// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "base/functional.h" #include "ui/ui_screen.h" // Game screen: Allows you to start a game, delete saves, delete the game, // set game specific settings, etc. // Uses GameInfoCache heavily to implement the functionality. class GameScreen : public UIScreen { public: GameScreen(std::string gamePath) : gamePath_(gamePath) {} virtual void update(InputState &input); protected: virtual void CreateViews(); virtual void DrawBackground(UIContext &dc); void CallbackDeleteSaveData(bool yes); void CallbackDeleteGame(bool yes); private: // Event handlers UI::EventReturn OnPlay(UI::EventParams &e); UI::EventReturn OnGameSettings(UI::EventParams &e); UI::EventReturn OnDeleteSaveData(UI::EventParams &e); UI::EventReturn OnDeleteGame(UI::EventParams &e); UI::EventReturn OnSwitchBack(UI::EventParams &e); std::string gamePath_; // As we load metadata in the background, we need to be able to update these after the fact. UI::TextureView *texvGameIcon_; UI::TextView *tvTitle_; UI::TextView *tvGameSize_; UI::TextView *tvSaveDataSize_; }; inline void NoOpVoidBool(bool) {} class PromptScreen : public UIScreen { public: PromptScreen(std::string message, std::string yesButtonText, std::string noButtonText, std::function callback) : message_(message), yesButtonText_(yesButtonText), noButtonText_(noButtonText), callback_(callback) {} virtual void CreateViews(); protected: virtual void DrawBackground(UIContext &dc); private: UI::EventReturn OnYes(UI::EventParams &e); UI::EventReturn OnNo(UI::EventParams &e); std::string message_; std::string yesButtonText_; std::string noButtonText_; std::function callback_; };