..
base
Noticed that the UWP build has been broken for some time, fix it.
2018-02-05 16:21:39 +01:00
data
Merge remote repo native into ext/native/.
2015-09-06 12:24:17 -07:00
ext
mingw patches
2017-08-31 22:15:05 +02:00
file
RIFF: Add check for truncated files, cleanup a little more.
2017-12-04 18:01:51 +01:00
gfx
Kill off the GL state cache
2018-01-27 15:10:17 +01:00
gfx_es2
Fix another Qt memory leak
2018-02-04 14:13:47 +01:00
i18n
Windows: Make UI update significantly cheaper.
2017-04-04 20:33:22 -07:00
image
Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
2017-03-12 16:30:53 +01:00
input
Also memset.
2017-05-04 08:57:06 +02:00
json
Merge remote repo native into ext/native/.
2015-09-06 12:24:17 -07:00
math
UI: Add tween for translating anchor offsets.
2017-12-10 14:57:55 -08:00
net
More mingw patches
2017-08-29 22:24:20 +02:00
profiler
add an include for PPSSPP_PLATFORM
2017-12-30 22:44:41 -08:00
thin3d
GLES: Use aligned memory for textures.
2018-02-11 08:13:57 -08:00
thread
Android: Fix emuthread management to exit cleanly without hanging. Helps with task switching on Android.
2018-02-07 13:11:43 +01:00
tools
Minor script updates
2017-03-18 16:33:16 +01:00
ui
Add a simple spinner to the game load screen to not look frozen.
2018-02-08 12:03:29 +01:00
util
UI: Wrap text properly with explicit newlines.
2017-12-02 14:38:59 -08:00
.gitignore
Merge remote repo native into ext/native/.
2015-09-06 12:24:17 -07:00
Android.mk
GL render manager: Simple implementation of synchronous framebuffer readbacks.
2018-01-27 15:10:17 +01:00
LICENSE.TXT
Merge remote repo native into ext/native/.
2015-09-06 12:24:17 -07:00
native.vcxproj
GL render manager: Simple implementation of synchronous framebuffer readbacks.
2018-01-27 15:10:17 +01:00
native.vcxproj.filters
GL render manager: Simple implementation of synchronous framebuffer readbacks.
2018-01-27 15:10:17 +01:00