mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-29 11:20:40 +00:00
862 lines
28 KiB
C++
862 lines
28 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Core/Config.h"
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#include "Core/CwCheat.h"
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#include "Core/HLE/HLE.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/MIPS/MIPSCodeUtils.h"
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#include "Core/MIPS/MIPSInt.h"
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#include "Common/LogManager.h"
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#include "../FileSystems/FileSystem.h"
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#include "../FileSystems/MetaFileSystem.h"
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#include "../PSPLoaders.h"
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#include "../../Core/CoreTiming.h"
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#include "../../Core/SaveState.h"
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#include "../../Core/System.h"
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#include "../../GPU/GPUInterface.h"
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#include "../../GPU/GPUState.h"
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#include "util/random/rng.h"
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#include "__sceAudio.h"
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#include "sceAtrac.h"
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#include "sceAudio.h"
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#include "sceCtrl.h"
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#include "sceDisplay.h"
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#include "sceFont.h"
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#include "sceGe.h"
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#include "sceIo.h"
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#include "sceKernel.h"
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#include "sceKernelAlarm.h"
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#include "sceKernelInterrupt.h"
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#include "sceKernelThread.h"
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#include "sceKernelMemory.h"
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#include "sceKernelMutex.h"
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#include "sceKernelMbx.h"
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#include "sceKernelMsgPipe.h"
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#include "sceKernelInterrupt.h"
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#include "sceKernelSemaphore.h"
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#include "sceKernelEventFlag.h"
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#include "sceKernelVTimer.h"
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#include "sceKernelTime.h"
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#include "sceMpeg.h"
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#include "sceNet.h"
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#include "scePower.h"
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#include "sceUtility.h"
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#include "sceUmd.h"
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#include "sceRtc.h"
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#include "sceSsl.h"
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#include "sceSas.h"
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#include "scePsmf.h"
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#include "sceImpose.h"
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#include "sceUsb.h"
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#include "scePspNpDrm_user.h"
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#include "sceVaudio.h"
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#include "../Util/PPGeDraw.h"
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/*
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17: [MIPS32 R4K 00000000 ]: Loader: Type: 1 Vaddr: 00000000 Filesz: 2856816 Memsz: 2856816
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18: [MIPS32 R4K 00000000 ]: Loader: Loadable Segment Copied to 0898dab0, size 002b9770
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19: [MIPS32 R4K 00000000 ]: Loader: Type: 1 Vaddr: 002b9770 Filesz: 14964 Memsz: 733156
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20: [MIPS32 R4K 00000000 ]: Loader: Loadable Segment Copied to 08c47220, size 000b2fe4
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*/
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static bool kernelRunning = false;
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KernelObjectPool kernelObjects;
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KernelStats kernelStats;
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u32 registeredExitCbId;
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void __KernelInit()
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{
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if (kernelRunning)
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{
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ERROR_LOG(HLE, "Can't init kernel when kernel is running");
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return;
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}
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__KernelTimeInit();
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__InterruptsInit();
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__KernelMemoryInit();
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__KernelThreadingInit();
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__KernelAlarmInit();
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__KernelVTimerInit();
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__KernelEventFlagInit();
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__KernelMbxInit();
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__KernelMutexInit();
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__KernelSemaInit();
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__IoInit();
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__AudioInit();
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__SasInit();
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__AtracInit();
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__DisplayInit();
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__GeInit();
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__PowerInit();
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__UtilityInit();
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__UmdInit();
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__MpegInit();
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__PsmfInit();
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__CtrlInit();
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__RtcInit();
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__SslInit();
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__ImposeInit();
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__UsbInit();
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__FontInit();
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__NetInit();
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__VaudioInit();
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__CheatInit();
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SaveState::Init(); // Must be after IO, as it may create a directory
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// "Internal" PSP libraries
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__PPGeInit();
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kernelRunning = true;
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INFO_LOG(HLE, "Kernel initialized.");
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}
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void __KernelShutdown()
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{
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if (!kernelRunning)
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{
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ERROR_LOG(HLE, "Can't shut down kernel - not running");
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return;
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}
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kernelObjects.List();
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INFO_LOG(HLE, "Shutting down kernel - %i kernel objects alive", kernelObjects.GetCount());
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hleCurrentThreadName = NULL;
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kernelObjects.Clear();
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__NetShutdown();
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__FontShutdown();
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__MpegShutdown();
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__PsmfShutdown();
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__PPGeShutdown();
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__CtrlShutdown();
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__UtilityShutdown();
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__GeShutdown();
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__SasShutdown();
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__DisplayShutdown();
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__AtracShutdown();
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__AudioShutdown();
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__IoShutdown();
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__KernelMutexShutdown();
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__KernelThreadingShutdown();
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__KernelMemoryShutdown();
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__InterruptsShutdown();
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__CheatShutdown();
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__KernelModuleShutdown();
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CoreTiming::ClearPendingEvents();
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CoreTiming::UnregisterAllEvents();
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kernelRunning = false;
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}
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void __KernelDoState(PointerWrap &p)
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{
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std::string git_version = PPSSPP_GIT_VERSION;
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p.Do(git_version);
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if (git_version != PPSSPP_GIT_VERSION)
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{
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p.SetError(p.ERROR_WARNING);
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WARN_LOG(HLE, "Warning: this savestate was generated by a different version of PPSSPP. It may not load properly.");
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}
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p.Do(kernelRunning);
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kernelObjects.DoState(p);
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p.DoMarker("KernelObjects");
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__InterruptsDoState(p);
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// Memory needs to be after kernel objects, which may free kernel memory.
