.. |
DepalettizeShader.cpp
|
Fix depal shaders on GLES3 devices.
|
2014-07-02 22:35:47 -07:00 |
DepalettizeShader.h
|
Add basic decimation to the depal clut cache.
|
2014-05-31 22:07:41 -07:00 |
FragmentShaderGenerator.cpp
|
Skip binding when the test won't be used.
|
2014-09-07 10:06:57 -07:00 |
FragmentShaderGenerator.h
|
Skip binding when the test won't be used.
|
2014-09-07 10:06:57 -07:00 |
FragmentTestCache.cpp
|
Use a more logical name for the test tex creator.
|
2014-09-07 14:52:22 -07:00 |
FragmentTestCache.h
|
Use a more logical name for the test tex creator.
|
2014-09-07 14:52:22 -07:00 |
Framebuffer.cpp
|
Oops, buildfix Android/etc.
|
2014-08-30 07:13:36 -07:00 |
Framebuffer.h
|
Use 8888, always, for Danganronpa's FBOs.
|
2014-08-30 02:05:51 -07:00 |
GLES_GPU.cpp
|
Add an experiment with using a texture for tests.
|
2014-09-07 10:04:57 -07:00 |
GLES_GPU.h
|
Add an experiment with using a texture for tests.
|
2014-09-07 10:04:57 -07:00 |
ShaderManager.cpp
|
Add an experiment with using a texture for tests.
|
2014-09-07 10:04:57 -07:00 |
ShaderManager.h
|
Add an experiment with using a texture for tests.
|
2014-09-07 10:04:57 -07:00 |
SoftwareTransform.cpp
|
Avoid some magic numbers.
|
2014-08-30 22:06:25 -07:00 |
Spline.cpp
|
Use the same vertex decoders for splines.
|
2014-06-29 15:46:59 -07:00 |
StateMapping.cpp
|
Add an experiment with using a texture for tests.
|
2014-09-07 10:04:57 -07:00 |
StateMapping.h
|
Adapt the basic spline code from the softgpu to the GL code.
|
2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
|
Avoid unbinding the draw fbo where possible.
|
2014-08-27 23:08:17 -07:00 |
TextureCache.cpp
|
Remove most mentions of the "_XBOX" define
|
2014-08-24 14:21:35 +02:00 |
TextureCache.h
|
D3D: Don't display buffered rendering upside down. Support screen scaling filter setting
|
2014-08-24 14:04:55 +02:00 |
TextureScaler.cpp
|
Add some missing algorithm includes.
|
2014-07-01 00:26:22 -07:00 |
TextureScaler.h
|
Update to latest version of "native"
|
2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
|
Add an experiment with using a texture for tests.
|
2014-09-07 10:04:57 -07:00 |
TransformPipeline.h
|
Add an experiment with using a texture for tests.
|
2014-09-07 10:04:57 -07:00 |
VertexDecoder.cpp
|
Force positions to scale by 128/32768 as psp does.
|
2014-08-17 14:31:49 -07:00 |
VertexDecoder.h
|
Refactor s8/s16 to float conversion.
|
2014-08-18 00:47:50 -07:00 |
VertexDecoderArm.cpp
|
Refactor s8/s16 to float conversion.
|
2014-08-18 00:47:50 -07:00 |
VertexDecoderX86.cpp
|
Refactor s8/s16 to float conversion.
|
2014-08-18 00:47:50 -07:00 |
VertexShaderGenerator.cpp
|
Disable precision qualifiers on desktop GL
|
2014-06-10 22:44:53 +02:00 |
VertexShaderGenerator.h
|
Preparation for proper spline/bez: Convert control points to a simple format.
|
2013-09-21 23:37:14 +02:00 |