mirror of
https://github.com/libretro/ppsspp.git
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77f0de9b63
Otherwise these will appear dirty often.
537 lines
16 KiB
C++
537 lines
16 KiB
C++
// This is generic code that is included in all Android apps that use the
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// Native framework by Henrik Rydgård (https://github.com/hrydgard/native).
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// It calls a set of methods defined in NativeApp.h. These should be implemented
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// by your game or app.
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#include <jni.h>
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#include <android/log.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <queue>
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#include "base/basictypes.h"
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#include "base/display.h"
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#include "base/mutex.h"
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#include "base/NativeApp.h"
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#include "base/logging.h"
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#include "base/timeutil.h"
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#include "thread/threadutil.h"
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#include "file/zip_read.h"
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#include "input/input_state.h"
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#include "profiler/profiler.h"
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#include "audio/mixer.h"
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#include "math/math_util.h"
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#include "net/resolve.h"
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#include "android/native_audio.h"
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#include "gfx/gl_common.h"
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#include "app-android.h"
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static JNIEnv *jniEnvUI;
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struct FrameCommand {
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FrameCommand() {}
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FrameCommand(std::string cmd, std::string prm) : command(cmd), params(prm) {}
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std::string command;
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std::string params;
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};
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static recursive_mutex frameCommandLock;
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static std::queue<FrameCommand> frameCommands;
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std::string systemName;
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std::string langRegion;
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std::string mogaVersion;
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static float left_joystick_x_async;
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static float left_joystick_y_async;
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static float right_joystick_x_async;
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static float right_joystick_y_async;
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static float hat_joystick_x_async;
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static float hat_joystick_y_async;
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static int optimalFramesPerBuffer = 0;
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static int optimalSampleRate = 0;
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static int sampleRate = 0;
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static int framesPerBuffer = 0;
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static int androidVersion;
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static int deviceType;
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// Should only be used for display detection during startup (for config defaults etc)
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static int display_xres;
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static int display_yres;
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// Android implementation of callbacks to the Java part of the app
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void SystemToast(const char *text) {
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lock_guard guard(frameCommandLock);
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frameCommands.push(FrameCommand("toast", text));
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}
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void ShowKeyboard() {
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lock_guard guard(frameCommandLock);
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frameCommands.push(FrameCommand("showKeyboard", ""));
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}
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void Vibrate(int length_ms) {
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lock_guard guard(frameCommandLock);
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char temp[32];
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sprintf(temp, "%i", length_ms);
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frameCommands.push(FrameCommand("vibrate", temp));
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}
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void LaunchBrowser(const char *url) {
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lock_guard guard(frameCommandLock);
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frameCommands.push(FrameCommand("launchBrowser", url));
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}
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void LaunchMarket(const char *url) {
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lock_guard guard(frameCommandLock);
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frameCommands.push(FrameCommand("launchMarket", url));
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}
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void LaunchEmail(const char *email_address) {
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lock_guard guard(frameCommandLock);
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frameCommands.push(FrameCommand("launchEmail", email_address));
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}
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void System_SendMessage(const char *command, const char *parameter) {
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lock_guard guard(frameCommandLock);
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frameCommands.push(FrameCommand(command, parameter));
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}
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std::string System_GetProperty(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_NAME:
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return systemName;
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case SYSPROP_LANGREGION: // "en_US"
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return langRegion;
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case SYSPROP_MOGA_VERSION:
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return mogaVersion;
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default:
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return "";
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}
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}
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int System_GetPropertyInt(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_SYSTEMVERSION:
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return androidVersion;
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case SYSPROP_DEVICE_TYPE:
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return deviceType;
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case SYSPROP_DISPLAY_XRES:
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return display_xres;
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case SYSPROP_DISPLAY_YRES:
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return display_yres;
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case SYSPROP_AUDIO_SAMPLE_RATE:
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return sampleRate;
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case SYSPROP_AUDIO_FRAMES_PER_BUFFER:
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return framesPerBuffer;
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case SYSPROP_AUDIO_OPTIMAL_SAMPLE_RATE:
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return optimalSampleRate;
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case SYSPROP_AUDIO_OPTIMAL_FRAMES_PER_BUFFER:
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return optimalFramesPerBuffer;
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case SYSPROP_DISPLAY_REFRESH_RATE:
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return (int)(display_hz * 1000.0);
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default:
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return -1;
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}
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}
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// Remember that all of these need initialization on init! The process
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// may be reused when restarting the game. Globals are DANGEROUS.
