ppsspp/GPU
2013-10-28 15:38:25 +01:00
..
Common Fix shader path. 2013-10-28 15:46:12 +10:00
Debugger Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Directx9 Cap the number of vertexes per flush. 2013-10-27 14:43:58 -07:00
GLES Only set fogdepth to highp on PowerVR. May fix #4333 2013-10-28 15:38:25 +01:00
Null Stencil rectangle clears: Take the value from the second vertex. 2013-10-10 21:36:32 +02:00
Software Support frameskip in softgpu. 2013-10-27 16:50:03 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add some additional unknown cmds to reporting. 2013-10-08 00:34:17 -07:00
GeDisasm.cpp Copy/paste fail. 2013-10-14 19:33:35 -07:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
GPU.vcxproj.filters Move PostShader.* under the "Common" filters 2013-10-15 15:37:19 +05:00
GPUCommon.cpp VSync codepath only works on _WIN32 so only show it and check it there. 2013-10-27 23:09:46 +10:00
GPUCommon.h Align the GPU so the tick count can be aligned. 2013-10-26 18:29:44 -07:00
GPUInterface.h Only clear the shader cache when toggling "Disable alpha test" 2013-10-22 14:34:16 +02:00
GPUState.cpp Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
GPUState.h Move gpu vendor detection to native with the rest of the gl init. 2013-10-16 00:48:44 +02:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h Simplify lighting clamping in softgpu. 2013-10-05 13:05:32 -07:00