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__KernelMemoryDoState(p);
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__KernelThreadingDoState(p);
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__KernelAlarmDoState(p);
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__KernelVTimerDoState(p);
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__KernelEventFlagDoState(p);
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__KernelMbxDoState(p);
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__KernelModuleDoState(p);
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__KernelMutexDoState(p);
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__KernelSemaDoState(p);
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__KernelTimeDoState(p);
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__AtracDoState(p);
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__AudioDoState(p);
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__CtrlDoState(p);
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__DisplayDoState(p);
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__FontDoState(p);
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__GeDoState(p);
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__ImposeDoState(p);
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__IoDoState(p);
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__MpegDoState(p);
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__NetDoState(p);
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__PowerDoState(p);
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__PsmfDoState(p);
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__PsmfPlayerDoState(p);
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__RtcDoState(p);
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__SasDoState(p);
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__SslDoState(p);
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__UmdDoState(p);
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__UtilityDoState(p);
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__UsbDoState(p);
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__VaudioDoState(p);
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__PPGeDoState(p);
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__InterruptsDoStateLate(p);
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__KernelThreadingDoStateLate(p);
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}
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bool __KernelIsRunning() {
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return kernelRunning;
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}
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void sceKernelExitGame()
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{
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INFO_LOG(HLE,"sceKernelExitGame");
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if (!PSP_CoreParameter().headLess)
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PanicAlert("Game exited");
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__KernelSwitchOffThread("game exited");
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Core_Stop();
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}
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void sceKernelExitGameWithStatus()
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{
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INFO_LOG(HLE,"sceKernelExitGameWithStatus");
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if (!PSP_CoreParameter().headLess)
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PanicAlert("Game exited (with status)");
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__KernelSwitchOffThread("game exited");
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Core_Stop();
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}
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int LoadExecForUser_362A956B()
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{
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return hleLoadExecForUser_362A956B();
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}
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u32 sceKernelRegisterExitCallback(u32 cbId)
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{
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DEBUG_LOG(HLE,"sceKernelRegisterExitCallback(%i)", cbId);
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if (__KernelRegisterCallback(THREAD_CALLBACK_EXIT, cbId) == 0) {
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registeredExitCbId = cbId;
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}
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return 0;
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}
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u32 sceKernelDevkitVersion()
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{
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int firmwareVersion = 150;
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int major = firmwareVersion / 100;
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int minor = (firmwareVersion / 10) % 10;
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int revision = firmwareVersion % 10;
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int devkitVersion = (major << 24) | (minor << 16) | (revision << 8) | 0x10;
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DEBUG_LOG(HLE,"sceKernelDevkitVersion (%i) ", devkitVersion);
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return devkitVersion;
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}
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u32 sceKernelRegisterKprintfHandler()
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{
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ERROR_LOG(HLE,"UNIMPL sceKernelRegisterKprintfHandler()");
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return 0;
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}
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void sceKernelRegisterDefaultExceptionHandler()
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{
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ERROR_LOG(HLE,"UNIMPL sceKernelRegisterDefaultExceptionHandler()");
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RETURN(0);
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}
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void sceKernelSetGPO(u32 ledAddr)
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{
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// Sets debug LEDs.
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DEBUG_LOG(HLE,"sceKernelSetGPO(%02x)", ledAddr);
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}
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u32 sceKernelGetGPI()
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{
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// Always returns 0 on production systems.
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DEBUG_LOG(HLE,"0=sceKernelGetGPI()");
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return 0;
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}
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// #define LOG_CACHE
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// Don't even log these by default, they're spammy and we probably won't
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// need to emulate them. Useful for invalidating cached textures though,
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// and in the future display lists (although hashing takes care of those
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// for now).
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int sceKernelDcacheInvalidateRange(u32 addr, int size)
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{
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#ifdef LOG_CACHE
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NOTICE_LOG(HLE,"sceKernelDcacheInvalidateRange(%08x, %i)", addr, size);
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#endif
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if (size < 0 || (int) addr + size < 0)
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return SCE_KERNEL_ERROR_ILLEGAL_ADDR;
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if (size > 0)
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{
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if ((addr % 64) != 0 || (size % 64) != 0)
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return SCE_KERNEL_ERROR_CACHE_ALIGNMENT;
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if (addr != 0)
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gpu->InvalidateCache(addr, size, GPU_INVALIDATE_HINT);
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}
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return 0;
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}
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int sceKernelIcacheInvalidateRange(u32 addr, int size) {
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DEBUG_LOG(HLE,"sceKernelIcacheInvalidateRange(%08x, %i)", addr, size);
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// TODO: Make the JIT hash and compare the touched blocks.
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return 0;
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}
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int sceKernelDcacheWritebackAll()
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{
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#ifdef LOG_CACHE
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NOTICE_LOG(HLE,"sceKernelDcacheWritebackAll()");
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#endif
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// Some games seem to use this a lot, it doesn't make sense
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// to zap the whole texture cache.