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float dp_xscale = 1.0f;
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float dp_yscale = 1.0f;
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InputState input_state;
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static bool renderer_inited = false;
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static bool first_lost = true;
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static std::string library_path;
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std::string GetJavaString(JNIEnv *env, jstring jstr) {
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const char *str = env->GetStringUTFChars(jstr, 0);
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std::string cpp_string = std::string(str);
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env->ReleaseStringUTFChars(jstr, str);
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return cpp_string;
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}
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// This is now only used as a trigger for GetAppInfo as a function to all before Init.
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// On Android we don't use any of the values it returns.
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extern "C" jboolean Java_com_henrikrydgard_libnative_NativeApp_isLandscape(JNIEnv *env, jclass) {
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std::string app_name, app_nice_name, version;
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bool landscape;
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NativeGetAppInfo(&app_name, &app_nice_name, &landscape, &version);
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return landscape;
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}
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// Allow the app to intercept the back button.
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extern "C" jboolean Java_com_henrikrydgard_libnative_NativeApp_isAtTopLevel(JNIEnv *env, jclass) {
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return NativeIsAtTopLevel();
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}
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extern "C" void Java_com_henrikrydgard_libnative_NativeApp_audioConfig
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(JNIEnv *env, jclass, jint optimalFPB, jint optimalSR) {
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optimalFramesPerBuffer = optimalFPB;
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optimalSampleRate = optimalSR;
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}
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extern "C" jstring Java_com_henrikrydgard_libnative_NativeApp_queryConfig
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(JNIEnv *env, jclass, jstring jquery) {
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std::string query = GetJavaString(env, jquery);
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std::string result = NativeQueryConfig(query);
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jstring jresult = env->NewStringUTF(result.c_str());
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return jresult;
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}
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extern "C" void Java_com_henrikrydgard_libnative_NativeApp_init
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(JNIEnv *env, jclass, jstring jmodel, jint jdeviceType, jint jxres, jint jyres, jstring jlangRegion, jstring japkpath,
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jstring jdataDir, jstring jexternalDir, jstring jlibraryDir, jstring jshortcutParam,
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jstring jinstallID, jint jAndroidVersion) {
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jniEnvUI = env;
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setCurrentThreadName("androidInit");
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ILOG("NativeApp.init() -- begin");
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PROFILE_INIT();
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memset(&input_state, 0, sizeof(input_state));
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renderer_inited = false;
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first_lost = true;
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androidVersion = jAndroidVersion;
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deviceType = jdeviceType;
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g_buttonTracker.Reset();
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left_joystick_x_async = 0;
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left_joystick_y_async = 0;
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right_joystick_x_async = 0;
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right_joystick_y_async = 0;
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hat_joystick_x_async = 0;
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hat_joystick_y_async = 0;
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display_xres = jxres;
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display_yres = jyres;
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std::string apkPath = GetJavaString(env, japkpath);
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VFSRegister("", new ZipAssetReader(apkPath.c_str(), "assets/"));
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systemName = GetJavaString(env, jmodel);
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langRegion = GetJavaString(env, jlangRegion);
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std::string externalDir = GetJavaString(env, jexternalDir);
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std::string user_data_path = GetJavaString(env, jdataDir) + "/";
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library_path = GetJavaString(env, jlibraryDir) + "/";
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std::string shortcut_param = GetJavaString(env, jshortcutParam);
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std::string installID = GetJavaString(env, jinstallID);
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ILOG("NativeApp.init(): External storage path: %s", externalDir.c_str());
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ILOG("NativeApp.init(): Launch shortcut parameter: %s", shortcut_param.c_str());
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std::string app_name;
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std::string app_nice_name;
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std::string version;
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bool landscape;
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net::Init();
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NativeGetAppInfo(&app_name, &app_nice_name, &landscape, &version);
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// If shortcut_param is not empty, pass it as additional varargs argument to NativeInit() method.
