ppsspp/GPU/GLES
Henrik Rydgård 0812da9e01 Merge pull request #2907 from raven02/patch-2
FBO to memory : Llimit frameskip to 8 and code cleanup
2013-07-24 12:24:05 -07:00
..
DisplayListInterpreter.cpp Remove _ suffix and hide the GPU mode on GLES2 2013-07-22 04:17:54 +08:00
DisplayListInterpreter.h Add "Take Screenshot" to Windows version. Writes to "screenshots" subdirectory. No smart file naming yet. 2013-06-22 22:28:48 +02:00
FragmentShaderGenerator.cpp Use the texture-related GE accessors. 2013-07-21 19:45:04 -07:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Fix divide by 0 bug 2013-07-25 00:29:05 +08:00
Framebuffer.h Fix rendering mode switching issue in old & new UI 2013-07-22 08:41:58 +08:00
IndexGenerator.cpp Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
IndexGenerator.h Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
ShaderManager.cpp Use the light computation/type GE accessors. 2013-07-21 19:44:30 -07:00
ShaderManager.h Optimize linked shader lookup in ApplyShader(). 2013-06-30 20:33:50 -07:00
StateMapping.cpp Fall the depth test to the simplest and correct one 2013-07-25 00:01:00 +08:00
StateMapping.h Remove relative gl_common.h include directives 2013-07-10 19:28:15 +02:00
TextureCache.cpp Apply LINEAR/LINEARFMV to TextureCache 2013-07-23 19:31:14 +08:00
TextureCache.h Use UPPER case for enum 2013-07-23 19:28:01 +08:00
TextureScaler.cpp Fix some minor warnings. 2013-07-07 20:31:04 -07:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp TransformPipeline: Minor memory optimization and a prim sanity check 2013-07-22 19:22:38 +02:00
TransformPipeline.h TransformPipeline: Minor memory optimization and a prim sanity check 2013-07-22 19:22:38 +02:00
VertexDecoder.cpp Don't know what I was thinking, sigh. Fixes #2889 2013-07-23 01:05:09 +02:00
VertexDecoder.h Fix a warning found by the new version of xcode 2013-07-08 23:28:24 +02:00
VertexShaderGenerator.cpp Use the light computation/type GE accessors. 2013-07-21 19:44:30 -07:00
VertexShaderGenerator.h Fall back to software transform when hardware transform fails. Should help Mali devices. 2013-06-06 10:09:37 +02:00