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gpu->InvalidateCache(0, -1, GPU_INVALIDATE_ALL);
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return 0;
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}
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int sceKernelDcacheWritebackRange(u32 addr, int size)
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{
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#ifdef LOG_CACHE
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NOTICE_LOG(HLE,"sceKernelDcacheWritebackRange(%08x, %i)", addr, size);
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#endif
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if (size < 0)
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return SCE_KERNEL_ERROR_INVALID_SIZE;
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if (size > 0 && addr != 0) {
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gpu->InvalidateCache(addr, size, GPU_INVALIDATE_HINT);
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}
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return 0;
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}
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int sceKernelDcacheWritebackInvalidateRange(u32 addr, int size)
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{
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#ifdef LOG_CACHE
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NOTICE_LOG(HLE,"sceKernelDcacheInvalidateRange(%08x, %i)", addr, size);
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#endif
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if (size < 0)
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return SCE_KERNEL_ERROR_INVALID_SIZE;
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if (size > 0 && addr != 0) {
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gpu->InvalidateCache(addr, size, GPU_INVALIDATE_HINT);
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}
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return 0;
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}
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int sceKernelDcacheWritebackInvalidateAll()
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{
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#ifdef LOG_CACHE
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NOTICE_LOG(HLE,"sceKernelDcacheInvalidateAll()");
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#endif
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gpu->InvalidateCache(0, -1, GPU_INVALIDATE_ALL);
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return 0;
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}
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u32 sceKernelIcacheInvalidateAll()
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{
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#ifdef LOG_CACHE
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NOTICE_LOG(CPU, "Icache invalidated - should clear JIT someday");
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#endif
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return 0;
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}
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u32 sceKernelIcacheClearAll()
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{
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#ifdef LOG_CACHE
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NOTICE_LOG(CPU, "Icache cleared - should clear JIT someday");
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#endif
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DEBUG_LOG(CPU, "Icache cleared - should clear JIT someday");
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return 0;
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}
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KernelObjectPool::KernelObjectPool()
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{
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memset(occupied, 0, sizeof(bool)*maxCount);
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nextID = 16;
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}
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SceUID KernelObjectPool::Create(KernelObject *obj, int rangeBottom, int rangeTop)
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{
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if (rangeTop > maxCount)
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rangeTop = maxCount;
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if (nextID >= rangeBottom && nextID < rangeTop)
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rangeBottom = nextID++;
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for (int i = rangeBottom; i < rangeTop; i++)
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{
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if (!occupied[i])
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{
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occupied[i] = true;
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pool[i] = obj;
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pool[i]->uid = i + handleOffset;
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return i + handleOffset;
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}
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}
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_dbg_assert_(HLE, 0);
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return 0;
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}
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bool KernelObjectPool::IsValid(SceUID handle)
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{
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int index = handle - handleOffset;
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if (index < 0)
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return false;
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if (index >= maxCount)
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return false;
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return occupied[index];
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}
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void KernelObjectPool::Clear()
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{
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for (int i=0; i<maxCount; i++)
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{
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//brutally clear everything, no validation
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if (occupied[i])
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delete pool[i];
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occupied[i]=false;
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}
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memset(pool, 0, sizeof(KernelObject*)*maxCount);
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}
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KernelObject *&KernelObjectPool::operator [](SceUID handle)
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{
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_dbg_assert_msg_(HLE, IsValid(handle), "GRABBING UNALLOCED KERNEL OBJ");
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return pool[handle - handleOffset];
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}
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void KernelObjectPool::List()
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{
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for (int i = 0; i < maxCount; i++)
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{
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if (occupied[i])
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{
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char buffer[256];
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if (pool[i])
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{
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pool[i]->GetQuickInfo(buffer,256);
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INFO_LOG(HLE, "KO %i: %s \"%s\": %s", i + handleOffset, pool[i]->GetTypeName(), pool[i]->GetName(), buffer);
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}
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else
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{
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strcpy(buffer,"WTF? Zero Pointer");
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}
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}
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}
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}
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int KernelObjectPool::GetCount()
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{
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int count = 0;
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for (int i=0; i<maxCount; i++)
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{
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if (occupied[i])
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count++;
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}
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return count;
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}
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void KernelObjectPool::DoState(PointerWrap &p)
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{
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int _maxCount = maxCount;
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p.Do(_maxCount);
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if (_maxCount != maxCount)
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{
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p.SetError(p.ERROR_FAILURE);
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ERROR_LOG(HLE, "Unable to load state: different kernel object storage.");
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return;
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}
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if (p.mode == p.MODE_READ)
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{
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hleCurrentThreadName = NULL;
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kernelObjects.Clear();
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}
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p.Do(nextID);
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p.DoArray(occupied, maxCount);
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for (int i = 0; i < maxCount; ++i)
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{
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if (!occupied[i])
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continue;
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int type;
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if (p.mode == p.MODE_READ)
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{
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p.Do(type);
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pool[i] = CreateByIDType(type);
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pool[i]->uid = i + handleOffset;
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// Already logged an error.
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if (pool[i] == NULL)
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return;
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}
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else
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{
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type = pool[i]->GetIDType();
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p.Do(type);
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}
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pool[i]->DoState(p);
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}
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p.DoMarker("KernelObjectPool");
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}
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KernelObject *KernelObjectPool::CreateByIDType(int type)
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{
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// Used for save states. This is ugly, but what other way is there?
