// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include #include "file/file_util.h" #include "base/functional.h" #include "ui/ui_screen.h" #include "GPU/Common/PostShader.h" extern std::string boot_filename; inline void NoOpVoidBool(bool) {} class UIScreenWithBackground : public UIScreen { public: UIScreenWithBackground() : UIScreen() {} protected: virtual void DrawBackground(UIContext &dc); virtual void sendMessage(const char *message, const char *value) override; virtual UI::EventReturn OnLanguageChange(UI::EventParams &e); }; class UIScreenWithGameBackground : public UIScreenWithBackground { public: UIScreenWithGameBackground(const std::string &gamePath) : UIScreenWithBackground(), gamePath_(gamePath) {} virtual void DrawBackground(UIContext &dc); protected: std::string gamePath_; }; class UIDialogScreenWithBackground : public UIDialogScreen { public: UIDialogScreenWithBackground() : UIDialogScreen() {} protected: virtual void DrawBackground(UIContext &dc); virtual void sendMessage(const char *message, const char *value) override; virtual UI::EventReturn OnLanguageChange(UI::EventParams &e); }; class UIDialogScreenWithGameBackground : public UIDialogScreenWithBackground { public: UIDialogScreenWithGameBackground(const std::string &gamePath) : UIDialogScreenWithBackground(), gamePath_(gamePath) {} virtual void DrawBackground(UIContext &dc); protected: std::string gamePath_; }; class PromptScreen : public UIDialogScreenWithBackground { public: PromptScreen(std::string message, std::string yesButtonText, std::string noButtonText, std::function callback = &NoOpVoidBool); virtual void CreateViews() override; private: UI::EventReturn OnYes(UI::EventParams &e); UI::EventReturn OnNo(UI::EventParams &e); std::string message_; std::string yesButtonText_; std::string noButtonText_; std::function callback_; }; class NewLanguageScreen : public ListPopupScreen { public: NewLanguageScreen(const std::string &title); private: virtual void OnCompleted(DialogResult result); virtual bool ShowButtons() const override { return true; } std::map> langValuesMapping; std::map titleCodeMapping; std::vector langs_; }; class PostProcScreen : public ListPopupScreen { public: PostProcScreen(const std::string &title); private: virtual void OnCompleted(DialogResult result); virtual bool ShowButtons() const override { return true; } std::vector shaders_; }; class LogoScreen : public UIScreen { public: LogoScreen() : frames_(0), switched_(false) {} bool key(const KeyInput &key) override; virtual void update(InputState &input) override; virtual void render() override; virtual void sendMessage(const char *message, const char *value) override; virtual void CreateViews() {} private: void Next(); int frames_; bool switched_; }; class CreditsScreen : public UIDialogScreenWithBackground { public: CreditsScreen() : frames_(0) {} virtual void update(InputState &input) override; virtual void render() override; virtual void CreateViews(); private: UI::EventReturn OnOK(UI::EventParams &e); UI::EventReturn OnSupport(UI::EventParams &e); UI::EventReturn OnPPSSPPOrg(UI::EventParams &e); UI::EventReturn OnForums(UI::EventParams &e); UI::EventReturn OnChineseForum(UI::EventParams &e); UI::EventReturn OnShare(UI::EventParams &e); UI::EventReturn OnTwitter(UI::EventParams &e); int frames_; }; // Utility functions that create various popup screens ListPopupScreen *CreateLanguageScreen();