#include "Common/Vulkan/VulkanImage.h" #include "Common/Vulkan/VulkanMemory.h" VkResult VulkanTexture::Create(int w, int h, VkFormat format) { tex_width = w; tex_height = h; format_ = format; VkFormatProperties formatProps; vkGetPhysicalDeviceFormatProperties(vulkan_->GetPhysicalDevice(), format, &formatProps); // See if we can use a linear tiled image for a texture, if not, we will need a staging image for the texture data. // Linear tiling is usually only supported for 2D non-array textures. // needStaging = (!(formatProps.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) ? true : false; // Always stage. needStaging = true; return VK_SUCCESS; } void VulkanTexture::CreateMappableImage() { // If we already have a mappableImage, forget it. if (mappableImage) { vulkan_->Delete().QueueDeleteImage(mappableImage); } if (mappableMemory) { vulkan_->Delete().QueueDeleteDeviceMemory(mappableMemory); } bool U_ASSERT_ONLY pass; VkImageCreateInfo image_create_info = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; image_create_info.imageType = VK_IMAGE_TYPE_2D; image_create_info.format = format_; image_create_info.extent.width = tex_width; image_create_info.extent.height = tex_height; image_create_info.extent.depth = 1; image_create_info.mipLevels = 1; image_create_info.arrayLayers = 1; image_create_info.samples = VK_SAMPLE_COUNT_1_BIT; image_create_info.tiling = VK_IMAGE_TILING_LINEAR; image_create_info.usage = needStaging ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : VK_IMAGE_USAGE_SAMPLED_BIT; image_create_info.queueFamilyIndexCount = 0; image_create_info.pQueueFamilyIndices = NULL; image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; image_create_info.flags = 0; image_create_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; VkMemoryAllocateInfo mem_alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; mem_alloc.allocationSize = 0; mem_alloc.memoryTypeIndex = 0; // Create a mappable image. It will be the texture if linear images are ok to be textures // or it will be the staging image if they are not. VkResult res = vkCreateImage(vulkan_->GetDevice(), &image_create_info, NULL, &mappableImage); assert(res == VK_SUCCESS); vkGetImageMemoryRequirements(vulkan_->GetDevice(), mappableImage, &mem_reqs); assert(res == VK_SUCCESS); mem_alloc.allocationSize = mem_reqs.size; // Find the memory type that is host mappable. pass = vulkan_->MemoryTypeFromProperties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &mem_alloc.memoryTypeIndex); assert(pass); res = vkAllocateMemory(vulkan_->GetDevice(), &mem_alloc, NULL, &mappableMemory); assert(res == VK_SUCCESS); res = vkBindImageMemory(vulkan_->GetDevice(), mappableImage, mappableMemory, 0); assert(res == VK_SUCCESS); } uint8_t *VulkanTexture::Lock(int level, int *rowPitch) { CreateMappableImage(); VkImageSubresource subres = {}; subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subres.mipLevel = 0; subres.arrayLayer = 0; VkSubresourceLayout layout; void *data; // Get the subresource layout so we know what the row pitch is vkGetImageSubresourceLayout(vulkan_->GetDevice(), mappableImage, &subres, &layout); VkResult res = vkMapMemory(vulkan_->GetDevice(), mappableMemory, layout.offset, layout.size, 0, &data); assert(res == VK_SUCCESS); *rowPitch = (int)layout.rowPitch; return (uint8_t *)data; } void VulkanTexture::Unlock() { vkUnmapMemory(vulkan_->GetDevice(), mappableMemory); VkCommandBuffer cmd = vulkan_->GetInitCommandBuffer(); // if we already have an image, queue it for destruction and forget it. Wipe(); if (!needStaging) { // If we can use the linear tiled image as a texture, just do it image = mappableImage; mem = mappableMemory; TransitionImageLayout(cmd, image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); // Make sure we don't accidentally delete the main image. mappableImage = VK_NULL_HANDLE; mappableMemory = VK_NULL_HANDLE; } else { VkImageCreateInfo image_create_info = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; image_create_info.imageType = VK_IMAGE_TYPE_2D; image_create_info.format = format_; image_create_info.extent.width = tex_width; image_create_info.extent.height = tex_height; image_create_info.extent.depth = 1; image_create_info.mipLevels = 1; image_create_info.arrayLayers = 1; image_create_info.samples = VK_SAMPLE_COUNT_1_BIT; image_create_info.queueFamilyIndexCount = 