mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-24 16:49:50 +00:00
762 lines
21 KiB
C++
762 lines
21 KiB
C++
#include "i18n/i18n.h"
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#include "UI/OnScreenDisplay.h"
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#include "Common/StringUtils.h"
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#include "Common/ChunkFile.h"
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#include "Common/FileUtil.h"
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#include "Core/CoreTiming.h"
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#include "Core/CoreParameter.h"
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#include "Core/CwCheat.h"
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#include "Core/Config.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/ELF/ParamSFO.h"
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#include "Core/System.h"
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#include "Core/HLE/sceCtrl.h"
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#include "Core/MIPS/JitCommon/JitCommon.h"
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#ifdef _WIN32
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#include "util/text/utf8.h"
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#endif
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static int CheatEvent = -1;
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std::string gameTitle;
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std::string activeCheatFile;
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static CWCheatEngine *cheatEngine;
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static bool cheatsEnabled;
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void hleCheat(u64 userdata, int cyclesLate);
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void trim2(std::string& str);
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static void __CheatStop() {
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if (cheatEngine != 0) {
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cheatEngine->Exit();
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delete cheatEngine;
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cheatEngine = 0;
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}
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cheatsEnabled = false;
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}
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static void __CheatStart() {
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__CheatStop();
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gameTitle = g_paramSFO.GetValueString("DISC_ID");
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activeCheatFile = GetSysDirectory(DIRECTORY_CHEATS) + gameTitle + ".ini";
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File::CreateFullPath(GetSysDirectory(DIRECTORY_CHEATS));
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if (!File::Exists(activeCheatFile)) {
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FILE *f = File::OpenCFile(activeCheatFile, "wb");
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if (f) {
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fwrite("\xEF\xBB\xBF", 1, 3, f);
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fclose(f);
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}
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if (!File::Exists(activeCheatFile)) {
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I18NCategory *err = GetI18NCategory("Error");
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osm.Show(err->T("Unable to create cheat file, disk may be full"));
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}
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}
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cheatEngine = new CWCheatEngine();
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cheatEngine->CreateCodeList();
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g_Config.bReloadCheats = false;
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cheatsEnabled = true;
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}
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void __CheatInit() {
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// Always register the event, want savestates to be compatible whether cheats on or off.
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CheatEvent = CoreTiming::RegisterEvent("CheatEvent", &hleCheat);
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if (g_Config.bEnableCheats) {
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__CheatStart();
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}
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int refresh = g_Config.iCwCheatRefreshRate;
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// Only check once a second for cheats to be enabled.
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CoreTiming::ScheduleEvent(msToCycles(cheatsEnabled ? refresh : 1000), CheatEvent, 0);
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}
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void __CheatShutdown() {
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__CheatStop();
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}
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void __CheatDoState(PointerWrap &p) {
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auto s = p.Section("CwCheat", 0, 2);
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if (!s) {
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return;
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}
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p.Do(CheatEvent);
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CoreTiming::RestoreRegisterEvent(CheatEvent, "CheatEvent", &hleCheat);
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int refresh = g_Config.iCwCheatRefreshRate;
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if (s < 2) {
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// Before this we didn't have a checkpoint, so reset didn't work.
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// Let's just force one in.
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CoreTiming::RemoveEvent(CheatEvent);
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CoreTiming::ScheduleEvent(msToCycles(cheatsEnabled ? refresh : 1000), CheatEvent, 0);
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}
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}
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void hleCheat(u64 userdata, int cyclesLate) {
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if (cheatsEnabled != g_Config.bEnableCheats) {
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// Okay, let's move to the desired state, then.
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if (g_Config.bEnableCheats) {
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__CheatStart();
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} else {
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__CheatStop();
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}
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}
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int refresh = g_Config.iCwCheatRefreshRate;
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// Only check once a second for cheats to be enabled.
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CoreTiming::ScheduleEvent(msToCycles(cheatsEnabled ? refresh : 1000), CheatEvent, 0);
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if (!cheatEngine || !cheatsEnabled)
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return;
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if (g_Config.bReloadCheats) { //Checks if the "reload cheats" button has been pressed.
