// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Common/ChunkFile.h" #include "Core/MIPS/MIPS.h" #include "Core/Host.h" #include "Core/CoreTiming.h" #include "Core/HLE/HLE.h" #include "Core/HLE/FunctionWrappers.h" #include "Core/HLE/sceKernelThread.h" #include "Core/HLE/sceAudio.h" #include "Core/HLE/__sceAudio.h" #include "Core/Reporting.h" const u32 PSP_AUDIO_SAMPLE_MAX = 65536 - 64; const int PSP_AUDIO_ERROR_SRC_FORMAT_4 = 0x80000003; const int AUDIO_ROUTING_SPEAKER_OFF = 0; const int AUDIO_ROUTING_SPEAKER_ON = 1; int defaultRoutingMode = AUDIO_ROUTING_SPEAKER_ON; int defaultRoutingVolMode = AUDIO_ROUTING_SPEAKER_ON; void AudioChannel::DoState(PointerWrap &p) { auto s = p.Section("AudioChannel", 1, 2); if (!s) return; p.Do(reserved); p.Do(sampleAddress); p.Do(sampleCount); p.Do(leftVolume); p.Do(rightVolume); p.Do(format); p.Do(waitingThreads); if (s >= 2) { p.Do(defaultRoutingMode); p.Do(defaultRoutingVolMode); } sampleQueue.DoState(p); } void AudioChannel::reset() { __AudioWakeThreads(*this, SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED); clear(); } void AudioChannel::clear() { reserved = false; leftVolume = 0; rightVolume = 0; format = 0; sampleAddress = 0; sampleCount = 0; sampleQueue.clear(); waitingThreads.clear(); } // There's a second Audio api called Audio2 that only has one channel, I guess the 8 channel api was overkill. // We simply map it to an extra channel after the 8 channels, since they can be used concurrently. // The extra channel is for SRC/Output2/Vaudio. AudioChannel chans[PSP_AUDIO_CHANNEL_MAX + 1]; // Enqueues the buffer pointer on the channel. If channel buffer queue is full (2 items?) will block until it isn't. // For solid audio output we'll need a queue length of 2 buffers at least, we'll try that first. // Not sure about the range of volume, I often see 0x800 so that might be either // max or 50%? static u32 sceAudioOutputBlocking(u32 chan, int vol, u32 samplePtr) { if (vol > 0xFFFF) { ERROR_LOG(SCEAUDIO, "sceAudioOutputBlocking() - invalid volume"); return SCE_ERROR_AUDIO_INVALID_VOLUME; } else if (chan >= PSP_AUDIO_CHANNEL_MAX) { ERROR_LOG(SCEAUDIO, "sceAudioOutputBlocking() - bad channel"); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } else if (!chans[chan].reserved) { ERROR_LOG(SCEAUDIO, "sceAudioOutputBlocking() - channel not reserved"); return SCE_ERROR_AUDIO_CHANNEL_NOT_INIT; } else { DEBUG_LOG(SCEAUDIO, "sceAudioOutputBlocking(%08x, %08x, %08x)", chan, vol, samplePtr); if (vol >= 0) { chans[chan].leftVolume = vol; chans[chan].rightVolume = vol; } chans[chan].sampleAddress = samplePtr; return __AudioEnqueue(chans[chan], chan, true); } } static u32 sceAudioOutputPannedBlocking(u32 chan, int leftvol, int rightvol, u32 samplePtr) { int result = 0; // For some reason, this is the only one that checks for negative. if (leftvol > 0xFFFF || rightvol > 0xFFFF || leftvol < 0 || rightvol < 0) { ERROR_LOG(SCEAUDIO, "sceAudioOutputPannedBlocking() - invalid volume"); result = SCE_ERROR_AUDIO_INVALID_VOLUME; } else if (chan >= PSP_AUDIO_CHANNEL_MAX) { ERROR_LOG(SCEAUDIO, "sceAudioOutputPannedBlocking() - bad channel"); result = SCE_ERROR_AUDIO_INVALID_CHANNEL; } else if (!chans[chan].reserved) { ERROR_LOG(SCEAUDIO, "sceAudioOutputPannedBlocking() - channel not reserved"); result = SCE_ERROR_AUDIO_CHANNEL_NOT_INIT; } else { if (leftvol >= 0) { chans[chan].leftVolume = leftvol; } if (rightvol >= 0) { chans[chan].rightVolume = rightvol; } chans[chan].sampleAddress = samplePtr; result = __AudioEnqueue(chans[chan], chan, true); } DEBUG_LOG(SCEAUDIO, "%08x = sceAudioOutputPannedBlocking(%08x, %08x, %08x, %08x)", result, chan, leftvol, rightvol, samplePtr); return result; } static u32 sceAudioOutput(u32 chan, int vol, u32 samplePtr) { if (vol > 0xFFFF) { ERROR_LOG(SCEAUDIO, "sceAudioOutput() - invalid volume"); return SCE_ERROR_AUDIO_INVALID_VOLUME; } else if (chan >= PSP_AUDIO_CHANNEL_MAX) { ERROR_LOG(SCEAUDIO, "sceAudioOutput() - bad channel"); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } else if (!chans[chan].reserved) { ERROR_LOG(SCEAUDIO, "sceAudioOutput(%08x, %08x, %08x) - channel not reserved", chan, vol, samplePtr); return SCE_ERROR_AUDIO_CHANNEL_NOT_INIT; } else { DEBUG_LOG(SCEAUDIO, "sceAudioOutputPanned(%08x, %08x, %08x)", chan, vol, samplePtr); if (vol >= 0) { chans[chan].leftVolume = vol; chans[chan].rightVolume = vol; } chans[chan].sampleAddress = samplePtr; return __AudioEnqueue(chans[chan], chan, false); } } static u32 sceAudioOutputPanned(u32 chan, int leftvol, int rightvol, u32 samplePtr) { if (leftvol > 0xFFFF || rightvol > 0xFFFF) { ERROR_LOG(SCEAUDIO, "sceAudioOutputPanned() - invalid volume"); return SCE_ERROR_AUDIO_INVALID_VOLUME; } else if (chan >= PSP_AUDIO_CHANNEL_MAX) { ERROR_LOG(SCEAUDIO, "sceAudioOutputPanned() - bad channel"); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } else if (!chans[chan].reserved) { ERROR_LOG(SCEAUDIO, "sceAudioOutputPanned(%08x, %08x, %08x, %08x) - channel not reserved", chan, leftvol, rightvol, samplePtr); return SCE_ERROR_AUDIO_CHANNEL_NOT_INIT; } else { DEBUG_LOG(SCEAUDIO, "sceAudioOutputPanned(%08x, %08x, %08x, %08x)", chan, leftvol, rightvol, samplePtr); if (leftvol >= 0) { chans[chan].leftVolume = leftvol; } if (rightvol >= 0) { chans[chan].rightVolume = rightvol; } chans[chan].sampleAddress = samplePtr; return __AudioEnqueue(chans[chan], chan, false); } } static int sceAudioGetChannelRestLen(u32 chan) { if (chan >= PSP_AUDIO_CHANNEL_MAX) { ERROR_LOG(SCEAUDIO, "sceAudioGetChannelRestLen(%08x) - bad channel", chan); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } int remainingSamples = (int)chans[chan].sampleQueue.size() / 2; VERBOSE_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLen(%08x)", remainingSamples, chan); return remainingSamples; } static int sceAudioGetChannelRestLength(u32 chan) { if (chan >= PSP_AUDIO_CHANNEL_MAX) { ERROR_LOG(SCEAUDIO, "sceAudioGetChannelRestLength(%08x) - bad channel", chan); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } int remainingSamples = (int)chans[chan].sampleQueue.size() / 2; VERBOSE_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLength(%08x)", remainingSamples, chan); return remainingSamples; } static u32 GetFreeChannel() { for (u32 i = PSP_AUDIO_CHANNEL_MAX - 1; i > 0; --i) { if (!chans[i].reserved) return i; } return -1; } static u32 sceAudioChReserve(int chan, u32 sampleCount, u32 format) { if (chan < 0) { chan = GetFreeChannel(); if (chan < 0) { ERROR_LOG(SCEAUDIO, "sceAudioChReserve - no channels remaining"); return SCE_ERROR_AUDIO_NO_CHANNELS_AVAILABLE; } } if ((u32)chan >= PSP_AUDIO_CHANNEL_MAX) { ERROR_LOG(SCEAUDIO, "sceAudioChReserve(%08x, %08x, %08x) - bad channel", chan, sampleCount, format); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } if ((sampleCount & 63) != 0 || sampleCount == 0 || sampleCount > PSP_AUDIO_SAMPLE_MAX) { ERROR_LOG(SCEAUDIO, "sceAudioChReserve(%08x, %08x, %08x) - invalid sample count", chan, sampleCount, format); return SCE_ERROR_AUDIO_OUTPUT_SAMPLE_DATA_SIZE_NOT_ALIGNED; } if (format != PSP_AUDIO_FORMAT_MONO && format != PSP_AUDIO_FORMAT_STEREO) { ERROR_LOG(SCEAUDIO, "sceAudioChReserve(%08x, %08x, %08x) - invalid format", chan, sampleCount, format); return SCE_ERROR_AUDIO_INVALID_FORMAT; } if (chans[chan].reserved) { ERROR_LOG(SCEAUDIO, "sceAudioChReserve - reserve channel failed"); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } DEBUG_LOG(SCEAUDIO, "sceAudioChReserve(%08x, %08x, %08x)", chan, sampleCount, format); chans[chan].sampleCount = sampleCount; chans[chan].format = format; chans[chan].reserved = true; chans[chan].leftVolume = 0; chans[chan].rightVolume = 0; return chan; } static u32 sceAudioChRelease(u32 chan) { if (chan >= PSP_AUDIO_CHANNEL_MAX) { ERROR_LOG(SCEAUDIO, "sceAudioChRelease(%i) - bad channel", chan); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } if (!chans[chan].reserved) { ERROR_LOG(SCEAUDIO, "sceAudioChRelease(%i) - channel not reserved", chan); return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED; } DEBUG_LOG(SCEAUDIO, "sceAudioChRelease(%i)", chan); chans[chan].reset(); chans[chan].reserved = false; return 1; } static u32 sceAudioSetChannelDataLen(u32 chan, u32 len) { int result = 0; if (chan >= PSP_AUDIO_CHANNEL_MAX) { ERROR_LOG(SCEAUDIO, "sceAudioSetChannelDataLen(%08x, %08x) - bad channel", chan, len); result = SCE_ERROR_AUDIO_INVALID_CHANNEL; } else if (!chans[chan].reserved) { ERROR_LOG(SCEAUDIO, "sceAudioSetChannelDataLen(%08x, %08x) - channel not reserved", chan, len); result = SCE_ERROR_AUDIO_CHANNEL_NOT_INIT; } else if ((len & 63) != 0 || len == 0 || len > PSP_AUDIO_SAMPLE_MAX) { ERROR_LOG(SCEAUDIO, "sceAudioSetChannelDataLen(%08x, %08x) - invalid sample count", chan, len); result = SCE_ERROR_AUDIO_OUTPUT_SAMPLE_DATA_SIZE_NOT_ALIGNED; } else { chans[chan].sampleCount = len; } DEBUG_LOG(SCEAUDIO, "%08x = sceAudioSetChannelDataLen(%08x, %08x)", result , chan, len); return result; } static u32 sceAudioChangeChannelConfig(u32 chan, u32 format) { if (chan >= PSP_AUDIO_CHANNEL_MAX) { ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelConfig(%08x, %08x) - invalid channel number", chan, format); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } else if (!chans[chan].reserved) { ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelConfig(%08x, %08x) - channel not reserved", chan, format); return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED; } else { DEBUG_LOG(SCEAUDIO, "sceAudioChangeChannelConfig(%08x, %08x)", chan, format); chans[chan].format = format; return 0; } } static u32 sceAudioChangeChannelVolume(u32 chan, u32 leftvol, u32 rightvol) { if (leftvol > 0xFFFF || rightvol > 0xFFFF) { ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelVolume(%08x, %08x, %08x) - invalid volume", chan, leftvol, rightvol); return SCE_ERROR_AUDIO_INVALID_VOLUME; } else if (chan >= PSP_AUDIO_CHANNEL_MAX) { ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelVolume(%08x, %08x, %08x) - invalid channel number", chan, leftvol, rightvol); return SCE_ERROR_AUDIO_INVALID_CHANNEL; } else if (!chans[chan].reserved) { ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelVolume(%08x, %08x, %08x) - channel not reserved", chan, leftvol, rightvol); return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED; } else { DEBUG_LOG(SCEAUDIO, "sceAudioChangeChannelVolume(%08x, %08x, %08x)", chan, leftvol, rightvol); chans[chan].leftVolume = leftvol; chans[chan].rightVolume = rightvol; return 0; } } static u32 sceAudioInit() { DEBUG_LOG(SCEAUDIO, "sceAudioInit()"); // Don't need to do anything return 0; } static u32 sceAudioEnd() { DEBUG_LOG(SCEAUDIO, "sceAudioEnd()"); // Don't need to do anything return 0; } static u32 sceAudioOutput2Reserve(u32 sampleCount) { if (sampleCount < 17 || sampleCount > 4111) { ERROR_LOG(SCEAUDIO, "sceAudioOutput2Reserve(%08x) - invalid sample count", sampleCount); return SCE_KERNEL_ERROR_INVALID_SIZE; } else if (chans[PSP_AUDIO_CHANNEL_OUTPUT2].reserved) { ERROR_LOG(SCEAUDIO, "sceAudioOutput2Reserve(%08x) - channel already reserved", sampleCount); return SCE_ERROR_AUDIO_CHANNEL_ALREADY_RESERVED; } else { DEBUG_LOG(SCEAUDIO, "sceAudioOutput2Reserve(%08x)", sampleCount); chans[PSP_AUDIO_CHANNEL_OUTPUT2].sampleCount = sampleCount; chans[PSP_AUDIO_CHANNEL_OUTPUT2].format = PSP_AUDIO_FORMAT_STEREO; chans[PSP_AUDIO_CHANNEL_OUTPUT2].reserved = true; } return 0; } static u32 sceAudioOutput2OutputBlocking(u32 vol, u32 dataPtr) { // Note: 0xFFFFF, not 0xFFFF! if (vol > 0xFFFFF) { ERROR_LOG(SCEAUDIO, "sceAudioOutput2OutputBlocking(%08x, %08x) - invalid volume", vol, dataPtr); return SCE_ERROR_AUDIO_INVALID_VOLUME; } DEBUG_LOG(SCEAUDIO, "sceAudioOutput2OutputBlocking(%08x, %08x)", vol, dataPtr); chans[PSP_AUDIO_CHANNEL_OUTPUT2].leftVolume = vol; chans[PSP_AUDIO_CHANNEL_OUTPUT2].rightVolume = vol; chans[PSP_AUDIO_CHANNEL_OUTPUT2].sampleAddress = dataPtr; return __AudioEnqueue(chans[PSP_AUDIO_CHANNEL_OUTPUT2], PSP_AUDIO_CHANNEL_OUTPUT2, true); } static u32 sceAudioOutput2ChangeLength(u32 sampleCount) { if (!chans[PSP_AUDIO_CHANNEL_OUTPUT2].reserved) { ERROR_LOG(SCEAUDIO, "sceAudioOutput2ChangeLength(%08x) - channel not reserved ", sampleCount); return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED; } DEBUG_LOG(SCEAUDIO, "sceAudioOutput2ChangeLength(%08x)", sampleCount); chans[PSP_AUDIO_CHANNEL_OUTPUT2].sampleCount = sampleCount; return 0; } static u32 sceAudioOutput2GetRestSample() { if (!chans[PSP_AUDIO_CHANNEL_OUTPUT2].reserved) { ERROR_LOG(SCEAUDIO, "sceAudioOutput2GetRestSample() - channel