// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "GamepadEmu.h" #include "base/colorutil.h" #include "base/NativeApp.h" #include "math/math_util.h" #include "ui/virtual_input.h" #include "ui/ui_context.h" #include "Core/Config.h" #include "Core/System.h" #include "ui_atlas.h" #include "Core/HLE/sceCtrl.h" #include #if defined(__SYMBIAN32__) || defined(IOS) || defined(MEEGO_EDITION_HARMATTAN) #define USE_PAUSE_BUTTON 1 #else #define USE_PAUSE_BUTTON 0 #endif void MultiTouchButton::GetContentDimensions(const UIContext &dc, float &w, float &h) const { const AtlasImage &image = dc.Draw()->GetAtlas()->images[bgImg_]; w = image.w * scale_; h = image.h * scale_; } void MultiTouchButton::Touch(const TouchInput &input) { if ((input.flags & TOUCH_DOWN) && bounds_.Contains(input.x, input.y)) { pointerDownMask_ |= 1 << input.id; } if (input.flags & TOUCH_MOVE) { if (bounds_.Contains(input.x, input.y)) pointerDownMask_ |= 1 << input.id; else pointerDownMask_ &= ~(1 << input.id); } if (input.flags & TOUCH_UP) { pointerDownMask_ &= ~(1 << input.id); } } void MultiTouchButton::Draw(UIContext &dc) { float opacity = g_Config.iTouchButtonOpacity / 100.0f; float scale = scale_; if (IsDown()) { scale *= 2.0f; opacity *= 1.15f; } uint32_t colorBg = colorAlpha(0xc0b080, opacity); uint32_t color = colorAlpha(0xFFFFFF, opacity); dc.Draw()->DrawImageRotated(bgImg_, bounds_.centerX(), bounds_.centerY(), scale, angle_ * (M_PI * 2 / 360.0f), colorBg, flipImageH_); dc.Draw()->DrawImageRotated(img_, bounds_.centerX(), bounds_.centerY(), scale, angle_ * (M_PI * 2 / 360.0f), color); } void BoolButton::Touch(const TouchInput &input) { bool lastDown = pointerDownMask_ != 0; MultiTouchButton::Touch(input); bool down = pointerDownMask_ != 0; if (down != lastDown) { *value_ = down; } } void PSPButton::Touch(const TouchInput &input) { bool lastDown = pointerDownMask_ != 0; MultiTouchButton::Touch(input); bool down = pointerDownMask_ != 0; if (down && !lastDown) { if (g_Config.bHapticFeedback) { Vibrate(HAPTIC_VIRTUAL_KEY); } __CtrlButtonDown(pspButtonBit_); } else if (lastDown && !down) { __CtrlButtonUp(pspButtonBit_); } } bool PSPButton::IsDown() { return (__CtrlPeekButtons() & pspButtonBit_) != 0; } PSPCross::PSPCross(int arrowIndex, int overlayIndex, float scale, float radius, UI::LayoutParams *layoutParams) : UI::View(layoutParams), arrowIndex_(arrowIndex), overlayIndex_(overlayIndex), scale_(scale), radius_(radius), dragPointerId_(-1), down_(0) { } void PSPCross::GetContentDimensions(const UIContext &dc, float &w, float &h) const { w = radius_ * 4; h = radius_ * 4; } void PSPCross::Touch(const TouchInput &input) { int lastDown = down_; if (input.flags & TOUCH_DOWN) { if (dragPointerId_ == -1 && bounds_.Contains(input.x, input.y)) { dragPointerId_ = input.id; ProcessTouch(input.x, input.y, true); } } if (input.flags & TOUCH_MOVE) { if (input.id == dragPointerId_) { ProcessTouch(input.x, input.y, true); } } if (input.flags & TOUCH_UP) { if (input.id == dragPointerId_) { dragPointerId_ = -1; ProcessTouch(input.x, input.y, false); } } } void PSPCross::ProcessTouch(float x, float y, bool down) { float stick_size_ = radius_; float inv_stick_size = 1.0f / (stick_size_ * scale_); const float deadzone = 0.17f; float dx = (x - bounds_.centerX()) * inv_stick_size; float dy = (y - bounds_.centerY()) * inv_stick_size; float rad = sqrtf(dx*dx+dy*dy); if (rad < deadzone || rad > 2.0f) down = false; int ctrlMask = 0; int lastDown = down_; if (down) { int direction = (int)(floorf((atan2f(dy, dx) / (2 * M_PI) * 8) + 0.5f)) & 7; switch (direction) { case 0: ctrlMask |= CTRL_RIGHT; break; case 1: ctrlMask |= CTRL_RIGHT | CTRL_DOWN; break; case 2: ctrlMask |= CTRL_DOWN; break; case 3: ctrlMask |= CTRL_DOWN | CTRL_LEFT; break; case 4: ctrlMask |= CTRL_LEFT; break; case 5: ctrlMask |= CTRL_UP | CTRL_LEFT; break; case 6: ctrlMask |= CTRL_UP; break; case 7: ctrlMask |= CTRL_UP | CTRL_RIGHT; break; } } down_ = ctrlMask; int pressed = down_ & ~lastDown; int released = (~down_) & lastDown; static const int dir[4] = {CTRL_RIGHT, CTRL_DOWN, CTRL_LEFT, CTRL_UP}; for (int i = 0; i < 4; i++) { if (pressed & dir[i]) { if (g_Config.bHapticFeedback) { Vibrate(HAPTIC_VIRTUAL_KEY); } __CtrlButtonDown(dir[i]); } if (released & dir[i]) { __CtrlButtonUp(dir[i]); } } } void PSPCross::Draw(UIContext &dc) { float opacity = g_Config.iTouchButtonOpacity / 100.0f; uint32_t colorBg = colorAlpha(0xc0b080, opacity); uint32_t color = colorAlpha(0xFFFFFF, opacity); static const float xoff[4] = {1, 0, -1, 0}; static const float yoff[4] = {0, 1, 0, -1}; static const int dir[4] = {CTRL_RIGHT, CTRL_DOWN, CTRL_LEFT, CTRL_UP}; int buttons = __CtrlPeekButtons(); for (int i = 0; i < 4; i++) { float x = bounds_.centerX() + xoff[i] * radius_; float y = bounds_.centerY() + yoff[i] * radius_; float angle = i * M_PI / 2; float imgScale = (buttons & dir[i]) ? scale_ * 2 : scale_; dc.Draw()->DrawImageRotated(arrowIndex_, x, y, imgScale, angle + PI, colorBg, false); if (overlayIndex_ != -1) dc.Draw()->DrawImageRotated(overlayIndex_, x, y, imgScale, angle + PI, color); } } PSPStick::PSPStick(int bgImg, int stickImg, int stick, float scale, UI::LayoutParams *layoutParams) : UI::View(layoutParams), dragPointerId_(-1), bgImg_(bgImg), stickImageIndex_(stickImg), stick_(stick), scale_(scale) { stick_size_ = 50; } void PSPStick::GetContentDimensions(const UIContext &dc, float &w, float &h) const { const AtlasImage &image = dc.Draw()->GetAtlas()->images[bgImg_]; w = image.w; h = image.h; } void PSPStick::Draw(UIContext &dc) { float opacity = g_Config.iTouchButtonOpacity / 100.0f; uint32_t colorBg = colorAlpha(0xc0b080, opacity); uint32_t color = colorAlpha(0x808080, opacity); float stickX = bounds_.centerX(); float stickY = bounds_.centerY(); float dx, dy; __CtrlPeekAnalog(stick_, &dx, &dy); dc.Draw()->DrawImage(bgImg_, stickX, stickY, 1.0f * scale_, colorBg, ALIGN_CENTER); dc.Draw()->DrawImage(stickImageIndex_, stickX + dx * stick_size_ * scale_, stickY - dy * stick_size_ * scale_, 1.0f * scale_, colorBg, ALIGN_CENTER); } void PSPStick::Touch(const TouchInput &input) { if (input.flags & TOUCH_DOWN) { if (dragPointerId_ == -1 && bounds_.Contains(input.x, input.y)) { dragPointerId_ = input.id; ProcessTouch(input.x, input.y, true); } } if (input.flags & TOUCH_MOVE) { if (input.id == dragPointerId_) { ProcessTouch(input.x, input.y, true); } } if (input.flags & TOUCH_UP) { if (input.id == dragPointerId_) { dragPointerId_ = -1; ProcessTouch(input.x, input.y, false); } } } void PSPStick::ProcessTouch(float x, float y, bool down) { if (down) { float inv_stick_size = 1.0f / (stick_size_ * scale_); float dx = (x - bounds_.centerX()) * inv_stick_size; float dy = (y - bounds_.centerY()) * inv_stick_size; // Do not clamp to a circle! The PSP has nearly square range! // Old code to clamp to a circle // float len = sqrtf(dx * dx + dy * dy); // if (len > 1.0f) { // dx /= len; // dy /= len; //} // Still need to clamp to a square dx = std::min(1.0f, std::max(-1.0f, dx)); dy = std::min(1.0f, std::max(-1.0f, dy)); __CtrlSetAnalogX(dx, stick_); __CtrlSetAnalogY(-dy, stick_); } else { __CtrlSetAnalogX(0.0f, stick_); __CtrlSetAnalogY(0.0f, stick_); } } void InitPadLayout() { // TODO: See if we can make some kind of global scaling for views instead of this hackery. float scale = g_Config.fButtonScale; //PSP buttons (triangle, circle, square, cross)--------------------- //space between the PSP buttons (triangle, circle, square and cross) const int Action_button_spacing = 50 * scale; if (g_Config.iActionButtonSpacing == -1) { g_Config.iActionButtonSpacing = Action_button_spacing; } //position of the circle button (the PSP circle button). It is the farthest to the left int Action_button_center_X = dp_xres - Action_button_spacing * 2; int Action_button_center_Y = dp_yres - Action_button_spacing * 2; if(g_Config.fActionButtonCenterX == -1.0 || g_Config.fActionButtonCenterY == -1.0 ) { //setup defaults g_Config.fActionButtonCenterX = (float)Action_button_center_X / dp_xres; g_Config.fActionButtonCenterY = (float)Action_button_center_Y / dp_yres; } //D-PAD (up down left right) (aka PSP cross)-------------------------------------------------------------- //radius to the D-pad const int D_pad_Radius = 40 * scale; if (g_Config.iDpadRadius == -1) { g_Config.iDpadRadius = D_pad_Radius; } int D_pad_X = 2.5 * D_pad_Radius; int D_pad_Y = dp_yres - D_pad_Radius; if (g_Config.bShowTouchAnalogStick) { D_pad_Y -= 200 * scale; } if(g_Config.fDpadX == -1.0 || g_Config.fDpadY == -1.0 ) { //setup defaults g_Config.fDpadX = (float)D_pad_X / dp_xres; g_Config.fDpadY = (float)D_pad_Y / dp_yres; } //analog stick------------------------------------------------------- //keep the analog stick right below the D pad int analog_stick_X = D_pad_X; int analog_stick_Y = dp_yres - 80 * scale; if (g_Config.fAnalogStickX == -1.0 || g_Config.fAnalogStickY == -1.0 ) { g_Config.fAnalogStickX = (float)analog_stick_X / dp_xres; g_Config.fAnalogStickY = (float)analog_stick_Y / dp_yres; } //select, start, throttle-------------------------------------------- //space between the bottom keys (space between select, start and un-throttle) const int bottom_key_spacing = 100 * scale; int start_key_X = dp_xres / 2 + (bottom_key_spacing) * scale; int start_key_Y = dp_yres - 60 * scale; if (g_Config.fStartKeyX == -1.0 || g_Config.fStartKeyY == -1.0 ) { g_Config.fStartKeyX = (float)start_key_X / dp_xres; g_Config.fStartKeyY = (float)start_key_Y / dp_yres; } int select_key_X = dp_xres / 2; int select_key_Y = dp_yres - 60 * scale; if (g_Config.fSelectKeyX == -1.0 || g_Config.fSelectKeyY == -1.0 ) { g_Config.fSelectKeyX = (float)select_key_X / dp_xres; g_Config.fSelectKeyY = (float)select_key_Y / dp_yres; } int unthrottle_key_X = dp_xres / 2 - (bottom_key_spacing) * scale; int unthrottle_key_Y = dp_yres - 60 * scale; if (g_Config.fUnthrottleKeyX == -1.0 || g_Config.fUnthrottleKeyY == -1.0 ) { g_Config.fUnthrottleKeyX = (float)unthrottle_key_X / dp_xres; g_Config.fUnthrottleKeyY = (float)unthrottle_key_Y / dp_yres; } //L and R------------------------------------------------------------ int l_key_X = 70 * scale; int l_key_Y = 40 * scale; if (g_Config.fLKeyX == -1.0 || g_Config.fLKeyY == -1.0 ) { g_Config.fLKeyX = (float)l_key_X / dp_xres; g_Config.fLKeyY = (float)l_key_Y / dp_yres; } int r_key_X = dp_xres - 60 * scale; int r_key_Y = 40 * scale; if (g_Config.fRKeyX == -1.0 || g_Config.fRKeyY == -1.0 ) { g_Config.fRKeyX = (float)r_key_X / dp_xres; g_Config.fRKeyY = (float)r_key_Y / dp_yres; } }; UI::ViewGroup *CreatePadLayout(bool *pause) { //standard coord system using namespace UI; AnchorLayout *root = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT)); //PSP buttons (triangle, circle, square, cross)--------------------- //space between the PSP buttons (traingle, circle, square and cross) const int Action_button_spacing = g_Config.iActionButtonSpacing; //position of the circle button (the PSP circle button). It is the farthest to the left int Action_button_center_X = g_Config.fActionButtonCenterX * dp_xres; int Action_button_center_Y = g_Config.fActionButtonCenterY * dp_yres; const int Action_circle_button_X = Action_button_center_X + Action_button_spacing; const int Action_circle_button_Y = Action_button_center_Y; const int