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switch (type)
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{
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case SCE_KERNEL_TMID_Alarm:
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return __KernelAlarmObject();
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case SCE_KERNEL_TMID_EventFlag:
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return __KernelEventFlagObject();
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case SCE_KERNEL_TMID_Mbox:
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return __KernelMbxObject();
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case SCE_KERNEL_TMID_Fpl:
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return __KernelMemoryFPLObject();
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case SCE_KERNEL_TMID_Vpl:
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return __KernelMemoryVPLObject();
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case PPSSPP_KERNEL_TMID_PMB:
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return __KernelMemoryPMBObject();
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case PPSSPP_KERNEL_TMID_Module:
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return __KernelModuleObject();
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case SCE_KERNEL_TMID_Mpipe:
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return __KernelMsgPipeObject();
|
|
case SCE_KERNEL_TMID_Mutex:
|
|
return __KernelMutexObject();
|
|
case SCE_KERNEL_TMID_LwMutex:
|
|
return __KernelLwMutexObject();
|
|
case SCE_KERNEL_TMID_Semaphore:
|
|
return __KernelSemaphoreObject();
|
|
case SCE_KERNEL_TMID_Callback:
|
|
return __KernelCallbackObject();
|
|
case SCE_KERNEL_TMID_Thread:
|
|
return __KernelThreadObject();
|
|
case SCE_KERNEL_TMID_VTimer:
|
|
return __KernelVTimerObject();
|
|
case SCE_KERNEL_TMID_Tls:
|
|
return __KernelTlsObject();
|
|
case PPSSPP_KERNEL_TMID_File:
|
|
return __KernelFileNodeObject();
|
|
case PPSSPP_KERNEL_TMID_DirList:
|
|
return __KernelDirListingObject();
|
|
|
|
default:
|
|
ERROR_LOG(COMMON, "Unable to load state: could not find object type %d.", type);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
struct SystemStatus {
|
|
SceSize size;
|
|
SceUInt status;
|
|
SceUInt clockPart1;
|
|
SceUInt clockPart2;
|
|
SceUInt perfcounter1;
|
|
SceUInt perfcounter2;
|
|
SceUInt perfcounter3;
|
|
};
|
|
|
|
int sceKernelReferSystemStatus(u32 statusPtr) {
|
|
DEBUG_LOG(HLE, "sceKernelReferSystemStatus(%08x)", statusPtr);
|
|
if (Memory::IsValidAddress(statusPtr)) {
|
|
SystemStatus status;
|
|
memset(&status, 0, sizeof(SystemStatus));
|
|
status.size = sizeof(SystemStatus);
|
|
// TODO: Fill in the struct!
|
|
Memory::WriteStruct(statusPtr, &status);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
struct DebugProfilerRegs {
|
|
u32 enable;
|
|
u32 systemck;
|
|
u32 cpuck;
|
|
u32 internal;
|
|
u32 memory;
|
|
u32 copz;
|
|
u32 vfpu;
|
|
u32 sleep;
|
|
u32 bus_access;
|
|
u32 uncached_load;
|
|
u32 uncached_store;
|
|
u32 cached_load;
|
|
u32 cached_store;
|
|
u32 i_miss;
|
|
u32 d_miss;
|
|
u32 d_writeback;
|
|
u32 cop0_inst;
|
|
u32 fpu_inst;
|
|
u32 vfpu_inst;
|
|
u32 local_bus;
|
|
};
|
|
|
|
u32 sceKernelReferThreadProfiler(u32 statusPtr) {
|
|
ERROR_LOG(HLE, "FAKE sceKernelReferThreadProfiler()");
|
|
|
|
// Can we confirm that the struct above is the right struct?
|
|
// If so, re-enable this code.
|
|
//DebugProfilerRegs regs;
|
|
//memset(®s, 0, sizeof(regs));
|
|
// TODO: fill the struct.
|
|
//if (Memory::IsValidAddress(statusPtr)) {
