// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "image/zim_load.h" #include "image/png_load.h" #include "util/text/utf8.h" #include "Common/ChunkFile.h" #include "Core/HDRemaster.h" #include "Core/Host.h" #include "GPU/ge_constants.h" #include "GPU/GPUState.h" #include "GPU/GPUInterface.h" #include "Core/FileSystems/MetaFileSystem.h" #include "Core/Util/PPGeDraw.h" #include "Core/HLE/sceKernel.h" #include "Core/HLE/sceKernelMemory.h" #include "Core/HLE/sceGe.h" #include "Core/MemMapHelpers.h" #include "Core/System.h" static u32 atlasPtr; static int atlasWidth; static int atlasHeight; struct PPGeVertex { u16_le u, v; u32_le color; float_le x, y, z; }; struct PPGeRemasterVertex { float_le u, v; u32_le color; float_le x, y, z; }; static PSPPointer listArgs; static u32 listArgsSize = sizeof(PspGeListArgs); static u32 savedContextPtr; static u32 savedContextSize = 512 * 4; // Display list writer static u32 dlPtr; static u32 dlWritePtr; static u32 dlSize = 0x10000; // should be enough for a frame of gui... static u32 dataPtr; static u32 dataWritePtr; static u32 dataSize = 0x10000; // should be enough for a frame of gui... static PSPPointer palette; static u32 paletteSize = sizeof(u16) * 16; // Vertex collector static u32 vertexStart; static u32 vertexCount; // Used for formating text struct AtlasCharVertex { float x; float y; const AtlasChar *c; }; struct AtlasTextMetrics { float x; float y; float maxWidth; float lineHeight; float scale; int numLines; }; typedef std::vector AtlasCharLine; typedef std::vector AtlasLineArray; static AtlasCharLine char_one_line; static AtlasLineArray char_lines; static AtlasTextMetrics char_lines_metrics; //only 0xFFFFFF of data is used static void WriteCmd(u8 cmd, u32 data) { Memory::Write_U32((cmd << 24) | (data & 0xFFFFFF), dlWritePtr); dlWritePtr += 4; } static void WriteCmdAddrWithBase(u8 cmd, u32 addr) { WriteCmd(GE_CMD_BASE, (addr >> 8) & 0xFF0000); WriteCmd(cmd, addr & 0xFFFFFF); } /* static void WriteCmdFloat(u8 cmd, float f) { union { float fl; u32 u; } conv; conv.fl = f; WriteCmd(cmd, conv.u >> 8); }*/ static void BeginVertexData() { vertexCount = 0; vertexStart = dataWritePtr; } static void Vertex(float x, float y, float u, float v, int tw, int th, u32 color = 0xFFFFFFFF) { if (g_RemasterMode) { PPGeRemasterVertex vtx; vtx.x = x - 0.5f; vtx.y = y - 0.5f; vtx.z = 0; vtx.u = u * tw - 0.5f; vtx.v = v * th - 0.5f; vtx.color = color; Memory::WriteStruct(dataWritePtr, &vtx); dataWritePtr += sizeof(vtx); } else { PPGeVertex vtx; vtx.x = x - 0.5f; vtx.y = y - 0.5f; vtx.z = 0; vtx.u = u * tw - 0.5f; vtx.v = v * th - 0.5f; vtx.color = color; Memory::WriteStruct(dataWritePtr, &vtx); dataWritePtr += sizeof(vtx); } vertexCount++; } static void EndVertexDataAndDraw(int prim) { WriteCmdAddrWithBase(GE_CMD_VADDR, vertexStart); WriteCmd(GE_CMD_PRIM, (prim << 16) | vertexCount); } static u32 __PPGeDoAlloc(u32 &size, bool fromTop, const