..
BackgroundAudio.cpp
Allow mono atrac3 for "game menu backgrund audio". Fix possible data race.
2015-10-03 23:18:54 +02:00
BackgroundAudio.h
Pass the game selection screen audio through the resampler. Fixes #7316 .
2015-01-29 14:58:03 +01:00
ComboKeyMappingScreen.cpp
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
ComboKeyMappingScreen.h
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
ControlMappingScreen.cpp
Don't add Autoconfigure button when the device has builtin controls. Restore to Default should suffice.
2015-10-04 13:25:57 +02:00
ControlMappingScreen.h
Fix assorted key mapping issues affecting Shield and probably pads in general on Android. See #7976
2015-09-17 22:46:59 +02:00
CwCheatScreen.cpp
Android: Combine the two Java Eclipse projects into one.
2015-09-10 18:51:48 +02:00
CwCheatScreen.h
Fix a bad nullcheck.
2015-01-17 19:49:47 -08:00
DevScreens.cpp
Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
2015-10-24 10:41:31 +02:00
DevScreens.h
Add new shader viewing tool
2015-10-14 18:10:21 +02:00
EmuScreen.cpp
Add new shader viewing tool
2015-10-14 18:10:21 +02:00
EmuScreen.h
Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
2015-09-17 20:29:37 +02:00
GameInfoCache.cpp
Some cleanup, enable CRT memory tracker in debug builds
2015-10-04 14:11:34 +02:00
GameInfoCache.h
Workaround for #8020
2015-10-04 00:00:46 +02:00
GamepadEmu.cpp
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
GamepadEmu.h
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
GameScreen.cpp
Workaround for #8020
2015-10-04 00:00:46 +02:00
GameScreen.h
added optional per-game settings
2014-12-16 00:14:11 +01:00
GameSettingsScreen.cpp
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
GameSettingsScreen.h
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
HostTypes.h
Remove useless indirection class "PSPMixer"
2015-01-11 12:02:49 +01:00
InstallZipScreen.cpp
Improve input event handling. Can now map volume keys on Android without issues.
2014-06-15 13:04:59 +02:00
InstallZipScreen.h
Improve input event handling. Can now map volume keys on Android without issues.
2014-06-15 13:04:59 +02:00
MainScreen.cpp
Generate save state IDs for homebrew using the elf or directory name where applicable.
2015-09-25 19:27:40 +02:00
MainScreen.h
Move savedata manager to a new Tools category in Settings
2015-06-12 20:37:42 +02:00
MiscScreens.cpp
Minor fix on splash screen
2015-10-04 13:25:57 +02:00
MiscScreens.h
Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
2015-09-17 20:29:37 +02:00
NativeApp.cpp
Fix window resize/fullscreen ingame on Mac and other SDL builds
2015-10-25 11:19:41 +01:00
OnScreenDisplay.cpp
Fix silly crash in OnScreenDisplay code
2015-09-27 11:42:26 +02:00
OnScreenDisplay.h
Assorted fixes to auto resolution. Fixes too low resolution and also #8002 , plus notification spam
2015-09-25 19:10:09 +02:00
PauseScreen.cpp
Generate save state IDs for homebrew using the elf or directory name where applicable.
2015-09-25 19:27:40 +02:00
PauseScreen.h
Generate save state IDs for homebrew using the elf or directory name where applicable.
2015-09-25 19:27:40 +02:00
ProfilerDraw.cpp
Add new shader viewing tool
2015-10-14 18:10:21 +02:00
ProfilerDraw.h
Add new shader viewing tool
2015-10-14 18:10:21 +02:00
ReadMe.txt
Move non-Android specific stuff from android/jni to /UI.
2013-03-30 15:46:26 +01:00
ReportScreen.cpp
Consistently use *di for the Dialog i18n category
2015-07-01 23:26:55 +02:00
ReportScreen.h
merged with upstream / amended SDL2 multi monitor support
2014-10-15 22:33:38 +02:00
SavedataScreen.cpp
Consistently use *sa for the Savedata i18n category
2015-07-02 00:24:43 +02:00
SavedataScreen.h
More savedata UI polish
2015-06-12 14:46:34 +02:00
Store.cpp
Fix a couple of crashes
2015-10-06 19:07:28 +02:00
Store.h
Respect "hidden" flag in the homebrew store. Useful when managing it.
2015-10-01 12:37:16 +02:00
TiltAnalogSettingsScreen.cpp
Consistently use *di for the Dialog i18n category
2015-07-01 23:26:55 +02:00
TiltAnalogSettingsScreen.h
UI cleanup and a crashfix for duplicate back key events
2013-10-28 16:04:53 +01:00
TiltEventProcessor.cpp
Native merge part 1: skip native/ in includes.
2015-09-06 12:19:33 -07:00
TiltEventProcessor.h
moved tilt logic to separate unit and enabled tilt to control multiple input types
2013-11-11 17:22:04 +05:30
TouchControlLayoutScreen.cpp
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
TouchControlLayoutScreen.h
Improve input event handling. Can now map volume keys on Android without issues.
2014-06-15 13:04:59 +02:00
TouchControlVisibilityScreen.cpp
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
TouchControlVisibilityScreen.h
Possibly fix weird control visibility issue #7417 although I don't quite get it..
2015-02-04 10:43:49 +01:00
ui_atlas.cpp
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
ui_atlas.h
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
UI.vcxproj
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
UI.vcxproj.filters
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00