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cheatEngine->CreateCodeList();
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g_Config.bReloadCheats = false;
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}
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cheatEngine->Run();
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}
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CWCheatEngine::CWCheatEngine() {
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}
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void CWCheatEngine::Exit() {
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exit2 = true;
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}
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// Takes a single code line and creates a two-part vector for each code. Feeds to CreateCodeList
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static inline std::vector<std::string> makeCodeParts(const std::vector<std::string>& CodesList) {
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std::string currentcode;
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std::vector<std::string> finalList;
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char split_char = '\n';
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char empty = ' ';
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for (size_t i = 0; i < CodesList.size(); i++) {
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currentcode = CodesList[i];
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for (size_t j = 0; j < currentcode.length(); j++) {
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if (currentcode[j] == empty) {
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currentcode[j] = '\n';
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}
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}
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trim2(currentcode);
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std::istringstream iss(currentcode);
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std::string each;
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while (std::getline(iss, each, split_char)) {
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finalList.push_back(each);
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}
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}
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return finalList;
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}
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void CWCheatEngine::CreateCodeList() { //Creates code list to be used in function GetNextCode
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initialCodesList = GetCodesList();
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std::string currentcode, codename;
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std::vector<std::string> codelist;
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for (size_t i = 0; i < initialCodesList.size(); i ++) {
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if (initialCodesList[i].substr(0,2) == "_S") {
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continue; //Line indicates Disc ID, not needed for cheats
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}
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if (initialCodesList[i].substr(0,2) == "_G") {
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continue; //Line indicates game Title, also not needed for cheats
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}
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if (initialCodesList[i].substr(0,2) == "//") {
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continue; //Line indicates comment, also not needed for cheats.
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}
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if (initialCodesList[i].substr(0,3) == "_C1") {
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cheatEnabled = true;
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codename = initialCodesList[i];
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codename.erase (codename.begin(), codename.begin()+4);
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codeNameList.push_back(codename); //Import names for GUI, will be implemented later.
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continue;
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}
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if (initialCodesList[i].substr(0,2) == "_L") {
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if (cheatEnabled == true) {
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currentcode = initialCodesList[i];
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currentcode.erase(currentcode.begin(), currentcode.begin() + 3);
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codelist.push_back(currentcode);
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}
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continue;
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}
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if (initialCodesList[i].substr(0,3) == "_C0") {
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cheatEnabled = false;
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codename = initialCodesList[i];
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codename.erase (codename.begin(), codename.begin()+4);
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codeNameList.push_back(codename); //Import names for GUI, will be implemented later.
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continue;
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}
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}
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parts = makeCodeParts(codelist);
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}
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std::vector<int> CWCheatEngine::GetNextCode() { // Feeds a size-2 vector of ints to Run() which contains the address and value of one cheat.
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std::string code1;
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std::string code2;
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std::vector<std::string> splitCode;
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std::vector<int> finalCode;
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std::string modifier2 = "0";
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while (true) {
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// Shouldn't splitCode be cleared here? Otherwise var1 and var2 will always be set to the first two codes.. I don't get it
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if (currentCode >= parts.size()) {
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code1.clear();
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code2.clear();
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break;
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}
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code1 = parts[currentCode++];
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trim2(code1);
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if (currentCode >= parts.size()) {
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code1.clear();
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code2.clear();
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break;
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}
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code2 = parts[currentCode++];
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trim2(code2);
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splitCode.push_back(code1);
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splitCode.push_back(code2);
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int var1 = (int) parseHexLong(splitCode[0]);
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int var2 = (int) parseHexLong(splitCode[1]);
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finalCode.push_back(var1);
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finalCode.push_back(var2);
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if (splitCode[0].substr(0,1) == modifier2) {
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break;
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}
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}
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return finalCode;
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}
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void CWCheatEngine::SkipCodes(int count) {
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for (int i = 0; i < count; i ++) {
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auto code = GetNextCode();
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if (code.empty())
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{
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WARN_LOG(COMMON, "CWCHEAT: Tried to skip more codes than there are, the cheat is most likely wrong");
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break;
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}
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if (code[0] == 0) {
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break;
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}
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}
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}
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void CWCheatEngine::SkipAllCodes() {
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currentCode = codes.size() - 1;
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}
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int CWCheatEngine::GetAddress(int value) { //Returns static address used by ppsspp. Some games may not like this, and causes cheats to not work without offset
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int address = (value + 0x08800000) & 0x3FFFFFFF;
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return address;
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}
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inline void trim2(std::string& str) {
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size_t pos = str.find_last_not_of(' ');
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if(pos != std::string::npos) {
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str.erase(pos + 1);
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pos = str.find_first_not_of(' ');
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if(pos != std::string::npos) str.erase(0, pos);
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}
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else str.erase(str.begin(), str.end());
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}
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std::vector<std::string> CWCheatEngine::GetCodesList() { //Reads the entire cheat list from the appropriate .ini.