char *name) { u32 ptr = kernelMemory.Alloc(size, fromTop, name); // Didn't get it. if (ptr == (u32)-1) return 0; return ptr; } void __PPGeSetupListArgs() { if (listArgs.IsValid()) return; listArgs = __PPGeDoAlloc(listArgsSize, false, "PPGe List Args"); if (listArgs.IsValid()) { listArgs->size = 8; if (savedContextPtr == 0) savedContextPtr = __PPGeDoAlloc(savedContextSize, false, "PPGe Saved Context"); listArgs->context = savedContextPtr; } } void __PPGeInit() { // PPGe isn't really important for headless, and LoadZIM takes a long time. if (PSP_CoreParameter().gpuCore == GPUCORE_NULL || host->ShouldSkipUI()) { // Let's just not bother. dlPtr = 0; NOTICE_LOG(SCEGE, "Not initializing PPGe - GPU is NullGpu"); return; } u8 *imageData[12]; int width[12]; int height[12]; int flags; if (!LoadZIM("ppge_atlas.zim", width, height, &flags, imageData)) { PanicAlert("Failed to load ppge_atlas.zim.\n\nPlace it in the directory \"assets\" under your PPSSPP directory."); ERROR_LOG(SCEGE, "PPGe init failed - no atlas texture. PPGe stuff will not be drawn."); return; } u32 atlasSize = height[0] * width[0] / 2; // it's a 4-bit paletted texture in ram atlasWidth = width[0]; atlasHeight = height[0]; dlPtr = __PPGeDoAlloc(dlSize, false, "PPGe Display List"); dataPtr = __PPGeDoAlloc(dataSize, false, "PPGe Vertex Data"); __PPGeSetupListArgs(); atlasPtr = __PPGeDoAlloc(atlasSize, false, "PPGe Atlas Texture"); palette = __PPGeDoAlloc(paletteSize, false, "PPGe Texture Palette"); // Generate 16-greyscale palette. All PPGe graphics are greyscale so we can use a tiny paletted texture. for (int i = 0; i < 16; i++) { int val = i; palette[i] = (val << 12) | 0xFFF; } const u32_le *imagePtr = (u32_le *)imageData[0]; u8 *ramPtr = (u8 *)Memory::GetPointer(atlasPtr); // Palettize to 4-bit, the easy way. for (int i = 0; i < width[0] * height[0] / 2; i++) { // Each pixel is 16 bits, so this loads two pixels. u32 c = imagePtr[i]; // It's white anyway, so we only look at one channel of each pixel. int a1 = (c & 0x0000000F) >> 0; int a2 = (c & 0x000F0000) >> 16; u8 cval = (a2 << 4) | a1; ramPtr[i] = cval; } free(imageData[0]); DEBUG_LOG(SCEGE, "PPGe drawing library initialized. DL: %08x Data: %08x Atlas: %08x (%i) Args: %08x", dlPtr, dataPtr, atlasPtr, atlasSize, listArgs.ptr); } void __PPGeDoState(PointerWrap &p) { auto s = p.Section("PPGeDraw", 1, 2); if (!s) return; p.Do(atlasPtr); p.Do(atlasWidth); p.Do(atlasHeight); p.Do(palette); p.Do(savedContextPtr); p.Do(savedContextSize); if (s == 1) { listArgs = 0; } else { p.Do(listArgs); } p.Do(dlPtr); p.Do(dlWritePtr); p.Do(dlSize); p.Do(dataPtr); p.Do(dataWritePtr); p.Do(dataSize); p.Do(vertexStart); p.Do(vertexCount); p.Do(char_lines); p.Do(char_lines_metrics); } void __PPGeShutdown() { if (atlasPtr) kernelMemory.Free(atlasPtr); if (dataPtr) kernelMemory.Free(dataPtr); if (dlPtr) kernelMemory.Free(dlPtr); if (listArgs.IsValid()) kernelMemory.Free(listArgs.ptr); if (savedContextPtr) kernelMemory.Free(savedContextPtr); if (palette) kernelMemory.Free(palette.ptr); atlasPtr = 0; dataPtr = 0; dlPtr = 0; savedContextPtr = 0; listArgs = 0; } void PPGeBegin() { if (!dlPtr) return; // Reset write pointers to start of command and data buffers. dlWritePtr = dlPtr; dataWritePtr = dataPtr; // Set up the correct states for UI drawing WriteCmd(GE_CMD_OFFSETADDR, 0); WriteCmd(GE_CMD_ALPHABLENDENABLE, 1); WriteCmd(GE_CMD_BLENDMODE, 2 | (3 << 4)); WriteCmd(GE_CMD_ALPHATESTENABLE, 0); WriteCmd(GE_CMD_COLORTESTENABLE, 0); WriteCmd(GE_CMD_ZTESTENABLE, 0); WriteCmd(GE_CMD_LIGHTINGENABLE, 0); WriteCmd(GE_CMD_FOGENABLE, 0); WriteCmd(GE_CMD_STENCILTESTENABLE, 0); WriteCmd(GE_CMD_CULLFACEENABLE, 0); WriteCmd(GE_CMD_CLEARMODE, 0); // Normal mode WriteCmd(GE_CMD_MASKRGB, 0); WriteCmd(GE_CMD_MASKALPHA, 0); PPGeSetDefaultTexture(); WriteCmd(GE_CMD_SCISSOR1, (0 << 10) | 0); WriteCmd(GE_CMD_SCISSOR2, (271 << 10) | 479); WriteCmd(GE_CMD_MINZ, 0); WriteCmd(GE_CMD_MAXZ, 0xFFFF); // Through mode, so we don't have to bother with matrices if (g_RemasterMode) { WriteCmd(GE_CMD_VERTEXTYPE, GE_VTYPE_TC_FLOAT | GE_VTYPE_COL_8888 | GE_VTYPE_POS_FLOAT | GE_VTYPE_THROUGH); } else { WriteCmd(GE_CMD_VERTEXTYPE, GE_VTYPE_TC_16BIT | GE_VTYPE_COL_8888 | GE_VTYPE_POS_FLOAT | GE_VTYPE_THROUGH); } } void PPGeEnd() { if (!dlPtr) return; WriteCmd(GE_CMD_FINISH, 0); WriteCmd(GE_CMD_END, 0); // Might've come from an old savestate. __PPGeSetupListArgs(); if (dataWritePtr > dataPtr) { // We actually drew something gpu->EnableInterrupts(false); u32 list = sceGeListEnQueue(dlPtr, dlWritePtr, -1, listArgs.ptr); DEBUG_LOG(SCEGE, "PPGe enqueued display list %i", list); gpu->EnableInterrupts(true); } } static const AtlasChar *PPGeGetChar(const AtlasFont &atlasfont, unsigned int cval) { const AtlasChar *c = atlasfont.getChar(cval); if (c == NULL) { // Try to use a replacement character, these come from the below table. // http://unicode.org/cldr/charts/supplemental/character_fallback_substitutions.html switch (cval) { case 0x00A0: // NO-BREAK SPACE case 0x2000: // EN QUAD case 0x2001: // EM QUAD case 0x2002: // EN SPACE case 0x2003: // EM SPACE case 0x2004: // THREE-PER-EM SPACE case 0x2005: // FOUR-PER-EM SPACE case 0x2006: // SIX-PER-EM SPACE case 0x2007: // FIGURE SPACE case 0x2008: // PUNCTUATION SPACE case 0x2009: // THIN SPACE case 0x200A: // HAIR SPACE case 0x202F: // NARROW NO-BREAK SPACE case 0x205F: // MEDIUM MATHEMATICAL case 0x3000: // IDEOGRAPHIC SPACE c = atlasfont.getChar(0x0020); break; default: c = atlasfont.getChar(0xFFFD); break; } if (c == NULL) c = atlasfont.getChar('?'); } return c; } // Break a single text string into mutiple lines. static AtlasTextMetrics BreakLines(const char *text, const AtlasFont &atlasfont, float x, float y, int align, float scale, int wrapType, float wrapWidth, bool dryRun) { y += atlasfont.ascend * scale; float sx = x, sy = y; // TODO: Can we wrap it smartly on the screen edge? if (wrapWidth <= 0) { wrapWidth = 480.f; } // used for replacing with ellipses float wrapCutoff = 8.0f; const AtlasChar *dot = PPGeGetChar(atlasfont, '.'); if (dot) { wrapCutoff = dot->wx * scale * 3.0f; } float threshold = sx + wrapWidth - wrapCutoff; //const float wrapGreyZone = 2.0f; // Grey zone for punctuations at line ends int numLines = 1; float maxw = 0; float lineHeight = atlasfont.height * scale; for (UTF8 utf(text); !utf.end(); ) { float lineWidth = 0; bool skipRest = false; while (!utf.end()) { UTF8 utfWord(utf); float nextWidth = 0; float spaceWidth = 0; int numChars = 0; bool finished = false; while (!utfWord.end() && !finished) { UTF8 utfPrev = utfWord; u32 cval = utfWord.next(); const AtlasChar *ch = PPGeGetChar(atlasfont, cval); if (!ch) { continue; } switch (cval) { // TODO: This list of punctuation is very incomplete. case ',': case '.': case ':': case '!': case ')': case '?': case 0x3001: // IDEOGRAPHIC COMMA case 0x3002: // IDEOGRAPHIC FULL STOP case 0x06D4: // ARABIC FULL STOP case 0xFF01: // FULLWIDTH EXCLAMATION MARK case 0xFF09: // FULLWIDTH RIGHT PARENTHESIS case 0xFF1F: // FULLWIDTH QUESTION MARK // Count this character (punctuation is so clingy), but then we're done. ++numChars; nextWidth += ch->wx * scale; finished = true; break; case ' ': case 0x3000: // IDEOGRAPHIC SPACE spaceWidth += ch->wx * scale; finished = true; break; case '\t': case '\r': case '\n': // Ignore this character and we're done. finished = true; break; default: { // CJK characters can be wrapped more freely. bool isCJK = (cval >= 0x1100 && cval <= 0x11FF); // Hangul Jamo. isCJK = isCJK || (cval >= 0x2E80 && cval <= 0x2FFF); // Kangxi Radicals etc. #if 0 isCJK = isCJK || (cval >= 0x3040 && cval <= 0x31FF); // Hiragana, Katakana, Hangul Compatibility Jamo etc. isCJK = isCJK || (cval >= 0x3200 && cval <= 0x32FF); // CJK Enclosed isCJK = isCJK || (cval >= 0x3300 && cval <= 0x33FF); // CJK Compatibility isCJK = isCJK || (cval >= 0x3400 && cval <= 0x4DB5); // CJK Unified Ideographs Extension A #else isCJK = isCJK || (cval >= 0x3040 && cval <= 0x4DB5); // Above collapsed #endif isCJK = isCJK || (cval >= 0x4E00 && cval <= 0x9FBB); // CJK Unified Ideographs isCJK = isCJK || (cval >= 0xAC00 && cval <= 0xD7AF); // Hangul Syllables isCJK = isCJK || (cval >= 0xF900 && cval <= 0xFAD9); // CJK Compatibility Ideographs isCJK = isCJK || (cval >= 0x20000 && cval <= 0x2A6D6); // CJK Unified Ideographs Extension B isCJK = isCJK || (cval >= 0x2F800 && cval <= 0x2FA1D); // CJK Compatibility Supplement if (isCJK) { if (numChars > 0) { utfWord = utfPrev; finished = true; break; } } } ++numChars; nextWidth += ch->wx * scale; break; } } bool useEllipsis = false; if (wrapType > 0) { if (lineWidth + nextWidth > wrapWidth || skipRest) { if (wrapType & PPGE_LINE_WRAP_WORD) { // TODO: Should check if we have had at least one other word