// Copyright (C) 2012 PPSSPP Project // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "MemMap.h" #include "Host.h" #include "System.h" #include "PSPMixer.h" #include "HLE/__sceAudio.h" #include "base/NativeApp.h" int PSPMixer::Mix(short *stereoout, int numSamples) { int numFrames = __AudioMix(stereoout, numSamples); #ifdef _WIN32 if (numFrames < numSamples) { // Our dsound backend will not stop playing, let's just feed it zeroes if we miss data. memset(stereoout + 2 * 2 * numFrames, 0, 2 * 2 * (numSamples - numFrames)); numFrames = numSamples; } #endif return numFrames; }