// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include #include "file/file_util.h" #include "ext/libzip/zip.h" #include "thread/thread.h" #include "util/text/utf8.h" #include "Common/Log.h" #include "Common/FileUtil.h" #include "Core/Config.h" #include "Core/System.h" #include "Core/Util/GameManager.h" GameManager g_GameManager; GameManager::GameManager() : installInProgress_(false), installProgress_(0.0f) { } std::string GameManager::GetTempFilename() const { #ifdef _WIN32 wchar_t tempPath[MAX_PATH]; GetTempPath(MAX_PATH, tempPath); wchar_t buffer[MAX_PATH]; GetTempFileName(tempPath, L"PSP", 1, buffer); return ConvertWStringToUTF8(buffer); #else return g_Config.externalDirectory + "/ppsspp.dl"; #endif } bool GameManager::IsGameInstalled(std::string name) { std::string pspGame = GetSysDirectory(DIRECTORY_GAME); return File::Exists(pspGame + name); } bool GameManager::DownloadAndInstall(std::string storeZipUrl) { if (curDownload_.get() != 0) { ERROR_LOG(HLE, "Can only process one download at a time"); return false; } if (installInProgress_) { ERROR_LOG(HLE, "Can't download when an install is in progress (yet)"); return false; } std::string filename = GetTempFilename(); curDownload_ = g_DownloadManager.StartDownload(storeZipUrl, filename); return true; } bool GameManager::Uninstall(std::string name) { if (name.empty()) { ERROR_LOG(HLE, "Cannot remove an empty-named game"); return false; } std::string gameDir = GetSysDirectory(DIRECTORY_GAME) + name; INFO_LOG(HLE, "Deleting %s", gameDir.c_str()); if (!File::Exists(gameDir)) { ERROR_LOG(HLE, "Game %s not installed, cannot uninstall", name.c_str()); return false; } bool success = File::DeleteDirRecursively(gameDir); if (success) { INFO_LOG(HLE, "Successfully deleted game %s", name.c_str()); g_Config.CleanRecent(); return true; } else { ERROR_LOG(HLE, "Failed to delete game %s", name.c_str()); return false; } } void GameManager::Update() { if (curDownload_.get() && curDownload_->Done()) { INFO_LOG(HLE, "Download completed! Status = %i", curDownload_->ResultCode()); std::string zipName = curDownload_->outfile(); if (curDownload_->ResultCode() == 200) { if (!File::Exists(zipName)) { ERROR_LOG(HLE, "Downloaded file %s does not exist :(", zipName.c_str()); curDownload_.reset(); return; } // Install the game! InstallGame(zipName); // Doesn't matter if the install succeeds or not, we delete the temp file to not squander space. // TODO: Handle disk full? deleteFile(zipName.c_str()); } else { ERROR_LOG(HLE, "Expected HTTP status code 200, got status code %i. Install cancelled.", curDownload_->ResultCode()); deleteFile(zipName.c_str()); } curDownload_.reset(); } } bool GameManager::InstallGame(std::string zipfile, bool deleteAfter) { if (installInProgress_) { ERROR_LOG(HLE, "Cannot have two installs in progress at the same time"); return false; } installInProgress_ = true; std::string pspGame = GetSysDirectory(DIRECTORY_GAME); INFO_LOG(HLE, "Installing %s into %s", zipfile.c_str(), pspGame.c_str()); if (!File::Exists(zipfile)) { ERROR_LOG(HLE, "ZIP file %s doesn't exist", zipfile.c_str()); return false; } int error; #ifdef _WIN32 struct zip *z = zip_open(ConvertUTF8ToWString(zipfile).c_str(), 0, &error); #elif defined(__SYMBIAN32__) // If zipfile is non-ascii, this may not function correctly. Other options? struct zip *z = zip_open(std::wstring(zipfile.begin(), zipfile.end()).c_str(), 0, &error); #else struct zip *z = zip_open(zipfile.c_str(), 0, &error); #endif if (!z) { ERROR_LOG(HLE, "Failed to open ZIP file %s, error code=%i", zipfile.c_str(), error); return false; } int numFiles = zip_get_num_files(z); // First, find all the directories, and precreate them before we fill in with files. // Also, verify that this is a PSP zip file with the correct layout. bool isPSP = false; int stripChars = 0; for (int i = 0; i < numFiles; i++) { const char *fn = zip_get_name(z, i, 0); std::string zippedName = fn; if (zippedName.find("EBOOT.PBP") != std::string::npos) { int slashCount = 0; int lastSlashLocation = -1; int slashLocation = -1; for (size_t i = 0; i < zippedName.size(); i++) { if (zippedName[i] == '/') { slashCount++; slashLocation = lastSlashLocation; lastSlashLocation = (int)i; } } if (slashCount >= 1 && (!isPSP || slashLocation < stripChars + 1)) { stripChars = slashLocation + 1; isPSP = true; } else { INFO_LOG(HLE, "Wrong number of slashes (%i) in %s", slashCount, zippedName.c_str()); } } } if (!isPSP) { ERROR_LOG(HLE, "File not a PSP game, no EBOOT.PBP found."); installProgress_ = 0.0f; installInProgress_ = false; installError_ = "Not a PSP game"; InstallDone(); return false; } size_t allBytes = 0, bytesCopied = 0; // Create all the directories in one pass std::set createdDirs; for (int i = 0; i < numFiles; i++) { const char *fn = zip_get_name(z, i, 0); std::string zippedName = fn; std::string outFilename = pspGame + zippedName.substr(stripChars); bool isDir = *outFilename.rbegin() == '/'; if (!isDir && outFilename.find("/") != std::string::npos) { outFilename = outFilename.substr(0, outFilename.rfind('/')); } if (createdDirs.find(outFilename) == createdDirs.end()) { File::CreateFullPath(outFilename.c_str()); createdDirs.insert(outFilename); } if (!isDir && strchr(fn, '/') != 0) { struct zip_stat zstat; if (zip_stat_index(z, i, 0, &zstat) >= 0) { allBytes += zstat.size; } } } // Now, loop through again in a second pass, writing files. std::vector createdFiles; for (int i = 0; i < numFiles; i++) { const char *fn = zip_get_name(z, i, 0); // Note that we do NOT write files that are not in a directory, to avoid random // README files etc. if (strchr(fn, '/') != 0) { struct zip_stat zstat; zip_stat_index(z, i, 0, &zstat); size_t size = zstat.size; fn += stripChars; std::string outFilename = pspGame + fn; bool isDir = *outFilename.rbegin() == '/'; if (isDir) continue; if (i < 10) { INFO_LOG(HLE, "Writing %i bytes to %s", (int)size, outFilename.c_str()); } zip_file *zf = zip_fopen_index(z, i, 0); FILE *f = fopen(outFilename.c_str(), "wb"); if (f) { size_t pos = 0; const size_t blockSize = 1024 * 128; u8 *buffer = new u8[blockSize]; while (pos < size) { size_t bs = std::min(blockSize, pos - size); zip_fread(zf, buffer, bs); size_t written = fwrite(buffer, 1, bs, f); if (written != bs) { ERROR_LOG(HLE, "Wrote %i bytes out of %i - Disk full?", (int)written, (int)bs); delete [] buffer; buffer = 0; fclose(f); zip_fclose(zf); deleteFile(outFilename.c_str()); // Yes it's a goto. Sue me. I think it's appropriate here. goto bail; } pos += bs; bytesCopied += bs; installProgress_ = (float)bytesCopied / (float)allBytes; // printf("Progress: %f\n", installProgress_); } zip_fclose(zf); fclose(f); createdFiles.push_back(outFilename); delete [] buffer; } else { ERROR_LOG(HLE, "Failed to open file for writing"); } } } INFO_LOG(HLE, "Extracted %i files (%i bytes / %i).", numFiles, (int)bytesCopied, (int)allBytes); zip_close(z); z = 0; installProgress_ = 1.0f; installInProgress_ = false; installError_ = ""; if (deleteAfter) { deleteFile(zipfile.c_str()); } InstallDone(); return true; bail: zip_close(z); // We end up here if disk is full or couldn't write to storage for some other reason. installProgress_ = 0.0f; installInProgress_ = false; installError_ = "Storage full"; if (deleteAfter) { deleteFile(zipfile.c_str()); } for (size_t i = 0; i < createdFiles.size(); i++) { deleteFile(createdFiles[i].c_str()); } for (auto iter = createdDirs.begin(); iter != createdDirs.end(); ++iter) { deleteDir(iter->c_str()); } InstallDone(); return false; } bool GameManager::InstallGameOnThread(std::string zipFile, bool deleteAfter) { if (installInProgress_) { return false; } installThread_.reset(new std::thread(std::bind(&GameManager::InstallGame, this, zipFile, deleteAfter))); installThread_->detach(); return true; } void GameManager::InstallDone() { if (installThread_.get() != 0) { installThread_.reset(); } }