ppsspp/ext/native
Unknown W. Brackets 0474ff5c23 GLES: Use aligned memory for textures.
We use SSE on them, and they used to be aligned, and must be aligned in
PSP RAM, so keep them aligned.

This only really affects 32-bit, since allocs will typically be aligned on
64-bit anyway.

Fixes #10601.
2018-02-11 08:13:57 -08:00
..
base Noticed that the UWP build has been broken for some time, fix it. 2018-02-05 16:21:39 +01:00
data Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
ext mingw patches 2017-08-31 22:15:05 +02:00
file RIFF: Add check for truncated files, cleanup a little more. 2017-12-04 18:01:51 +01:00
gfx Kill off the GL state cache 2018-01-27 15:10:17 +01:00
gfx_es2 Fix another Qt memory leak 2018-02-04 14:13:47 +01:00
i18n Windows: Make UI update significantly cheaper. 2017-04-04 20:33:22 -07:00
image Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9) 2017-03-12 16:30:53 +01:00
input Also memset. 2017-05-04 08:57:06 +02:00
json Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
math UI: Add tween for translating anchor offsets. 2017-12-10 14:57:55 -08:00
net More mingw patches 2017-08-29 22:24:20 +02:00
profiler add an include for PPSSPP_PLATFORM 2017-12-30 22:44:41 -08:00
thin3d GLES: Use aligned memory for textures. 2018-02-11 08:13:57 -08:00
thread Android: Fix emuthread management to exit cleanly without hanging. Helps with task switching on Android. 2018-02-07 13:11:43 +01:00
tools Minor script updates 2017-03-18 16:33:16 +01:00
ui Add a simple spinner to the game load screen to not look frozen. 2018-02-08 12:03:29 +01:00
util UI: Wrap text properly with explicit newlines. 2017-12-02 14:38:59 -08:00
.gitignore Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
Android.mk GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00
LICENSE.TXT Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
native.vcxproj GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00
native.vcxproj.filters GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00