// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "../Util/PPGeDraw.h" #include "PSPDialog.h" #define FADE_TIME 0.5 PSPDialog::PSPDialog() : status(SCE_UTILITY_STATUS_SHUTDOWN) , lastButtons(0) , buttons(0) { } PSPDialog::~PSPDialog() { } PSPDialog::DialogStatus PSPDialog::GetStatus() { PSPDialog::DialogStatus retval = status; if (status == SCE_UTILITY_STATUS_SHUTDOWN) status = SCE_UTILITY_STATUS_NONE; if (status == SCE_UTILITY_STATUS_INITIALIZE) status = SCE_UTILITY_STATUS_RUNNING; return retval; } void PSPDialog::StartDraw() { PPGeBegin(); PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x70606060)); } void PSPDialog::EndDraw() { PPGeEnd(); } void PSPDialog::DisplayMessage(std::string text) { PPGeDrawText(text.c_str(), 40, 30, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF)); } int PSPDialog::Shutdown() { status = SCE_UTILITY_STATUS_SHUTDOWN; return 0; } void PSPDialog::StartFade(bool fadeIn_) { isFading = true; fadeTimer = 0; fadeIn = fadeIn_; } void PSPDialog::UpdateFade() { if(isFading) { fadeTimer += 1.0f/30; // Probably need a more real value of delta time if(fadeTimer < FADE_TIME) { if(fadeIn) fadeValue = (u32) (fadeTimer / FADE_TIME * 255); else fadeValue = 255 - (u32) (fadeTimer / FADE_TIME * 255); } else { fadeValue = (fadeIn?255:0); isFading = false; if(!fadeIn) { status = SCE_UTILITY_STATUS_FINISHED; } } } } u32 PSPDialog::CalcFadedColor(u32 inColor) { u32 alpha = inColor >> 24; alpha = alpha * fadeValue / 255; return (inColor & 0x00FFFFFF) | (alpha << 24); } int PSPDialog::Update() { return 0; } void PSPDialog::DoState(PointerWrap &p) { p.Do(status); p.Do(lastButtons); p.Do(buttons); p.DoMarker("PSPDialog"); } bool PSPDialog::IsButtonPressed(int checkButton) { if(isFading) return false; return (!(lastButtons & checkButton)) && (buttons & checkButton); }