// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include struct SState { bool bEmuThreadStarted; // is anything loaded into the emulator? bool bBooted; }; struct CConfig { public: CConfig(); ~CConfig(); // Whether to save the config on close. bool bSaveSettings; // These are broken bool bAutoLoadLast; bool bFirstRun; bool bAutoRun; bool bSpeedLimit; bool bConfirmOnQuit; // Core bool bIgnoreBadMemAccess; bool bFastMemory; int iCpuCore; // GFX bool bDisplayFramebuffer; bool bHardwareTransform; bool bBufferedRendering; bool bDrawWireframe; bool bLinearFiltering; int iWindowZoom; // for Windows // Sound bool bEnableSound; // UI bool bShowTouchControls; bool bShowDebuggerOnLoad; bool bShowAnalogStick; bool bShowFPSCounter; bool bShowDebugStats; std::string currentDirectory; std::string memCardDirectory; std::string flashDirectory; void Load(const char *iniFileName = "ppsspp.ini"); void Save(); private: std::string iniFilename_; }; extern SState g_State; extern CConfig g_Config;