ppsspp/Core/HLE/sceMd5.cpp
Henrik Rydgard 35b6c7341b Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00

188 lines
6.1 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HLE/sceMd5.h"
#include "Core/MemMap.h"
#include "Core/Reporting.h"
#include "Common/Crypto/md5.h"
#include "Common/Crypto/sha1.h"
#ifdef USE_CRT_DBG
#undef new
#endif
// Not really sure where these belong - is it worth giving them their own file?
u32 sceKernelUtilsMt19937Init(u32 ctx, u32 seed) {
DEBUG_LOG(HLE, "sceKernelUtilsMt19937Init(%08x, %08x)", ctx, seed);
if (!Memory::IsValidAddress(ctx))
return -1;
void *ptr = Memory::GetPointer(ctx);
// This is made to match the memory layout of a PSP MT structure exactly.
// Let's just construct it in place with placement new. Elite C++ hackery FTW.
new (ptr) MersenneTwister(seed);
return 0;
}
u32 sceKernelUtilsMt19937UInt(u32 ctx) {
VERBOSE_LOG(HLE, "sceKernelUtilsMt19937UInt(%08x)", ctx);
if (!Memory::IsValidAddress(ctx))
return -1;
MersenneTwister *mt = (MersenneTwister *)Memory::GetPointer(ctx);
return mt->R32();
}
// TODO: This MD5 stuff needs tests!
static md5_context md5_ctx;
static int sceMd5Digest(u32 dataAddr, u32 len, u32 digestAddr) {
DEBUG_LOG(HLE, "sceMd5Digest(%08x, %d, %08x)", dataAddr, len, digestAddr);
if (!Memory::IsValidAddress(dataAddr) || !Memory::IsValidAddress(digestAddr))
return -1;
md5(Memory::GetPointer(dataAddr), (int)len, Memory::GetPointer(digestAddr));
return 0;
}
static int sceMd5BlockInit(u32 ctxAddr) {
DEBUG_LOG(HLE, "sceMd5BlockInit(%08x)", ctxAddr);
if (!Memory::IsValidAddress(ctxAddr))
return -1;
// TODO: Until I know how large a context is, we just go all lazy and use a global context,
// which will work just fine unless games do several MD5 concurrently.
md5_starts(&md5_ctx);
return 0;
}
static int sceMd5BlockUpdate(u32 ctxAddr, u32 dataPtr, u32 len) {
DEBUG_LOG(HLE, "sceMd5BlockUpdate(%08x, %08x, %d)", ctxAddr, dataPtr, len);
if (!Memory::IsValidAddress(ctxAddr) || !Memory::IsValidAddress(dataPtr))
return -1;
md5_update(&md5_ctx, Memory::GetPointer(dataPtr), (int)len);
return 0;
}
static int sceMd5BlockResult(u32 ctxAddr, u32 digestAddr) {
DEBUG_LOG(HLE, "sceMd5BlockResult(%08x, %08x)", ctxAddr, digestAddr);
if (!Memory::IsValidAddress(ctxAddr) || !Memory::IsValidAddress(digestAddr))
return -1;
md5_finish(&md5_ctx, Memory::GetPointer(digestAddr));
return 0;
}
int sceKernelUtilsMd5Digest(u32 dataAddr, int len, u32 digestAddr) {
DEBUG_LOG(HLE, "sceKernelUtilsMd5Digest(%08x, %d, %08x)", dataAddr, len, digestAddr);
if (!Memory::IsValidAddress(dataAddr) || !Memory::IsValidAddress(digestAddr))
return -1;
md5(Memory::GetPointer(dataAddr), (int)len, Memory::GetPointer(digestAddr));
return 0;
}
int sceKernelUtilsMd5BlockInit(u32 ctxAddr) {
DEBUG_LOG(HLE, "sceKernelUtilsMd5BlockInit(%08x)", ctxAddr);
if (!Memory::IsValidAddress(ctxAddr))
return -1;
// TODO: Until I know how large a context is, we just go all lazy and use a global context,
// which will work just fine unless games do several MD5 concurrently.
md5_starts(&md5_ctx);
return 0;
}
int sceKernelUtilsMd5BlockUpdate(u32 ctxAddr, u32 dataPtr, int len) {
DEBUG_LOG(HLE, "sceKernelUtilsMd5BlockUpdate(%08x, %08x, %d)", ctxAddr, dataPtr, len);
if (!Memory::IsValidAddress(ctxAddr) || !Memory::IsValidAddress(dataPtr))
return -1;
md5_update(&md5_ctx, Memory::GetPointer(dataPtr), (int)len);
return 0;
}
int sceKernelUtilsMd5BlockResult(u32 ctxAddr, u32 digestAddr) {
DEBUG_LOG(HLE, "sceKernelUtilsMd5BlockResult(%08x, %08x)", ctxAddr, digestAddr);
if (!Memory::IsValidAddress(ctxAddr) || !Memory::IsValidAddress(digestAddr))
return -1;
md5_finish(&md5_ctx, Memory::GetPointer(digestAddr));
return 0;
}
static sha1_context sha1_ctx;
int sceKernelUtilsSha1Digest(u32 dataAddr, int len, u32 digestAddr) {
DEBUG_LOG(HLE, "sceKernelUtilsSha1Digest(%08x, %d, %08x)", dataAddr, len, digestAddr);
if (!Memory::IsValidAddress(dataAddr) || !Memory::IsValidAddress(digestAddr))
return -1;
sha1(Memory::GetPointer(dataAddr), (int)len, Memory::GetPointer(digestAddr));
return 0;
}
int sceKernelUtilsSha1BlockInit(u32 ctxAddr) {
DEBUG_LOG(HLE, "sceKernelUtilsSha1BlockInit(%08x)", ctxAddr);
if (!Memory::IsValidAddress(ctxAddr))
return -1;
// TODO: Until I know how large a context is, we just go all lazy and use a global context,
// which will work just fine unless games do several MD5 concurrently.
sha1_starts(&sha1_ctx);
return 0;
}
int sceKernelUtilsSha1BlockUpdate(u32 ctxAddr, u32 dataAddr, int len) {
DEBUG_LOG(HLE, "sceKernelUtilsSha1BlockUpdate(%08x, %08x, %d)", ctxAddr, dataAddr, len);
if (!Memory::IsValidAddress(ctxAddr) || !Memory::IsValidAddress(dataAddr))
return -1;
sha1_update(&sha1_ctx, Memory::GetPointer(dataAddr), (int)len);
return 0;
}
int sceKernelUtilsSha1BlockResult(u32 ctxAddr, u32 digestAddr) {
DEBUG_LOG(HLE, "sceKernelUtilsSha1BlockResult(%08x, %08x)", ctxAddr, digestAddr);
if (!Memory::IsValidAddress(ctxAddr) || !Memory::IsValidAddress(digestAddr))
return -1;
sha1_finish(&sha1_ctx, Memory::GetPointer(digestAddr));
return 0;
}
const HLEFunction sceMd5[] = {
{0X19884A15, &WrapI_U<sceMd5BlockInit>, "sceMd5BlockInit", 'i', "x" },
{0XA30206C2, &WrapI_UUU<sceMd5BlockUpdate>, "sceMd5BlockUpdate", 'i', "xxx"},
{0X4876AFFF, &WrapI_UU<sceMd5BlockResult>, "sceMd5BlockResult", 'i', "xx" },
{0X98E31A9E, &WrapI_UUU<sceMd5Digest>, "sceMd5Digest", 'i', "xxx"},
};
void Register_sceMd5() {
RegisterModule("sceMd5", ARRAY_SIZE(sceMd5), sceMd5);
}