// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "thread/thread.h" #include "base/mutex.h" #include "base/stringutil.h" #include "base/timeutil.h" #include "file/file_util.h" #include "net/http_client.h" #include "net/resolve.h" #include "net/url.h" #include #include "Common/FileUtil.h" #include "Core/MIPS/MIPS.h" #include "Core/MIPS/MIPSCodeUtils.h" #include "Core/FileSystems/MetaFileSystem.h" #include "Core/HLE/HLE.h" #include "Core/HLE/sceKernelModule.h" #include "Core/PSPLoaders.h" #include "Core/MemMap.h" #include "Core/Loaders.h" #include "Core/System.h" #include "Core/ELF/PBPReader.h" #include "Core/ELF/ParamSFO.h" class LocalFileLoader : public FileLoader { public: LocalFileLoader(const std::string &filename); virtual ~LocalFileLoader(); virtual bool Exists() override; virtual bool IsDirectory() override; virtual s64 FileSize() override; virtual std::string Path() const override; virtual void Seek(s64 absolutePos) override; virtual size_t Read(size_t bytes, size_t count, void *data) override; virtual size_t ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data) override; private: // First only used by Android, but we can keep it here for everyone. int fd_; FILE *f_; u64 filesize_; std::string filename_; }; class HTTPFileLoader : public FileLoader { public: HTTPFileLoader(const std::string &filename); virtual ~HTTPFileLoader() override; virtual bool Exists() override; virtual bool IsDirectory() override; virtual s64 FileSize() override; virtual std::string Path() const override; virtual void Seek(s64 absolutePos) override; virtual size_t Read(size_t bytes, size_t count, void *data) override { return ReadAt(filepos_, bytes, count, data); } virtual size_t Read(size_t bytes, void *data) override { return ReadAt(filepos_, bytes, data); } virtual size_t ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data) override { return ReadAt(absolutePos, bytes * count, data) / bytes; } virtual size_t ReadAt(s64 absolutePos, size_t bytes, void *data) override; private: s64 filesize_; s64 filepos_; Url url_; net::AutoInit netInit_; http::Client client_; std::string filename_; }; class CachingFileLoader : public FileLoader { public: CachingFileLoader(FileLoader *backend); virtual ~CachingFileLoader() override; virtual bool Exists() override; virtual bool IsDirectory() override; virtual s64 FileSize() override; virtual std::string Path() const override; virtual void Seek(s64 absolutePos) override; virtual size_t Read(size_t bytes, size_t count, void *data) override { return ReadAt(filepos_, bytes, count, data); } virtual size_t Read(size_t bytes, void *data) override { return ReadAt(filepos_, bytes, data); } virtual size_t ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data) override { return ReadAt(absolutePos, bytes * count, data) / bytes; } virtual size_t ReadAt(s64 absolutePos, size_t bytes, void *data) override; private: void InitCache(); void ShutdownCache(); size_t ReadFromCache(s64 pos, size_t bytes, void *data); // Guaranteed to read at least one block into the cache. void SaveIntoCache(s64 pos, size_t bytes, bool readingAhead = false); bool MakeCacheSpaceFor(size_t blocks, bool readingAhead); void StartReadAhead(s64 pos); enum { BLOCK_SIZE = 65536, BLOCK_SHIFT = 16, MAX_BLOCKS_PER_READ = 16, MAX_BLOCKS_CACHED = 4096, // 256 MB BLOCK_READAHEAD = 4, }; s64 filesize_; s64 filepos_; FileLoader *backend_; int exists_; int isDirectory_; u64 generation_; u64 oldestGeneration_; size_t cacheSize_; struct BlockInfo { u8 *ptr; u64 generation; BlockInfo() : ptr(nullptr), generation(0) { } BlockInfo(u8 *p) : ptr(p), generation(0) { } }; std::map blocks_; recursive_mutex blocksMutex_; mutable recursive_mutex backendMutex_; bool aheadThread_; }; FileLoader *ConstructFileLoader(const std::string &filename) { if (filename.find("http://") == 0 || filename.find("https://") == 0) return new CachingFileLoader(new HTTPFileLoader(filename)); return new LocalFileLoader(filename); } LocalFileLoader::LocalFileLoader(const std::string &filename) : fd_(0), f_(nullptr), filesize_(0), filename_(filename) { f_ = File::OpenCFile(filename, "rb"); if (!f_) { return; } #ifdef ANDROID // Android NDK does not support 64-bit file I/O using C streams // so we fall back onto syscalls fd_ = fileno(f_); off64_t off = lseek64(fd_, 0, SEEK_END); filesize_ = off; lseek64(fd_, 0, SEEK_SET); #else fseek(f_, 0, SEEK_END); filesize_ = ftello(f_); fseek(f_, 0, SEEK_SET); #endif } LocalFileLoader::~LocalFileLoader() { fclose(f_); } bool LocalFileLoader::Exists() { FileInfo info; return getFileInfo(filename_.c_str(), &info); } bool LocalFileLoader::IsDirectory() { FileInfo info; if (getFileInfo(filename_.c_str(), &info)) { return info.isDirectory; } return false; } s64 LocalFileLoader::FileSize() { return filesize_; } std::string LocalFileLoader::Path() const { return filename_; } void LocalFileLoader::Seek(s64 absolutePos) { #ifdef ANDROID lseek64(fd_, absolutePos, SEEK_SET); #else fseeko(f_, absolutePos, SEEK_SET); #endif } size_t LocalFileLoader::Read(size_t bytes, size_t count, void *data) { #ifdef ANDROID return read(fd_, data, bytes * count) / bytes; #else return fread(data, bytes, count, f_); #endif } size_t LocalFileLoader::ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data) { Seek(absolutePos); return Read(bytes, count, data); } HTTPFileLoader::HTTPFileLoader(const std::string &filename) : filesize_(0), filepos_(0), url_(filename), filename_(filename) { if (!client_.Resolve(url_.Host().c_str(), 80)) { return; } // TODO: Keepalive, etc. client_.Connect(); int err = client_.SendRequest("HEAD", url_.Resource().c_str()); if (err < 0) { return; } Buffer readbuf; std::vector responseHeaders; int code = client_.ReadResponseHeaders(&readbuf, responseHeaders); if (code != 200) { // Leave size at 0, invalid. return; } // TODO: Expire cache via ETag, etc. for (std::string header : responseHeaders) { if (startsWith(header, "Content-Length:")) { size_t size_pos = header.find_first_of(' '); if (size_pos != header.npos) { size_pos = header.find_first_not_of(' ', size_pos); } if (size_pos != header.npos) { filesize_ = atoll(&header[size_pos]); } } } client_.Disconnect(); // If we didn't end up with a filesize_ (e.g. chunked response), give up. File invalid. } HTTPFileLoader::~HTTPFileLoader() { } bool HTTPFileLoader::Exists() { // TODO return url_.Valid() && filesize_ > 0; } bool HTTPFileLoader::IsDirectory() { // Only files. return false; } s64 HTTPFileLoader::FileSize() { return filesize_; } std::string HTTPFileLoader::Path() const { return filename_; } void HTTPFileLoader::Seek(s64 absolutePos) { filepos_ = absolutePos; } size_t HTTPFileLoader::ReadAt(s64 absolutePos, size_t bytes, void *data) { s64 absoluteEnd = std::min(absolutePos + (s64)bytes, filesize_); // TODO: Keepalive, etc. client_.Connect(); char requestHeaders[4096]; // Note that the Range header is *inclusive*. snprintf(requestHeaders, sizeof(requestHeaders), "Range: bytes=%lld-%lld\r\n", absolutePos, absoluteEnd - 1); int err = client_.SendRequest("GET", url_.Resource().c_str(), requestHeaders); if (err < 0) { return 0; } Buffer readbuf; std::vector