mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-25 09:09:49 +00:00
a1781b854a
New UNUSABLE_MMAP code path for platforms that cannot use the required flags (Xbox 360, Symbian). Falls back to malloc() instead. N1 define for compilers (GCCE) that don't like to assume (int)-1 will safely cast to (char)-1. Miscellaneous space->tab fixes.
311 lines
5.1 KiB
C++
311 lines
5.1 KiB
C++
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#ifndef STD_THREAD_H_
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#define STD_THREAD_H_
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#define GCC_VER(x,y,z) ((x) * 10000 + (y) * 100 + (z))
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#define GCC_VERSION GCC_VER(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__)
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#if GCC_VERSION >= GCC_VER(4,4,0) && __GXX_EXPERIMENTAL_CXX0X__ && !defined(ANDROID) && !defined(__SYMBIAN32__)
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// GCC 4.4 provides <thread>
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#ifndef _GLIBCXX_USE_SCHED_YIELD
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#define _GLIBCXX_USE_SCHED_YIELD
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#endif
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#include <thread>
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#else
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// partial std::thread implementation for win32/pthread
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#include <algorithm>
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#if (_MSC_VER >= 1600) || (GCC_VERSION >= GCC_VER(4,3,0) && __GXX_EXPERIMENTAL_CXX0X__)
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#define USE_RVALUE_REFERENCES
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#endif
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//#ifdef __APPLE__
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//#import <Foundation/NSAutoreleasePool.h>
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//#endif
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#if defined(_WIN32)
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// WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#if defined(_MSC_VER) && defined(_MT)
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// When linking with LIBCMT (the multithreaded C library), Microsoft recommends
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// using _beginthreadex instead of CreateThread.
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#define USE_BEGINTHREADEX
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#include <process.h>
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#endif
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#ifdef USE_BEGINTHREADEX
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#define THREAD_ID unsigned
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#define THREAD_RETURN unsigned __stdcall
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#else
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#define THREAD_ID DWORD
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#define THREAD_RETURN DWORD WINAPI
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#endif
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#define THREAD_HANDLE HANDLE
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#else
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// PTHREAD
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#include <unistd.h>
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#ifndef _POSIX_THREADS
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#error unsupported platform (no pthreads?)
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#endif
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#include <pthread.h>
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#define THREAD_ID pthread_t
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#define THREAD_HANDLE pthread_t
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#define THREAD_RETURN void*
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#endif
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namespace std
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{
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class thread
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{
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public:
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typedef THREAD_HANDLE native_handle_type;
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class id
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{
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friend class thread;
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public:
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id() : m_thread(0) {}
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id(THREAD_ID _id) : m_thread(_id) {}
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bool operator==(const id& rhs) const
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{
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return m_thread == rhs.m_thread;
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}
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bool operator!=(const id& rhs) const
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{
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return !(*this == rhs);
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}
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bool operator<(const id& rhs) const
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{
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return m_thread < rhs.m_thread;
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}
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private:
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THREAD_ID m_thread;
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};
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// no variadic template support in msvc
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//template <typename C, typename... A>
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//thread(C&& func, A&&... args);
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template <typename C>
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thread(C func)
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{
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StartThread(new Func<C>(func));
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}
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template <typename C, typename A>
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thread(C func, A arg)
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{
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StartThread(new FuncArg<C, A>(func, arg));
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}
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thread() /*= default;*/ {}
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#ifdef USE_RVALUE_REFERENCES
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thread(const thread&) /*= delete*/;
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thread(thread&& other)
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{
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#else
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thread(const thread& t)
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{
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// ugly const_cast to get around lack of rvalue references
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thread& other = const_cast<thread&>(t);
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#endif
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swap(other);
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}
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#ifdef USE_RVALUE_REFERENCES
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thread& operator=(const thread&) /*= delete*/;
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thread& operator=(thread&& other)
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{
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#else
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thread& operator=(const thread& t)
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{
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// ugly const_cast to get around lack of rvalue references
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thread& other = const_cast<thread&>(t);
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#endif
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if (joinable())
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detach();
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swap(other);
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return *this;
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}
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~thread()
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{
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if (joinable())
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detach();
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}
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bool joinable() const
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{
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return m_id != id();
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}
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id get_id() const
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{
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return m_id;
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}
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native_handle_type native_handle()
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{
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#ifdef _WIN32
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return m_handle;
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#else
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return m_id.m_thread;
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#endif
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}
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void join()
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{
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#ifdef _WIN32
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WaitForSingleObject(m_handle, INFINITE);
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detach();
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#else
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pthread_join(m_id.m_thread, NULL);
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m_id = id();
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#endif
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}
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void detach()
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{
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#ifdef _WIN32
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CloseHandle(m_handle);
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#else
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pthread_detach(m_id.m_thread);
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#endif
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m_id = id();
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}
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void swap(thread& other)
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{
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std::swap(m_id, other.m_id);
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#ifdef _WIN32
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std::swap(m_handle, other.m_handle);
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#endif
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}
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static unsigned hardware_concurrency()
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{
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#ifdef _WIN32
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SYSTEM_INFO sysinfo;
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GetSystemInfo(&sysinfo);
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return static_cast<unsigned>(sysinfo.dwNumberOfProcessors);
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#else
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return 0;
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#endif
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}
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private:
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id m_id;
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#ifdef _WIN32
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native_handle_type m_handle;
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#endif
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template <typename F>
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void StartThread(F* param)
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{
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#ifdef USE_BEGINTHREADEX
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m_handle = (HANDLE)_beginthreadex(NULL, 0, &RunAndDelete<F>, param, 0, &m_id.m_thread);
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#elif defined(_WIN32)
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m_handle = CreateThread(NULL, 0, &RunAndDelete<F>, param, 0, &m_id.m_thread);
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#else
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_setstacksize(&attr, 1024 * 1024);
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if (pthread_create(&m_id.m_thread, &attr, &RunAndDelete<F>, param))
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m_id = id();
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#endif
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}
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template <typename C>
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class Func
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{
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public:
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Func(C _func) : func(_func) {}
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void Run() { func(); }
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private:
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C const func;
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};
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template <typename C, typename A>
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class FuncArg
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{
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public:
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FuncArg(C _func, A _arg) : func(_func), arg(_arg) {}
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void Run() { func(arg); }
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private:
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C const func;
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A arg;
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};
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template <typename F>
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static THREAD_RETURN RunAndDelete(void* param)
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{
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#ifdef __APPLE__
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// NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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#endif
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static_cast<F*>(param)->Run();
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delete static_cast<F*>(param);
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#ifdef __APPLE__
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// [pool release];
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#endif
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return 0;
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}
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};
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namespace this_thread
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{
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inline void yield()
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{
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#ifdef _WIN32
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SwitchToThread();
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#else
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sleep(0);
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#endif
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}
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inline thread::id get_id()
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{
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#ifdef _WIN32
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return GetCurrentThreadId();
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#else
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return pthread_self();
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#endif
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}
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} // namespace this_thread
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} // namespace std
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#undef USE_RVALUE_REFERENCES
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#undef USE_BEGINTHREADEX
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#undef THREAD_ID
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#undef THREAD_RETURN
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#undef THREAD_HANDLE
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#endif
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#endif
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