mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-30 11:50:32 +00:00
5009698cc0
This does not make them thread safe, but it reduces the chances of a crash a bit (see #12594.)
154 lines
3.1 KiB
C++
154 lines
3.1 KiB
C++
|
|
#include <ctime>
|
|
#include <cassert>
|
|
|
|
#include "ppsspp_config.h"
|
|
#include "Common/Log.h"
|
|
#include "Core/Config.h"
|
|
#include "DiscordIntegration.h"
|
|
#include "i18n/i18n.h"
|
|
|
|
#if (PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(MAC) || PPSSPP_PLATFORM(LINUX)) && !PPSSPP_PLATFORM(ANDROID) && !PPSSPP_PLATFORM(UWP)
|
|
|
|
#ifdef _MSC_VER
|
|
#define ENABLE_DISCORD
|
|
#elif USE_DISCORD
|
|
#define ENABLE_DISCORD
|
|
#endif
|
|
|
|
#else
|
|
|
|
// TODO
|
|
|
|
#endif
|
|
|
|
#ifdef ENABLE_DISCORD
|
|
#include "ext/discord-rpc/include/discord_rpc.h"
|
|
#endif
|
|
|
|
// TODO: Enable on more platforms. Make optional.
|
|
|
|
Discord g_Discord;
|
|
|
|
static const char *ppsspp_app_id = "423397985041383434";
|
|
|
|
#ifdef ENABLE_DISCORD
|
|
// No context argument? What?
|
|
static void handleDiscordError(int errCode, const char *message) {
|
|
ERROR_LOG(SYSTEM, "Discord error code %d: '%s'", errCode, message);
|
|
}
|
|
#endif
|
|
|
|
Discord::~Discord() {
|
|
if (initialized_) {
|
|
ERROR_LOG(SYSTEM, "Discord destructor running though g_Discord.Shutdown() has not been called.");
|
|
}
|
|
}
|
|
|
|
bool Discord::IsEnabled() const {
|
|
return g_Config.bDiscordPresence;
|
|
}
|
|
|
|
void Discord::Init() {
|
|
assert(IsEnabled());
|
|
assert(!initialized_);
|
|
|
|
#ifdef ENABLE_DISCORD
|
|
DiscordEventHandlers eventHandlers{};
|
|
eventHandlers.errored = &handleDiscordError;
|
|
Discord_Initialize(ppsspp_app_id, &eventHandlers, 0, nullptr);
|
|
INFO_LOG(SYSTEM, "Discord connection initialized");
|
|
#endif
|
|
|
|
initialized_ = true;
|
|
}
|
|
|
|
void Discord::Shutdown() {
|
|
if (initialized_) {
|
|
#ifdef ENABLE_DISCORD
|
|
Discord_Shutdown();
|
|
#endif
|
|
initialized_ = false;
|
|
}
|
|
}
|
|
|
|
void Discord::Update() {
|
|
if (!IsEnabled()) {
|
|
if (initialized_) {
|
|
Shutdown();
|
|
}
|
|
return;
|
|
} else {
|
|
if (!initialized_) {
|
|
Init();
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_DISCORD
|
|
#ifdef DISCORD_DISABLE_IO_THREAD
|
|
Discord_UpdateConnection();
|
|
#endif
|
|
Discord_RunCallbacks();
|
|
#endif
|
|
}
|
|
|
|
void Discord::SetPresenceGame(const char *gameTitle) {
|
|
if (!IsEnabled())
|
|
return;
|
|
|
|
if (!initialized_) {
|
|
Init();
|
|
}
|
|
|
|
#ifdef ENABLE_DISCORD
|
|
auto sc = GetI18NCategory("Screen");
|
|
|
|
DiscordRichPresence discordPresence{};
|
|
discordPresence.state = gameTitle;
|
|
std::string details = sc->T("Playing");
|
|
discordPresence.details = details.c_str();
|
|
discordPresence.startTimestamp = time(0);
|
|
discordPresence.largeImageText = "PPSSPP is the best PlayStation Portable emulator around!";
|
|
#ifdef GOLD
|
|
discordPresence.largeImageKey = "icon_gold_png";
|
|
#else
|
|
discordPresence.largeImageKey = "icon_regular_png";
|
|
#endif
|
|
Discord_UpdatePresence(&discordPresence);
|
|
#endif
|
|
}
|
|
|
|
void Discord::SetPresenceMenu() {
|
|
if (!IsEnabled())
|
|
return;
|
|
|
|
if (!initialized_) {
|
|
Init();
|
|
}
|
|
|
|
#ifdef ENABLE_DISCORD
|
|
auto sc = GetI18NCategory("Screen");
|
|
|
|
DiscordRichPresence discordPresence{};
|
|
discordPresence.state = sc->T("In menu");
|
|
discordPresence.details = "";
|
|
discordPresence.startTimestamp = time(0);
|
|
discordPresence.largeImageText = "PPSSPP is the best PlayStation Portable emulator around!";
|
|
#ifdef GOLD
|
|
discordPresence.largeImageKey = "icon_gold_png";
|
|
#else
|
|
discordPresence.largeImageKey = "icon_regular_png";
|
|
#endif
|
|
Discord_UpdatePresence(&discordPresence);
|
|
#endif
|
|
}
|
|
|
|
void Discord::ClearPresence() {
|
|
if (!IsEnabled() || !initialized_)
|
|
return;
|
|
|
|
#ifdef ENABLE_DISCORD
|
|
Discord_ClearPresence();
|
|
#endif
|
|
}
|