// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "ui/screen.h" #include "Common/KeyMap.h" class EmuScreen : public Screen { public: EmuScreen(const std::string &filename); ~EmuScreen(); virtual void update(InputState &input); virtual void render(); virtual void deviceLost(); virtual void dialogFinished(const Screen *dialog, DialogResult result); virtual void sendMessage(const char *msg, const char *value); virtual void touch(const TouchInput &touch); virtual void key(const KeyInput &key); virtual void axis(const AxisInput &axis); private: // Something invalid was loaded, don't try to emulate bool invalid_; std::string errorMessage_; // For the virtual touch buttons, that currently can't send key events. InputState fakeInputState; // Analog is still buffered. struct {float x, y;} analog_[2]; // To track mappable virtual keys. We can have as many as we want. bool virtKeys[VIRTKEY_COUNT]; };