.. |
Common
|
Fix and re-enable @unknownbracket's handcoded NEON tex hash
|
2013-11-11 17:12:38 +01:00 |
Debugger
|
Move GPU debug step/pause/messages out of Windows/.
|
2013-10-12 10:03:31 -07:00 |
Directx9
|
Cap the number of vertexes per flush.
|
2013-10-27 14:43:58 -07:00 |
GLES
|
Buildfix for sse2 builds.
|
2013-11-13 12:08:46 +10:00 |
Null
|
Stencil rectangle clears: Take the value from the second vertex.
|
2013-10-10 21:36:32 +02:00 |
Software
|
softgpu: Fix reversed stencil test funcs.
|
2013-11-10 03:21:01 -08:00 |
CMakeLists.txt
|
Adapt the basic spline code from the softgpu to the GL code.
|
2013-08-23 00:33:18 +02:00 |
ge_constants.h
|
Add some additional unknown cmds to reporting.
|
2013-10-08 00:34:17 -07:00 |
GeDisasm.cpp
|
When logging PRIM commands, print the prim number
|
2013-11-08 20:36:42 +01:00 |
GeDisasm.h
|
Add a function to pretty-print vertex type.
|
2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
|
Add a NEON version of the tex hash.
|
2013-11-02 02:09:54 -07:00 |
GPU.vcxproj.filters
|
Add a NEON version of the tex hash.
|
2013-11-02 02:09:54 -07:00 |
GPUCommon.cpp
|
Remove the extra process queues hack.
|
2013-11-09 23:08:44 -08:00 |
GPUCommon.h
|
Align the GPU so the tick count can be aligned.
|
2013-10-26 18:29:44 -07:00 |
GPUInterface.h
|
Make sure the gpu thread has a chance to run.
|
2013-11-09 23:08:28 -08:00 |
GPUState.cpp
|
Symbian: Support software GPU. It seems to compile properly now. May allow Nokia 500 to run PPSSPP (albeit very slowly).
|
2013-11-12 16:20:52 +10:00 |
GPUState.h
|
Optimize LoadClut a little
|
2013-11-12 17:06:03 +01:00 |
GPUXbox.vcxproj
|
projection fixes !
|
2013-09-12 09:53:48 +02:00 |
GPUXbox.vcxproj.filters
|
projection fixes !
|
2013-09-12 09:53:48 +02:00 |
Math3D.cpp
|
GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
|
2013-07-29 22:26:42 +02:00 |
Math3D.h
|
Simplify lighting clamping in softgpu.
|
2013-10-05 13:05:32 -07:00 |