ppsspp/GPU/GLES/VertexDecoder.h

81 lines
2.2 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "../Globals.h"
#include "base/basictypes.h"
struct DecodedVertex
{
float pos[3]; // in case of morph, preblend during decode
float normal[3]; // in case of morph, preblend during decode
float uv[2]; // scaled by uscale, vscale, if there
float color[4]; // unlit
float weights[8];
};
struct TransformedVertex
{
float x, y, z; // in case of morph, preblend during decode
float uv[2]; // scaled by uscale, vscale, if there
float color[4]; // prelit
};
// Right now
// - only contains computed information
// - does decoding in nasty branchfilled loops
// Future TODO
// - will compile into lighting fast specialized x86
// - will not bother translating components that can be read directly
// by OpenGL ES. Will still have to translate 565 colors, and things
// like that. DecodedVertex will not be a fixed struct.
//
// We want 100% perf on 1Ghz even in vertex complex games!
class VertexDecoder
{
u32 fmt;
bool throughmode;
int biggest;
int weightoff;
int tcoff;
int coloff;
int nrmoff;
int posoff;
int size;
int oneSize;
int tc;
int col;
int nrm;
int pos;
int weighttype;
int idx;
int morphcount;
int nweights;
public:
VertexDecoder() : coloff(0), nrmoff(0), posoff(0) {}
~VertexDecoder() {}
void SetVertexType(u32 fmt);
void DecodeVerts(DecodedVertex *decoded, const void *verts, const void *inds, int prim, int count) const;
// void DoGLVertexAttribPointer()
};