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// NativeInit() is expected to treat extra argument as boot_filename, which in turn will start game immediately.
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// NOTE: Will only work if ppsspp started from Activity.onCreate(). Won't work if ppsspp app start from onResume().
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if (shortcut_param.empty()) {
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const char *argv[2] = {app_name.c_str(), 0};
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NativeInit(1, argv, user_data_path.c_str(), externalDir.c_str(), installID.c_str());
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}
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else {
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const char *argv[3] = {app_name.c_str(), shortcut_param.c_str(), 0};
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NativeInit(2, argv, user_data_path.c_str(), externalDir.c_str(), installID.c_str());
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}
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ILOG("NativeApp.init() -- end");
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}
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extern "C" void Java_com_henrikrydgard_libnative_NativeApp_audioInit(JNIEnv *, jclass) {
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sampleRate = optimalSampleRate;
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if (NativeQueryConfig("force44khz") != "0" || optimalSampleRate == 0) {
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sampleRate = 44100;
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}
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if (optimalFramesPerBuffer > 0) {
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framesPerBuffer = optimalFramesPerBuffer;
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} else {
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framesPerBuffer = 512;
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}
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// Some devices have totally bonkers buffer sizes like 8192. They will have terrible latency anyway, so to avoid having to
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// create extra smart buffering code, we'll just let their regular mixer deal with it, missing the fast path (as if they had one...)
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if (framesPerBuffer > 512) {
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framesPerBuffer = 512;
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sampleRate = 44100;
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}
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ILOG("NativeApp.audioInit() -- Using OpenSL audio! frames/buffer: %i optimal sr: %i actual sr: %i", optimalFramesPerBuffer, optimalSampleRate, sampleRate);
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AndroidAudio_Init(&NativeMix, library_path, framesPerBuffer, sampleRate);
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}
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extern "C" void Java_com_henrikrydgard_libnative_NativeApp_audioShutdown(JNIEnv *, jclass) {
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AndroidAudio_Shutdown();
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}
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extern "C" void Java_com_henrikrydgard_libnative_NativeApp_resume(JNIEnv *, jclass) {
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ILOG("NativeApp.resume() - resuming audio");
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AndroidAudio_Resume();
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}
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extern "C" void Java_com_henrikrydgard_libnative_NativeApp_pause(JNIEnv *, jclass) {
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ILOG("NativeApp.pause() - pausing audio");
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AndroidAudio_Pause();
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}
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extern "C" void Java_com_henrikrydgard_libnative_NativeApp_shutdown(JNIEnv *, jclass) {
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ILOG("NativeApp.shutdown() -- begin");
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NativeShutdown();
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VFSShutdown();
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net::Shutdown();
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ILOG("NativeApp.shutdown() -- end");
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}
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static jmethodID postCommand;
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extern "C" void Java_com_henrikrydgard_libnative_NativeRenderer_displayInit(JNIEnv * env, jobject obj) {
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ILOG("NativeApp.displayInit()");
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if (!renderer_inited) {
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NativeInitGraphics();
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renderer_inited = true;
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} else {
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NativeDeviceLost(); // ???
