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DisplayListInterpreter.cpp
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Remove _ suffix and hide the GPU mode on GLES2
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2013-07-22 04:17:54 +08:00 |
DisplayListInterpreter.h
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Add "Take Screenshot" to Windows version. Writes to "screenshots" subdirectory. No smart file naming yet.
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2013-06-22 22:28:48 +02:00 |
FragmentShaderGenerator.cpp
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Use the texture-related GE accessors.
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2013-07-21 19:45:04 -07:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Fix divide by 0 bug
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2013-07-25 00:29:05 +08:00 |
Framebuffer.h
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Fix rendering mode switching issue in old & new UI
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2013-07-22 08:41:58 +08:00 |
IndexGenerator.cpp
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
IndexGenerator.h
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
ShaderManager.cpp
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Use the light computation/type GE accessors.
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2013-07-21 19:44:30 -07:00 |
ShaderManager.h
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Optimize linked shader lookup in ApplyShader().
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2013-06-30 20:33:50 -07:00 |
StateMapping.cpp
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Fall the depth test to the simplest and correct one
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2013-07-25 00:01:00 +08:00 |
StateMapping.h
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Remove relative gl_common.h include directives
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2013-07-10 19:28:15 +02:00 |
TextureCache.cpp
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Apply LINEAR/LINEARFMV to TextureCache
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2013-07-23 19:31:14 +08:00 |
TextureCache.h
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Use UPPER case for enum
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2013-07-23 19:28:01 +08:00 |
TextureScaler.cpp
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Fix some minor warnings.
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2013-07-07 20:31:04 -07:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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TransformPipeline: Minor memory optimization and a prim sanity check
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2013-07-22 19:22:38 +02:00 |
TransformPipeline.h
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TransformPipeline: Minor memory optimization and a prim sanity check
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2013-07-22 19:22:38 +02:00 |
VertexDecoder.cpp
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Don't know what I was thinking, sigh. Fixes #2889
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2013-07-23 01:05:09 +02:00 |
VertexDecoder.h
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Fix a warning found by the new version of xcode
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2013-07-08 23:28:24 +02:00 |
VertexShaderGenerator.cpp
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Use the light computation/type GE accessors.
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2013-07-21 19:44:30 -07:00 |
VertexShaderGenerator.h
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Fall back to software transform when hardware transform fails. Should help Mali devices.
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2013-06-06 10:09:37 +02:00 |