responseHeaders; int code = client_.ReadResponseHeaders(&readbuf, responseHeaders); if (code != 206) { ERROR_LOG(LOADER, "HTTP server does not support range requests."); return 0; } // TODO: Expire cache via ETag, etc. // We don't support multipart/byteranges responses. bool supportedResponse = false; for (std::string header : responseHeaders) { if (startsWith(header, "Content-Range:")) { // TODO: More correctness. Whitespace can be missing or different. s64 first = -1, last = -1, total = -1; if (sscanf(header.c_str(), "Content-Range: bytes %lld-%lld/%lld", &first, &last, &total) >= 2) { if (first == absolutePos && last == absoluteEnd - 1) { supportedResponse = true; } else { ERROR_LOG(LOADER, "Unexpected HTTP range: got %lld-%lld, wanted %lld-%lld.", first, last, absolutePos, absoluteEnd - 1); } } else { ERROR_LOG(LOADER, "Unexpected HTTP range response: %s", header.c_str()); } } } // TODO: Would be nice to read directly. Buffer output; client_.ReadResponseEntity(&readbuf, responseHeaders, &output); if (!supportedResponse) { ERROR_LOG(LOADER, "HTTP server did not respond with the range we wanted."); return 0; } client_.Disconnect(); size_t readBytes = output.size(); output.Take(readBytes, (char *)data); filepos_ = absolutePos + readBytes; return readBytes; } // Takes ownership of backend. CachingFileLoader::CachingFileLoader(FileLoader *backend) : filesize_(0), filepos_(0), backend_(backend), exists_(-1), isDirectory_(-1), aheadThread_(false) { filesize_ = backend->FileSize(); if (filesize_ > 0) { InitCache(); } } CachingFileLoader::~CachingFileLoader() { if (filesize_ > 0) { ShutdownCache(); } // Takes ownership. delete backend_; } bool CachingFileLoader::Exists() { if (exists_ == -1) { lock_guard guard(backendMutex_); exists_ = backend_->Exists() ? 1 : 0; } return exists_ == 1; } bool CachingFileLoader::IsDirectory() { if (isDirectory_ == -1) { lock_guard guard(backendMutex_); isDirectory_ = backend_->IsDirectory() ? 1 : 0; } return isDirectory_ == 1; } s64 CachingFileLoader::FileSize() { return filesize_; } std::string CachingFileLoader::Path() const { lock_guard guard(backendMutex_); return backend_->Path(); } void CachingFileLoader::Seek(s64 absolutePos) { filepos_ = absolutePos; } size_t CachingFileLoader::ReadAt(s64 absolutePos, size_t bytes, void *data) { size_t readSize = ReadFromCache(absolutePos, bytes, data); // While in case the cache size is too small for the entire read. while (readSize < bytes) { SaveIntoCache(absolutePos + readSize, bytes - readSize); readSize += ReadFromCache(absolutePos + readSize, bytes - readSize, (u8 *)data + readSize); } StartReadAhead(absolutePos + readSize); filepos_ = absolutePos + readSize; return readSize; } void CachingFileLoader::InitCache() { cacheSize_ = 0; oldestGeneration_ = 0; generation_ = 0; } void CachingFileLoader::ShutdownCache() { // TODO: Maybe add some hint that deletion is coming soon? // We can't delete while the thread is running, so have to wait. // This should only happen from the menu. while (aheadThread_) { sleep_ms(1); } lock_guard guard(blocksMutex_); for (auto block : blocks_) { delete [] block.second.ptr; } blocks_.clear(); cacheSize_ = 0; } size_t CachingFileLoader::ReadFromCache(s64 pos, size_t bytes, void *data) { s64 cacheStartPos = pos >> BLOCK_SHIFT; s64 cacheEndPos = (pos + bytes - 1) >> BLOCK_SHIFT; // TODO: Smarter. size_t readSize = 0; size_t offset = (size_t)(pos - (cacheStartPos << BLOCK_SHIFT)); u8 *p = (u8 *)data; lock_guard guard(blocksMutex_); for (s64 i = cacheStartPos; i <= cacheEndPos; ++i) { auto block = blocks_.find(i); if (block == blocks_.end()) { return readSize; } block->second.generation = generation_; size_t toRead = std::min(bytes - readSize, (size_t)BLOCK_SIZE - offset); memcpy(p + readSize, block->second.ptr + offset, toRead); readSize += toRead; // Don't need an offset after the first read. offset = 0; } return readSize; } void CachingFileLoader::SaveIntoCache(s64 pos, size_t bytes, bool readingAhead) { s64 cacheStartPos = pos >> BLOCK_SHIFT; s64 cacheEndPos = (pos + bytes - 1) >> BLOCK_SHIFT; lock_guard guard(blocksMutex_); size_t blocksToRead = 0; for (s64 i = cacheStartPos; i <= cacheEndPos; ++i) { auto block = blocks_.find(i); if (block != blocks_.end()) { break; } ++blocksToRead; if (blocksToRead >= MAX_BLOCKS_PER_READ) { break; } } if (!MakeCacheSpaceFor(blocksToRead, readingAhead) || blocksToRead == 0) { return; } if (blocksToRead == 1) { blocksMutex_.unlock(); u8 *buf = new u8[BLOCK_SIZE]; backendMutex_.lock(); backend_->ReadAt(cacheStartPos << BLOCK_SHIFT, BLOCK_SIZE, buf); backendMutex_.unlock(); blocksMutex_.lock(); // While blocksMutex_ was unlocked, another thread may have read. // If so, free the one we just read. if (blocks_.find(cacheStartPos) == blocks_.end()) { blocks_[cacheStartPos] = BlockInfo(buf); } else { delete [] buf; } } else { blocksMutex_.unlock(); u8 *wholeRead = new u8[blocksToRead << BLOCK_SHIFT]; backendMutex_.lock(); backend_->ReadAt(cacheStartPos << BLOCK_SHIFT, blocksToRead << BLOCK_SHIFT, wholeRead); backendMutex_.unlock(); blocksMutex_.lock(); for (size_t i = 0; i < blocksToRead; ++i) { if (blocks_.find(cacheStartPos + i) != blocks_.end()) { // Written while we were busy, just skip it. Keep the existing block. continue; } u8 *buf = new u8[BLOCK_SIZE]; memcpy(buf, wholeRead + (i << BLOCK_SHIFT), BLOCK_SIZE); blocks_[cacheStartPos + i] = BlockInfo(buf); } delete wholeRead; } cacheSize_ += blocksToRead; ++generation_; } bool CachingFileLoader::MakeCacheSpaceFor(size_t blocks, bool readingAhead) { size_t goal = MAX_BLOCKS_CACHED - blocks; if (readingAhead && cacheSize_ > goal) { return false; } lock_guard guard(blocksMutex_); while (cacheSize_ > goal) { u64 minGeneration = generation_; // We increment the iterator inside because we delete things inside. for (auto it = blocks_.begin(); it != blocks_.end(); ) { // Check for the minimum seen generation. // TODO: Do this smarter? if (it->second.generation != 0 && it->second.generation < minGeneration) { minGeneration = it->second.generation; } // 0 means it was never used yet or was the first read (e.g. block descriptor.) if (it->second.generation == oldestGeneration_ || it->second.generation == 0) { s64 pos = it->first; delete it->second.ptr; blocks_.erase(it); --cacheSize_; // Our iterator is invalid now. Keep going? if (cacheSize_ > goal) { // This finds the one at that position. it = blocks_.lower_bound(pos); } else { break; } } else { ++it; } } // If we didn't find any, update to the lowest we did find. oldestGeneration_ = minGeneration; } return true; } void CachingFileLoader::StartReadAhead(s64 pos) { lock_guard guard(blocksMutex_); if (aheadThread_) { // Already going. return; } if (cacheSize_ + BLOCK_READAHEAD > MAX_BLOCKS_CACHED) { // Not enough space to readahead. return; } aheadThread_ = true; std::thread th([this, pos] { lock_guard guard(blocksMutex_); s64 cacheStartPos = pos >> BLOCK_SHIFT; s64 cacheEndPos = cacheStartPos + BLOCK_READAHEAD - 1; for (s64 i = cacheStartPos; i <= cacheEndPos; ++i) { auto block = blocks_.find(i); if (block == blocks_.end()) { blocksMutex_.unlock(); SaveIntoCache(i << BLOCK_SHIFT, BLOCK_SIZE * BLOCK_READAHEAD, true); break; } } aheadThread_ = false; }); th.detach(); } // TODO : improve, look in the file more IdentifiedFileType Identify_File(FileLoader *fileLoader) { if (fileLoader == nullptr) { ERROR_LOG(LOADER, "Invalid fileLoader"); return FILETYPE_ERROR; } if (fileLoader->Path().size() == 0) { ERROR_LOG(LOADER, "Invalid filename %s", fileLoader->Path().c_str()); return FILETYPE_ERROR; } if (!fileLoader->Exists()) { return FILETYPE_ERROR; } std::string extension = fileLoader->Extension(); if (!strcasecmp(extension.c_str(),".iso")) { // may be a psx iso, they have 2352 byte sectors. You never know what some people try to open if ((fileLoader->FileSize() % 2352) == 0) { unsigned char sync[12]; fileLoader->ReadAt(0, 12, sync); // each sector in a mode2 image starts with these 12 bytes if (memcmp(sync,"\x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00",12) == 0) { return FILETYPE_ISO_MODE2; } // maybe it also just happened to have that size, } return FILETYPE_PSP_ISO; } else if (!strcasecmp(extension.c_str(),".cso")) { return FILETYPE_PSP_ISO; } // First, check if it's a directory with an EBOOT.PBP in it. if (fileLoader->IsDirectory()) { std::string filename = fileLoader->Path(); if (filename.size() > 4) { FileInfo ebootInfo; // Check for existence of EBOOT.PBP, as required for "Directory games". if (getFileInfo((filename + "/EBOOT.PBP").c_str(), &ebootInfo)) { if (ebootInfo.exists) { return FILETYPE_PSP_PBP_DIRECTORY; } } // check if it's a disc directory if (getFileInfo((filename + "/PSP_GAME").c_str(), &ebootInfo)) { if (ebootInfo.exists) { return FILETYPE_PSP_DISC_DIRECTORY; } } } return FILETYPE_NORMAL_DIRECTORY; } u32_le id; size_t readSize = fileLoader->ReadAt(0, 4, 1, &id); if (readSize != 1) { return FILETYPE_ERROR; } u32 psar_offset = 0, psar_id = 0; u32 _id = id; switch (_id) { case 'PBP\x00': fileLoader->ReadAt(0x24, 4, 1, &psar_offset); fileLoader->ReadAt(psar_offset, 4, 1, &psar_id); break; case '!raR': return FILETYPE_ARCHIVE_RAR; case '\x04\x03KP': case '\x06\x05KP': case '\x08\x07KP': return FILETYPE_ARCHIVE_ZIP; } if (id == 'FLE\x7F') { std::string filename = fileLoader->Path(); // There are a few elfs misnamed as pbp (like Trig Wars), accept that. if (!strcasecmp(extension.c_str(), ".plf") || strstr(filename.c_str(),"BOOT.BIN") || !strcasecmp(extension.c_str(), ".elf") || !strcasecmp(extension.c_str(), ".prx") || !strcasecmp(extension.c_str(), ".pbp")) { return FILETYPE_PSP_ELF; } return FILETYPE_UNKNOWN_ELF; } else if (id == 'PBP\x00') { // Do this PS1 eboot check FIRST before checking other eboot types. // It seems like some are malformed and slip through the PSAR check below. // TODO: Change PBPReader to read FileLoader objects? std::string filename = fileLoader->Path(); PBPReader pbp(filename.c_str()); if (pbp.IsValid()) { if (!pbp.IsELF()) { size_t sfoSize; u8 *sfoData = pbp.GetSubFile(PBP_PARAM_SFO, &sfoSize); { recursive_mutex _lock; lock_guard lock(_lock); ParamSFOData paramSFO; paramSFO.ReadSFO(sfoData, sfoSize); // PS1 Eboots are supposed to use "ME" as their PARAM SFO category. // If they don't, and they're still malformed (e.g. PSISOIMG0000 isn't found), there's nothing we can do. if (paramSFO.GetValueString("CATEGORY") == "ME") return FILETYPE_PSP_PS1_PBP; } delete[] sfoData; } } if (psar_id == 'MUPN') { return FILETYPE_PSP_ISO_NP; } // PS1 PSAR begins with "PSISOIMG0000" if (psar_id == 'SISP') { return FILETYPE_PSP_PS1_PBP; } // Let's check if we got pointed to a PBP within such a directory. // If so we just move up