.. |
__sceAudio.cpp
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Forget blocking audio threads that die/release.
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2013-06-08 23:42:59 -07:00 |
__sceAudio.h
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Return error to blocked audio threads on release.
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2013-06-05 12:20:07 -07:00 |
FunctionWrappers.h
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Fix sceNetEtherNtostr.
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2013-06-04 01:53:32 -04:00 |
HLE.cpp
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Don't allow release wait for HLE delays.
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2013-06-08 23:39:49 -07:00 |
HLE.h
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Prevent waiting on semas while dispatch disabled.
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2013-03-24 23:30:32 -07:00 |
HLETables.cpp
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Add sceAudiocodec stuff
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2013-06-09 01:28:58 +08:00 |
HLETables.h
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Use a custom RA for module funcs. Not used yet.
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2013-05-26 10:28:08 -07:00 |
sceAtrac.cpp
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Use a hack method to release already finished atrac3 voice.
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2013-06-12 20:55:40 +08:00 |
sceAtrac.h
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Improve _AtracGenarateContext.
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2013-06-09 19:06:24 +08:00 |
sceAudio.cpp
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Revert fix in #2092
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2013-06-06 06:10:26 +08:00 |
sceAudio.h
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Fix some init/type warnings.
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2013-05-31 23:14:29 -07:00 |
sceAudiocodec.cpp
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Add sceAudiocodec stuff
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2013-06-09 01:28:58 +08:00 |
sceAudiocodec.h
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Add sceAudiocodec stuff
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2013-06-09 01:28:58 +08:00 |
sceChnnlsv.cpp
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Don't need separate variables for writemask. Some optimizations.
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2013-02-16 09:28:55 +01:00 |
sceChnnlsv.h
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Save encryption. Load/Save encrypted/decrypted save
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2013-01-29 00:11:02 +01:00 |
sceCtrl.cpp
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Add some syscall names that match by sha.
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2013-05-19 22:12:39 -07:00 |
sceCtrl.h
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Add basic support for the second analog stick present in the PS3 PSP emu for HD remakes.
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2013-04-28 22:15:33 +02:00 |
sceDeflt.cpp
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Add missing debug log in sceDeflt.
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2013-04-25 07:51:32 -07:00 |
sceDeflt.h
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Added sceZlibDecompress and VS2010 build fix
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2013-04-05 13:26:54 +08:00 |
sceDisplay.cpp
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Show statistics for GPU cycles executed per frame.
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2013-05-31 10:40:16 -07:00 |
sceDisplay.h
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Log some additional things during reporting.
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2013-05-19 22:12:39 -07:00 |
sceDmac.cpp
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Add a better signal for VRAM copies in the GPU.
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2013-06-09 23:55:32 -07:00 |
sceDmac.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceFont.cpp
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Add reporting to a bunch of unimpl functions.
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2013-05-19 22:12:37 -07:00 |
sceFont.h
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remove defines
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2013-03-16 12:29:20 +08:00 |
sceGameUpdate.cpp
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Add reporting to a bunch of unimpl functions.
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2013-05-19 22:12:37 -07:00 |
sceGameUpdate.h
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Add sceGameUpdate
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2013-03-19 08:00:29 +08:00 |
sceGe.cpp
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Add reporting to a bunch of unimpl functions.
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2013-05-19 22:12:37 -07:00 |
sceGe.h
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Delay GPU signals and waits to simulate cycles.
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2013-04-07 17:05:11 -07:00 |
sceHprm.cpp
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Add some syscall names that match by sha.
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2013-05-19 22:12:39 -07:00 |
sceHprm.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceHttp.cpp
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Add more unknown syscalls from reporting.
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2013-05-22 01:19:25 -07:00 |
sceHttp.h
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
sceImpose.cpp
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hide battery status icon
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2013-04-28 11:02:20 +03:00 |
sceImpose.h
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Cut down on h files including PointerWrap.
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2013-02-04 08:26:59 -08:00 |
sceIo.cpp
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Eat cycles in devctl 0x02425823, fix params.
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2013-06-08 18:03:28 -07:00 |
sceIo.h
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Make previous code cleaner
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2013-01-02 19:42:15 +01:00 |
sceJpeg.cpp
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Add more unknown syscalls from reporting.
