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Common
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Fix post processing shader list on Android. Fixes #5330.
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2014-02-04 13:20:36 +01:00 |
Debugger
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
Directx9
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Switch from USING_GLES2 to MOBILE_DEVICE.
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2014-02-08 16:37:58 -08:00 |
GLES
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Switch from USING_GLES2 to MOBILE_DEVICE.
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2014-02-08 16:37:58 -08:00 |
Null
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Enable frameskipping in the null gpu.
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2013-11-14 23:37:48 -08:00 |
Software
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Switch from USING_GLES2 to MOBILE_DEVICE.
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2014-02-08 16:37:58 -08:00 |
CMakeLists.txt
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
ge_constants.h
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enum for GE_TEXFUNC_UNKNOWN1/2/3 = 5/6/7
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2013-12-14 06:48:45 +08:00 |
GeDisasm.cpp
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GPU disasm: Show opcodes. Also disable some warnings and update submodules.
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2014-01-15 17:00:20 +01:00 |
GeDisasm.h
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Add a function to pretty-print vertex type.
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2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
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Clean up defines in MSVC project files.
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2014-02-08 16:38:44 -08:00 |
GPU.vcxproj.filters
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Update project to MSVC 2013 tools.
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2014-02-08 13:41:28 -08:00 |
GPUCommon.cpp
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Add a static method for creating PSPPointers.
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2013-12-16 23:50:52 -08:00 |
GPUCommon.h
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Also report the vertex decoder jit to verysleepy.
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2013-11-30 19:20:22 -08:00 |
GPUInterface.h
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More include cleanup. Hoping for very slightly faster compile times..
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2013-12-30 10:49:05 +01:00 |
GPUState.cpp
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[gpu] Endian fix
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2014-01-26 14:29:30 -08:00 |
GPUState.h
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Add gstate.isSkinningEnabled()
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2013-12-16 20:42:45 +08:00 |
GPUXbox.vcxproj
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
GPUXbox.vcxproj.filters
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
Math3D.cpp
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softgpu: Implement vertex preview.
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2013-12-29 13:45:10 -08:00 |
Math3D.h
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softgpu: Implement vertex preview.
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2013-12-29 13:45:10 -08:00 |