not reserved "); return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED; } DEBUG_LOG(SCEAUDIO, "sceAudioOutput2GetRestSample()"); return (u32) chans[PSP_AUDIO_CHANNEL_OUTPUT2].sampleQueue.size() / 2; } static u32 sceAudioOutput2Release() { DEBUG_LOG(SCEAUDIO, "sceAudioOutput2Release()"); chans[PSP_AUDIO_CHANNEL_OUTPUT2].reset(); chans[PSP_AUDIO_CHANNEL_OUTPUT2].reserved = false; return 0; } static u32 sceAudioSetFrequency(u32 freq) { if (freq == 44100 || freq == 48000) { INFO_LOG(SCEAUDIO, "sceAudioSetFrequency(%08x)", freq); __AudioSetOutputFrequency(freq); return 0; } else { ERROR_LOG(SCEAUDIO, "sceAudioSetFrequency(%08x) - invalid frequency (must be 44.1 or 48 khz)", freq); return SCE_ERROR_AUDIO_INVALID_FREQUENCY; } } static u32 sceAudioSetVolumeOffset() { ERROR_LOG(SCEAUDIO, "UNIMPL sceAudioSetVolumeOffset()"); return 0; } static u32 sceAudioSRCChReserve(u32 sampleCount, u32 freq, u32 format) { if (format == 4) { ERROR_LOG(SCEAUDIO, "sceAudioSRCChReserve(%08x, %08x, %08x) - unexpected format", sampleCount, freq, format); return PSP_AUDIO_ERROR_SRC_FORMAT_4; } else if (format != 2) { ERROR_LOG(SCEAUDIO, "sceAudioSRCChReserve(%08x, %08x, %08x) - unexpected format", sampleCount, freq, format); return SCE_KERNEL_ERROR_INVALID_SIZE; } else if (sampleCount < 17 || sampleCount > 4111) { ERROR_LOG(SCEAUDIO, "sceAudioSRCChReserve(%08x, %08x, %08x) - invalid sample count", sampleCount, freq, format); return SCE_KERNEL_ERROR_INVALID_SIZE; } else if (chans[PSP_AUDIO_CHANNEL_SRC].reserved) { ERROR_LOG(SCEAUDIO, "sceAudioSRCChReserve(%08x, %08x, %08x) - channel already reserved ", sampleCount, freq, format); return SCE_ERROR_AUDIO_CHANNEL_ALREADY_RESERVED; } else { DEBUG_LOG(SCEAUDIO, "sceAudioSRCChReserve(%08x, %08x, %08x)", sampleCount, freq, format); chans[PSP_AUDIO_CHANNEL_SRC].reserved = true; chans[PSP_AUDIO_CHANNEL_SRC].sampleCount = sampleCount; chans[PSP_AUDIO_CHANNEL_SRC].format = format == 2 ? PSP_AUDIO_FORMAT_STEREO : PSP_AUDIO_FORMAT_MONO; __AudioSetOutputFrequency(freq); } return 0; } static u32 sceAudioSRCChRelease() { if (!chans[PSP_AUDIO_CHANNEL_SRC].reserved) { ERROR_LOG(SCEAUDIO, "sceAudioSRCChRelease() - channel not reserved "); return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED; } DEBUG_LOG(SCEAUDIO, "sceAudioSRCChRelease()"); chans[PSP_AUDIO_CHANNEL_SRC].reset(); chans[PSP_AUDIO_CHANNEL_SRC].reserved = false; return 0; } static u32 sceAudioSRCOutputBlocking(u32 vol, u32 buf) { if (vol > 0xFFFFF) { ERROR_LOG(SCEAUDIO, "sceAudioSRCOutputBlocking(%08x, %08x) - invalid volume", vol, buf); return SCE_ERROR_AUDIO_INVALID_VOLUME; } DEBUG_LOG(SCEAUDIO, "sceAudioSRCOutputBlocking(%08x, %08x)", vol, buf); chans[PSP_AUDIO_CHANNEL_SRC].leftVolume = vol; chans[PSP_AUDIO_CHANNEL_SRC].rightVolume = vol; chans[PSP_AUDIO_CHANNEL_SRC].sampleAddress = buf; return __AudioEnqueue(chans[PSP_AUDIO_CHANNEL_SRC], PSP_AUDIO_CHANNEL_SRC, true); } static u32 sceAudioRoutingSetMode(u32 mode) { ERROR_LOG_REPORT(SCEAUDIO, "sceAudioRoutingSetMode(%08x)", mode); int previousMode = defaultRoutingMode; defaultRoutingMode = mode; return previousMode; } static u32 