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std::string line;
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std::vector<std::string> codesList; // Read from INI here
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#ifdef _WIN32
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std::ifstream list(ConvertUTF8ToWString(activeCheatFile));
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#else
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std::ifstream list(activeCheatFile.c_str());
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#endif
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if (!list) {
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return codesList;
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}
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for (int i = 0; !list.eof(); i ++) {
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getline(list, line, '\n');
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if (line.length() > 3 && (line.substr(0,1) == "_"||line.substr(0,2) == "//")){
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codesList.push_back(line);
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}
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}
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for(size_t i = 0; i < codesList.size(); i++) {
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trim2(codesList[i]);
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}
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return codesList;
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}
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void CWCheatEngine::InvalidateICache(u32 addr, int size) {
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currentMIPS->InvalidateICache(addr & ~3, size);
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}
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void CWCheatEngine::Run() {
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exit2 = false;
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while (!exit2) {
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currentCode = 0;
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while (true) {
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std::vector<int> code = GetNextCode();
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if (code.size() < 2) {
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Exit();
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break;
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}
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int value;
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unsigned int comm = code[0];
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u32 arg = code[1];
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int addr = GetAddress(comm & 0x0FFFFFFF);
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switch (comm >> 28) {
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case 0: // 8-bit write.But need more check
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if (Memory::IsValidAddress(addr)) {
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InvalidateICache(addr & ~3, 4);
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if (arg < 0x00000100) // 8-bit
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Memory::Write_U8((u8) arg, addr);
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else if (arg < 0x00010000) // 16-bit
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Memory::Write_U16((u16) arg, addr);
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else // 32-bit
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Memory::Write_U32((u32) arg, addr);
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}
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break;
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case 0x1: // 16-bit write
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if (Memory::IsValidAddress(addr)) {
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InvalidateICache(addr & ~3, 4);
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Memory::Write_U16((u16) arg, addr);
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}
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break;
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case 0x2: // 32-bit write
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if (Memory::IsValidAddress(addr)){
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InvalidateICache(addr & ~3, 4);
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Memory::Write_U32((u32) arg, addr);
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}
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break;
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case 0x3: // Increment/Decrement
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{
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addr = GetAddress(arg & 0x0FFFFFFF);
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InvalidateICache(addr & ~3, 4);
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value = 0;
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int increment = 0;
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// Read value from memory
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switch ((comm >> 20) & 0xF) {
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case 1:
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case 2: // 8-bit
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value = Memory::Read_U8(addr);
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increment = comm & 0xFF;
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break;
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case 3:
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case 4: // 16-bit
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value = Memory::Read_U16(addr);
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increment = comm & 0xFFFF;
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break;
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case 5:
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case 6: // 32-bit
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value = Memory::Read_U32(addr);
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code = GetNextCode();
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if (code[0] != 0) {
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increment = code[0];
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}
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break;
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}
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// Increment/Decrement value
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switch ((comm >> 20) & 0xF) {
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case 1:
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case 3:
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case 5: // increment
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value += increment;
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break;
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case 2:
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case 4:
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case 6: // Decrement
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value -= increment;
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break;
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}
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// Write value back to memory
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switch ((comm >> 20) & 0xF) {
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case 1:
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case 2: // 8-bit
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Memory::Write_U8((u8) value, addr);
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break;
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case 3:
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case 4: // 16-bit
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Memory::Write_U16((u16) value, addr);
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break;
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case 5:
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case 6: // 32-bit
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Memory::Write_U32((u32) value, addr);
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break;
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}
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break;
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}
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case 0x4: // 32-bit patch code
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code = GetNextCode();
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if (true) {
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int data = code[0];
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int dataAdd = code[1];
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int count = (arg >> 16) & 0xFFFF;
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int stepAddr = (arg & 0xFFFF) * 4;
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InvalidateICache(addr, count * stepAddr);
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for (int a = 0; a < count; a++) {
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if (Memory::IsValidAddress(addr)) {
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Memory::Write_U32((u32) data, addr);
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}
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addr += stepAddr;
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data += dataAdd;
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}
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}
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break;
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case 0x5: // Memcpy command
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code = GetNextCode();
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if (true) {
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int destAddr = GetAddress(code[0]);
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int len = arg;
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InvalidateICache(destAddr, len);
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if (Memory::IsValidAddress(addr) && Memory::IsValidAddress(destAddr)) {
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Memory::MemcpyUnchecked(destAddr, addr, len);
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}
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}
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break;
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case 0x6: // Pointer commands
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code = GetNextCode();
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if (code.size() >= 2) {
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int arg2 = code[0];
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int offset = code[1];
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int baseOffset = (arg2 >> 20) * 4;
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InvalidateICache(addr + baseOffset, 4);
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int base = Memory::Read_U32(addr + baseOffset);
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int count = arg2 & 0xFFFF;
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int type = (arg2 >> 16) & 0xF;
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for (int i = 1; i < count; i ++ ) {
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if (i+1 < count) {
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code = GetNextCode();
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if (code.size() < 2) {
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// Code broken. Should warn but would be very spammy...
