ppsspp/GPU/GLES
2014-09-07 14:52:22 -07:00
..
DepalettizeShader.cpp Fix depal shaders on GLES3 devices. 2014-07-02 22:35:47 -07:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Skip binding when the test won't be used. 2014-09-07 10:06:57 -07:00
FragmentShaderGenerator.h Skip binding when the test won't be used. 2014-09-07 10:06:57 -07:00
FragmentTestCache.cpp Use a more logical name for the test tex creator. 2014-09-07 14:52:22 -07:00
FragmentTestCache.h Use a more logical name for the test tex creator. 2014-09-07 14:52:22 -07:00
Framebuffer.cpp Oops, buildfix Android/etc. 2014-08-30 07:13:36 -07:00
Framebuffer.h Use 8888, always, for Danganronpa's FBOs. 2014-08-30 02:05:51 -07:00
GLES_GPU.cpp Add an experiment with using a texture for tests. 2014-09-07 10:04:57 -07:00
GLES_GPU.h Add an experiment with using a texture for tests. 2014-09-07 10:04:57 -07:00
ShaderManager.cpp Add an experiment with using a texture for tests. 2014-09-07 10:04:57 -07:00
ShaderManager.h Add an experiment with using a texture for tests. 2014-09-07 10:04:57 -07:00
SoftwareTransform.cpp Avoid some magic numbers. 2014-08-30 22:06:25 -07:00
Spline.cpp Use the same vertex decoders for splines. 2014-06-29 15:46:59 -07:00
StateMapping.cpp Add an experiment with using a texture for tests. 2014-09-07 10:04:57 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Avoid unbinding the draw fbo where possible. 2014-08-27 23:08:17 -07:00
TextureCache.cpp Remove most mentions of the "_XBOX" define 2014-08-24 14:21:35 +02:00
TextureCache.h D3D: Don't display buffered rendering upside down. Support screen scaling filter setting 2014-08-24 14:04:55 +02:00
TextureScaler.cpp Add some missing algorithm includes. 2014-07-01 00:26:22 -07:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Add an experiment with using a texture for tests. 2014-09-07 10:04:57 -07:00
TransformPipeline.h Add an experiment with using a texture for tests. 2014-09-07 10:04:57 -07:00
VertexDecoder.cpp Force positions to scale by 128/32768 as psp does. 2014-08-17 14:31:49 -07:00
VertexDecoder.h Refactor s8/s16 to float conversion. 2014-08-18 00:47:50 -07:00
VertexDecoderArm.cpp Refactor s8/s16 to float conversion. 2014-08-18 00:47:50 -07:00
VertexDecoderX86.cpp Refactor s8/s16 to float conversion. 2014-08-18 00:47:50 -07:00
VertexShaderGenerator.cpp Disable precision qualifiers on desktop GL 2014-06-10 22:44:53 +02:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00