ppsspp/Core/FileSystems/MetaFileSystem.h
Unknown W. Brackets d6a113809b Add basic infrastructure to time io better.
This allows the filesystems to more accurately control timing.
But they're not actually doing it yet (same timing as before.)
2014-12-26 01:15:17 -08:00

129 lines
4.0 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "native/base/mutex.h"
#include "Core/FileSystems/FileSystem.h"
class MetaFileSystem : public IHandleAllocator, public IFileSystem
{
private:
s32 current;
struct MountPoint
{
std::string prefix;
IFileSystem *system;
bool operator == (const MountPoint &other) const
{
return prefix == other.prefix && system == other.system;
}
};
std::vector<MountPoint> fileSystems;
typedef std::map<int, std::string> currentDir_t;
currentDir_t currentDir;
std::string startingDirectory;
int lastOpenError;
recursive_mutex lock;
public:
MetaFileSystem()
{
current = 6; // what?
}
void Mount(std::string prefix, IFileSystem *system);
void Unmount(std::string prefix, IFileSystem *system);
void Remount(IFileSystem *oldSystem, IFileSystem *newSystem);
IFileSystem *GetSystem(const std::string &prefix);
IFileSystem *GetSystemFromFilename(const std::string &filename);
void ThreadEnded(int threadID);
void Shutdown();
u32 GetNewHandle() {
u32 res = current++;
if (current < 0) {
current = 0;
}
return res;
}
void FreeHandle(u32 handle) override {}
void DoState(PointerWrap &p) override;
IFileSystem *GetHandleOwner(u32 handle);
bool MapFilePath(const std::string &inpath, std::string &outpath, MountPoint **system);
inline bool MapFilePath(const std::string &_inpath, std::string &outpath, IFileSystem **system)
{
MountPoint *mountPoint;
if (MapFilePath(_inpath, outpath, &mountPoint))
{
*system = mountPoint->system;
return true;
}
return false;
}
std::string NormalizePrefix(std::string prefix) const;
// Only possible if a file system is a DirectoryFileSystem or similar.
bool GetHostPath(const std::string &inpath, std::string &outpath) override;
std::vector<PSPFileInfo> GetDirListing(std::string path) override;
u32 OpenFile(std::string filename, FileAccess access, const char *devicename = NULL) override;
u32 OpenWithError(int &error, std::string filename, FileAccess access, const char *devicename = NULL);
void CloseFile(u32 handle) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) override;
size_t SeekFile(u32 handle, s32 position, FileMove type) override;
PSPFileInfo GetFileInfo(std::string filename) override;
bool OwnsHandle(u32 handle) override { return false; }
inline size_t GetSeekPos(u32 handle)
{
return SeekFile(handle, 0, FILEMOVE_CURRENT);
}
virtual int ChDir(const std::string &dir);
bool MkDir(const std::string &dirname) override;
bool RmDir(const std::string &dirname) override;
int RenameFile(const std::string &from, const std::string &to) override;
bool RemoveFile(const std::string &filename) override;
int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override;
int DevType(u32 handle) override;
int Flags() override { return 0; }
u64 FreeSpace(const std::string &path) override;
// Convenience helper - returns < 0 on failure.
int ReadEntireFile(const std::string &filename, std::vector<u8> &data);
void SetStartingDirectory(const std::string &dir) {
lock_guard guard(lock);
startingDirectory = dir;
}
};