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break;
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}
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int arg3 = code[0];
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int arg4 = code[1];
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int comm3 = arg3 >> 28;
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switch (comm3) {
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case 0x1: // type copy byte
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{
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int srcAddr = Memory::Read_U32(addr) + offset;
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int dstAddr = Memory::Read_U16(addr + baseOffset) + (arg3 & 0x0FFFFFFF);
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if (Memory::IsValidAddress(dstAddr) && Memory::IsValidAddress(srcAddr)) {
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Memory::MemcpyUnchecked(dstAddr, srcAddr, arg);
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}
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type = -1; //Done
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break; }
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case 0x2:
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case 0x3: // type pointer walk
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{
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int walkOffset = arg3 & 0x0FFFFFFF;
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if (comm3 == 0x3) {
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walkOffset = -walkOffset;
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}
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base = Memory::Read_U32(base + walkOffset);
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int comm4 = arg4 >> 28;
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switch (comm4) {
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case 0x2:
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case 0x3: // type pointer walk
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walkOffset = arg4 & 0x0FFFFFFF;
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if (comm4 == 0x3) {
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walkOffset = -walkOffset;
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}
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base = Memory::Read_U32(base + walkOffset);
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break;
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}
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break; }
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case 0x9: // type multi address write
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base += arg3 & 0x0FFFFFFF;
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arg += arg4;
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break;
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default:
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break;
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}
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}
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}
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switch (type) {
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case 0: // 8 bit write
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Memory::Write_U8((u8) arg, base + offset);
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break;
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case 1: // 16-bit write
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Memory::Write_U16((u16) arg, base + offset);
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break;
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case 2: // 32-bit write
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Memory::Write_U32((u32) arg, base + offset);
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break;
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case 3: // 8 bit inverse write
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Memory::Write_U8((u8) arg, base - offset);
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break;
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case 4: // 16-bit inverse write
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Memory::Write_U16((u16) arg, base - offset);
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break;
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case 5: // 32-bit inverse write
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Memory::Write_U32((u32) arg, base - offset);
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break;
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case -1: // Operation already performed, nothing to do
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break;
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}
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}
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break;
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case 0x7: // Boolean commands.
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switch (arg >> 16) {
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case 0x0000: // 8-bit OR.
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if (Memory::IsValidAddress(addr)) {
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InvalidateICache(addr & ~3, 4);
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int val1 = (int) (arg & 0xFF);
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int val2 = (int) Memory::Read_U8(addr);
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Memory::Write_U8((u8) (val1 | val2), addr);
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}
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break;
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case 0x0002: // 8-bit AND.
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if (Memory::IsValidAddress(addr)) {
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InvalidateICache(addr & ~3, 4);
|
|
int val1 = (int) (arg & 0xFF);
|
|
int val2 = (int) Memory::Read_U8(addr);
|
|
Memory::Write_U8((u8) (val1 & val2), addr);
|
|
}
|
|
break;
|
|
case 0x0004: // 8-bit XOR.
|
|
if (Memory::IsValidAddress(addr)) {
|
|
InvalidateICache(addr & ~3, 4);
|
|
int val1 = (int) (arg & 0xFF);
|
|
int val2 = (int) Memory::Read_U8(addr);
|
|
Memory::Write_U8((u8) (val1 ^ val2), addr);
|
|
}
|
|
break;
|
|
case 0x0001: // 16-bit OR.
|
|
if (Memory::IsValidAddress(addr)) {
|
|
InvalidateICache(addr & ~3, 4);
|
|
short val1 = (short) (arg & 0xFFFF);
|
|
short val2 = (short) Memory::Read_U16(addr);
|
|
Memory::Write_U16((u16) (val1 | val2), addr);
|
|
}
|
|
break;
|
|
case 0x0003: // 16-bit AND.
