// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "base/colorutil.h" #include "gfx_es2/draw_buffer.h" #include "i18n/i18n.h" #include "ui/ui_context.h" #include "ui_atlas.h" #include "TouchControlLayoutScreen.h" #include "TouchControlVisibilityScreen.h" #include "Core/Config.h" #include "Core/System.h" #include "GamepadEmu.h" static const int leftColumnWidth = 140; // Ugly hackery, need to rework some stuff to get around this static float local_dp_xres; static float local_dp_yres; static u32 GetButtonColor() { return g_Config.iTouchButtonStyle == 1 ? 0xFFFFFF : 0xc0b080; } class DragDropButton : public MultiTouchButton { public: DragDropButton(float &x, float &y, int bgImg, int img, float &scale) : MultiTouchButton(bgImg, img, scale, new UI::AnchorLayoutParams(fromFullscreenCoord(x), y*local_dp_yres, UI::NONE, UI::NONE, true)), x_(x), y_(y), theScale_(scale) { scale_ = theScale_; } virtual bool IsDown() { // Don't want the button to enlarge and throw the user's perspective // of button size off whack. return false; }; virtual void SavePosition() { x_ = toFullscreenCoord(bounds_.centerX()); y_ = bounds_.centerY() / local_dp_yres; scale_ = theScale_; } virtual float GetScale() const { return theScale_; } virtual void SetScale(float s) { theScale_ = s; scale_ = s; } virtual float GetSpacing() const { return 1.0f; } virtual void SetSpacing(float s) { } private: // convert from screen coordinates (leftColumnWidth to dp_xres) to actual fullscreen coordinates (0 to 1.0) inline float toFullscreenCoord(int screenx) { return (float)(screenx - leftColumnWidth) / (local_dp_xres - leftColumnWidth); } // convert from external fullscreen coordinates(0 to 1.0) to the current partial coordinates (leftColumnWidth to dp_xres) inline int fromFullscreenCoord(float controllerX) { return leftColumnWidth + (local_dp_xres - leftColumnWidth) * controllerX; }; float &x_, &y_; float &theScale_; }; class PSPActionButtons : public DragDropButton { public: PSPActionButtons(float &x, float &y, float &scale, float &spacing) : DragDropButton(x, y, -1, -1, scale), spacing_(spacing) { using namespace UI; roundId_ = g_Config.iTouchButtonStyle ? I_ROUND_LINE : I_ROUND; circleId_ = I_CIRCLE; crossId_ = I_CROSS; triangleId_ = I_TRIANGLE; squareId_ = I_SQUARE; circleVisible_ = triangleVisible_ = squareVisible_ = crossVisible_ = true; }; void setCircleVisibility(bool visible){ circleVisible_ = visible; } void setCrossVisibility(bool visible){ crossVisible_ = visible; } void setTriangleVisibility(bool visible){ triangleVisible_ = visible; } void setSquareVisibility(bool visible){ squareVisible_ = visible; } void Draw(UIContext &dc) { float opacity = g_Config.iTouchButtonOpacity / 100.0f; uint32_t colorBg = colorAlpha(GetButtonColor(), opacity); uint32_t color = colorAlpha(0xFFFFFF, opacity); int centerX = bounds_.centerX(); int centerY = bounds_.centerY(); float spacing = spacing_ * baseActionButtonSpacing; if (circleVisible_) { dc.Draw()->DrawImageRotated(roundId_, centerX + spacing, centerY, scale_, 0, colorBg, false); dc.Draw()->DrawImageRotated(circleId_, centerX + spacing, centerY, scale_, 0, color, false); } if (crossVisible_) { dc.Draw()->DrawImageRotated(roundId_, centerX, centerY + spacing, scale_, 0, colorBg, false); dc.Draw()->DrawImageRotated(crossId_, centerX, centerY + spacing, scale_, 0, color, false); } if (triangleVisible_) { float y = centerY - spacing; y -= 2.8f * scale_; dc.Draw()->DrawImageRotated(roundId_, centerX, centerY - spacing, scale_, 0, colorBg, false); dc.Draw()->DrawImageRotated(triangleId_, centerX, y, scale_, 0, color, false); } if (squareVisible_) { dc.Draw()->DrawImageRotated(roundId_, centerX - spacing, centerY, scale_, 0, colorBg, false); dc.Draw()->DrawImageRotated(squareId_, centerX - spacing, centerY, scale_, 0, color, false); } }; void GetContentDimensions(const UIContext &dc, float &w, float &h) const{ const AtlasImage &image = dc.Draw()->GetAtlas()->images[roundId_]; w = (2 * baseActionButtonSpacing * spacing_) + image.w * scale_; h = (2 * baseActionButtonSpacing * spacing_) + image.h * scale_; } virtual float GetSpacing() const { return spacing_; } virtual void SetSpacing(float s) { spacing_ = s; } virtual void SavePosition() { DragDropButton::SavePosition(); } private: bool circleVisible_, crossVisible_, triangleVisible_, squareVisible_; int roundId_; int circleId_, crossId_, triangleId_, squareId_; float &spacing_; }; class PSPDPadButtons : public DragDropButton { public: PSPDPadButtons(float &x, float &y, float &scale, float &spacing) : DragDropButton(x, y, -1, -1, scale), spacing_(spacing) { } void Draw(UIContext &dc) { float opacity = g_Config.iTouchButtonOpacity / 100.0f; uint32_t colorBg = colorAlpha(GetButtonColor(), opacity); uint32_t color = colorAlpha(0xFFFFFF, opacity); static const float xoff[4] = {1, 0, -1, 0}; static const float yoff[4] = {0, 1, 0, -1}; int dirImage = g_Config.iTouchButtonStyle ? I_DIR_LINE : I_DIR; for (int i = 0; i < 4; i++) { float r = D_pad_Radius * spacing_; float x = bounds_.centerX() + xoff[i] * r; float y = bounds_.centerY() + yoff[i] * r; float x2 = bounds_.centerX() + xoff[i] * (r + 10.f * scale_); float y2 = bounds_.centerY() + yoff[i] * (r + 10.f * scale_); float angle = i * M_PI / 2; dc.Draw()->DrawImageRotated(dirImage, x, y, scale_, angle + PI, colorBg, false); dc.Draw()->DrawImageRotated(I_ARROW, x2, y2, scale_, angle + PI, color); } } void GetContentDimensions(const UIContext &dc, float &w, float &h) const{ const AtlasImage &image = dc.Draw()->GetAtlas()->images[I_DIR]; w = 2 * D_pad_Radius * spacing_ + image.w * scale_; h = 2 * D_pad_Radius * spacing_ + image.h * scale_; }; float GetSpacing() const { return spacing_; } virtual void SetSpacing(float s) { spacing_ = s; } private: float &spacing_; }; TouchControlLayoutScreen::TouchControlLayoutScreen() { pickedControl_ = 0; }; bool TouchControlLayoutScreen::touch(const TouchInput &touch) { UIScreen::touch(touch); using namespace UI; int mode = mode_->GetSelection(); const Bounds &screen_bounds = screenManager()->getUIContext()->GetBounds(); if ((touch.flags & TOUCH_MOVE) && pickedControl_ != 0) { if (mode == 0) { const Bounds &bounds = pickedControl_->GetBounds(); int mintouchX = leftColumnWidth + bounds.w * 0.5; int maxTouchX = screen_bounds.w - bounds.w * 0.5; int minTouchY = bounds.h * 0.5; int maxTouchY = screen_bounds.h - bounds.h * 0.5; int newX = bounds.centerX(), newY = bounds.centerY(); // we have to handle x and y separately since even if x is blocked, y may not be. if (touch.x > mintouchX && touch.x < maxTouchX) { // if the leftmost point of the control is ahead of the margin, // move