.0f / (float)g_dpi; pixel_xres = size.width * scale; pixel_yres = size.height * scale; pixel_in_dps = (float)pixel_xres / (float)dp_xres; dp_xres = pixel_xres * g_dpi_scale; dp_yres = pixel_yres * g_dpi_scale; NativeInitGraphics(); dp_xscale = (float)dp_xres / (float)pixel_xres; dp_yscale = (float)dp_yres / (float)pixel_yres; if (g_Config.bEnableSound) self.audioEngine = [[[AudioEngine alloc] init] autorelease]; /* UISwipeGestureRecognizer* gesture = [[[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)] autorelease]; [self.view addGestureRecognizer:gesture]; */ self.iCadeView = [[iCadeReaderView alloc] init]; [self.view addSubview:self.iCadeView]; self.iCadeView.delegate = self; self.iCadeView.active = YES; } - (void)viewDidUnload { [super viewDidUnload]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } self.context = nil; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)dealloc { [self viewDidUnload]; self.iCadeView = nil; self.audioEngine = nil; self.touches = nil; self.documentsPath = nil; self.bundlePath = nil; NativeShutdown(); [super dealloc]; } // For iOS before 6.0 - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation { return UIInterfaceOrientationIsLandscape(toInterfaceOrientation); } // For iOS 6.0 and up - (NSUInteger)supportedInterfaceOrientations { return UIInterfaceOrientationMaskLandscape; } //static BOOL menuDown = NO; - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect { { lock_guard guard(input_state.lock); pad_buttons_down |= pad_buttons_async_set; pad_buttons_down &= ~pad_buttons_async_clear; float analogX = 0; float analogY = 0; if (simulateAnalog) { if (pad_buttons_down & PAD_BUTTON_UP) { analogY = 1.0f; pad_buttons_down &= ~PAD_BUTTON_UP; } if (pad_buttons_down & PAD_BUTTON_DOWN) { analogY = -1.0f; pad_buttons_down &= ~PAD_BUTTON_DOWN; } if (pad_buttons_down & PAD_BUTTON_LEFT) { analogX = -1.0f; pad_buttons_down &= ~PAD_BUTTON_LEFT; } if (pad_buttons_down & PAD_BUTTON_RIGHT) { analogX = 1.0f; pad_buttons_down &= ~PAD_BUTTON_RIGHT; } } input_state.pad_lstick_x = analogX; input_state.pad_lstick_y = analogY; input_state.pad_rstick_x = 0; input_state.pad_rstick_y = 0; input_state.pad_buttons = pad_buttons_down; UpdateInputState(&input_state); } { lock_guard guard(input_state.lock); UIUpdateMouse(0, input_state.pointer_x[0], input_state.pointer_y[0], input_state.pointer_down[0]); screenManager->update(input_state); } { lock_guard guard(input_state.lock); EndInputState(&input_state); } NativeRender(); time_update(); } - (void)swipeGesture:(id)sender { // TODO: Use a swipe gesture to handle BACK /* pad_buttons_async_set |= PAD_BUTTON_MENU; pad_buttons_async_clear &= PAD_BUTTON_MENU; int64_t delayInSeconds = 1.5; dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC); dispatch_after(popTime, dispatch_get_main_queue(), ^(void){ pad_buttons_async_set &= PAD_BUTTON_MENU; pad_buttons_async_clear |= PAD_BUTTON_MENU; }); if (g_Config.bBufferedRendering) fbo_unbind(); screenManager->push(new InGameMenuScreen()); */ } - (void)touchX:(float)x y:(float)y code:(int)code pointerId:(int)pointerId { lock_guard guard(input_state.lock); float scale = [UIScreen mainScreen].scale; float scaledX = (int)(x * dp_xscale) * scale; float scaledY = (int)(y * dp_yscale) * scale; input_state.pointer_x[pointerId] = scaledX; input_state.pointer_y[pointerId] = scaledY; if (code == 1) { input_state.pointer_down[pointerId] = true; } else if (code == 2) { input_state.pointer_down[pointerId] = false; } input_state.mouse_valid = true; } - (NSDictionary*)touchDictBy:(UITouch*)touch { for (NSDictionary* dict in self.touches) { if ([dict objectForKey:@"touch"] == touch) return dict; } return nil; } - (int)freeTouchIndex { int index = 0; for (NSDictionary* dict in self.touches) { int i = [[dict objectForKey:@"index"] intValue]; if (index == i) index = i+1; } return index; } - (void)touchesBegan:(NSSet *)_touches withEvent:(UIEvent *)event { for(UITouch* touch in _touches) { NSDictionary* dict = @{@"touch":touch,@"index":@([self freeTouchIndex])}; [self.touches addObject:dict]; CGPoint point = [touch locationInView:self.view]; [self