instead. if (lineWidth > 0) { ++numLines; break; } } if (wrapType & PPGE_LINE_USE_ELLIPSIS) { useEllipsis = true; if (skipRest) { numChars = 0; } else if (nextWidth < wrapCutoff) { // The word is too short, so just backspace! x = threshold; } nextWidth = 0; spaceWidth = 0; lineWidth = wrapWidth; } } } for (int i = 0; i < numChars; ++i) { u32 cval = utf.next(); const AtlasChar *c = PPGeGetChar(atlasfont, cval); if (c) { if (useEllipsis && x >= threshold && dot) { if (!dryRun) { AtlasCharVertex cv; // Replace the following part with an ellipsis. cv.x = x + dot->ox * scale; cv.y = y + dot->oy * scale; cv.c = dot; char_one_line.push_back(cv); cv.x += dot->wx * scale; char_one_line.push_back(cv); cv.x += dot->wx * scale; char_one_line.push_back(cv); } skipRest = true; break; } if (!dryRun) { AtlasCharVertex cv; cv.x = x + c->ox * scale; cv.y = y + c->oy * scale; cv.c = c; char_one_line.push_back(cv); } x += c->wx * scale; } } lineWidth += nextWidth; u32 cval = utf.next(); if (spaceWidth > 0) { if (!dryRun) { // No need to check c. const AtlasChar *c = PPGeGetChar(atlasfont, cval); AtlasCharVertex cv; cv.x = x + c->ox * scale; cv.y = y + c->oy * scale; cv.c = c; char_one_line.push_back(cv); } x += spaceWidth; lineWidth += spaceWidth; if (wrapType > 0 && lineWidth > wrapWidth) { lineWidth = wrapWidth; } } else if (cval == '\n') { ++numLines; break; } utf = utfWord; } y += lineHeight; x = sx; if (lineWidth > maxw) { maxw = lineWidth; } if (!dryRun) { char_lines.push_back(char_one_line); char_one_line.clear(); } } const float w = maxw; const float h = (float)numLines * lineHeight; if (align) { if (!dryRun) { for (auto i = char_lines.begin(); i != char_lines.end(); ++i) { for (auto j = i->begin(); j != i->end(); ++j) { if (align & PPGE_ALIGN_HCENTER) j->x -= w / 2.0f; else if (align & PPGE_ALIGN_RIGHT) j->x -= w; if (align & PPGE_ALIGN_VCENTER) j->y -= h / 2.0f; else if (align & PPGE_ALIGN_BOTTOM) j->y -= h; } } } if (align & PPGE_ALIGN_HCENTER) sx -= w / 2.0f; else if (align & PPGE_ALIGN_RIGHT) sx -= w; if (align & PPGE_ALIGN_VCENTER) sy -= h / 2.0f; else if (align & PPGE_ALIGN_BOTTOM) sy -= h; } AtlasTextMetrics metrics = { sx, sy, w, lineHeight, scale, numLines }; return metrics; } void PPGeMeasureText(float *w, float *h, int *n, const char *text, float scale, int WrapType, int wrapWidth) { const AtlasFont &atlasfont = *ppge_atlas.fonts[0]; AtlasTextMetrics metrics = BreakLines(text, atlasfont, 0, 0, 0, scale, WrapType, wrapWidth, true); if (w) *w = metrics.maxWidth; if (h) *h = metrics.lineHeight; if (n) *n = metrics.numLines; } void PPGePrepareText(const char *text, float x, float y, int align, float scale, int WrapType, int wrapWidth) { const AtlasFont &atlasfont = *ppge_atlas.fonts[0]; char_lines_metrics = BreakLines(text, atlasfont, x, y, align, scale, WrapType, wrapWidth, false); } void PPGeMeasureCurrentText(float *x, float *y, float *w, float *h, int *n) { if (x) *x = char_lines_metrics.x; if (y) *y = char_lines_metrics.y; if (w) *w = char_lines_metrics.maxWidth; if (h) *h = char_lines_metrics.lineHeight; if (n) *n = char_lines_metrics.numLines; } // Draws some text using the one font we have. // Mostly rewritten. void PPGeDrawCurrentText(u32 color) { if (dlPtr) { float scale = char_lines_metrics.scale; BeginVertexData(); for (auto i = char_lines.begin(); i != char_lines.end(); ++i) { for (auto j = i->begin(); j != i->end(); ++j) { float cx1 = j->x; float cy1 = j->y; const AtlasChar &c = *j->c; float cx2 = cx1 + c.pw * scale; float cy2 = cy1 + c.ph * scale; Vertex(cx1, cy1, c.sx, c.sy, atlasWidth, atlasHeight, color); Vertex(cx2, cy2, c.ex, c.ey, atlasWidth, atlasHeight, color); } } EndVertexDataAndDraw(GE_PRIM_RECTANGLES); } char_one_line.clear(); char_lines.clear(); AtlasTextMetrics zeroBox = { 0 }; char_lines_metrics = zeroBox; } void PPGeDrawText(const char *text, float x, float y, int align, float scale, u32 color) { PPGePrepareText(text, x, y, align, scale, PPGE_LINE_USE_ELLIPSIS); PPGeDrawCurrentText(color); } void PPGeDrawTextWrapped(const char *text, float x, float y, float wrapWidth, int align, float scale, u32 color) { PPGePrepareText(text, x, y, align, scale, PPGE_LINE_USE_ELLIPSIS | PPGE_LINE_WRAP_WORD, wrapWidth); PPGeDrawCurrentText(color); } // Draws a "4-patch" for button-like things that can be resized void PPGeDraw4Patch(int atlasImage, float x, float y, float w, float h, u32 color) { if (!dlPtr) return; const AtlasImage &img = ppge_images[atlasImage]; float borderx = img.w / 20; float bordery = img.h / 20; float u1 = img.u1, uhalf = (img.u1 + img.u2) / 2, u2 = img.u2; float v1 = img.v1, vhalf = (img.v1 + img.v2) / 2, v2 = img.v2; float xmid1 = x + borderx; float xmid2 = x + w - borderx; float ymid1 = y + bordery; float ymid2 = y + h - bordery; float x2 = x + w; float y2 = y + h; BeginVertexData(); // Top row Vertex(x, y, u1, v1, atlasWidth, atlasHeight, color); Vertex(xmid1, ymid1, uhalf, vhalf, atlasWidth, atlasHeight, color); Vertex(xmid1, y, uhalf, v1, atlasWidth, atlasHeight, color); Vertex(xmid2, ymid1, uhalf, vhalf, atlasWidth, atlasHeight, color); Vertex(xmid2, y, uhalf, v1, atlasWidth, atlasHeight, color); Vertex(x2, ymid1, u2, vhalf, atlasWidth, atlasHeight, color); // Middle row Vertex(x, ymid1, u1, vhalf, atlasWidth, atlasHeight, color); Vertex(xmid1, ymid2, uhalf, vhalf, atlasWidth, atlasHeight, color); Vertex(xmid1, ymid1, uhalf, vhalf, atlasWidth, atlasHeight, color); Vertex(xmid2, ymid2, uhalf, vhalf, atlasWidth, atlasHeight, color); Vertex(xmid2, ymid1, uhalf, vhalf, atlasWidth, atlasHeight, color); Vertex(x2, ymid2, u2, v2, atlasWidth, atlasHeight, color); // Bottom row Vertex(x, ymid2, u1, vhalf, atlasWidth, atlasHeight, color); Vertex(xmid1, y2, uhalf, v2, atlasWidth, atlasHeight, color); Vertex(xmid1, ymid2, uhalf, vhalf, atlasWidth, atlasHeight, color); Vertex(xmid2, y2, uhalf, v2, atlasWidth, atlasHeight, color); Vertex(xmid2, ymid2, uhalf, vhalf, atlasWidth, atlasHeight, color); Vertex(x2, y2, u2, v2, atlasWidth, atlasHeight, color); EndVertexDataAndDraw(GE_PRIM_RECTANGLES); } void