// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "../Globals.h" struct InputState; class PMixer { public: PMixer() {} virtual ~PMixer() {} virtual int Mix(short *stereoout, int numSamples) {memset(stereoout,0,numSamples*2*sizeof(short)); return numSamples;} }; class Host { public: virtual ~Host() {} //virtual void StartThread() virtual void UpdateUI() {} virtual void UpdateMemView() {} virtual void UpdateDisassembly() {} virtual void SetDebugMode(bool mode) { } virtual bool InitGL(std::string *error_string) = 0; virtual void ShutdownGL() = 0; virtual void InitSound(PMixer *mixer) = 0; virtual void UpdateSound() {} virtual void ShutdownSound() = 0; virtual void PollControllers(InputState &input_state) {} //this is sent from EMU thread! Make sure that Host handles it properly! virtual void BootDone() {} virtual bool IsDebuggingEnabled() {return true;} virtual bool AttemptLoadSymbolMap() {return false;} virtual void SaveSymbolMap() {} virtual void SetWindowTitle(const char *message) {} virtual void SendCoreWait(bool) {} virtual bool GpuStep() { return false; } virtual void SendGPUStart() {} virtual void SendGPUWait(u32 cmd, u32 addr, void* data) {} virtual void SetGPUStep(bool value, int flag = 0, int data = 0) {} virtual void NextGPUStep() {} #ifdef _WIN32 // Implement this on your platform to grab text input from the user for whatever purpose. virtual bool InputBoxGetString(char *title, char *defaultValue, char *outValue, size_t outlength) { return false; } #endif // Used for headless. virtual void SendDebugOutput(const std::string &output) {} virtual void SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h) {} }; extern Host *host;