0; image_create_info.pQueueFamilyIndices = NULL; image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; image_create_info.flags = 0; // The mappable image cannot be our texture, so create an optimally tiled image and blit to it image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL; image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; VkResult res = vkCreateImage(vulkan_->GetDevice(), &image_create_info, NULL, &image); assert(res == VK_SUCCESS); vkGetImageMemoryRequirements(vulkan_->GetDevice(), image, &mem_reqs); VkMemoryAllocateInfo mem_alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; mem_alloc.memoryTypeIndex = 0; mem_alloc.allocationSize = mem_reqs.size; // Find memory type - don't specify any mapping requirements bool pass = vulkan_->MemoryTypeFromProperties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex); assert(pass); res = vkAllocateMemory(vulkan_->GetDevice(), &mem_alloc, NULL, &mem); assert(res == VK_SUCCESS); res = vkBindImageMemory(vulkan_->GetDevice(), image, mem, 0); assert(res == VK_SUCCESS); // Since we're going to blit from the mappable image, set its layout to SOURCE_OPTIMAL TransitionImageLayout(cmd, mappableImage, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); TransitionImageLayout(cmd, image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); VkImageCopy copy_region; copy_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copy_region.srcSubresource.mipLevel = 0; copy_region.srcSubresource.baseArrayLayer = 0; copy_region.srcSubresource.layerCount = 1; copy_region.srcOffset.x = 0; copy_region.srcOffset.y = 0; copy_region.srcOffset.z = 0; copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copy_region.dstSubresource.mipLevel = 0; copy_region.dstSubresource.baseArrayLayer = 0; copy_region.dstSubresource.layerCount = 1; copy_region.dstOffset.x = 0; copy_region.dstOffset.y = 0; copy_region.dstOffset.z = 0; copy_region.extent.width = tex_width; copy_region.extent.height = tex_height; copy_region.extent.depth = 1; // Put the copy command into the command buffer vkCmdCopyImage(cmd, mappableImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©_region); assert(res == VK_SUCCESS); // Set the layout for the texture image from DESTINATION_OPTIMAL to SHADER_READ_ONLY TransitionImageLayout(cmd, image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); // Then drop the temporary mappable image - although should not be necessary... vulkan_->Delete().QueueDeleteImage(mappableImage); vulkan_->Delete().QueueDeleteDeviceMemory(mappableMemory); } VkImageViewCreateInfo view_info = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; view_info.image = image; view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; view_info.format = format_; view_info.components.r = VK_COMPONENT_SWIZZLE_R; view_info.components.g = VK_COMPONENT_SWIZZLE_G; view_info.components.b = VK_COMPONENT_SWIZZLE_B; view_info.components.a = VK_COMPONENT_SWIZZLE_A; view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; view_info.subresourceRange.baseMipLevel = 0; view_info.subresourceRange.levelCount = 1; view_info.subresourceRange.baseArrayLayer = 0; view_info.subresourceRange.layerCount = 1; VkResult res = vkCreateImageView(vulkan_->GetDevice(), &view_info, NULL, &view); assert(res == VK_SUCCESS); } void VulkanTexture::Wipe() { if (image) { vulkan_->Delete().QueueDeleteImage(image); } if (view) { vulkan_->Delete().QueueDeleteImageView(view); } if (mem && !allocator_) { vulkan_->Delete().QueueDeleteDeviceMemory(mem); } else if (mem) { allocator_->Free(mem, offset_); mem = VK_NULL_HANDLE; } } static bool IsDepthStencilFormat(VkFormat format) { switch (format) { case VK_FORMAT_D16_UNORM: case VK_FORMAT_D16_UNORM_S8_UINT: case VK_FORMAT_D24_UNORM_S8_UINT: case VK_FORMAT_D32_SFLOAT: case VK_FORMAT_D32_SFLOAT_S8_UINT: return true; default: return false; } } bool VulkanTexture::CreateDirect(int w, int h, int numMips, VkFormat format, VkImageLayout initialLayout, VkImageUsageFlags usage, const VkComponentMapping *mapping) { Wipe(); VkCommandBuffer cmd = vulkan_->GetInitCommandBuffer(); tex_width = w; tex_height = h; numMips_ = numMips; format_ = format; VkImageAspectFlags aspect = IsDepthStencilFormat(format) ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT; VkImageCreateInfo image_create_info = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; image_create_info.imageType = VK_IMAGE_TYPE_2D; image_create_info.format = format_; image_create_info.extent.width = tex_width; image_create_info.extent.height = tex_height; image_create_info.extent.depth = 1; image_create_info.mipLevels = numMips; image_create_info.arrayLayers = 1; image_create_info.samples = VK_SAMPLE_COUNT_1_BIT; image_create_info.flags = 0; image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL; image_create_info.usage = usage; if (initialLayout == VK_IMAGE_LAYOUT_PREINITIALIZED) { image_create_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; } else { image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; } VkResult res = vkCreateImage(vulkan_->GetDevice(), &image_create_info, NULL, &image); if (res != VK_SUCCESS) { assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS); return false; } // Write a command to transition the image to the requested layout, if it's not already that layout. if (initialLayout != VK_IMAGE_LAYOUT_UNDEFINED && initialLayout != VK_IMAGE_LAYOUT_PREINITIALIZED) { TransitionImageLayout(cmd, image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, initialLayout); } vkGetImageMemoryRequirements(vulkan_->GetDevice(), image, &mem_reqs); if (allocator_) { offset_ = allocator_->Allocate(mem_reqs, &mem); if (offset_ == VulkanDeviceAllocator::ALLOCATE_FAILED) { return false; } } else { VkMemoryAllocateInfo mem_alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; mem_alloc.memoryTypeIndex = 0; mem_alloc.allocationSize = mem_reqs.size; // Find memory type - don't specify any mapping requirements bool pass = vulkan_->MemoryTypeFromProperties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex); assert(pass); res = vkAllocateMemory(vulkan_->GetDevice(), &mem_alloc, NULL, &mem); if (res != VK_SUCCESS) { assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS); return false; } offset_ = 0; } res = vkBindImageMemory(vulkan_->GetDevice(), image, mem, offset_); if (res != VK_SUCCESS) { assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS); return false; } // Create the view while we're at it. VkImageViewCreateInfo view_info = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; view_info.image = image; view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; view_info.format = format_; if (mapping) { view_info.components = *mapping; } else { view_info.components.r = VK_COMPONENT_SWIZZLE_R; view_info.components.g = VK_COMPONENT_SWIZZLE_G; view_info.components.b = VK_COMPONENT_SWIZZLE_B; view_info.components.a = VK_COMPONENT_SWIZZLE_A; } view_info.subresourceRange.aspectMask = aspect; view_info.subresourceRange.baseMipLevel = 0; view_info.subresourceRange.levelCount = numMips; view_info.subresourceRange.baseArrayLayer = 0; view_info.subresourceRange.layerCount = 1; res = vkCreateImageView(vulkan_->GetDevice(), &view_info, NULL, &view); if (res != VK_SUCCESS) { assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS); return false; } return true; } void VulkanTexture::UploadMip(int mip, int mipWidth, int mipHeight, VkBuffer buffer, uint32_t offset, size_t rowLength) { VkBufferImageCopy copy_region = {}; copy_region.bufferOffset = offset; copy_region.bufferRowLength = (uint32_t)rowLength; copy_region.bufferImageHeight = 0; // 2D copy_region.imageExtent.width = mipWidth; copy_region.imageExtent.height = mipHeight; copy_region.imageExtent.depth = 1; copy_region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copy_region.imageSubresource.mipLevel = mip; copy_region.imageSubresource.baseArrayLayer = 0; copy_region.imageSubresource.layerCount = 1; VkCommandBuffer cmd = vulkan_->GetInitCommandBuffer(); vkCmdCopyBufferToImage(cmd, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©_region); } void VulkanTexture::EndCreate() { VkCommandBuffer cmd = vulkan_->GetInitCommandBuffer(); TransitionImageLayout(cmd, image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); } void VulkanTexture::Destroy() { if (view != VK_NULL_HANDLE) { vulkan_->Delete().QueueDeleteImageView(view); } if (image != VK_NULL_HANDLE) { if (mappableImage == image) { mappableImage = VK_NULL_HANDLE; } vulkan_->Delete().QueueDeleteImage(image); } if (mem != VK_NULL_HANDLE && !allocator_) { if (mappableMemory == mem) { mappableMemory = VK_NULL_HANDLE; } vulkan_->Delete().QueueDeleteDeviceMemory(mem); } else if (mem != VK_NULL_HANDLE) { allocator_->Free(mem, offset_); mem = VK_NULL_HANDLE; } }