PPGeDrawRect(float x1, float y1, float x2, float y2, u32 color) { if (!dlPtr) return; WriteCmd(GE_CMD_TEXTUREMAPENABLE, 0); BeginVertexData(); Vertex(x1, y1, 0, 0, 0, 0, color); Vertex(x2, y2, 0, 0, 0, 0, color); EndVertexDataAndDraw(GE_PRIM_RECTANGLES); WriteCmd(GE_CMD_TEXTUREMAPENABLE, 1); } // Just blits an image to the screen, multiplied with the color. void PPGeDrawImage(int atlasImage, float x, float y, int align, u32 color) { if (!dlPtr) return; const AtlasImage &img = ppge_atlas.images[atlasImage]; float w = img.w; float h = img.h; BeginVertexData(); Vertex(x, y, img.u1, img.v1, atlasWidth, atlasHeight, color); Vertex(x + w, y + h, img.u2, img.v2, atlasWidth, atlasHeight, color); EndVertexDataAndDraw(GE_PRIM_RECTANGLES); } void PPGeDrawImage(int atlasImage, float x, float y, float w, float h, int align, u32 color) { if (!dlPtr) return; const AtlasImage &img = ppge_atlas.images[atlasImage]; BeginVertexData(); Vertex(x, y, img.u1, img.v1, atlasWidth, atlasHeight, color); Vertex(x + w, y + h, img.u2, img.v2, atlasWidth, atlasHeight, color); EndVertexDataAndDraw(GE_PRIM_RECTANGLES); } void PPGeDrawImage(float x, float y, float w, float h, float u1, float v1, float u2, float v2, int tw, int th, u32 color) { if (!dlPtr) return; BeginVertexData(); Vertex(x, y, u1, v1, tw, th, color); Vertex(x + w, y + h, u2, v2, tw, th, color); EndVertexDataAndDraw(GE_PRIM_RECTANGLES); } // Return a value such that (1 << value) >= x int GetPow2(int x) { #ifdef __GNUC__ int ret = 31 - __builtin_clz(x|1); if ((1 << ret) < x) #else int ret = 0; while ((1 << ret) < x) #endif ret++; return ret; } void PPGeSetDefaultTexture() { WriteCmd(GE_CMD_TEXTUREMAPENABLE, 1); int wp2 = GetPow2(atlasWidth); int hp2 = GetPow2(atlasHeight); WriteCmd(GE_CMD_CLUTADDR, palette.ptr & 0xFFFFF0); WriteCmd(GE_CMD_CLUTADDRUPPER, (palette.ptr & 0xFF000000) >> 8); WriteCmd(GE_CMD_CLUTFORMAT, 0x00FF02); WriteCmd(GE_CMD_LOADCLUT, 2); WriteCmd(GE_CMD_TEXSIZE0, wp2 | (hp2 << 8)); WriteCmd(GE_CMD_TEXMAPMODE, 0 | (1 << 8)); WriteCmd(GE_CMD_TEXMODE, 0); WriteCmd(GE_CMD_TEXFORMAT, GE_TFMT_CLUT4); // 4-bit CLUT WriteCmd(GE_CMD_TEXFILTER, (1 << 8) | 1); // mag = LINEAR min = LINEAR WriteCmd(GE_CMD_TEXWRAP, (1 << 8) | 1); // clamp texture wrapping WriteCmd(GE_CMD_TEXFUNC, (0 << 16) | (1 << 8) | 0); // RGBA texture reads, modulate, no color doubling WriteCmd(GE_CMD_TEXADDR0, atlasPtr & 0xFFFFF0); WriteCmd(GE_CMD_TEXBUFWIDTH0, atlasWidth | ((atlasPtr & 0xFF000000) >> 8)); WriteCmd(GE_CMD_TEXFLUSH, 0); } void PPGeSetTexture(u32 dataAddr, int width, int height) { WriteCmd(GE_CMD_TEXTUREMAPENABLE, 1); int wp2 = GetPow2(width); int hp2 = GetPow2(height); WriteCmd(GE_CMD_TEXSIZE0, wp2 | (hp2 << 8)); WriteCmd(GE_CMD_TEXMAPMODE, 