|
|
// Memory::WriteStruct(statusPtr, ®s);
|
|
//}
|
|
return 0;
|
|
}
|
|
|
|
int sceKernelReferGlobalProfiler(u32 statusPtr) {
|
|
ERROR_LOG(HLE, "UNIMPL sceKernelReferGlobalProfiler(%08x)", statusPtr);
|
|
// Ignore for now
|
|
return 0;
|
|
}
|
|
|
|
const HLEFunction ThreadManForUser[] =
|
|
{
|
|
{0x55C20A00,&WrapI_CUUU<sceKernelCreateEventFlag>, "sceKernelCreateEventFlag"},
|
|
{0x812346E4,&WrapU_IU<sceKernelClearEventFlag>, "sceKernelClearEventFlag"},
|
|
{0xEF9E4C70,&WrapU_I<sceKernelDeleteEventFlag>, "sceKernelDeleteEventFlag"},
|
|
{0x1fb15a32,&WrapU_IU<sceKernelSetEventFlag>, "sceKernelSetEventFlag"},
|
|
{0x402FCF22,&WrapI_IUUUU<sceKernelWaitEventFlag>, "sceKernelWaitEventFlag"},
|
|
{0x328C546A,&WrapI_IUUUU<sceKernelWaitEventFlagCB>, "sceKernelWaitEventFlagCB"},
|
|
{0x30FD48F0,&WrapI_IUUUU<sceKernelPollEventFlag>, "sceKernelPollEventFlag"},
|
|
{0xCD203292,&WrapU_IUU<sceKernelCancelEventFlag>, "sceKernelCancelEventFlag"},
|
|
{0xA66B0120,&WrapU_IU<sceKernelReferEventFlagStatus>, "sceKernelReferEventFlagStatus"},
|
|
|
|
{0x8FFDF9A2,&WrapI_IIU<sceKernelCancelSema>, "sceKernelCancelSema"},
|
|
{0xD6DA4BA1,&WrapI_CUIIU<sceKernelCreateSema>, "sceKernelCreateSema"},
|
|
{0x28b6489c,&WrapI_I<sceKernelDeleteSema>, "sceKernelDeleteSema"},
|
|
{0x58b1f937,&WrapI_II<sceKernelPollSema>, "sceKernelPollSema"},
|
|
{0xBC6FEBC5,&WrapI_IU<sceKernelReferSemaStatus>, "sceKernelReferSemaStatus"},
|
|
{0x3F53E640,&WrapI_II<sceKernelSignalSema>, "sceKernelSignalSema"},
|
|
{0x4E3A1105,&WrapI_IIU<sceKernelWaitSema>, "sceKernelWaitSema", HLE_NOT_DISPATCH_SUSPENDED},
|
|
{0x6d212bac,&WrapI_IIU<sceKernelWaitSemaCB>, "sceKernelWaitSemaCB", HLE_NOT_DISPATCH_SUSPENDED},
|
|
|
|
{0x60107536,&WrapI_U<sceKernelDeleteLwMutex>, "sceKernelDeleteLwMutex"},
|
|
{0x19CFF145,&WrapI_UCUIU<sceKernelCreateLwMutex>, "sceKernelCreateLwMutex"},
|
|
{0x4C145944,&WrapI_IU<sceKernelReferLwMutexStatusByID>, "sceKernelReferLwMutexStatusByID"},
|
|
// NOTE: LockLwMutex, UnlockLwMutex, and ReferLwMutexStatus are in Kernel_Library, see sceKernelInterrupt.cpp.
|
|
// The below should not be called directly.
|
|
//{0x71040D5C,0, "_sceKernelTryLockLwMutex"},
|
|
//{0x7CFF8CF3,0, "_sceKernelLockLwMutex"},
|
|
//{0x31327F19,0, "_sceKernelLockLwMutexCB"},
|
|
//{0xBEED3A47,0, "_sceKernelUnlockLwMutex"},
|
|
|
|
{0xf8170fbe,&WrapI_I<sceKernelDeleteMutex>, "sceKernelDeleteMutex"},
|
|
{0xB011B11F,&WrapI_IIU<sceKernelLockMutex>, "sceKernelLockMutex", HLE_NOT_DISPATCH_SUSPENDED},
|
|
{0x5bf4dd27,&WrapI_IIU<sceKernelLockMutexCB>, "sceKernelLockMutexCB", HLE_NOT_DISPATCH_SUSPENDED},
|
|
{0x6b30100f,&WrapI_II<sceKernelUnlockMutex>, "sceKernelUnlockMutex"},
|
|
{0xb7d098c6,&WrapI_CUIU<sceKernelCreateMutex>, "sceKernelCreateMutex"},
|
|
{0x0DDCD2C9,&WrapI_II<sceKernelTryLockMutex>, "sceKernelTryLockMutex"},
|
|
{0xA9C2CB9A,&WrapI_IU<sceKernelReferMutexStatus>, "sceKernelReferMutexStatus"},
|
|
{0x87D9223C,0, "sceKernelCancelMutex"},
|
|
|
|
{0xFCCFAD26,WrapI_I<sceKernelCancelWakeupThread>,"sceKernelCancelWakeupThread"},
|
|
{0x1AF94D03,0,"sceKernelDonateWakeupThread"},
|
|
{0xea748e31,WrapI_UU<sceKernelChangeCurrentThreadAttr>,"sceKernelChangeCurrentThreadAttr"},
|
|
{0x71bc9871,WrapI_II<sceKernelChangeThreadPriority>,"sceKernelChangeThreadPriority"},
|
|
{0x446D8DE6,WrapI_CUUIUU<sceKernelCreateThread>,"sceKernelCreateThread"},
|
|
{0x9fa03cd3,WrapI_I<sceKernelDeleteThread>,"sceKernelDeleteThread"},
|
|
{0xBD123D9E,sceKernelDelaySysClockThread,"sceKernelDelaySysClockThread"},
|
|
{0x1181E963,sceKernelDelaySysClockThreadCB,"sceKernelDelaySysClockThreadCB"},
|
|
