// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #define _VD (op & 0x7F) #define _VS ((op>>8) & 0x7F) #define _VT ((op>>16) & 0x7F) inline int Xpose(int v) { return v^0x20; } #define VFPU_FLOAT16_EXP_MAX 0x1f #define VFPU_SH_FLOAT16_SIGN 15 #define VFPU_MASK_FLOAT16_SIGN 0x1 #define VFPU_SH_FLOAT16_EXP 10 #define VFPU_MASK_FLOAT16_EXP 0x1f #define VFPU_SH_FLOAT16_FRAC 0 #define VFPU_MASK_FLOAT16_FRAC 0x3ff enum VectorSize { V_Single, V_Pair, V_Triple, V_Quad, }; enum MatrixSize { M_2x2, M_3x3, M_4x4, }; void ReadMatrix(float *rd, MatrixSize size, int reg); void WriteMatrix(const float *rs, MatrixSize size, int reg); void WriteVector(const float *rs, VectorSize N, int reg); void ReadVector(float *rd, VectorSize N, int reg); void GetVectorRegs(u8 regs[4], VectorSize N, int vectorReg); void GetMatrixRegs(u8 regs[16], MatrixSize N, int matrixReg); // Returns a number from 0-7, good for checking overlap for 4x4 matrices. inline int GetMtx(int matrixReg) { return (matrixReg >> 2) & 7; } VectorSize GetVecSize(MIPSOpcode op); MatrixSize GetMtxSize(MIPSOpcode op); VectorSize GetHalfVectorSize(VectorSize sz); VectorSize GetDoubleVectorSize(VectorSize sz); int GetNumVectorElements(VectorSize sz); int GetMatrixSide(MatrixSize sz); const char *GetVectorNotation(int reg, VectorSize size); const char *GetMatrixNotation(int reg, MatrixSize size); float Float16ToFloat32(unsigned short l);