// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "StubHost.h" #undef HEADLESSHOST_CLASS #define HEADLESSHOST_CLASS WindowsHeadlessHost #include // TODO: Get rid of this junk class WindowsHeadlessHost : public HeadlessHost { public: virtual void InitGL(); virtual void BeginFrame(); virtual void ShutdownGL(); virtual bool isGLWorking() { return glOkay; } virtual void SwapBuffers(); virtual void SendDebugOutput(const std::string &output); virtual void SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h); virtual void SetComparisonScreenshot(const std::string &filename); private: bool ResizeGL(); void LoadNativeAssets(); bool glOkay; HWND hWnd; HDC hDC; HGLRC hRC; FILE *out; std::string comparisonScreenshot; };