ppsspp/GPU
2013-11-13 12:08:46 +10:00
..
Common Fix and re-enable @unknownbracket's handcoded NEON tex hash 2013-11-11 17:12:38 +01:00
Debugger Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Directx9 Cap the number of vertexes per flush. 2013-10-27 14:43:58 -07:00
GLES Buildfix for sse2 builds. 2013-11-13 12:08:46 +10:00
Null Stencil rectangle clears: Take the value from the second vertex. 2013-10-10 21:36:32 +02:00
Software softgpu: Fix reversed stencil test funcs. 2013-11-10 03:21:01 -08:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add some additional unknown cmds to reporting. 2013-10-08 00:34:17 -07:00
GeDisasm.cpp When logging PRIM commands, print the prim number 2013-11-08 20:36:42 +01:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Add a NEON version of the tex hash. 2013-11-02 02:09:54 -07:00
GPU.vcxproj.filters Add a NEON version of the tex hash. 2013-11-02 02:09:54 -07:00
GPUCommon.cpp Remove the extra process queues hack. 2013-11-09 23:08:44 -08:00
GPUCommon.h Align the GPU so the tick count can be aligned. 2013-10-26 18:29:44 -07:00
GPUInterface.h Make sure the gpu thread has a chance to run. 2013-11-09 23:08:28 -08:00
GPUState.cpp Symbian: Support software GPU. It seems to compile properly now. May allow Nokia 500 to run PPSSPP (albeit very slowly). 2013-11-12 16:20:52 +10:00
GPUState.h Optimize LoadClut a little 2013-11-12 17:06:03 +01:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h Simplify lighting clamping in softgpu. 2013-10-05 13:05:32 -07:00