// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "HLE.h" #include "../MIPS/MIPS.h" #include "sceCtrl.h" u32 sceHprmPeekCurrentKey(u32 keyAddress) { INFO_LOG(HLE,"0=sceHprmPeekCurrentKey(ptr)"); Memory::Write_U32(0, keyAddress); return 0; } // TODO: Might make sense to reflect the headphone status of the host here, // if the games adjust their sound. u32 sceHprmIsHeadphoneExist() { DEBUG_LOG(HLE, "sceHprmIsHeadphoneExist()"); return 0; } u32 sceHprmIsMicrophoneExist() { DEBUG_LOG(HLE, "sceHprmIsMicrophoneExist()"); return 0; } u32 sceHprmIsRemoteExist() { DEBUG_LOG(HLE, "sceHprmIsRemoteExist()"); return 0; } const HLEFunction sceHprm[] = { {0x089fdfa4, 0, "sceHprm_089fdfa4"}, {0x1910B327, &WrapU_U, "sceHprmPeekCurrentKey"}, {0x208DB1BD, WrapU_V, "sceHprmIsRemoteExist"}, {0x7E69EDA4, WrapU_V, "sceHprmIsHeadphoneExist"}, {0x219C58F1, WrapU_V, "sceHprmIsMicrophoneExist"}, {0xC7154136, 0, "sceHprmRegisterCallback"}, {0x444ED0B7, 0, "sceHprmUnregitserCallback"}, // Typo. {0x1910B327, 0, "sceHprmPeekCurrentKey"}, {0x2BCEC83E, 0, "sceHprmPeekLatch"}, {0x40D2F9F0, 0, "sceHprmReadLatch"}, }; void Register_sceHprm() { RegisterModule("sceHprm", ARRAY_SIZE(sceHprm), sceHprm); }