ppsspp/GPU
2016-02-10 21:02:19 -08:00
..
Common Fix debugging and depth packing with old depth. 2016-02-07 22:42:47 -08:00
Debugger gedbg: Add mechanics to grab CLUT buffer. 2016-01-10 09:25:19 -08:00
Directx9 Consider depth blitting a slow framebuffer effect. 2016-02-10 21:02:19 -08:00
GLES Consider depth blitting a slow framebuffer effect. 2016-02-10 21:02:19 -08:00
Null Add a more specific interface for video frames. 2016-01-17 12:57:26 -08:00
Software softgpu: Support screen scaling filter. 2016-01-17 23:47:42 -08:00
ge_constants.h Improve viewport terminology a bit. No functional change. 2015-11-04 22:03:29 +01:00
GeDisasm.cpp Correct weight count display for no weights. 2015-11-15 15:03:14 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
GPU.h Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00
GPU.vcxproj Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
GPU.vcxproj.filters Move some common files into MSVC filters. 2015-11-25 19:36:21 -08:00
GPUCommon.cpp Correct savestate of running GE list. 2016-01-21 22:14:47 -08:00
GPUCommon.h Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
GPUInterface.h Add a more specific interface for video frames. 2016-01-17 12:57:26 -08:00
GPUState.cpp Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00
GPUState.h Bring back the depth range hack. 2016-02-06 20:28:45 -08:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00