|
|
if (Memory::IsValidAddress(addr)) {
|
|
InvalidateICache(addr & ~3, 4);
|
|
short val1 = (short) (arg & 0xFFFF);
|
|
short val2 = (short) Memory::Read_U16(addr);
|
|
Memory::Write_U16((u16) (val1 & val2), addr);
|
|
}
|
|
break;
|
|
case 0x0005: // 16-bit OR.
|
|
if (Memory::IsValidAddress(addr)) {
|
|
InvalidateICache(addr & ~3, 4);
|
|
short val1 = (short) (arg & 0xFFFF);
|
|
short val2 = (short) Memory::Read_U16(addr);
|
|
Memory::Write_U16((u16) (val1 ^ val2), addr);
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case 0x8: // 8-bit and 16-bit patch code
|
|
code = GetNextCode();
|
|
if (code.size() >= 2) {
|
|
int data = code[0];
|
|
int dataAdd = code[1];
|
|
|
|
bool is8Bit = (data >> 16) == 0x0000;
|
|
int count = (arg >> 16) & 0xFFFF;
|
|
int stepAddr = (arg & 0xFFFF) * (is8Bit ? 1 : 2);
|
|
InvalidateICache(addr, count * stepAddr);
|
|
for (int a = 0; a < count; a++) {
|
|
if (Memory::IsValidAddress(addr)) {
|
|
if (is8Bit) {
|
|
Memory::Write_U8((u8) (data & 0xFF), addr);
|
|
}
|
|
else {
|
|
Memory::Write_U16((u16) (data & 0xFFFF), addr);
|
|
}
|
|
}
|
|
addr += stepAddr;
|
|
data += dataAdd;
|
|
}
|
|
}
|
|
break;
|
|
case 0xB: // Time command (not sure what to do?)
|
|
break;
|
|
case 0xC: // Code stopper
|
|
if (Memory::IsValidAddress(addr)) {
|
|
InvalidateICache(addr, 4);
|
|
value = Memory::Read_U32(addr);
|
|
if ((u32)value != arg) {
|
|
SkipAllCodes();
|
|
}
|
|
}
|
|
break;
|
|
case 0xD: // Test commands & Jocker codes
|
|
if ((arg >> 28) == 0x0 || (arg >> 28) == 0x2) { // 8Bit & 16Bit ignore next line cheat code
|
|
bool is8Bit = (arg >> 28) == 0x2;
|
|
addr = GetAddress(comm & 0x0FFFFFFF);
|
|
if (Memory::IsValidAddress(addr)) {
|
|
int memoryValue = is8Bit ? Memory::Read_U8(addr) : Memory::Read_U16(addr);
|
|
int testValue = arg & (is8Bit ? 0xFF : 0xFFFF);
|
|
bool executeNextLines = false;
|
|
switch ((arg >> 20) & 0xF) {
|
|
case 0x0: // Equal
|
|
executeNextLines = memoryValue == testValue;
|
|
break;
|
|
case 0x1: // Not Equal
|
|
executeNextLines = memoryValue != testValue;
|
|
break;
|
|
case 0x2: // Less Than
|
|
executeNextLines = memoryValue < testValue;
|
|
break;
|
|
case 0x3: // Greater Than
|
|
executeNextLines = memoryValue > testValue;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (!executeNextLines)
|
|
SkipCodes(1);
|
|
}
|
|
break;
|
|
}
|
|
else if ((arg >> 28) == 0x1 || (arg >> 28) == 0x3) { // Buttons dependent ignore cheat code
|
|
// Button Code
|
|
// SELECT 0x00000001
|
|
// START 0x00000008
|
|
// DPAD UP 0x00000010
|
|
// DPAD RIGHT 0x00000020
|
|
// DPAD DOWN 0x00000040
|
|
// DPAD LEFT 0x00000080
|
|
// L TRIGGER 0x00000100
|
|
// R TRIGGER 0x00000200
|
|
// TRIANGLE 0x00001000
|
|
// CIRCLE 0x00002000
|
|
// CROSS 0x00004000
|
|
// SQUARE 0x00008000
|
|
// HOME 0x00010000
|
|
// HOLD 0x00020000
|
|
// WLAN 0x00040000
|
|
// REMOTE HOLD 0x00080000
|
|
// VOLUME UP 0x00100000
|
|
// VOLUME DOWN 0x00200000
|
|
// SCREEN 0x00400000
|
|
// NOTE 0x00800000
|
|
u32 buttonStatus = __CtrlPeekButtons();
|
|
int skip = (comm & 0xFF) + 1;
|
|
u32 mask = arg & 0x0FFFFFFF;
|
|
if ((arg >> 28) == 0x1)
|
|
// Old, too specific check: if (buttonStatus == (arg & 0x0FFFFFFF)) // cheat code likes: 0xD00000nn 0x1bbbbbbb;
|
|
if ((buttonStatus & mask) == mask) // cheat code likes: 0xD00000nn 0x1bbbbbbb;
|
|
break;
|
|
else
|
|
SkipCodes(skip);
|
|
else // (arg >> 28) == 2?