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ILOG("displayInit: NativeDeviceLost completed.");
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}
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DLOG("(Re)-fetching method ID to postCommand...");
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postCommand = env->GetMethodID(env->GetObjectClass(obj), "postCommand", "(Ljava/lang/String;Ljava/lang/String;)V");
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}
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extern "C" void Java_com_henrikrydgard_libnative_NativeRenderer_displayResize(JNIEnv *, jobject clazz, jint w, jint h, jint dpi, jfloat refreshRate) {
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ILOG("NativeApp.displayResize(%i x %i, dpi=%i, refresh=%0.2f)", w, h, dpi, refreshRate);
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g_dpi = dpi;
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g_dpi_scale = 240.0f / (float)g_dpi;
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pixel_xres = w;
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pixel_yres = h;
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dp_xres = pixel_xres * g_dpi_scale;
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dp_yres = pixel_yres * g_dpi_scale;
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dp_xscale = (float)dp_xres / pixel_xres;
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dp_yscale = (float)dp_yres / pixel_yres;
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display_hz = refreshRate;
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NativeResized();
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}
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extern "C" void Java_com_henrikrydgard_libnative_NativeRenderer_displayRender(JNIEnv *env, jobject obj) {
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static bool hasSetThreadName = false;
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if (!hasSetThreadName) {
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hasSetThreadName = true;
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setCurrentThreadName("AndroidRender");
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}
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if (renderer_inited) {
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// TODO: Look into if these locks are a perf loss
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{
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lock_guard guard(input_state.lock);
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input_state.pad_lstick_x = left_joystick_x_async;
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input_state.pad_lstick_y = left_joystick_y_async;
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input_state.pad_rstick_x = right_joystick_x_async;
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input_state.pad_rstick_y = right_joystick_y_async;
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UpdateInputState(&input_state);
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}
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NativeUpdate(input_state);
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{
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lock_guard guard(input_state.lock);
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EndInputState(&input_state);
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}
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NativeRender();
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time_update();
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} else {
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ELOG("BAD: Ended up in nativeRender even though app has quit.%s", "");
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// Shouldn't really get here. Let's draw magenta.
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glDepthMask(GL_TRUE);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glClearColor(1.0, 0.0, 1.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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}
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lock_guard guard(frameCommandLock);
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while (!frameCommands.empty()) {
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FrameCommand frameCmd;
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frameCmd = frameCommands.front();
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frameCommands.pop();
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DLOG("frameCommand %s %s", frameCmd.command.c_str(), frameCmd.params.c_str());
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jstring cmd = env->NewStringUTF(frameCmd.command.c_str());
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jstring param = env->NewStringUTF(frameCmd.params.c_str());
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env->CallVoidMethod(obj, postCommand, cmd, param);
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env->DeleteLocalRef(cmd);
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env->DeleteLocalRef(param);
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}
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}
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extern "C" void Java_com_henrikrydgard_libnative_NativeRenderer_displayShutdown(JNIEnv *env, jobject obj) {
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if (renderer_inited) {
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NativeDeviceLost();
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ILOG("NativeDeviceLost completed.");
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NativeShutdownGraphics();
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renderer_inited = false;
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NativeMessageReceived("recreateviews", "");
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}
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}
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extern "C" jboolean JNICALL Java_com_henrikrydgard_libnative_NativeApp_touch
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(JNIEnv *, jclass, float x, float y, int code, int pointerId) {
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float scaledX = x * dp_xscale;
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float scaledY = y * dp_yscale;
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TouchInput touch;
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touch.id = pointerId;
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touch.x = scaledX;
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touch.y = scaledY;
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touch.flags = code;
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if (code & 2) {
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input_state.pointer_down[pointerId] = true;
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} else if (code & 4) {
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input_state.pointer_down[pointerId] = false;
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}
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bool retval = NativeTouch(touch);
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{
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lock_guard guard(input_state.lock);
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if (pointerId >= MAX_POINTERS) {
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ELOG("Too many pointers: %i", pointerId);
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return false; // We ignore 8+ pointers entirely.