sceAudioRoutingGetMode() { ERROR_LOG_REPORT(SCEAUDIO, "sceAudioRoutingGetMode()"); return defaultRoutingMode; } static u32 sceAudioRoutingSetVolumeMode(u32 mode) { ERROR_LOG_REPORT(SCEAUDIO, "sceAudioRoutingSetVolumeMode(%08x)", mode); int previousMode = defaultRoutingVolMode; defaultRoutingVolMode = mode; return previousMode; } static u32 sceAudioRoutingGetVolumeMode() { ERROR_LOG_REPORT(SCEAUDIO, "sceAudioRoutingGetVolumeMode()"); return defaultRoutingVolMode; } const HLEFunction sceAudio[] = { // Newer simplified single channel audio output. Presumably for games that use Atrac3 // directly from Sas instead of playing it on a separate audio channel. {0X01562BA3, &WrapU_U, "sceAudioOutput2Reserve", 'x', "x" }, {0X2D53F36E, &WrapU_UU, "sceAudioOutput2OutputBlocking", 'x', "xx" }, {0X63F2889C, &WrapU_U, "sceAudioOutput2ChangeLength", 'x', "x" }, {0X647CEF33, &WrapU_V, "sceAudioOutput2GetRestSample", 'x', "" }, {0X43196845, &WrapU_V, "sceAudioOutput2Release", 'x', "" }, // "Traditional" audio channel interface {0X80F1F7E0, &WrapU_V, "sceAudioInit", 'x', "" }, {0X210567F7, &WrapU_V, "sceAudioEnd", 'x', "" }, {0XA2BEAA6C, &WrapU_U, "sceAudioSetFrequency", 'x', "x" }, {0X927AC32B, &WrapU_V, "sceAudioSetVolumeOffset", 'x', "" }, {0X8C1009B2, &WrapU_UIU, "sceAudioOutput", 'x', "xix" }, {0X136CAF51, &WrapU_UIU, "sceAudioOutputBlocking", 'x', "xix" }, {0XE2D56B2D, &WrapU_UIIU, "sceAudioOutputPanned", 'x', "xiix"}, {0X13F592BC, &WrapU_UIIU, "sceAudioOutputPannedBlocking", 'x', "xiix"}, {0X5EC81C55, &WrapU_IUU, "sceAudioChReserve", 'x', "ixx" }, {0X6FC46853, &WrapU_U, "sceAudioChRelease", 'x', "x" }, {0XE9D97901, &WrapI_U, "sceAudioGetChannelRestLen", 'i', "x" }, {0XB011922F, &WrapI_U, "sceAudioGetChannelRestLength", 'i', "x" }, {0XCB2E439E, &WrapU_UU, "sceAudioSetChannelDataLen", 'x', "xx" }, {0X95FD0C2D, &WrapU_UU, "sceAudioChangeChannelConfig", 'x', "xx" }, {0XB7E1D8E7, &WrapU_UUU, "sceAudioChangeChannelVolume", 'x', "xxx" }, // Not sure about the point of these, maybe like traditional but with ability to do sample rate conversion? {0X38553111, &WrapU_UUU, "sceAudioSRCChReserve", 'x', "xxx" }, {0X5C37C0AE, &WrapU_V, "sceAudioSRCChRelease", 'x', "" }, {0XE0727056, &WrapU_UU, "sceAudioSRCOutputBlocking", 'x', "xx" }, // Never seen these used {0X41EFADE7, nullptr, "sceAudioOneshotOutput", '?', "" }, {0XB61595C0, nullptr, "sceAudioLoopbackTest", '?', "" }, // Microphone interface {0X7DE61688, nullptr, "sceAudioInputInit", '?', "" }, {0XE926D3FB, nullptr, "sceAudioInputInitEx", '?', "" }, {0X6D4BEC68, nullptr, "sceAudioInput", '?', "" }, {0X086E5895, nullptr, "sceAudioInputBlocking", '?', "" }, {0XA708C6A6, nullptr, "sceAudioGetInputLength", '?', "" }, {0XA633048E, nullptr, "sceAudioPollInputEnd", '?', "" }, {0X87B2E651, nullptr, "sceAudioWaitInputEnd", '?', "" }, {0X36FD8AA9, &WrapU_U, "sceAudioRoutingSetMode", 'x', "x" }, {0X39240E7D, &WrapU_V, "sceAudioRoutingGetMode", 'x', "" }, {0XBB548475, &WrapU_U, "sceAudioRoutingSetVolumeMode", 'x', "x" }, {0X28235C56, &WrapU_V, "sceAudioRoutingGetVolumeMode", 'x', "" }, }; void Register_sceAudio() { RegisterModule("sceAudio", ARRAY_SIZE(sceAudio), sceAudio); }