#include "mainwindow.h" #include "ui_mainwindow.h" #include #include #include #include #include #include #include "Core/MIPS/MIPSDebugInterface.h" #include "Core/Debugger/SymbolMap.h" #include "Core/SaveState.h" #include "Core/System.h" #include "Core/Config.h" #include "ConsoleListener.h" #include "base/display.h" #include "GPU/GPUInterface.h" #include "QtHost.h" #include "EmuThread.h" const char *stateToLoad = NULL; // TODO: Make this class thread-aware. Can't send events to a different thread. Currently only works on X11. // Needs to use QueuedConnection for signals/slots. MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow), nextState(CORE_POWERDOWN), dialogDisasm(0), memoryWindow(0), memoryTexWindow(0), displaylistWindow(0) { ui->setupUi(this); controls = new Controls(this); #if QT_HAS_SDL gamePadDlg = new GamePadDialog(&input_state, this); #endif host = new QtHost(this); emugl = ui->widget; emugl->init(&input_state); emugl->resize(pixel_xres, pixel_yres); emugl->setMinimumSize(pixel_xres, pixel_yres); emugl->setMaximumSize(pixel_xres, pixel_yres); QObject::connect( emugl, SIGNAL(doubleClick()), this, SLOT(on_action_OptionsFullScreen_triggered()) ); createLanguageMenu(); UpdateMenus(); int zoom = g_Config.iWindowZoom; if (zoom < 1) zoom = 1; if (zoom > 4) zoom = 4; SetZoom(zoom); EmuThread_Start(emugl); SetGameTitle(fileToStart); if (!fileToStart.isNull()) { EmuThread_StartGame(fileToStart); UpdateMenus(); if (stateToLoad != NULL) SaveState::Load(stateToLoad); } } MainWindow::~MainWindow() { delete ui; } void NativeInit(int argc, const char *argv[], const char *savegame_directory, const char *external_directory, const char *installID) { std::string config_filename; Common::EnableCrashingOnCrashes(); std::string user_data_path = savegame_directory; VFSRegister("", new DirectoryAssetReader("assets/")); VFSRegister("", new DirectoryAssetReader(user_data_path.c_str())); config_filename = user_data_path + "ppsspp.ini"; g_Config.Load(config_filename.c_str()); const char *fileToLog = 0; bool hideLog = true; #ifdef _DEBUG hideLog = false; #endif bool gfxLog = false; // Parse command line LogTypes::LOG_LEVELS logLevel = LogTypes::LINFO; for (int i = 1; i < argc; i++) { if (argv[i][0] == '-') { switch (argv[i][1]) { case 'd': // Enable debug logging logLevel = LogTypes::LDEBUG; break; case 'g': gfxLog = true; break; case 'j': g_Config.bJit = true; g_Config.bSaveSettings = false; break; case 'i': g_Config.bJit = false; g_Config.bSaveSettings = false; break; case 'l': hideLog = false; break; case 's': g_Config.bAutoRun = false; g_Config.bSaveSettings = false; break; case '-': if (!strcmp(argv[i], "--log") && i < argc - 1) fileToLog = argv[++i]; if (!strncmp(argv[i], "--log=", strlen("--log=")) && strlen(argv[i]) > strlen("--log=")) fileToLog = argv[i] + strlen("--log="); if (!strcmp(argv[i], "--state") && i < argc - 1) stateToLoad = argv[++i]; if (!strncmp(argv[i], "--state=", strlen("--state=")) && strlen(argv[i]) > strlen("--state=")) stateToLoad = argv[i] + strlen("--state="); break; } } else if (fileToStart.isNull()) { fileToStart = QString(argv[i]); if (!QFile::exists(fileToStart)) { qCritical("File '%s' does not exist!", qPrintable(fileToStart)); exit(1); } } else { qCritical("Can only boot one file. Ignoring file '%s'", qPrintable(fileToStart)); } } if (g_Config.currentDirectory == "") { g_Config.currentDirectory = QDir::homePath().toStdString(); } g_Config.memCardDirectory = QDir::homePath().toStdString()+"/.ppsspp/"; g_Config.flashDirectory = g_Config.memCardDirectory+"/flash/"; LogManager::Init(); if (fileToLog != NULL) LogManager::GetInstance()->ChangeFileLog(fileToLog); LogManager::GetInstance()->SetLogLevel(LogTypes::G3D, LogTypes::LERROR); #if !defined(USING_GLES2) // Start Desktop UI MainWindow* mainWindow = new MainWindow(); mainWindow->show(); #endif } void MainWindow::ShowMemory(u32 addr) { if(memoryWindow) memoryWindow->Goto(addr); } void MainWindow::Update() { UpdateInputState(&input_state); for (int i = 0; i < controllistCount; i++) { if (pressedKeys.contains(controllist[i].key) || input_state.pad_buttons_down & controllist[i].emu_id) __CtrlButtonDown(controllist[i].psp_id); else __CtrlButtonUp(controllist[i].psp_id); } __CtrlSetAnalog(input_state.pad_lstick_x, input_state.pad_lstick_y); } void MainWindow::UpdateMenus() { bool enable = globalUIState == UISTATE_MENU; ui->action_FileLoad->setEnabled(enable); ui->action_FileClose->setEnabled(!enable); ui->action_FileSaveStateFile->setEnabled(!enable); ui->action_FileLoadStateFile->setEnabled(!enable); ui->action_FileQuickloadState->setEnabled(!enable); ui->action_FileQuickSaveState->setEnabled(!enable); ui->action_CPUDynarec->setEnabled(enable); ui->action_CPUInterpreter->setEnabled(enable); ui->actionUse_MediaEngine->setEnabled(enable); ui->action_DebugDumpFrame->setEnabled(!enable); ui->action_DebugDisassembly->setEnabled(!enable); ui->action_DebugMemoryView->setEnabled(!enable); ui->action_DebugMemoryViewTexture->setEnabled(!enable); ui->action_DebugDisplayList->setEnabled(!enable); ui->action_EmulationRun->setEnabled(Core_IsStepping() || globalUIState == UISTATE_PAUSEMENU); ui->action_EmulationPause->setEnabled(globalUIState == UISTATE_INGAME); ui->action_EmulationReset->setEnabled(globalUIState == UISTATE_INGAME); // checking ui->action_EmulationRunLoad->setChecked(g_Config.bAutoRun); ui->action_CPUInterpreter->setChecked(!g_Config.bJit); ui->action_CPUDynarec->setChecked(g_Config.bJit); ui->action_OptionsFastMemory->setChecked(g_Config.bFastMemory); ui->action_OptionsIgnoreIllegalReadsWrites->setChecked(g_Config.bIgnoreBadMemAccess); ui->actionUse_MediaEngine->setChecked(g_Config.bUseMediaEngine); ui->action_AFOff->setChecked(g_Config.iAnisotropyLevel == 0); ui->action_AF2x->setChecked(g_Config.iAnisotropyLevel == 2); ui->action_AF4x->setChecked(g_Config.iAnisotropyLevel == 4); ui->action_AF8x->setChecked(g_Config.iAnisotropyLevel == 8); ui->action_AF16x->setChecked(g_Config.iAnisotropyLevel == 16); ui->action_OptionsBufferedRendering->setChecked(g_Config.bBufferedRendering); ui->action_OptionsLinearFiltering->setChecked(g_Config.bLinearFiltering); ui->action_Simple_2xAA->setChecked(g_Config.SSAntiAliasing); ui->action_OptionsScreen1x->setChecked(0 == (g_Config.iWindowZoom - 1)); ui->action_OptionsScreen2x->setChecked(1 == (g_Config.iWindowZoom - 1)); ui->action_OptionsScreen3x->setChecked(2 == (g_Config.iWindowZoom - 1)); ui->action_OptionsScreen4x->setChecked(3 == (g_Config.iWindowZoom - 1)); ui->action_Stretch_to_display->setChecked(g_Config.bStretchToDisplay); ui->action_OptionsHardwareTransform->setChecked(g_Config.bHardwareTransform); ui->action_OptionsUseVBO->setChecked(g_Config.bUseVBO); ui->action_OptionsVertexCache->setChecked(g_Config.bVertexCache); ui->action_OptionsWireframe->setChecked(g_Config.bDrawWireframe); ui->action_OptionsDisplayRawFramebuffer->setChecked(g_Config.bDisplayFramebuffer); ui->actionFrameskip->setChecked(g_Config.iFrameSkip != 0); ui->action_Sound->setChecked(g_Config.bEnableSound); ui->action_OptionsShowDebugStatistics->setChecked(g_Config.bShowDebugStats); ui->action_Show_FPS_counter->setChecked(g_Config.bShowFPSCounter); ui->actionLogDefDebug->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::COMMON) == LogTypes::LDEBUG); ui->actionLogDefInfo->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::COMMON) == LogTypes::LINFO); ui->actionLogDefWarning->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::COMMON) == LogTypes::LWARNING); ui->actionLogDefError->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::COMMON) == LogTypes::LERROR); ui->actionLogG3DDebug->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::G3D) == LogTypes::LDEBUG); ui->actionLogG3DInfo->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::G3D) == LogTypes::LINFO); ui->actionLogG3DWarning->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::G3D) == LogTypes::LWARNING); ui->actionLogG3DError->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::G3D) == LogTypes::LERROR); ui->actionLogHLEDebug->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::HLE) == LogTypes::LDEBUG); ui->actionLogHLEInfo->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::HLE) == LogTypes::LINFO); ui->actionLogHLEWarning->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::HLE) == LogTypes::LWARNING); ui->actionLogHLEError->setChecked(LogManager::GetInstance()->GetLogLevel(LogTypes::HLE) == LogTypes::LERROR); } void MainWindow::changeEvent(QEvent *e) { if (e->type() == QEvent::LanguageChange) ui->retranslateUi(this); } void MainWindow::closeEvent(QCloseEvent *) { on_action_FileExit_triggered(); } void MainWindow::keyPressEvent(QKeyEvent *e) { if(isFullScreen() && e->key() == Qt::Key_F12) { on_action_OptionsFullScreen_triggered(); return; } pressedKeys.insert(e->key()); } void MainWindow::keyReleaseEvent(QKeyEvent *e) { pressedKeys.remove(e->key()); } /* SLOTS */ void MainWindow::Boot() { dialogDisasm = new Debugger_Disasm(currentDebugMIPS, this, this); if(g_Config.bShowDebuggerOnLoad) dialogDisasm->show(); if(g_Config.bFullScreen != isFullScreen()) on_action_OptionsFullScreen_triggered(); memoryWindow = new Debugger_Memory(currentDebugMIPS, this, this); memoryTexWindow = new Debugger_MemoryTex(this); displaylistWindow = new Debugger_DisplayList(currentDebugMIPS, this, this); notifyMapsLoaded(); if (nextState == CORE_RUNNING) on_action_EmulationRun_triggered(); UpdateMenus(); } void MainWindow::CoreEmitWait(bool isWaiting) { // Unlock mutex while core is waiting; EmuThread_LockDraw(!isWaiting); } void MainWindow::on_action_FileLoad_triggered() { QString filename = QFileDialog::getOpenFileName(NULL, "Load File", g_Config.currentDirectory.c_str(), "PSP ROMs (*.pbp *.elf *.iso *.cso *.prx)"); if (QFile::exists(filename)) { QFileInfo info(filename); g_Config.currentDirectory = info.absolutePath().toStdString(); EmuThread_StartGame(filename); } } void MainWindow::on_action_FileClose_triggered() { if(dialogDisasm) dialogDisasm->Stop(); // This will wait for ppsspp to pause EmuThread_LockDraw(true); EmuThread_LockDraw(false); if(dialogDisasm && dialogDisasm->isVisible()) dialogDisasm->close(); if(memoryWindow && memoryWindow->isVisible()) memoryWindow->close(); if(memoryTexWindow && memoryTexWindow->isVisible()) memoryTexWindow->close(); if(displaylistWindow && displaylistWindow->isVisible()) displaylistWindow->close(); EmuThread_StopGame(); SetGameTitle(""); UpdateMenus(); } void SaveStateActionFinished(bool result, void *userdata) { // TODO: Improve messaging? if (!result) { QMessageBox msgBox; msgBox.setWindowTitle("Load Save State"); msgBox.setText("Savestate failure. Please try again later"); msgBox.exec(); return; } } void MainWindow::on_action_FileQuickloadState_triggered() { SaveState::LoadSlot(0, SaveStateActionFinished, this); } void MainWindow::on_action_FileQuickSaveState_triggered() { SaveState::SaveSlot(0, SaveStateActionFinished, this); } void MainWindow::on_action_FileLoadStateFile_triggered() { QFileDialog dialog(0,"Load state"); dialog.setFileMode(QFileDialog::ExistingFile); QStringList filters; filters << "Save States (*.ppst)" << "|All files (*.*)"; dialog.setNameFilters(filters); dialog.setAcceptMode(QFileDialog::AcceptOpen); if (dialog.exec()) { QStringList fileNames = dialog.selectedFiles(); SaveState::Load(fileNames[0].toStdString(), SaveStateActionFinished, this); } } void MainWindow::on_action_FileSaveStateFile_triggered() { QFileDialog dialog(0,"Save state"); dialog.setFileMode(QFileDialog::AnyFile); dialog.setAcceptMode(QFileDialog::AcceptSave); QStringList filters; filters << "Save States (*.ppst)" << "|All files (*.*)"; dialog.setNameFilters(filters); if (dialog.exec()) { QStringList fileNames = dialog.selectedFiles(); SaveState::Save(fileNames[0].toStdString(), SaveStateActionFinished, this); } } void MainWindow::on_action_FileExit_triggered() { on_action_FileClose_triggered(); EmuThread_Stop(); QApplication::exit(0); } void MainWindow::on_action_EmulationRun_triggered() { if(dialogDisasm) { dialogDisasm->Stop(); dialogDisasm->Go(); } } void MainWindow::on_action_EmulationPause_triggered() { if(dialogDisasm) dialogDisasm->Stop(); } void MainWindow::on_action_EmulationReset_triggered() { if(dialogDisasm) dialogDisasm->Stop(); EmuThread_LockDraw(true); EmuThread_LockDraw(false); if(dialogDisasm) dialogDisasm->close(); if(memoryWindow) memoryWindow->close(); if(memoryTexWindow) memoryTexWindow->close(); if(displaylistWindow) displaylistWindow->close(); EmuThread_StopGame(); EmuThread_StartGame(GetCurrentFilename()); } void MainWindow::on_action_EmulationRunLoad_triggered() { g_Config.bAutoRun = !g_Config.bAutoRun; UpdateMenus(); } void MainWindow::on_action_DebugLoadMapFile_triggered() { QFileDialog dialog(0,"Load .MAP"); dialog.setFileMode(QFileDialog::ExistingFile); QStringList filters; filters << "Maps (*.map)" << "|All files (*.*)"; dialog.setNameFilters(filters); dialog.setAcceptMode(QFileDialog::AcceptOpen); QStringList fileNames; if (dialog.exec()) { fileNames = dialog.selectedFiles(); symbolMap.LoadSymbolMap(fileNames[0].toStdString().c_str()); notifyMapsLoaded(); } } void MainWindow::on_action_DebugSaveMapFile_triggered() { QFileDialog dialog(0,"Save .MAP"); dialog.setFileMode(QFileDialog::AnyFile); dialog.setAcceptMode(QFileDialog::AcceptSave); QStringList filters; filters << "Save .MAP (*.map)" << "|All files (*.