mirror of
https://github.com/libretro/ppsspp.git
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d2108a962e
Still using USING_GLES2 for, well, GLES2. But for things that are really about mobile, we need a new define. Devices are coming that don't use GLES2. |
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.. | ||
.settings | ||
android-ndk-profiler | ||
assets | ||
jni | ||
libs | ||
res | ||
src/org/ppsspp/ppsspp | ||
.classpath | ||
.gitignore | ||
.project | ||
ab-ant.sh | ||
ab.cmd | ||
ab.sh | ||
ad.sh | ||
android.toolchain.cmake | ||
AndroidManifest.xml | ||
build.sh | ||
build.xml | ||
buildassets.sh | ||
custom_rules.xml | ||
git-version-gen.sh | ||
macshaders.sh | ||
proguard-project.txt | ||
project.properties | ||
README.TXT |
First, build the C++ static library: > cd android > ./ab.sh Start Eclipse, import the android directory as an existing project Build and run. If you modify the C++ code, you need to rebuild the static library, of course. To get Eclipse to understand that you have in fact changed something if you haven't also changed any Java code, just add a space character to PPSSPPActivity.java, or right click the project and choose Refresh, and then relaunch the app on the device. A real Android device is strongly recommended for testing. Don't trust the emulator.