|
|
// Old, too specific check: if (buttonStatus != (arg & 0x0FFFFFFF)) // cheat code likes: 0xD00000nn 0x3bbbbbbb;
|
|
if ((buttonStatus & mask) == mask) // cheat code likes: 0xD00000nn 0x3bbbbbbb;
|
|
SkipCodes(skip);
|
|
else
|
|
break;
|
|
break;
|
|
}
|
|
else if ((arg >> 28) == 0x4 || (arg >> 28) == 0x5 || (arg >> 28) == 0x6 || (arg >> 28) == 0x7) {
|
|
int addr1 = GetAddress(comm & 0x0FFFFFFF);
|
|
int addr2 = GetAddress(arg & 0x0FFFFFFF);
|
|
code = GetNextCode();
|
|
if (code.size() >= 2)
|
|
if (Memory::IsValidAddress(addr1) && Memory::IsValidAddress(addr2)) {
|
|
int comm2 = code[0];
|
|
int arg2 = code[1];
|
|
int skip = (comm2 & 0xFFFFFFFF);
|
|
int memoryValue1 = 0;
|
|
int memoryValue2 = 0;
|
|
switch (arg2 & 0xF) {
|
|
case 0x0: // 8Bit
|
|
memoryValue1 = Memory::Read_U8(addr1);
|
|
memoryValue2 = Memory::Read_U8(addr2);
|
|
break;
|
|
case 0x1: // 16Bit
|
|
memoryValue1 = Memory::Read_U16(addr1);
|
|
memoryValue2 = Memory::Read_U16(addr2);
|
|
break;
|
|
case 0x2: // 32Bit
|
|
memoryValue1 = Memory::Read_U32(addr1);
|
|
memoryValue2 = Memory::Read_U32(addr2);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
switch (arg >> 28) {
|
|
case 0x4: // Equal
|
|
if (memoryValue1 != memoryValue2)
|
|
SkipCodes(skip);
|
|
break;
|
|
case 0x5: // Not Equal
|
|
if (memoryValue1 == memoryValue2)
|
|
SkipCodes(skip);
|
|
break;
|
|
case 0x6: // Less Than
|
|
if (memoryValue1 >= memoryValue2)
|
|
SkipCodes(skip);
|
|
break;
|
|
case 0x7: // Greater Than
|
|
if (memoryValue1 <= memoryValue2)
|
|
SkipCodes(skip);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
break;
|
|
case 0xE: // Test commands, multiple skip
|
|
{
|
|
bool is8Bit = (comm >> 24) == 0xE1;
|
|
addr = GetAddress(arg & 0x0FFFFFFF);
|
|
if (Memory::IsValidAddress(addr)) {
|
|
int memoryValue = is8Bit ? Memory::Read_U8(addr) : Memory::Read_U16(addr);
|
|
int testValue = comm & (is8Bit ? 0xFF : 0xFFFF);
|
|
bool executeNextLines = false;
|
|
switch ( arg >> 28) {
|
|
case 0x0: // Equal
|
|
executeNextLines = memoryValue == testValue;
|
|
break;
|
|
case 0x1: // Not Equal
|
|
executeNextLines = memoryValue != testValue;
|
|
break;
|
|
case 0x2: // Less Than
|
|
executeNextLines = memoryValue < testValue;
|
|
break;
|
|
case 0x3: // Greater Than
|
|
executeNextLines = memoryValue > testValue;
|
|
break;
|
|
}
|
|
if (!executeNextLines) {
|
|
int skip = (comm >> 16) & (is8Bit ? 0xFF : 0xFFF);
|
|
SkipCodes(skip);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// exiting...
|
|
Exit();
|
|
}
|
|
|
|
bool CWCheatEngine::HasCheats() {
|
|
return !parts.empty();
|
|
}
|
|
|
|
bool CheatsInEffect() {
|
|
if (!cheatEngine || !cheatsEnabled)
|
|
return false;
|
|
return cheatEngine->HasCheats();
|
|
}
|
|
|