0 | (1 << 8)); WriteCmd(GE_CMD_TEXMODE, 0); WriteCmd(GE_CMD_TEXFORMAT, GE_TFMT_8888); // 4444 WriteCmd(GE_CMD_TEXFILTER, (1 << 8) | 1); // mag = LINEAR min = LINEAR WriteCmd(GE_CMD_TEXWRAP, (1 << 8) | 1); // clamp texture wrapping WriteCmd(GE_CMD_TEXFUNC, (0 << 16) | (1 << 8) | 0); // RGBA texture reads, modulate, no color doubling WriteCmd(GE_CMD_TEXADDR0, dataAddr & 0xFFFFF0); WriteCmd(GE_CMD_TEXBUFWIDTH0, width | ((dataAddr & 0xFF000000) >> 8)); WriteCmd(GE_CMD_TEXFLUSH, 0); } void PPGeDisableTexture() { WriteCmd(GE_CMD_TEXTUREMAPENABLE, 0); } std::vector PPGeImage::loadedTextures_; PPGeImage::PPGeImage(const std::string &pspFilename) : filename_(pspFilename), texture_(0) { } PPGeImage::PPGeImage(u32 pngPointer, size_t pngSize) : filename_(""), png_(pngPointer), size_(pngSize), texture_(0) { } PPGeImage::~PPGeImage() { Free(); } bool PPGeImage::Load() { Free(); // In case it fails to load. width_ = 0; height_ = 0; unsigned char *textureData; int success; if (filename_.empty()) { success = pngLoadPtr(Memory::GetPointer(png_), size_, &width_, &height_, &textureData, false); } else { std::vector pngData; if (pspFileSystem.ReadEntireFile(filename_, pngData) < 0) { WARN_LOG(SCEGE, "Bad PPGeImage - cannot load file"); return false; } success = pngLoadPtr((const unsigned char *)&pngData[0], pngData.size(), &width_, &height_, &textureData, false); } if (!success) { WARN_LOG(SCEGE, "Bad PPGeImage - not a valid png"); return false; } u32 texSize = width_ * height_ * 4; texture_ = __PPGeDoAlloc(texSize, true, "Savedata Icon"); if (texture_ == 0) { free(textureData); WARN_LOG(SCEGE, "Bad PPGeImage - unable to allocate space for texture"); return false; } Memory::Memcpy(texture_, textureData, texSize); free(textureData); lastFrame_ = gpuStats.numFlips; loadedTextures_.push_back(this); return true; } void PPGeImage::Free() { if (texture_ != 0) { kernelMemory.Free(texture_); texture_ = 0; loadedTextures_.erase(std::remove(loadedTextures_.begin(), loadedTextures_.end(), this), loadedTextures_.end()); } } void PPGeImage::DoState(PointerWrap &p) { auto s = p.Section("PPGeImage", 1); if (!s) return; p.Do(filename_); p.Do(png_); p.Do(size_); p.Do(texture_); p.Do(width_); p.Do(height_); p.Do(lastFrame_); } void PPGeImage::CompatLoad(u32 texture, int width, int height) { // Won't be reloadable, so don't add to loadedTextures_. texture_ = texture; width_ = width; height_ = height; } void PPGeImage::Decimate() { static const int TOO_OLD_AGE = 30; int tooOldFrame = gpuStats.numFlips - TOO_OLD_AGE; for (size_t i = 0; i < loadedTextures_.size(); ++i) { if (loadedTextures_[i]->lastFrame_ < tooOldFrame) { loadedTextures_[i]->Free(); // That altered loadedTextures_. --i; } } } void PPGeImage::SetTexture() { if (texture_ == 0) { Decimate(); Load(); } if (texture_ != 0) { lastFrame_ = gpuStats.numFlips; PPGeSetTexture(texture_, width_, height_); } else { PPGeDisableTexture(); } }