// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include #include #include "file/file_util.h" #include "i18n/i18n.h" #include "ui/ui_screen.h" #include "UI/MiscScreens.h" #include "GPU/Common/ShaderCommon.h" class DevMenu : public PopupScreen { public: DevMenu(I18NCategory *i18n) : PopupScreen(i18n->T("Dev Tools")) {} void CreatePopupContents(UI::ViewGroup *parent) override; void dialogFinished(const Screen *dialog, DialogResult result) override; protected: UI::EventReturn OnLogView(UI::EventParams &e); UI::EventReturn OnLogConfig(UI::EventParams &e); UI::EventReturn OnJitCompare(UI::EventParams &e); UI::EventReturn OnShaderView(UI::EventParams &e); UI::EventReturn OnFreezeFrame(UI::EventParams &e); UI::EventReturn OnDumpFrame(UI::EventParams &e); UI::EventReturn OnDeveloperTools(UI::EventParams &e); UI::EventReturn OnToggleAudioDebug(UI::EventParams &e); }; class LogConfigScreen : public UIDialogScreenWithBackground { public: LogConfigScreen() {} virtual void CreateViews() override; private: UI::EventReturn OnToggleAll(UI::EventParams &e); UI::EventReturn OnEnableAll(UI::EventParams &e); UI::EventReturn OnDisableAll(UI::EventParams &e); UI::EventReturn OnLogLevel(UI::EventParams &e); UI::EventReturn OnLogLevelChange(UI::EventParams &e); }; class LogScreen : public UIDialogScreenWithBackground { public: LogScreen() : toBottom_(false) {} void CreateViews() override; void update() override; private: void UpdateLog(); UI::EventReturn OnSubmit(UI::EventParams &e); UI::TextEdit *cmdLine_; UI::LinearLayout *vert_; UI::ScrollView *scroll_; bool toBottom_; }; class LogLevelScreen : public ListPopupScreen { public: LogLevelScreen(const std::string &title); private: virtual void OnCompleted(DialogResult result); }; class SystemInfoScreen : public UIDialogScreenWithBackground { public: SystemInfoScreen() {} void CreateViews() override; }; class AddressPromptScreen : public PopupScreen { public: AddressPromptScreen(const std::string &title) : PopupScreen(title, "OK", "Cancel"), addrView_(NULL), addr_(0) { memset(buttons_, 0, sizeof(buttons_)); } virtual bool key(const KeyInput &key) override; UI::Event OnChoice; protected: virtual void CreatePopupContents(UI::ViewGroup *parent) override; virtual void OnCompleted(DialogResult result) override; UI::EventReturn OnDigitButton(UI::EventParams &e); UI::EventReturn OnBackspace(UI::EventParams &e); private: void AddDigit(int n); void BackspaceDigit(); void UpdatePreviewDigits(); UI::TextView *addrView_; UI::Button *buttons_[16]; unsigned int addr_; }; class JitCompareScreen : public UIDialogScreenWithBackground { public: JitCompareScreen() : currentBlock_(-1) {} virtual void CreateViews() override; private: void UpdateDisasm(); UI::EventReturn OnRandomBlock(UI::EventParams &e); UI::EventReturn OnRandomFPUBlock(UI::EventParams &e); UI::EventReturn OnRandomVFPUBlock(UI::EventParams &e); void OnRandomBlock(int flag); UI::EventReturn OnCurrentBlock(UI::EventParams &e); UI::EventReturn OnSelectBlock(UI::EventParams &e); UI::EventReturn OnPrevBlock(UI::EventParams &e); UI::EventReturn OnNextBlock(UI::EventParams &e); UI::EventReturn OnBlockAddress(UI::EventParams &e); UI::EventReturn OnAddressChange(UI::EventParams &e); UI::EventReturn OnShowStats(UI::EventParams &e); int currentBlock_; UI::TextView *blockName_; UI::TextEdit *blockAddr_; UI::TextView *blockStats_; UI::LinearLayout *leftDisasm_; UI::LinearLayout *rightDisasm_; }; class ShaderListScreen : public UIDialogScreenWithBackground { public: ShaderListScreen() {} void CreateViews() override; private: int ListShaders(DebugShaderType shaderType, UI::LinearLayout *view); UI::EventReturn OnShaderClick(UI::EventParams &e); UI::TabHolder *tabs_; }; class ShaderViewScreen : public UIDialogScreenWithBackground { public: ShaderViewScreen(std::string id, DebugShaderType type) : id_(id), type_(type) {} void CreateViews() override; private: std::string id_; DebugShaderType type_; }; void DrawProfile(UIContext &ui);