// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "../../Globals.h" #include "ppge_atlas.h" class PointerWrap; ///////////////////////////////////////////////////////////////////////////////////////////// // PPGeDraw: Super simple internal drawing API for 2D overlays like sceUtility messageboxes // etc. Goes through the Ge emulation so that it's 100% portable - will work // splendidly on any existing GPU backend, including the future software backend. // Uploads the necessary texture atlas and other data to kernel RAM, and reserves // space for the display list. The PSP must be inited. void __PPGeInit(); // Saves to and restores from savestates (kernel RAM pointers, etc.) void __PPGeDoState(PointerWrap &p); // Just frees up the allocated kernel memory. void __PPGeShutdown(); // Save and restore the Ge context. PPGeEnd() kicks off the generated display list. void PPGeBegin(); void PPGeEnd(); // If you want to draw using this texture but not go through the PSP GE emulation, // jsut call this. Will bind the texture to unit 0. void PPGeBindTexture(); enum { PPGE_ALIGN_LEFT = 0, PPGE_ALIGN_RIGHT = 16, PPGE_ALIGN_TOP = 0, PPGE_ALIGN_BOTTOM = 1, PPGE_ALIGN_HCENTER = 4, PPGE_ALIGN_VCENTER = 8, PPGE_ALIGN_VBASELINE = 32, // text only, possibly not yet working PPGE_ALIGN_CENTER = PPGE_ALIGN_HCENTER | PPGE_ALIGN_VCENTER, PPGE_ALIGN_TOPLEFT = PPGE_ALIGN_TOP | PPGE_ALIGN_LEFT, PPGE_ALIGN_TOPRIGHT = PPGE_ALIGN_TOP | PPGE_ALIGN_RIGHT, PPGE_ALIGN_BOTTOMLEFT = PPGE_ALIGN_BOTTOM | PPGE_ALIGN_LEFT, PPGE_ALIGN_BOTTOMRIGHT = PPGE_ALIGN_BOTTOM | PPGE_ALIGN_RIGHT, }; enum { PPGE_ESCAPE_NONE, PPGE_ESCAPE_BACKSLASHED, }; enum { PPGE_LINE_NONE = 0, PPGE_LINE_USE_ELLIPSIS = 1, // use ellipses in too long words PPGE_LINE_WRAP_WORD = 2, PPGE_LINE_WRAP_CHAR = 4, }; // Get the metrics of the bounding box of the text without changing the buffer or state. void PPGeMeasureText(float *w, float *h, int *n, const char *text, float scale, int WrapType = PPGE_LINE_NONE, int wrapWidth = 0); // Overwrite the current text lines buffer so it can be drawn later. void PPGePrepareText(const char *text, float x, float y, int align, float scale, int WrapType = PPGE_LINE_NONE, int wrapWidth = 0); // Get the metrics of the bounding box of the currently stated text. void PPGeMeasureCurrentText(float *x, float *y, float *w, float *h, int *n); // These functions must be called between PPGeBegin and PPGeEnd. // Draw currently buffered text using the state from PPGeGetTextBoundingBox() call. // Clears the buffer and state when done. void PPGeDrawCurrentText(u32 color = 0xFFFFFFFF); // Draws some text using the one font we have. // Clears the text buffer when done. void PPGeDrawText(const char *text, float x, float y, int align, float scale = 1.0f, u32 color = 0xFFFFFFFF); void PPGeDrawTextWrapped(const char *text, float x, float y, float wrapWidth, int align, float scale = 1.0f, u32 color = 0xFFFFFFFF); // Draws a "4-patch" for button-like things that can be resized. void PPGeDraw4Patch(int atlasImage, float x, float y, float w, float h, u32 color = 0xFFFFFFFF); // Just blits an image to the screen, multiplied with the color. void PPGeDrawImage(int atlasImage, float x, float y, int align, u32 color = 0xFFFFFFFF); void PPGeDrawImage(int atlasImage, float x, float y, float w, float h, int align, u32 color = 0xFFFFFFFF); void PPGeDrawImage(float x, float y, float w, float h, float u1, float v1, float u2, float v2, int tw, int th, u32 color); void PPGeDrawRect(float x1, float y1, float x2, float y2, u32 color); void PPGeSetDefaultTexture(); void PPGeSetTexture(u32 dataAddr, int width, int height); void PPGeDisableTexture();