// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #pragma once #include #include "ChunkFile.h" #include "MemoryUtil.h" // STL-look-a-like interface, but name is mixed case to distinguish it clearly from the // real STL classes. // Not fully featured, no safety checking yet. Add features as needed. template class FixedSizeQueue { public: FixedSizeQueue() { // Allocate aligned memory, just because. //int sizeInBytes = N * sizeof(T); //storage_ = (T *)AllocateMemoryPages(sizeInBytes); storage_ = new T[N]; clear(); } ~FixedSizeQueue() { // FreeMemoryPages((void *)storage_, N * sizeof(T)); delete [] storage_; } void clear() { head_ = 0; tail_ = 0; count_ = 0; // Not entirely necessary, but keeps things clean. memset(storage_, 0, sizeof(T) * N); } void push(T t) { storage_[tail_] = t; tail_++; if (tail_ == N) tail_ = 0; count_++; } // Gets pointers to write to directly. void pushPointers(size_t size, T **dest1, size_t *sz1, T **dest2, size_t *sz2) { if (tail_ + (int)size < N) { *dest1 = &storage_[tail_]; *sz1 = size; tail_ += (int)size; if (tail_ == N) tail_ = 0; *dest2 = 0; *sz2 = 0; } else { *dest1 = &storage_[tail_]; *sz1 = N - tail_; tail_ = (int)(size - *sz1); *dest2 = &storage_[0]; *sz2 = tail_; } count_ += (int)size; } void popPointers(size_t size, const T **src1, size_t *sz1, const T **src2, size_t *sz2) { if ((int)size > count_) size = count_; if (head_ + size < N) { *src1 = &storage_[head_]; *sz1 = size; head_ += (int)size; if (head_ == N) head_ = 0; *src2 = 0; *sz2 = 0; } else { *src1 = &storage_[head_]; *sz1 = N - head_; head_ = (int)(size - *sz1); *src2 = &storage_[0]; *sz2 = head_; } count_ -= (int)size; } void pop() { head_++; if (head_ == N) head_ = 0; count_--; } /* void push_array(const T *ptr, size_t num) { // TODO: memcpy for (size_t i = 0; i < num; i++) { push(ptr[i]); } } void pop_array(T *outptr, size_t num) { for (size_t i = 0; i < num; i++) { outptr[i] = front(); pop(); } }*/ T pop_front() { const T &temp = storage_[head_]; pop(); return temp; } T &front() { return storage_[head_]; } const T &front() const { return storage_[head_]; } size_t size() const { return count_; } size_t capacity() const { return N; } int room() const { return N - count_; } bool empty() { return count_ == 0; } void DoState(PointerWrap &p) { int size = N; p.Do(size); if (size != N) { ERROR_LOG(COMMON, "Savestate failure: Incompatible queue size."); return; } p.DoArray(storage_, N); p.Do(head_); p.Do(tail_); p.Do(count_); p.DoMarker("FixedSizeQueue"); } private: T *storage_; int head_; int tail_; int count_; // sacrifice 4 bytes for a simpler implementation. may optimize away in the future. // Make copy constructor private for now. FixedSizeQueue(FixedSizeQueue &other); FixedSizeQueue& operator=(const FixedSizeQueue &other); }; // I'm not sure this is 100% safe but it might be "Good Enough" :) // TODO: Use this, maybe make it safer first by using proper atomics // instead of volatile template class LockFreeBlockQueue { public: LockFreeBlockQueue() { curReadBlock = 0; curWriteBlock = 0; for (size_t i = 0; i < numBlocks; i++) { blocks[i] = new T[blockSize]; } } ~LockFreeBlockQueue() { for (size_t i = 0; i < numBlocks; i++) { delete [] blocks[i]; } } // Write to the returned pointer then call EndPush to finish the push. T *BeginPush() { return blocks[curWriteBlock]; } void EndPush() { curWriteBlock++; if (curWriteBlock == NUM_BLOCKS) curWriteBlock = 0; } bool CanPush() { int nextBlock = curWriteBlock + 1; if (nextBlock == NUM_BLOCKS) nextBlock = 0; return nextBlock != curReadBlock; } bool CanPop() { return curReadBlock != curWriteBlock; } // Read from the returned pointer then call EndPush to finish the pop. T *BeginPop() { return blocks[curReadBlock]; } void EndPop() { curReadBlock++; if (curReadBlock == NUM_BLOCKS) curReadBlock = 0; } private: enum { NUM_BLOCKS = 16 }; T **blocks[NUM_BLOCKS]; volatile int curReadBlock; volatile int curWriteBlock; };