it. Otherwise, don't. newX = touch.x; } if (touch.y > minTouchY && touch.y < maxTouchY) { newY = touch.y; } pickedControl_->ReplaceLayoutParams(new UI::AnchorLayoutParams(newX, newY, NONE, NONE, true)); } else if (mode == 1) { // Resize. Vertical = scaling, horizontal = spacing; // Up should be bigger so let's negate in that direction float diffX = (touch.x - startX_); float diffY = -(touch.y - startY_); float movementScale = 0.02f; float newScale = startScale_ + diffY * movementScale; float newSpacing = startSpacing_ + diffX * movementScale; if (newScale > 3.0f) newScale = 3.0f; if (newScale < 0.5f) newScale = 0.5f; if (newSpacing > 3.0f) newSpacing = 3.0f; if (newSpacing < 0.5f) newSpacing = 0.5f; pickedControl_->SetSpacing(newSpacing); pickedControl_->SetScale(newScale); } } if ((touch.flags & TOUCH_DOWN) && pickedControl_ == 0) { pickedControl_ = getPickedControl(touch.x, touch.y); if (pickedControl_) { startX_ = touch.x; startY_ = touch.y; startSpacing_ = pickedControl_->GetSpacing(); startScale_ = pickedControl_->GetScale(); } } if ((touch.flags & TOUCH_UP) && pickedControl_ != 0) { pickedControl_->SavePosition(); pickedControl_ = 0; } return true; }; void TouchControlLayoutScreen::onFinish(DialogResult reason) { g_Config.Save(); } UI::EventReturn TouchControlLayoutScreen::OnVisibility(UI::EventParams &e) { screenManager()->push(new TouchControlVisibilityScreen()); return UI::EVENT_DONE; } UI::EventReturn TouchControlLayoutScreen::OnReset(UI::EventParams &e) { ILOG("Resetting touch control layout"); g_Config.ResetControlLayout(); const Bounds &bounds = screenManager()->getUIContext()->GetBounds(); InitPadLayout(bounds.w, bounds.h); RecreateViews(); return UI::EVENT_DONE; }; void TouchControlLayoutScreen::dialogFinished(const Screen *dialog, DialogResult result) { RecreateViews(); } void TouchControlLayoutScreen::CreateViews() { // setup g_Config for button layout const Bounds &bounds = screenManager()->getUIContext()->GetBounds(); InitPadLayout(bounds.w, bounds.h); local_dp_xres = bounds.w; local_dp_yres = bounds.h; using namespace UI; I18NCategory *c = GetI18NCategory("Controls"); I18NCategory *d = GetI18NCategory("Dialog"); root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT)); Choice *reset = new Choice(d->T("Reset"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 84)); Choice *back = new Choice(d->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 10)); Choice *visibility = new Choice(c->T("Visibility"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 158)); // controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fButtonScale, 0.80, 2.0, c->T("Button Scaling"), screenManager())) // ->OnChange.Handle(this, &GameSettingsScreen::OnChangeControlScaling); mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 158 + 64 + 10)); mode_->AddChoice(d->T("Move")); mode_->AddChoice(d->T("Resize")); mode_->SetSelection(0); reset->OnClick.Handle(this, &TouchControlLayoutScreen::OnReset); back->OnClick.Handle(this, &UIScreen::OnBack); visibility->OnClick.Handle(this, &TouchControlLayoutScreen::OnVisibility); root_->Add(mode_); root_->Add(visibility); root_->Add(reset); root_->Add(back); TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, leftColumnWidth, new AnchorLayoutParams(10, 0, 10, 0, false)); root_->Add(tabHolder); // this is