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}
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input_state.pointer_x[pointerId] = scaledX;
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input_state.pointer_y[pointerId] = scaledY;
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input_state.mouse_valid = true;
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}
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return retval;
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}
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extern "C" jboolean Java_com_henrikrydgard_libnative_NativeApp_keyDown(JNIEnv *, jclass, jint deviceId, jint key, jboolean isRepeat) {
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KeyInput keyInput;
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keyInput.deviceId = deviceId;
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keyInput.keyCode = key;
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keyInput.flags = KEY_DOWN;
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if (isRepeat) {
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keyInput.flags |= KEY_IS_REPEAT;
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}
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return NativeKey(keyInput);
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}
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extern "C" jboolean Java_com_henrikrydgard_libnative_NativeApp_keyUp(JNIEnv *, jclass, jint deviceId, jint key) {
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KeyInput keyInput;
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keyInput.deviceId = deviceId;
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keyInput.keyCode = key;
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keyInput.flags = KEY_UP;
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return NativeKey(keyInput);
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}
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extern "C" void Java_com_henrikrydgard_libnative_NativeApp_beginJoystickEvent(
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JNIEnv *env, jclass) {
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// mutex lock?
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}
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extern "C" jboolean Java_com_henrikrydgard_libnative_NativeApp_joystickAxis(
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JNIEnv *env, jclass, jint deviceId, jint axisId, jfloat value) {
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if (!renderer_inited)
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return false;
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switch (axisId) {
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case JOYSTICK_AXIS_X:
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left_joystick_x_async = value;
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break;
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case JOYSTICK_AXIS_Y:
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left_joystick_y_async = -value;
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break;
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case JOYSTICK_AXIS_Z:
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right_joystick_x_async = value;
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break;
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case JOYSTICK_AXIS_RZ:
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right_joystick_y_async = -value;
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break;
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case JOYSTICK_AXIS_HAT_X:
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hat_joystick_x_async = value;
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break;
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case JOYSTICK_AXIS_HAT_Y:
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hat_joystick_y_async = -value;
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break;
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}
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AxisInput axis;
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axis.axisId = axisId;
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axis.deviceId = deviceId;
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axis.value = value;
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return NativeAxis(axis);
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}
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extern "C" void Java_com_henrikrydgard_libnative_NativeApp_endJoystickEvent(
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JNIEnv *env, jclass) {
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// mutex unlock?
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}
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extern "C" jboolean Java_com_henrikrydgard_libnative_NativeApp_mouseWheelEvent(
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JNIEnv *env, jclass, jint stick, jfloat x, jfloat y) {
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// TODO: Support mousewheel for android
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return true;
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}
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extern "C" jboolean JNICALL Java_com_henrikrydgard_libnative_NativeApp_accelerometer(JNIEnv *, jclass, float x, float y, float z) {
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if (!renderer_inited)
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return false;
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// Theoretically this needs locking but I doubt it matters. Worst case, the X
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// from one "sensor frame" will be used together with Y from the next.
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// Should look into quantization though, for compressed movement storage.
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input_state.accelerometer_valid = true;
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input_state.acc.x = x;
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input_state.acc.y = y;
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input_state.acc.z = z;
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AxisInput axis;
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axis.deviceId = DEVICE_ID_ACCELEROMETER;
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axis.flags = 0;
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axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_X;
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axis.value = x;
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bool retvalX = NativeAxis(axis);
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axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Y;
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axis.value = y;
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bool retvalY = NativeAxis(axis);
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axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Z;
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axis.value = z;
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bool retvalZ = NativeAxis(axis);
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return retvalX || retvalY || retvalZ;
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}
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extern "C" void Java_com_henrikrydgard_libnative_NativeApp_sendMessage(JNIEnv *env, jclass, jstring message, jstring param) {
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std::string msg = GetJavaString(env, message);
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std::string prm = GetJavaString(env, param);
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if (msg == "moga") {
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mogaVersion = prm;
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}
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NativeMessageReceived(msg.c_str(), prm.c_str());
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}
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