{0xceadeb47,WrapI_U<sceKernelDelayThread>,"sceKernelDelayThread"},
|
|
{0x68da9e36,WrapI_U<sceKernelDelayThreadCB>,"sceKernelDelayThreadCB"},
|
|
{0xaa73c935,WrapV_I<sceKernelExitThread>,"sceKernelExitThread"},
|
|
{0x809ce29b,WrapV_I<sceKernelExitDeleteThread>,"sceKernelExitDeleteThread"},
|
|
{0x94aa61ee,sceKernelGetThreadCurrentPriority,"sceKernelGetThreadCurrentPriority"},
|
|
{0x293b45b8,WrapI_V<sceKernelGetThreadId>,"sceKernelGetThreadId"},
|
|
{0x3B183E26,WrapI_I<sceKernelGetThreadExitStatus>,"sceKernelGetThreadExitStatus"},
|
|
{0x52089CA1,sceKernelGetThreadStackFreeSize,"sceKernelGetThreadStackFreeSize"},
|
|
{0xFFC36A14,WrapU_UU<sceKernelReferThreadRunStatus>,"sceKernelReferThreadRunStatus"},
|
|
{0x17c1684e,WrapU_UU<sceKernelReferThreadStatus>,"sceKernelReferThreadStatus"},
|
|
{0x2C34E053,WrapI_I<sceKernelReleaseWaitThread>,"sceKernelReleaseWaitThread"},
|
|
{0x75156e8f,WrapI_I<sceKernelResumeThread>,"sceKernelResumeThread"},
|
|
{0x3ad58b8c,&WrapU_V<sceKernelSuspendDispatchThread>,"sceKernelSuspendDispatchThread"},
|
|
{0x27e22ec2,&WrapU_U<sceKernelResumeDispatchThread>,"sceKernelResumeDispatchThread"},
|
|
{0x912354a7,&WrapI_I<sceKernelRotateThreadReadyQueue>,"sceKernelRotateThreadReadyQueue"},
|
|
{0x9ACE131E,WrapI_V<sceKernelSleepThread>,"sceKernelSleepThread"},
|
|
{0x82826f70,WrapI_V<sceKernelSleepThreadCB>,"sceKernelSleepThreadCB"},
|
|
{0xF475845D,&WrapI_IIU<sceKernelStartThread>,"sceKernelStartThread"},
|
|
{0x9944f31f,WrapI_I<sceKernelSuspendThread>,"sceKernelSuspendThread"},
|
|
{0x616403ba,WrapI_I<sceKernelTerminateThread>,"sceKernelTerminateThread"},
|
|
{0x383f7bcc,WrapI_I<sceKernelTerminateDeleteThread>,"sceKernelTerminateDeleteThread"},
|
|
{0x840E8133,WrapI_IU<sceKernelWaitThreadEndCB>,"sceKernelWaitThreadEndCB"},
|
|
{0xd13bde95,WrapI_V<sceKernelCheckThreadStack>,"sceKernelCheckThreadStack"},
|
|
|
|
{0x94416130,WrapU_UUUU<sceKernelGetThreadmanIdList>,"sceKernelGetThreadmanIdList"},
|
|
{0x57CF62DD,WrapU_U<sceKernelGetThreadmanIdType>,"sceKernelGetThreadmanIdType"},
|
|
{0xBC80EC7C,WrapU_UUU<sceKernelExtendThreadStack>, "sceKernelExtendThreadStack"},
|
|
// NOTE: Takes a UID from sceKernelMemory's AllocMemoryBlock and seems thread stack related.
|
|
//{0x28BFD974,0,"ThreadManForUser_28BFD974"},
|
|
|
|
{0x82BC5777,WrapU64_V<sceKernelGetSystemTimeWide>,"sceKernelGetSystemTimeWide"},
|
|
{0xdb738f35,WrapI_U<sceKernelGetSystemTime>,"sceKernelGetSystemTime"},
|
|
{0x369ed59d,WrapU_V<sceKernelGetSystemTimeLow>,"sceKernelGetSystemTimeLow"},
|
|
|
|
{0x8218B4DD,WrapI_U<sceKernelReferGlobalProfiler>,"sceKernelReferGlobalProfiler"},
|
|
{0x627E6F3A,WrapI_U<sceKernelReferSystemStatus>,"sceKernelReferSystemStatus"},
|
|
{0x64D4540E,WrapU_U<sceKernelReferThreadProfiler>,"sceKernelReferThreadProfiler"},
|
|
|
|
//Fifa Street 2 uses alarms
|
|
{0x6652b8ca,WrapI_UUU<sceKernelSetAlarm>,"sceKernelSetAlarm"},
|
|
{0xB2C25152,WrapI_UUU<sceKernelSetSysClockAlarm>,"sceKernelSetSysClockAlarm"},
|
|
{0x7e65b999,WrapI_I<sceKernelCancelAlarm>,"sceKernelCancelAlarm"},
|
|
{0xDAA3F564,WrapI_IU<sceKernelReferAlarmStatus>,"sceKernelReferAlarmStatus"},
|
|
|
|
{0xba6b92e2,WrapI_UUU<sceKernelSysClock2USec>,"sceKernelSysClock2USec"},
|
|
{0x110dec9a,WrapI_UU<sceKernelUSec2SysClock>,"sceKernelUSec2SysClock"},
|
|
{0xC8CD158C,WrapU64_U<sceKernelUSec2SysClockWide>,"sceKernelUSec2SysClockWide"},
|
|
{0xE1619D7C,WrapI_UUUU<sceKernelSysClock2USecWide>,"sceKernelSysClock2USecWide"},
|
|
|
|
{0x278C0DF5,WrapI_IU<sceKernelWaitThreadEnd>,"sceKernelWaitThreadEnd"},
|
|
{0xd59ead2f,WrapI_I<sceKernelWakeupThread>,"sceKernelWakeupThread"}, //AI Go, audio?
