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Common
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Merge pull request #11624 from unknownbrackets/shaderid
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2018-12-03 09:35:10 +01:00 |
D3D11
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GPU: Avoid stencil emulation if possible.
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2018-12-01 14:05:29 -08:00 |
Debugger
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GE Debugger: Allow relative prim counts.
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2018-12-01 15:50:20 -08:00 |
Directx9
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GPU: Avoid stencil emulation if possible.
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2018-12-01 14:05:29 -08:00 |
GLES
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Bump shader caches
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2018-12-02 21:49:20 +01:00 |
Null
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GE Debugger: Rename depth clamp more places.
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2018-08-11 16:33:39 -07:00 |
Software
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SoftGPU: Calculate texcoords in transform.
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2018-11-25 19:19:11 -08:00 |
Vulkan
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Bump shader caches
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2018-12-02 21:49:20 +01:00 |
ge_constants.h
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GPU: Skip specular on powered diffuse.
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2018-11-22 07:59:56 -08:00 |
GeDisasm.cpp
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GE Debugger: Rename depth clamp more places.
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2018-08-11 16:33:39 -07:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Headless: Allow startup using NULL core.
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2018-11-30 17:45:54 -08:00 |
GPU.h
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GPU: Track stats on uploads.
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2017-12-28 19:27:45 -08:00 |
GPU.vcxproj
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Disable "Edit & Continue" with VS debug mode.
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2018-12-07 13:01:16 +09:00 |
GPU.vcxproj.filters
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GE Debugger: Factor out host calls some.
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2018-09-01 08:32:03 -07:00 |
GPUCommon.cpp
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GPU: Dirty stencil on stencil mask change.
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2018-12-01 14:00:32 -08:00 |
GPUCommon.h
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GPU: Cancel shader preload on shutdown/lost.
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2018-10-30 20:32:12 -07:00 |
GPUInterface.h
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GPU: Cancel shader preload on shutdown/lost.
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2018-10-30 20:32:12 -07:00 |
GPUState.cpp
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
GPUState.h
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GPU: Skip specular on powered diffuse.
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2018-11-22 07:59:56 -08:00 |
Math3D.cpp
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[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
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2018-10-07 23:53:43 +09:00 |
Math3D.h
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Math3D: Something wrong with hand simd optimization in vec2<float>, so it causes very slow down.
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2018-10-07 23:54:17 +09:00 |