and return the directory itself as the game. std::string path = getDir(filename); // If loading from memstick... size_t pos = path.find("/PSP/GAME/"); if (pos != std::string::npos) { filename = path; return FILETYPE_PSP_PBP_DIRECTORY; } return FILETYPE_PSP_PBP; } else if (!strcasecmp(extension.c_str(),".pbp")) { ERROR_LOG(LOADER, "A PBP with the wrong magic number?"); return FILETYPE_PSP_PBP; } else if (!strcasecmp(extension.c_str(),".bin")) { return FILETYPE_UNKNOWN_BIN; } else if (!strcasecmp(extension.c_str(),".zip")) { return FILETYPE_ARCHIVE_ZIP; } else if (!strcasecmp(extension.c_str(),".rar")) { return FILETYPE_ARCHIVE_RAR; } else if (!strcasecmp(extension.c_str(),".r00")) { return FILETYPE_ARCHIVE_RAR; } else if (!strcasecmp(extension.c_str(),".r01")) { return FILETYPE_ARCHIVE_RAR; } else if (!strcasecmp(extension.substr(1).c_str(), ".7z")) { return FILETYPE_ARCHIVE_7Z; } return FILETYPE_UNKNOWN; } bool LoadFile(FileLoader **fileLoaderPtr, std::string *error_string) { FileLoader *&fileLoader = *fileLoaderPtr; // Note that this can modify filename! switch (Identify_File(fileLoader)) { case FILETYPE_PSP_PBP_DIRECTORY: { std::string filename = fileLoader->Path(); std::string ebootFilename = filename + "/EBOOT.PBP"; // Switch fileLoader to the EBOOT. delete fileLoader; fileLoader = ConstructFileLoader(ebootFilename); if (fileLoader->Exists()) { INFO_LOG(LOADER, "File is a PBP in a directory!"); IdentifiedFileType ebootType = Identify_File(fileLoader); if (ebootType == FILETYPE_PSP_ISO_NP) { InitMemoryForGameISO(fileLoader); pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR"); return Load_PSP_ISO(fileLoader, error_string); } else if (ebootType == FILETYPE_PSP_PS1_PBP) { *error_string = "PS1 EBOOTs are not supported by PPSSPP."; return false; } std::string path = filename; size_t pos = path.find("/PSP/GAME/"); if (pos != std::string::npos) pspFileSystem.SetStartingDirectory("ms0:" + path.substr(pos)); return Load_PSP_ELF_PBP(fileLoader, error_string); } else { *error_string = "No EBOOT.PBP, misidentified game"; return false; } } case FILETYPE_PSP_PBP: case FILETYPE_PSP_ELF: { INFO_LOG(LOADER,"File is an ELF or loose PBP!"); return Load_PSP_ELF_PBP(fileLoader, error_string); } case FILETYPE_PSP_ISO: case FILETYPE_PSP_ISO_NP: case FILETYPE_PSP_DISC_DIRECTORY: // behaves the same as the mounting is already done by now pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR"); return Load_PSP_ISO(fileLoader, error_string); case FILETYPE_PSP_PS1_PBP: *error_string = "PS1 EBOOTs are not supported by PPSSPP."; break; case FILETYPE_ERROR: ERROR_LOG(LOADER, "Could not read file"); *error_string = "Error reading file"; break; case FILETYPE_ARCHIVE_RAR: #ifdef WIN32 *error_string = "RAR file detected (Require WINRAR)"; #else *error_string = "RAR file detected (Require UnRAR)"; #endif break; case FILETYPE_ARCHIVE_ZIP: #ifdef WIN32 *error_string = "ZIP file detected (Require WINRAR)"; #else *error_string = "ZIP file detected (Require UnRAR)"; #endif break; case FILETYPE_ARCHIVE_7Z: #ifdef WIN32 *error_string = "7z file detected (Require 7-Zip)"; #else *error_string = "7z file detected (Require 7-Zip)"; #endif break; case FILETYPE_ISO_MODE2: *error_string = "PSX game image detected."; break; case FILETYPE_NORMAL_DIRECTORY: ERROR_LOG(LOADER, "Just a directory."); *error_string = "Just a directory."; break; case FILETYPE_UNKNOWN_BIN: case FILETYPE_UNKNOWN_ELF: case FILETYPE_UNKNOWN: default: ERROR_LOG(LOADER, "Failed to identify file"); *error_string = "Failed to identify file"; break; } return false; }