Action_cross_button_X = Action_button_center_X; const int Action_cross_button_Y = Action_button_center_Y + Action_button_spacing; const int Action_triangle_button_X = Action_button_center_X; const int Action_triangle_button_Y = Action_button_center_Y - Action_button_spacing; const int Action_square_button_X = Action_button_center_X - Action_button_spacing; const int Action_square_button_Y = Action_button_center_Y; //D-PAD (up down left right) (aka PSP cross)-------------------------------------------------------------- //radius to the D-pad const int D_pad_Radius = g_Config.iDpadRadius; int D_pad_X = g_Config.fDpadX * dp_xres; int D_pad_Y = g_Config.fDpadY * dp_yres; //select, start, throttle-------------------------------------------- //space between the bottom keys (space between select, start and un-throttle) int start_key_X = g_Config.fStartKeyX * dp_xres; int start_key_Y = g_Config.fStartKeyY * dp_yres; int select_key_X = g_Config.fSelectKeyX * dp_xres; int select_key_Y = g_Config.fSelectKeyY * dp_yres; int unthrottle_key_X = g_Config.fUnthrottleKeyX * dp_xres; int unthrottle_key_Y = g_Config.fUnthrottleKeyY * dp_yres; //L and R------------------------------------------------------------ int l_key_X = g_Config.fLKeyX * dp_xres; int l_key_Y = g_Config.fLKeyY * dp_yres; int r_key_X = g_Config.fRKeyX * dp_xres; int r_key_Y = g_Config.fRKeyY * dp_yres; //analog stick------------------------------------------------------- int analog_stick_X = g_Config.fAnalogStickX * dp_xres; int analog_stick_Y = g_Config.fAnalogStickY * dp_yres; const int halfW = dp_xres / 2; if (g_Config.bShowTouchControls) { float scale = g_Config.fButtonScale; #if USE_PAUSE_BUTTON root->Add(new BoolButton(pause, I_ROUND, I_ARROW, scale, new AnchorLayoutParams(halfW, 20, NONE, NONE, true)))->SetAngle(90); #endif if (g_Config.bShowTouchCircle) root->Add(new PSPButton(CTRL_CIRCLE, I_ROUND, I_CIRCLE, scale, new AnchorLayoutParams(Action_circle_button_X, Action_circle_button_Y, NONE, NONE, true))); if (g_Config.bShowTouchCross) root->Add(new PSPButton(CTRL_CROSS, I_ROUND, I_CROSS, scale, new AnchorLayoutParams(Action_cross_button_X, Action_cross_button_Y, NONE, NONE, true))); if (g_Config.bShowTouchTriangle) root->Add(new PSPButton(CTRL_TRIANGLE, I_ROUND, I_TRIANGLE, scale, new AnchorLayoutParams(Action_triangle_button_X, Action_triangle_button_Y, NONE, NONE, true))); if (g_Config.bShowTouchSquare) root->Add(new PSPButton(CTRL_SQUARE, I_ROUND, I_SQUARE, scale, new AnchorLayoutParams(Action_square_button_X, Action_square_button_Y, NONE, NONE, true))); if (g_Config.bShowTouchStart) root->Add(new PSPButton(CTRL_START, I_RECT, I_START, scale, new AnchorLayoutParams(start_key_X, start_key_Y, NONE, NONE, true))); if (g_Config.bShowTouchSelect) root->Add(new PSPButton(CTRL_SELECT, I_RECT, I_SELECT, scale, new AnchorLayoutParams(select_key_X, select_key_Y, NONE, NONE, true))); if (g_Config.bShowTouchUnthrottle) root->Add(new BoolButton(&PSP_CoreParameter().unthrottle, I_RECT, I_ARROW, scale, new AnchorLayoutParams(unthrottle_key_X, unthrottle_key_Y, NONE, NONE, true)))->SetAngle(180); if (g_Config.bShowTouchLTrigger) root->Add(new PSPButton(CTRL_LTRIGGER, I_SHOULDER, I_L, scale, new AnchorLayoutParams(l_key_X, l_key_Y, NONE, NONE, true))); if (g_Config.bShowTouchRTrigger) root->Add(new PSPButton(CTRL_RTRIGGER, I_SHOULDER, I_R, scale, new AnchorLayoutParams(r_key_X,r_key_Y, NONE, NONE, true)))->FlipImageH(true); if (g_Config.bShowTouchDpad) root->Add(new PSPCross(I_DIR, I_ARROW, scale, D_pad_Radius, new AnchorLayoutParams(D_pad_X, D_pad_Y, NONE, NONE, true))); if (g_Config.bShowTouchAnalogStick) root->Add(new PSPStick(I_STICKBG, I_STICK, 0, scale, new AnchorLayoutParams(analog_stick_X, analog_stick_Y, NONE, NONE, true))); } return root; }