// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _FILEUTIL_H_ #define _FILEUTIL_H_ #include #include #include #include #include #include #include "Common.h" // User directory indices for GetUserPath enum { D_USER_IDX, D_SCREENSHOTS_IDX, D_LOGS_IDX, D_CONFIG_IDX, F_CONFIG_IDX, F_MAINLOG_IDX, NUM_PATH_INDICES }; // No thread safe #ifdef _WIN32 inline struct tm* localtime_r (const time_t *clock, struct tm *result) { if (!clock || !result) return NULL; memcpy(result,localtime(clock),sizeof(*result)); return result; } #endif namespace File { // FileSystem tree node/ struct FSTEntry { bool isDirectory; u64 size; // file length or number of entries from children std::string physicalName; // name on disk std::string virtualName; // name in FST names table std::vector children; }; // Returns true if file filename exists bool Exists(const std::string &filename); // Returns true if filename is a directory bool IsDirectory(const std::string &filename); // Returns struct with modification date of file tm GetModifTime(const std::string &filename); // Returns the size of filename (64bit) u64 GetSize(const std::string &filename); // Overloaded GetSize, accepts file descriptor u64 GetSize(const int fd); // Overloaded GetSize, accepts FILE* u64 GetSize(FILE *f); // Returns true if successful, or path already exists. bool CreateDir(const std::string &filename); // Creates the full path of fullPath returns true on success bool CreateFullPath(const std::string &fullPath); // Deletes a given filename, return true on success // Doesn't supports deleting a directory bool Delete(const std::string &filename); // Deletes a directory filename, returns true on success bool DeleteDir(const std::string &filename); // renames file srcFilename to destFilename, returns true on success bool Rename(const std::string &srcFilename, const std::string &destFilename); // copies file srcFilename to destFilename, returns true on success bool Copy(const std::string &srcFilename, const std::string &destFilename); // creates an empty file filename, returns true on success bool CreateEmptyFile(const std::string &filename); // Scans the directory tree gets, starting from _Directory and adds the // results into parentEntry. Returns the number of files+directories found u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry); // deletes the given directory and anything under it. Returns true on success. bool DeleteDirRecursively(const std::string &directory); // Returns the current directory std::string GetCurrentDir(); // Create directory and copy contents (does not overwrite existing files) void CopyDir(const std::string &source_path, const std::string &dest_path); // Set the current directory to given directory bool SetCurrentDir(const std::string &directory); // Returns a pointer to a string with a Dolphin data dir in the user's home // directory. To be used in "multi-user" mode (that is, installed). std::string &GetUserPath(const unsigned int DirIDX, const std::string &newPath=""); // Returns the path to where the sys file are std::string GetSysDirectory(); #ifdef __APPLE__ std::string GetBundleDirectory(); #endif #ifdef _WIN32 std::string &GetExeDirectory(); #endif bool WriteStringToFile(bool text_file, const std::string &str, const char *filename); bool ReadFileToString(bool text_file, const char *filename, std::string &str); // simple wrapper for cstdlib file functions to // hopefully will make error checking easier // and make forgetting an fclose() harder class IOFile : NonCopyable { public: IOFile(); IOFile(std::FILE* file); IOFile(const std::string& filename, const char openmode[]); ~IOFile(); bool Open(const std::string& filename, const char openmode[]); bool Close(); template bool ReadArray(T* data, size_t length) { if (!IsOpen() || length != std::fread(data, sizeof(T), length, m_file)) m_good = false; return m_good; } template bool WriteArray(const T* data, size_t length) { if (!IsOpen() || length != std::fwrite(data, sizeof(T), length, m_file)) m_good = false; return m_good; } bool ReadBytes(void* data, size_t length) { return ReadArray(reinterpret_cast(data), length); } bool WriteBytes(const void* data, size_t length) { return WriteArray(reinterpret_cast(data), length); } bool IsOpen() { return NULL != m_file; } // m_good is set to false when a read, write or other function fails bool IsGood() { return m_good; } operator void*() { return m_good ? m_file : NULL; } std::FILE* ReleaseHandle(); std::FILE* GetHandle() { return m_file; } void SetHandle(std::FILE* file); bool Seek(s64 off, int origin); u64 Tell(); u64 GetSize(); bool Resize(u64 size); bool Flush(); // clear error state void Clear() { m_good = true; #undef clearerr std::clearerr(m_file); } private: IOFile& operator=(const IOFile&) /*= delete*/; std::FILE* m_file; bool m_good; }; } // namespace #endif