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2013-05-22 01:19:25 -07:00 |
sceJpeg.h
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Added sceJpeg & sceMd5
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2013-05-15 19:49:34 +08:00 |
sceKernel.cpp
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Delete the "Use Media Engine" option.
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2013-06-08 22:53:36 +02:00 |
sceKernel.h
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Turn off RTTI, simulate it where needed.
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2013-06-09 13:02:16 +02:00 |
sceKernelAlarm.cpp
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Add some more debug logging for alarms.
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2013-03-31 16:56:02 -07:00 |
sceKernelAlarm.h
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelEventFlag.cpp
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Recalculate numWaitThreads all the time.
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2013-05-27 22:44:10 -07:00 |
sceKernelEventFlag.h
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelInterrupt.cpp
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Oops, lost these two lines editing.
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2013-06-03 00:23:56 -07:00 |
sceKernelInterrupt.h
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Don't reschedule while interrupts are disabled.
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2013-03-24 19:43:56 -07:00 |
sceKernelMbx.cpp
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Return negative for UnscheduleEvent().
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2013-04-05 20:44:17 -07:00 |
sceKernelMbx.h
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelMemory.cpp
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Merge pull request #1961 from unknownbrackets/savestates
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2013-05-28 00:41:01 -07:00 |
sceKernelMemory.h
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Basically working implementation of TLS funcs.
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2013-04-14 16:36:02 -07:00 |
sceKernelModule.cpp
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Workaroud for homebrew loading modules from flash0:/kd/
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2013-06-11 11:48:45 +02:00 |
sceKernelModule.h
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Use a custom RA for module funcs. Not used yet.
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2013-05-26 10:28:08 -07:00 |
sceKernelMsgPipe.cpp
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Priority-based msgpipes never woke anyone.
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2013-03-31 16:58:15 -07:00 |
sceKernelMsgPipe.h
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Implement a factory for kernel objects.
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2012-12-28 13:55:22 -08:00 |
sceKernelMutex.cpp
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Use a PSPPointer in lwmutexes.
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2013-06-02 15:17:24 -07:00 |
sceKernelMutex.h
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Implement sceKernelReferLwMutexStatus() and ByID().
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2013-02-24 22:50:48 -08:00 |
sceKernelSemaphore.cpp
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Recalculate numWaitThreads all the time.
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2013-05-27 22:44:10 -07:00 |
sceKernelSemaphore.h
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelThread.cpp
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Return correct errors on terminating thread.
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2013-06-09 18:56:36 -07:00 |
sceKernelThread.h
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Don't allow release wait for HLE delays.
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2013-06-08 23:39:49 -07:00 |
sceKernelTime.cpp
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Use a base time throughout rtc and kernel time.
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2013-05-05 10:12:29 -07:00 |
sceKernelTime.h
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Replace some hleEatCycles() with actual PSP timing.
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2013-05-04 23:42:10 -07:00 |
sceKernelVTimer.cpp
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Improve few functions in sceKernelVtimer
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2013-04-09 08:32:13 +08:00 |
sceKernelVTimer.h
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Implement DoState in VTimer
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2013-03-02 17:23:28 +01:00 |
sceMd5.cpp
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Quick sceMd5 implementation, needs tests
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2013-05-22 11:05:30 +02:00 |
sceMd5.h
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Add Mersenne Twister random number generator.
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2013-05-20 00:57:45 +02:00 |
sceMp3.cpp
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Fix logging typos in sceMp3InitResource and sceMp3TermResource.
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2013-06-05 20:50:04 -04:00 |
sceMp3.h
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Separate sceMp3 from sceMpeg
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2013-05-06 21:14:58 +08:00 |
sceMp4.cpp
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Add reporting to a bunch of unimpl functions.
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2013-05-19 22:12:37 -07:00 |
sceMp4.h
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Add Register_sceMp4()
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2013-04-28 08:25:30 +08:00 |
sceMpeg.cpp
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Both video/audio timestamp seem to start from firstTimeStamp in sceMpeg.
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2013-06-13 21:03:17 +08:00 |
sceMpeg.h
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Improve mpeg timestamp.
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2013-06-10 04:21:36 +08:00 |
sceNet.cpp
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x360 temporary right stick hard bind now configurable in ini file.
