// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once // TODO: Remove the Windows-specific code, FILE is fine there too. #include #include "Core/FileSystems/FileSystem.h" #include "Core/FileSystems/DirectoryFileSystem.h" class VirtualDiscFileSystem: public IFileSystem { public: VirtualDiscFileSystem(IHandleAllocator *_hAlloc, std::string _basePath); ~VirtualDiscFileSystem(); void DoState(PointerWrap &p) override; u32 OpenFile(std::string filename, FileAccess access, const char *devicename=NULL) override; size_t SeekFile(u32 handle, s32 position, FileMove type) override; size_t ReadFile(u32 handle, u8 *pointer, s64 size) override; size_t ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) override; void CloseFile(u32 handle) override; PSPFileInfo GetFileInfo(std::string filename) override; bool OwnsHandle(u32 handle) override; int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override; int DevType(u32 handle) override; bool GetHostPath(const std::string &inpath, std::string &outpath) override; std::vector GetDirListing(std::string path) override; int Flags() override { return 0; } u64 FreeSpace(const std::string &path) override { return 0; } // unsupported operations size_t WriteFile(u32 handle, const u8 *pointer, s64 size) override; size_t WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) override; bool MkDir(const std::string &dirname) override; bool RmDir(const std::string &dirname) override; int RenameFile(const std::string &from, const std::string &to) override; bool RemoveFile(const std::string &filename) override; private: void LoadFileListIndex(); int getFileListIndex(std::string& fileName); int getFileListIndex(u32 accessBlock, u32 accessSize, bool blockMode = false); std::string GetLocalPath(std::string localpath); typedef void *HandlerLibrary; typedef int HandlerHandle; typedef s64 HandlerOffset; typedef void (*HandlerLogFunc)(void *arg, HandlerHandle handle, LogTypes::LOG_LEVELS level, const char *msg); static void HandlerLogger(void *arg, HandlerHandle handle, LogTypes::LOG_LEVELS level, const char *msg); // The primary purpose of handlers is to make it easier to work with large archives. // However, they have other uses as well, such as patching individual files. struct Handler { Handler(const char *filename, VirtualDiscFileSystem *const sys); ~Handler(); typedef bool (*InitFunc)(HandlerLogFunc logger, void *loggerArg); typedef void (*ShutdownFunc)(); typedef HandlerHandle (*OpenFunc)(const char *basePath, const char *filename); typedef HandlerOffset (*SeekFunc)(HandlerHandle handle, HandlerOffset offset, FileMove origin); typedef HandlerOffset (*ReadFunc)(HandlerHandle handle, void *data, HandlerOffset size); typedef void (*CloseFunc)(HandlerHandle handle); HandlerLibrary library; InitFunc Init; ShutdownFunc Shutdown; OpenFunc Open; SeekFunc Seek; ReadFunc Read; CloseFunc Close; bool IsValid() const { return library != NULL; } }; struct HandlerFileHandle { Handler *handler; HandlerHandle handle; HandlerFileHandle() : handler(NULL), handle(0) { } HandlerFileHandle(Handler *handler_) : handler(handler_), handle(-1) { } bool Open(std::string& basePath, std::string& fileName, FileAccess access) { // Ignore access, read only. handle = handler->Open(basePath.c_str(), fileName.c_str()); return handle > 0; } size_t Read(u8 *data, s64 size) { return (size_t)handler->Read(handle, data, size); } size_t Seek(s32 position, FileMove type) { return (size_t)handler->Seek(handle, position, type); } void Close() { handler->Close(handle); } bool IsValid() { return handler != NULL && handler->IsValid(); } HandlerFileHandle &operator =(Handler *_handler) { handler = _handler; return *this; } }; typedef enum { VFILETYPE_NORMAL, VFILETYPE_LBN, VFILETYPE_ISO } VirtualFileType; struct OpenFileEntry { DirectoryFileHandle hFile; HandlerFileHandle handler; VirtualFileType type; u32 fileIndex; u64 curOffset; u64 startOffset; // only used by lbn files u64 size; // only used by lbn files bool Open(std::string& basePath, std::string& fileName, FileAccess access) { // Ignored, we're read only. u32 err; if (handler.IsValid()) { return handler.Open(basePath, fileName, access); } else { return hFile.Open(basePath, fileName, access, err); } } size_t Read(u8 *data, s64 size) { if (handler.IsValid()) { return handler.Read(data, size); } else { return hFile.Read(data, size); } } size_t Seek(s32 position, FileMove type) { if (handler.IsValid()) { return handler.Seek(position, type); } else { return hFile.Seek(position, type); } } void Close() { if (handler.IsValid()) { return handler.Close(); } else { return hFile.Close(); } } }; typedef std::map EntryMap; EntryMap entries; IHandleAllocator *hAlloc; std::string basePath; struct FileListEntry { std::string fileName; u32 firstBlock; u32 totalSize; Handler *handler; }; std::vector fileList; u32 currentBlockIndex; u32 lastReadBlock_; std::map handlers; };