|
|
|
|
{0x0C106E53,0,"sceKernelRegisterThreadEventHandler"},
|
|
{0x72F3C145,0,"sceKernelReleaseThreadEventHandler"},
|
|
{0x369EEB6B,0,"sceKernelReferThreadEventHandlerStatus"},
|
|
|
|
{0x349d6d6c,sceKernelCheckCallback, "sceKernelCheckCallback"},
|
|
{0xE81CAF8F,WrapI_CUU<sceKernelCreateCallback>, "sceKernelCreateCallback"},
|
|
{0xEDBA5844,WrapI_I<sceKernelDeleteCallback>, "sceKernelDeleteCallback"},
|
|
{0xC11BA8C4,WrapI_II<sceKernelNotifyCallback>, "sceKernelNotifyCallback"},
|
|
{0xBA4051D6,WrapI_I<sceKernelCancelCallback>, "sceKernelCancelCallback"},
|
|
{0x2A3D44FF,WrapI_I<sceKernelGetCallbackCount>, "sceKernelGetCallbackCount"},
|
|
{0x730ED8BC,WrapI_IU<sceKernelReferCallbackStatus>, "sceKernelReferCallbackStatus"},
|
|
|
|
{0x8125221D,&WrapI_CUU<sceKernelCreateMbx>,"sceKernelCreateMbx"},
|
|
{0x86255ADA,&WrapI_I<sceKernelDeleteMbx>,"sceKernelDeleteMbx"},
|
|
{0xE9B3061E,&WrapI_IU<sceKernelSendMbx>,"sceKernelSendMbx"},
|
|
{0x18260574,&WrapI_IUU<sceKernelReceiveMbx>,"sceKernelReceiveMbx"},
|
|
{0xF3986382,&WrapI_IUU<sceKernelReceiveMbxCB>,"sceKernelReceiveMbxCB"},
|
|
{0x0D81716A,&WrapI_IU<sceKernelPollMbx>,"sceKernelPollMbx"},
|
|
{0x87D4DD36,&WrapI_IU<sceKernelCancelReceiveMbx>,"sceKernelCancelReceiveMbx"},
|
|
{0xA8E8C846,&WrapI_IU<sceKernelReferMbxStatus>,"sceKernelReferMbxStatus"},
|
|
|
|
{0x7C0DC2A0,sceKernelCreateMsgPipe,"sceKernelCreateMsgPipe"},
|
|
{0xF0B7DA1C,sceKernelDeleteMsgPipe,"sceKernelDeleteMsgPipe"},
|
|
{0x876DBFAD,sceKernelSendMsgPipe,"sceKernelSendMsgPipe"},
|
|
{0x7C41F2C2,sceKernelSendMsgPipeCB,"sceKernelSendMsgPipeCB"},
|
|
{0x884C9F90,sceKernelTrySendMsgPipe,"sceKernelTrySendMsgPipe"},
|
|
{0x74829B76,sceKernelReceiveMsgPipe,"sceKernelReceiveMsgPipe"},
|
|
{0xFBFA697D,sceKernelReceiveMsgPipeCB,"sceKernelReceiveMsgPipeCB"},
|
|
{0xDF52098F,sceKernelTryReceiveMsgPipe,"sceKernelTryReceiveMsgPipe"},
|
|
{0x349B864D,sceKernelCancelMsgPipe,"sceKernelCancelMsgPipe"},
|
|
{0x33BE4024,sceKernelReferMsgPipeStatus,"sceKernelReferMsgPipeStatus"},
|
|
|
|
{0x56C039B5,WrapI_CIUUU<sceKernelCreateVpl>,"sceKernelCreateVpl"},
|
|
{0x89B3D48C,WrapI_I<sceKernelDeleteVpl>,"sceKernelDeleteVpl"},
|
|
{0xBED27435,WrapI_IUUU<sceKernelAllocateVpl>,"sceKernelAllocateVpl"},
|
|
{0xEC0A693F,WrapI_IUUU<sceKernelAllocateVplCB>,"sceKernelAllocateVplCB"},
|
|
{0xAF36D708,WrapI_IUU<sceKernelTryAllocateVpl>,"sceKernelTryAllocateVpl"},
|
|
{0xB736E9FF,WrapI_IU<sceKernelFreeVpl>,"sceKernelFreeVpl"},
|
|
{0x1D371B8A,WrapI_IU<sceKernelCancelVpl>,"sceKernelCancelVpl"},
|
|
{0x39810265,WrapI_IU<sceKernelReferVplStatus>,"sceKernelReferVplStatus"},
|
|
|
|
{0xC07BB470,sceKernelCreateFpl,"sceKernelCreateFpl"},
|
|
{0xED1410E0,sceKernelDeleteFpl,"sceKernelDeleteFpl"},
|
|
{0xD979E9BF,sceKernelAllocateFpl,"sceKernelAllocateFpl"},
|
|
{0xE7282CB6,sceKernelAllocateFplCB,"sceKernelAllocateFplCB"},
|
|
{0x623AE665,sceKernelTryAllocateFpl,"sceKernelTryAllocateFpl"},
|
|
{0xF6414A71,sceKernelFreeFpl,"sceKernelFreeFpl"},
|
|
{0xA8AA591F,sceKernelCancelFpl,"sceKernelCancelFpl"},
|
|
{0xD8199E4C,sceKernelReferFplStatus,"sceKernelReferFplStatus"},
|
|
|
|
{0x20fff560,WrapU_CU<sceKernelCreateVTimer>,"sceKernelCreateVTimer"},
|
|
{0x328F9E52,WrapU_U<sceKernelDeleteVTimer>,"sceKernelDeleteVTimer"},
|
|
{0xc68d9437,WrapU_U<sceKernelStartVTimer>,"sceKernelStartVTimer"},
|
|
{0xD0AEEE87,WrapU_U<sceKernelStopVTimer>,"sceKernelStopVTimer"},
|
|
{0xD2D615EF,WrapU_U<sceKernelCancelVTimerHandler>,"sceKernelCancelVTimerHandler"},
|
|
{0xB3A59970,WrapU_UU<sceKernelGetVTimerBase>,"sceKernelGetVTimerBase"},
|
|
{0xB7C18B77,WrapU64_U<sceKernelGetVTimerBaseWide>,"sceKernelGetVTimerBaseWide"},
|
|
{0x034A921F,WrapU_UU<sceKernelGetVTimerTime>,"sceKernelGetVTimerTime"},
|
|
{0xC0B3FFD2,WrapU64_U<sceKernelGetVTimerTimeWide>,"sceKernelGetVTimerTimeWide"},
|
|
{0x5F32BEAA,WrapU_UU<sceKernelReferVTimerStatus>,"sceKernelReferVTimerStatus"},
|
|
{0x542AD630,WrapU_UU<sceKernelSetVTimerTime>,"sceKernelSetVTimerTime"},
|
|
{0xFB6425C3,WrapU_UU64<sceKernelSetVTimerTimeWide>,"sceKernelSetVTimerTimeWide"},
|
|
{0xd8b299ae,WrapU_UUUU<sceKernelSetVTimerHandler>,"sceKernelSetVTimerHandler"},
|
|
{0x53B00E9A,WrapU_UU64UU<sceKernelSetVTimerHandlerWide>,"sceKernelSetVTimerHandlerWide"},
|
|
|
|
// Names are just guesses, not correct.