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2013-06-11 21:29:55 +02:00 |
sceNet.h
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Stubs and error checks. Fix a bad NID in sceUmd.
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2013-03-24 22:41:42 +01:00 |
sceNp.cpp
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Added sceJpeg & sceMd5
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2013-05-15 19:49:34 +08:00 |
sceNp.h
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Added sceJpeg & sceMd5
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2013-05-15 19:49:34 +08:00 |
sceOpenPSID.cpp
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Fake scesupPreAcc
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2012-12-06 18:02:55 +00:00 |
sceOpenPSID.h
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Add some missing sce* Functions
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2012-12-06 18:02:55 +00:00 |
sceP3da.cpp
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Scale volume in sceP3daBridgeCore and avoid overflow.
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2013-06-09 02:27:30 +08:00 |
sceP3da.h
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Add sceP3da
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2013-03-15 20:16:45 +08:00 |
sceParseHttp.cpp
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Match syscall names to nids ot be safe.
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2013-05-19 22:12:39 -07:00 |
sceParseHttp.h
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Add some missing sce* Functions
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2012-12-06 18:02:55 +00:00 |
sceParseUri.cpp
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Match syscall names to nids ot be safe.
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2013-05-19 22:12:39 -07:00 |
sceParseUri.h
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Add some missing sce* Functions
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2012-12-06 18:02:55 +00:00 |
scePauth.cpp
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UNIMPL functions replace DEBUG_LOG -> ERROR_LOG
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2013-04-29 14:16:55 +09:00 |
scePauth.h
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
scePower.cpp
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Workaroud for homebrew loading modules from flash0:/kd/
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2013-06-11 11:48:45 +02:00 |
scePower.h
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Cut down on h files including PointerWrap.
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2013-02-04 08:26:59 -08:00 |
scePsmf.cpp
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Bug fix for scepsmf.
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2013-06-16 01:35:47 +08:00 |
scePsmf.h
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Add __PsmfPlayerDoState(PointerWrap &p) to sceKernel
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2013-01-20 16:24:49 +08:00 |
scePspNpDrm_user.cpp
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make sceKernelLoadModuleNpDrm works. sprx can be load now.
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2013-05-29 10:39:28 +08:00 |
scePspNpDrm_user.h
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DLC encryption
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2013-02-24 19:27:37 +02:00 |
sceRtc.cpp
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Implement some missing syscalls and "fix" one, which fixes a Project Diva 2nd hang, and possibly other games that rely on sceUtilityScreenshotGetStatus to return success, since they tend to wait forever for the dialog to finish. I'd like to implement the dialog and functionality someday, but for now, this works fine.
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2013-06-12 04:46:06 -04:00 |
sceRtc.h
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Use a base time throughout rtc and kernel time.
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2013-05-05 10:12:29 -07:00 |
sceSas.cpp
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Use the 1 bit in sceSasRevVON() and cleanup.
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2013-06-12 07:59:54 -07:00 |
sceSas.h
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Start save stating audio, plus minor fixes.
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2012-12-28 13:55:29 -08:00 |
sceSsl.cpp
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Cut down on h files including PointerWrap.
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2013-02-04 08:26:59 -08:00 |
sceSsl.h
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Cut down on h files including PointerWrap.
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2013-02-04 08:26:59 -08:00 |
sceUmd.cpp
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Consolidate pspUmdError/pspUmdType to header
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2013-05-19 14:56:57 +08:00 |
sceUmd.h
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Fix PSP_UMD_TYPE_GAME...
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2013-05-24 19:52:46 +02:00 |
sceUsb.cpp
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Cut down on h files including PointerWrap.
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2013-02-04 08:26:59 -08:00 |
sceUsb.h
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Save state of a bunch of small modules.
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2012-12-28 13:55:28 -08:00 |
sceUtility.cpp
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Further refinement/cleanup.
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2013-06-12 05:22:26 -04:00 |
sceUtility.h
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Correct sceUtilityGetSystemParamString() per tests.
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2013-04-20 09:37:47 -07:00 |
sceVaudio.cpp
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Fix sceVaudioChReserve format parameter.
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2013-05-21 07:38:37 -07:00 |
sceVaudio.h
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Correct some error codes and init in Vaudio.
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2013-05-19 15:50:52 -07:00 |