*)"; dialog.setNameFilters(filters); QStringList fileNames; if (dialog.exec()) { fileNames = dialog.selectedFiles(); symbolMap.SaveSymbolMap(fileNames[0].toStdString().c_str()); } } void MainWindow::on_action_DebugResetSymbolTable_triggered() { symbolMap.ResetSymbolMap(); notifyMapsLoaded(); } void MainWindow::on_action_DebugDumpFrame_triggered() { gpu->DumpNextFrame(); } void MainWindow::on_action_DebugDisassembly_triggered() { if(dialogDisasm) dialogDisasm->show(); } void MainWindow::on_action_DebugDisplayList_triggered() { if(displaylistWindow) displaylistWindow->show(); } void MainWindow::on_action_DebugLog_triggered() { LogManager::GetInstance()->GetConsoleListener()->Show(LogManager::GetInstance()->GetConsoleListener()->Hidden()); } void MainWindow::on_action_DebugMemoryView_triggered() { if (memoryWindow) memoryWindow->show(); } void MainWindow::on_action_DebugMemoryViewTexture_triggered() { if(memoryTexWindow) memoryTexWindow->show(); } void MainWindow::on_action_CPUDynarec_triggered() { g_Config.bJit = true; UpdateMenus(); } void MainWindow::on_action_CPUInterpreter_triggered() { g_Config.bJit = false; UpdateMenus(); } void MainWindow::on_action_OptionsFastMemory_triggered() { g_Config.bFastMemory = !g_Config.bFastMemory; UpdateMenus(); } void MainWindow::on_action_OptionsIgnoreIllegalReadsWrites_triggered() { g_Config.bIgnoreBadMemAccess = !g_Config.bIgnoreBadMemAccess; UpdateMenus(); } void MainWindow::on_actionUse_MediaEngine_triggered() { g_Config.bUseMediaEngine = !g_Config.bUseMediaEngine; UpdateMenus(); } void MainWindow::on_action_OptionsControls_triggered() { controls->show(); } void MainWindow::on_action_OptionsGamePadControls_triggered() { #if QT_HAS_SDL gamePadDlg->show(); #else QMessageBox::information(this,tr("Gamepad"),tr("You need to compile with SDL to have Gamepad support."), QMessageBox::Ok); #endif } void MainWindow::on_action_AFOff_triggered() { g_Config.iAnisotropyLevel = 0; UpdateMenus(); } void MainWindow::on_action_AF2x_triggered() { g_Config.iAnisotropyLevel = 2; UpdateMenus(); } void MainWindow::on_action_AF4x_triggered() { g_Config.iAnisotropyLevel = 4; UpdateMenus(); } void MainWindow::on_action_AF8x_triggered() { g_Config.iAnisotropyLevel = 8; UpdateMenus(); } void MainWindow::on_action_AF16x_triggered() { g_Config.iAnisotropyLevel = 16; UpdateMenus(); } void MainWindow::on_action_OptionsBufferedRendering_triggered() { g_Config.bBufferedRendering = !g_Config.bBufferedRendering; UpdateMenus(); } void MainWindow::on_action_OptionsLinearFiltering_triggered() { g_Config.bLinearFiltering = !g_Config.bLinearFiltering; UpdateMenus(); } void MainWindow::on_action_Simple_2xAA_triggered() { g_Config.SSAntiAliasing = !g_Config.SSAntiAliasing; UpdateMenus(); } void MainWindow::on_action_OptionsScreen1x_triggered() { SetZoom(1); UpdateMenus(); } void MainWindow::on_action_OptionsScreen2x_triggered() { SetZoom(2); UpdateMenus(); } void MainWindow::on_action_OptionsScreen3x_triggered() { SetZoom(3); UpdateMenus(); } void MainWindow::on_action_OptionsScreen4x_triggered() { SetZoom(4); UpdateMenus(); } void MainWindow::on_action_Stretch_to_display_triggered() { g_Config.bStretchToDisplay = !g_Config.bStretchToDisplay; UpdateMenus(); if (gpu) gpu->Resized(); } void MainWindow::on_action_OptionsHardwareTransform_triggered() { g_Config.bHardwareTransform = !g_Config.bHardwareTransform; UpdateMenus(); } void MainWindow::on_action_OptionsUseVBO_triggered() { g_Config.bUseVBO = !g_Config.bUseVBO; UpdateMenus(); } void MainWindow::on_action_OptionsVertexCache_triggered() { g_Config.bVertexCache = !g_Config.bVertexCache; UpdateMenus(); } void MainWindow::on_action_OptionsWireframe_triggered() { g_Config.bDrawWireframe = !g_Config.bDrawWireframe; UpdateMenus(); } void MainWindow::on_action_OptionsDisplayRawFramebuffer_triggered() { g_Config.bDisplayFramebuffer = !g_Config.bDisplayFramebuffer; UpdateMenus(); } void MainWindow::on_actionFrameskip_triggered() { g_Config.iFrameSkip = !g_Config.iFrameSkip; UpdateMenus(); } void MainWindow::on_action_Sound_triggered() { g_Config.bEnableSound = !g_Config.bEnableSound; UpdateMenus(); } void MainWindow::on_action_OptionsFullScreen_triggered() { if(isFullScreen()) { g_Config.bFullScreen = false; showNormal(); ui->menubar->setVisible(true); ui->statusbar->setVisible(true); SetZoom(g_Config.iWindowZoom); } else { g_Config.bFullScreen = true; ui->menubar->setVisible(false); ui->statusbar->setVisible(false); // Remove constraint emugl->setMinimumSize(0, 0); emugl->setMaximumSize(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX); ui->centralwidget->setFixedSize(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX); setFixedSize(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX); showFullScreen(); int width = (int) QApplication::desktop()->screenGeometry().width(); int height = (int) QApplication::desktop()->screenGeometry().height(); PSP_CoreParameter().pixelWidth = width; PSP_CoreParameter().pixelHeight = height; PSP_CoreParameter().outputWidth = width; PSP_CoreParameter().outputHeight = height; int antialias = 1; if (g_Config.SSAntiAliasing) antialias = 2; PSP_CoreParameter().renderWidth = width * antialias; PSP_CoreParameter().renderHeight = height * antialias; pixel_xres = width; pixel_yres = height; dp_xres = pixel_xres; dp_yres = pixel_yres; if (gpu) gpu->Resized(); } } void MainWindow::on_action_OptionsShowDebugStatistics_triggered() { g_Config.bShowDebugStats = !g_Config.bShowDebugStats; UpdateMenus(); } void MainWindow::on_action_Show_FPS_counter_triggered() { g_Config.bShowFPSCounter = !g_Config.bShowFPSCounter; UpdateMenus(); } void setDefLogLevel(LogTypes::LOG_LEVELS level) { for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++) { LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i; if(type == LogTypes::G3D || type == LogTypes::HLE) continue; LogManager::GetInstance()->SetLogLevel(type, level); } } void MainWindow::on_actionLogDefDebug_triggered() { setDefLogLevel(LogTypes::LDEBUG); UpdateMenus(); } void MainWindow::on_actionLogDefWarning_triggered() { setDefLogLevel(LogTypes::LWARNING); UpdateMenus(); } void MainWindow::on_actionLogDefInfo_triggered() { setDefLogLevel(LogTypes::LINFO); UpdateMenus(); } void MainWindow::on_actionLogDefError_triggered() { setDefLogLevel(LogTypes::LERROR); UpdateMenus(); } void MainWindow::on_actionLogG3DDebug_triggered() { LogManager::GetInstance()->SetLogLevel(LogTypes::G3D, LogTypes::LDEBUG); UpdateMenus(); } void MainWindow::on_actionLogG3DWarning_triggered() { LogManager::GetInstance()->SetLogLevel(LogTypes::G3D, LogTypes::LWARNING); UpdateMenus(); } void MainWindow::on_actionLogG3DError_triggered() { LogManager::GetInstance()->SetLogLevel(LogTypes::G3D, LogTypes::LERROR); UpdateMenus(); } void MainWindow::on_actionLogG3DInfo_triggered() { LogManager::GetInstance()->SetLogLevel(LogTypes::G3D, LogTypes::LINFO); UpdateMenus(); } void MainWindow::on_actionLogHLEDebug_triggered() { LogManager::GetInstance()->SetLogLevel(LogTypes::HLE, LogTypes::LDEBUG); UpdateMenus(); } void