more for show than anything else. It's used to provide a boundary // so that buttons like back can be placed within the boundary. // serves no other purpose. AnchorLayout *controlsHolder = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT)); I18NCategory *ms = GetI18NCategory("MainSettings"); tabHolder->AddTab(ms->T("Controls"), controlsHolder); if (!g_Config.bShowTouchControls) { // Shouldn't even be able to get here as the way into this dialog should be closed. return; } controls_.clear(); PSPActionButtons *actionButtons = new PSPActionButtons(g_Config.fActionButtonCenterX, g_Config.fActionButtonCenterY, g_Config.fActionButtonScale, g_Config.fActionButtonSpacing); actionButtons->setCircleVisibility(g_Config.bShowTouchCircle); actionButtons->setCrossVisibility(g_Config.bShowTouchCross); actionButtons->setTriangleVisibility(g_Config.bShowTouchTriangle); actionButtons->setSquareVisibility(g_Config.bShowTouchSquare); controls_.push_back(actionButtons); int rectImage = g_Config.iTouchButtonStyle ? I_RECT_LINE : I_RECT; int shoulderImage = g_Config.iTouchButtonStyle ? I_SHOULDER_LINE : I_SHOULDER; int dirImage = g_Config.iTouchButtonStyle ? I_DIR_LINE : I_DIR; int stickImage = g_Config.iTouchButtonStyle ? I_STICK_LINE : I_STICK; int stickBg = g_Config.iTouchButtonStyle ? I_STICK_BG_LINE : I_STICK_BG; if (g_Config.bShowTouchDpad) { controls_.push_back(new PSPDPadButtons(g_Config.fDpadX, g_Config.fDpadY, g_Config.fDpadScale, g_Config.fDpadSpacing)); } if (g_Config.bShowTouchSelect) { controls_.push_back(new DragDropButton(g_Config.fSelectKeyX, g_Config.fSelectKeyY, rectImage, I_SELECT, g_Config.fSelectKeyScale)); } if (g_Config.bShowTouchStart) { controls_.push_back(new DragDropButton(g_Config.fStartKeyX, g_Config.fStartKeyY, rectImage, I_START, g_Config.fStartKeyScale)); } if (g_Config.bShowTouchUnthrottle) { DragDropButton *unthrottle = new DragDropButton(g_Config.fUnthrottleKeyX, g_Config.fUnthrottleKeyY, rectImage, I_ARROW, g_Config.fUnthrottleKeyScale); unthrottle->SetAngle(180.0f); controls_.push_back(unthrottle); } if (g_Config.bShowTouchLTrigger) { controls_.push_back(new DragDropButton(g_Config.fLKeyX, g_Config.fLKeyY, shoulderImage, I_L, g_Config.fLKeyScale)); } if (g_Config.bShowTouchRTrigger) { DragDropButton *rbutton = new DragDropButton(g_Config.fRKeyX, g_Config.fRKeyY, shoulderImage, I_R, g_Config.fRKeyScale); rbutton->FlipImageH(true); controls_.push_back(rbutton); } if (g_Config.bShowTouchAnalogStick) { controls_.push_back(new DragDropButton(g_Config.fAnalogStickX, g_Config.fAnalogStickY, stickBg, stickImage, g_Config.fAnalogStickScale)); }; for (size_t i = 0; i < controls_.size(); i++) { root_->Add(controls_[i]); } } // return the control which was picked up by the touchEvent. If a control // was already picked up, then it's being dragged around, so just return that instead DragDropButton *TouchControlLayoutScreen::getPickedControl(const int x, const int y) { if (pickedControl_ != 0) { return pickedControl_; } for (size_t i = 0; i < controls_.size(); i++) { DragDropButton *control = controls_[i]; const Bounds &bounds = control->GetBounds(); const float thresholdFactor = 1.5f; Bounds tolerantBounds(bounds.x, bounds.y, bounds.w * thresholdFactor, bounds.h * thresholdFactor); if (tolerantBounds.Contains(x, y)) { return control; } } return 0; }