|
|
{0x8daff657,WrapI_CUUUUU<sceKernelCreateTls>, "sceKernelCreateTls"},
|
|
{0x32bf938e,WrapI_I<sceKernelDeleteTls>, "sceKernelDeleteTls"},
|
|
{0x721067F3,WrapI_IU<sceKernelReferTlsStatus>, "sceKernelReferTlsStatus"},
|
|
// Not completely certain about args.
|
|
{0x4A719FB2,WrapI_I<sceKernelFreeTls>, "sceKernelFreeTls"},
|
|
// Probably internal, not sure. Takes (uid, &addr) as parameters... probably.
|
|
//{0x65F54FFB,0, "_sceKernelAllocateTls"},
|
|
// NOTE: sceKernelAllocateTls is in Kernel_Library, see sceKernelInterrupt.cpp.
|
|
|
|
// Not sure if these should be hooked up. See below.
|
|
{0x0E927AED, _sceKernelReturnFromTimerHandler, "_sceKernelReturnFromTimerHandler"},
|
|
{0x532A522E, WrapV_I<_sceKernelExitThread>,"_sceKernelExitThread"},
|
|
|
|
|
|
// Shouldn't hook this up. No games should import this function manually and call it.
|
|
// {0x6E9EA350, _sceKernelReturnFromCallback,"_sceKernelReturnFromCallback"},
|
|
};
|
|
|
|
void Register_ThreadManForUser()
|
|
{
|
|
RegisterModule("ThreadManForUser", ARRAY_SIZE(ThreadManForUser), ThreadManForUser);
|
|
}
|
|
|
|
|
|
const HLEFunction LoadExecForUser[] =
|
|
{
|
|
{0x05572A5F,&WrapV_V<sceKernelExitGame>, "sceKernelExitGame"}, //()
|
|
{0x4AC57943,&WrapU_U<sceKernelRegisterExitCallback>,"sceKernelRegisterExitCallback"},
|
|
{0xBD2F1094,&WrapI_CU<sceKernelLoadExec>,"sceKernelLoadExec"},
|
|
{0x2AC9954B,&WrapV_V<sceKernelExitGameWithStatus>,"sceKernelExitGameWithStatus"},
|
|
{0x362A956B,&WrapI_V<LoadExecForUser_362A956B>, "LoadExecForUser_362A956B"},
|
|
{0x8ada38d3,0, "LoadExecForUser_8ADA38D3"},
|
|
};
|
|
|
|
void Register_LoadExecForUser()
|
|
{
|
|
RegisterModule("LoadExecForUser", ARRAY_SIZE(LoadExecForUser), LoadExecForUser);
|
|
}
|
|
|
|
|
|
|
|
const HLEFunction ExceptionManagerForKernel[] =
|
|
{
|
|
{0x3FB264FC, 0, "sceKernelRegisterExceptionHandler"},
|
|
{0x5A837AD4, 0, "sceKernelRegisterPriorityExceptionHandler"},
|
|
{0x565C0B0E, sceKernelRegisterDefaultExceptionHandler, "sceKernelRegisterDefaultExceptionHandler"},
|
|
{0x1AA6CFFA, 0, "sceKernelReleaseExceptionHandler"},
|
|
{0xDF83875E, 0, "sceKernelGetActiveDefaultExceptionHandler"},
|
|
{0x291FF031, 0, "sceKernelReleaseDefaultExceptionHandler"},
|
|
{0x15ADC862, 0, "sceKernelRegisterNmiHandler"},
|
|
{0xB15357C9, 0, "sceKernelReleaseNmiHandler"},
|
|
};
|
|
|
|
void Register_ExceptionManagerForKernel()
|
|
{
|
|
RegisterModule("ExceptionManagerForKernel", ARRAY_SIZE(ExceptionManagerForKernel), ExceptionManagerForKernel);
|
|
}
|