MainWindow::on_actionLogHLEWarning_triggered() { LogManager::GetInstance()->SetLogLevel(LogTypes::HLE, LogTypes::LWARNING); UpdateMenus(); } void MainWindow::on_actionLogHLEInfo_triggered() { LogManager::GetInstance()->SetLogLevel(LogTypes::HLE, LogTypes::LINFO); UpdateMenus(); } void MainWindow::on_actionLogHLEError_triggered() { LogManager::GetInstance()->SetLogLevel(LogTypes::HLE, LogTypes::LERROR); UpdateMenus(); } void MainWindow::on_action_HelpOpenWebsite_triggered() { QDesktopServices::openUrl(QUrl("http://www.ppsspp.org/")); } void MainWindow::on_action_HelpAbout_triggered() { // TODO display about } void MainWindow::on_language_changed(QAction *action) { loadLanguage(action->data().toString()); } /* Private functions */ void MainWindow::SetZoom(float zoom) { if (zoom < 5) g_Config.iWindowZoom = (int) zoom; pixel_xres = 480 * zoom; pixel_yres = 272 * zoom; dp_xres = pixel_xres; dp_yres = pixel_yres; emugl->resize(pixel_xres, pixel_yres); emugl->setMinimumSize(pixel_xres, pixel_yres); emugl->setMaximumSize(pixel_xres, pixel_yres); ui->centralwidget->setFixedSize(pixel_xres, pixel_yres); ui->centralwidget->resize(pixel_xres, pixel_yres); setFixedSize(sizeHint()); resize(sizeHint()); PSP_CoreParameter().pixelWidth = pixel_xres; PSP_CoreParameter().pixelHeight = pixel_yres; PSP_CoreParameter().outputWidth = pixel_xres; PSP_CoreParameter().outputHeight = pixel_yres; if (g_Config.SSAntiAliasing) { zoom *= 2; PSP_CoreParameter().renderWidth = 480 * zoom; PSP_CoreParameter().renderHeight = 272 * zoom; } if (gpu) gpu->Resized(); } void MainWindow::SetGameTitle(QString text) { QString title = "PPSSPP " + QString(PPSSPP_GIT_VERSION); if (text != "") title += QString(" - %1").arg(text); setWindowTitle(title); } void switchTranslator(QTranslator &translator, const QString &filename) { qApp->removeTranslator(&translator); if (translator.load(filename)) qApp->installTranslator(&translator); } void MainWindow::loadLanguage(const QString& language) { if (currentLanguage != language) { currentLanguage = language; QLocale::setDefault(QLocale(currentLanguage)); switchTranslator(translator, QString(":/languages/ppsspp_%1.qm").arg(language)); } } void MainWindow::createLanguageMenu() { QActionGroup *langGroup = new QActionGroup(ui->menuLanguage); langGroup->setExclusive(true); connect(langGroup, SIGNAL(triggered(QAction *)), this, SLOT(on_language_changed(QAction *))); QStringList fileNames = QDir(":/languages").entryList(QStringList("ppsspp_*.qm")); if (fileNames.size() == 0) { QAction *action = new QAction(tr("No translations"), this); action->setCheckable(false); action->setDisabled(true); ui->menuLanguage->addAction(action); langGroup->addAction(action); } for (int i = 0; i < fileNames.size(); ++i) { QString locale = fileNames[i]; locale.truncate(locale.lastIndexOf('.')); locale.remove(0, locale.indexOf('_') + 1); #if QT_VERSION >= 0x040800 QString language = QLocale(locale).nativeLanguageName(); #else QString language = QLocale::languageToString(QLocale(locale).language()); #endif QAction *action = new QAction(language, this); action->setCheckable(true); action->setData(locale); ui->menuLanguage->addAction(action); langGroup->addAction(action); // TODO check en as default until we save language to config if ("en" == locale) { action->setChecked(true); currentLanguage = "en"; } } } void MainWindow::notifyMapsLoaded() { if (dialogDisasm) dialogDisasm->NotifyMapLoaded(); if (memoryWindow) memoryWindow->NotifyMapLoaded(); }