touchX:point.x y:point.y code:1 pointerId:[[dict objectForKey:@"index"] intValue]]; } } - (void)touchesMoved:(NSSet *)_touches withEvent:(UIEvent *)event { for(UITouch* touch in _touches) { CGPoint point = [touch locationInView:self.view]; NSDictionary* dict = [self touchDictBy:touch]; [self touchX:point.x y:point.y code:0 pointerId:[[dict objectForKey:@"index"] intValue]]; } } - (void)touchesEnded:(NSSet *)_touches withEvent:(UIEvent *)event { for(UITouch* touch in _touches) { CGPoint point = [touch locationInView:self.view]; NSDictionary* dict = [self touchDictBy:touch]; [self touchX:point.x y:point.y code:2 pointerId:[[dict objectForKey:@"index"] intValue]]; [self.touches removeObject:dict]; } } - (void)bindDefaultFBO { [(GLKView*)self.view bindDrawable]; } void LaunchBrowser(char const* url) { [[UIApplication sharedApplication] openURL:[NSURL URLWithString:[NSString stringWithCString:url encoding:NSStringEncodingConversionAllowLossy]]]; } void bindDefaultFBO() { [sharedViewController bindDefaultFBO]; } void EnableFZ(){}; void DisableFZ(){}; - (void)buttonDown:(iCadeState)button { switch (button) { case iCadeJoystickUp : pad_buttons_async_set |= PAD_BUTTON_UP; pad_buttons_async_clear &= ~PAD_BUTTON_UP; break; case iCadeJoystickRight : pad_buttons_async_set |= PAD_BUTTON_RIGHT; pad_buttons_async_clear &= ~PAD_BUTTON_RIGHT; break; case iCadeJoystickDown : pad_buttons_async_set |= PAD_BUTTON_DOWN; pad_buttons_async_clear &= ~PAD_BUTTON_DOWN; break; case iCadeJoystickLeft : pad_buttons_async_set |= PAD_BUTTON_LEFT; pad_buttons_async_clear &= ~PAD_BUTTON_LEFT; break; case iCadeButtonA : pad_buttons_async_set |= PAD_BUTTON_SELECT; pad_buttons_async_clear &= ~PAD_BUTTON_SELECT; break; case iCadeButtonB : pad_buttons_async_set |= PAD_BUTTON_LBUMPER; pad_buttons_async_clear &= ~PAD_BUTTON_LBUMPER; break; case iCadeButtonC : pad_buttons_async_set |= PAD_BUTTON_START; pad_buttons_async_clear &= ~PAD_BUTTON_START; break; case iCadeButtonD : pad_buttons_async_set |= PAD_BUTTON_RBUMPER; pad_buttons_async_clear &= ~PAD_BUTTON_RBUMPER; break; case iCadeButtonE : pad_buttons_async_set |= PAD_BUTTON_X; pad_buttons_async_clear &= ~PAD_BUTTON_X; break; case iCadeButtonF : pad_buttons_async_set |= PAD_BUTTON_A; pad_buttons_async_clear &= ~PAD_BUTTON_A; break; case iCadeButtonG : pad_buttons_async_set |= PAD_BUTTON_Y; pad_buttons_async_clear &= ~PAD_BUTTON_Y; break; case iCadeButtonH : pad_buttons_async_set |= PAD_BUTTON_B; pad_buttons_async_clear &= ~PAD_BUTTON_B; break; default : break; } } - (void)buttonUp:(iCadeState)button { switch (button) { case iCadeJoystickUp : pad_buttons_async_set &= ~PAD_BUTTON_UP; pad_buttons_async_clear |= PAD_BUTTON_UP; break; case iCadeJoystickRight : pad_buttons_async_set &= ~PAD_BUTTON_RIGHT; pad_buttons_async_clear |= PAD_BUTTON_RIGHT; break; case iCadeJoystickDown : pad_buttons_async_set &= ~PAD_BUTTON_DOWN; pad_buttons_async_clear |= PAD_BUTTON_DOWN; break; case iCadeJoystickLeft : pad_buttons_async_set &= ~PAD_BUTTON_LEFT; pad_buttons_async_clear |= PAD_BUTTON_LEFT; break; case iCadeButtonA : pad_buttons_async_set &= ~PAD_BUTTON_SELECT; pad_buttons_async_clear |= PAD_BUTTON_SELECT; if ((lastSelectPress + 1.0f) > time_now_d()) simulateAnalog = !simulateAnalog; lastSelectPress = time_now_d(); break; case iCadeButtonB : pad_buttons_async_set &= ~PAD_BUTTON_LBUMPER; pad_buttons_async_clear |= PAD_BUTTON_LBUMPER; break; case iCadeButtonC : pad_buttons_async_set &= ~PAD_BUTTON_START; pad_buttons_async_clear |= PAD_BUTTON_START; break; case iCadeButtonD : pad_buttons_async_set &= ~PAD_BUTTON_RBUMPER; pad_buttons_async_clear |= PAD_BUTTON_RBUMPER; break; case iCadeButtonE : pad_buttons_async_set &= ~PAD_BUTTON_X; pad_buttons_async_clear |= PAD_BUTTON_X; break; case iCadeButtonF : pad_buttons_async_set &= ~PAD_BUTTON_A; pad_buttons_async_clear |= PAD_BUTTON_A; break; case iCadeButtonG : pad_buttons_async_set &= ~PAD_BUTTON_Y; pad_buttons_async_clear |= PAD_BUTTON_Y; break; case iCadeButtonH : pad_buttons_async_set &= ~PAD_BUTTON_B; pad_buttons_async_clear |= PAD_BUTTON_B; break; default : break; } } @end